diff --git a/Generated/Facepunch.Steamworks.App.BuildId.md b/Generated/Facepunch.Steamworks.App.BuildId.md index 3885184..a7192c6 100644 --- a/Generated/Facepunch.Steamworks.App.BuildId.md +++ b/Generated/Facepunch.Steamworks.App.BuildId.md @@ -1,8 +1,7 @@ # BuildId ## Property -``` int BuildId -``` + ## Summary Returns the current BuildId of the game. This is pretty useless, as it isn't guarenteed to return diff --git a/Generated/Facepunch.Steamworks.App.MarkContentCorrupt.md b/Generated/Facepunch.Steamworks.App.MarkContentCorrupt.md index 2f18df4..ec4108e 100644 --- a/Generated/Facepunch.Steamworks.App.MarkContentCorrupt.md +++ b/Generated/Facepunch.Steamworks.App.MarkContentCorrupt.md @@ -1,7 +1,6 @@ # MarkContentCorrupt ## Method -``` void MarkContentCorrupt( bool missingFilesOnly ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Auth.Auth.1.md b/Generated/Facepunch.Steamworks.Auth.Auth.1.md index 76f4675..34f84eb 100644 --- a/Generated/Facepunch.Steamworks.Auth.Auth.1.md +++ b/Generated/Facepunch.Steamworks.Auth.Auth.1.md @@ -1,7 +1,6 @@ # Auth.1 ## Constructor -``` Auth( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md b/Generated/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md index de21a82..d51679e 100644 --- a/Generated/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md +++ b/Generated/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md @@ -1,8 +1,7 @@ # GetAuthSessionTicket ## Method -``` Ticket GetAuthSessionTicket( ) -``` + ## Summary Creates an auth ticket. Which you can send to a server to authenticate that you are who you say you are. diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.AppId.md b/Generated/Facepunch.Steamworks.BaseSteamworks.AppId.md index dba9ca4..ae56e99 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.AppId.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.AppId.md @@ -1,7 +1,6 @@ # AppId ## Property -``` uint AppId -``` + ## Summary Current running program's AppId diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md b/Generated/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md index b249298..7d2cef0 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md @@ -1,7 +1,6 @@ # BaseSteamworks.1 ## Constructor -``` BaseSteamworks( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.Dispose.md b/Generated/Facepunch.Steamworks.BaseSteamworks.Dispose.md index e39479b..5e509b8 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.Dispose.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.Inventory.md b/Generated/Facepunch.Steamworks.BaseSteamworks.Inventory.md index bc861d6..c6dd0a3 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.Inventory.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.Inventory.md @@ -1,7 +1,6 @@ # Inventory ## Property -``` Inventory Inventory -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.IsValid.md b/Generated/Facepunch.Steamworks.BaseSteamworks.IsValid.md index 8413926..f85168d 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.IsValid.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.IsValid.md @@ -1,8 +1,7 @@ # IsValid ## Property -``` bool IsValid -``` + ## Summary Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.Networking.md b/Generated/Facepunch.Steamworks.BaseSteamworks.Networking.md index 706ba29..18807a1 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.Networking.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.Networking.md @@ -1,7 +1,6 @@ # Networking ## Property -``` Networking Networking -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.Update.md b/Generated/Facepunch.Steamworks.BaseSteamworks.Update.md index ddb18fe..d7a2db6 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.Update.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.Update.md @@ -1,7 +1,6 @@ # Update ## Method -``` void Update( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md b/Generated/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md index 6730b2c..e4ad4bb 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md @@ -1,8 +1,7 @@ # UpdateWhile ## Method -``` void UpdateWhile( Func\ func ) -``` + ## Summary Run Update until func returns false. This will cause your program to lock up until it finishes. diff --git a/Generated/Facepunch.Steamworks.BaseSteamworks.Workshop.md b/Generated/Facepunch.Steamworks.BaseSteamworks.Workshop.md index 7e9c47b..cd95b7f 100644 --- a/Generated/Facepunch.Steamworks.BaseSteamworks.Workshop.md +++ b/Generated/Facepunch.Steamworks.BaseSteamworks.Workshop.md @@ -1,7 +1,6 @@ # Workshop ## Property -``` Workshop Workshop -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.App.md b/Generated/Facepunch.Steamworks.Client.App.md index f4df803..899589d 100644 --- a/Generated/Facepunch.Steamworks.Client.App.md +++ b/Generated/Facepunch.Steamworks.Client.App.md @@ -1,7 +1,6 @@ # App ## Property -``` App App -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.AppId.md b/Generated/Facepunch.Steamworks.Client.AppId.md index dba9ca4..ae56e99 100644 --- a/Generated/Facepunch.Steamworks.Client.AppId.md +++ b/Generated/Facepunch.Steamworks.Client.AppId.md @@ -1,7 +1,6 @@ # AppId ## Property -``` uint AppId -``` + ## Summary Current running program's AppId diff --git a/Generated/Facepunch.Steamworks.Client.Auth.md b/Generated/Facepunch.Steamworks.Client.Auth.md index 011468c..e26c1b8 100644 --- a/Generated/Facepunch.Steamworks.Client.Auth.md +++ b/Generated/Facepunch.Steamworks.Client.Auth.md @@ -1,7 +1,6 @@ # Auth ## Property -``` Auth Auth -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.BetaName.md b/Generated/Facepunch.Steamworks.Client.BetaName.md index 93cef0a..a452d4d 100644 --- a/Generated/Facepunch.Steamworks.Client.BetaName.md +++ b/Generated/Facepunch.Steamworks.Client.BetaName.md @@ -1,7 +1,6 @@ # BetaName ## Property -``` string BetaName -``` + ## Summary Current Beta name, if we're using a beta branch. diff --git a/Generated/Facepunch.Steamworks.Client.Client.1.md b/Generated/Facepunch.Steamworks.Client.Client.1.md index 721f715..f57d414 100644 --- a/Generated/Facepunch.Steamworks.Client.Client.1.md +++ b/Generated/Facepunch.Steamworks.Client.Client.1.md @@ -1,7 +1,6 @@ # Client.1 ## Constructor -``` Client( uint appId ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Dispose.md b/Generated/Facepunch.Steamworks.Client.Dispose.md index 6b514b5..195bd68 100644 --- a/Generated/Facepunch.Steamworks.Client.Dispose.md +++ b/Generated/Facepunch.Steamworks.Client.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary Call when finished to shut down the Steam client. diff --git a/Generated/Facepunch.Steamworks.Client.Friends.md b/Generated/Facepunch.Steamworks.Client.Friends.md index f3b62a6..b1bab81 100644 --- a/Generated/Facepunch.Steamworks.Client.Friends.md +++ b/Generated/Facepunch.Steamworks.Client.Friends.md @@ -1,7 +1,6 @@ # Friends ## Property -``` Friends Friends -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Inventory.md b/Generated/Facepunch.Steamworks.Client.Inventory.md index bc861d6..c6dd0a3 100644 --- a/Generated/Facepunch.Steamworks.Client.Inventory.md +++ b/Generated/Facepunch.Steamworks.Client.Inventory.md @@ -1,7 +1,6 @@ # Inventory ## Property -``` Inventory Inventory -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.IsValid.md b/Generated/Facepunch.Steamworks.Client.IsValid.md index 8413926..f85168d 100644 --- a/Generated/Facepunch.Steamworks.Client.IsValid.md +++ b/Generated/Facepunch.Steamworks.Client.IsValid.md @@ -1,8 +1,7 @@ # IsValid ## Property -``` bool IsValid -``` + ## Summary Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. diff --git a/Generated/Facepunch.Steamworks.Client.Networking.md b/Generated/Facepunch.Steamworks.Client.Networking.md index 706ba29..18807a1 100644 --- a/Generated/Facepunch.Steamworks.Client.Networking.md +++ b/Generated/Facepunch.Steamworks.Client.Networking.md @@ -1,7 +1,6 @@ # Networking ## Property -``` Networking Networking -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Overlay.md b/Generated/Facepunch.Steamworks.Client.Overlay.md index 5ba31ef..6cedaae 100644 --- a/Generated/Facepunch.Steamworks.Client.Overlay.md +++ b/Generated/Facepunch.Steamworks.Client.Overlay.md @@ -1,7 +1,6 @@ # Overlay ## Property -``` Overlay Overlay -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Screenshots.md b/Generated/Facepunch.Steamworks.Client.Screenshots.md index b389a3d..efd2278 100644 --- a/Generated/Facepunch.Steamworks.Client.Screenshots.md +++ b/Generated/Facepunch.Steamworks.Client.Screenshots.md @@ -1,7 +1,6 @@ # Screenshots ## Property -``` Screenshots Screenshots -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.ServerList.md b/Generated/Facepunch.Steamworks.Client.ServerList.md index 3dd1e14..da80f1d 100644 --- a/Generated/Facepunch.Steamworks.Client.ServerList.md +++ b/Generated/Facepunch.Steamworks.Client.ServerList.md @@ -1,7 +1,6 @@ # ServerList ## Property -``` ServerList ServerList -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Stats.md b/Generated/Facepunch.Steamworks.Client.Stats.md index 50b64ec..bcbf3aa 100644 --- a/Generated/Facepunch.Steamworks.Client.Stats.md +++ b/Generated/Facepunch.Steamworks.Client.Stats.md @@ -1,7 +1,6 @@ # Stats ## Property -``` Stats Stats -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.SteamId.md b/Generated/Facepunch.Steamworks.Client.SteamId.md index 59205fc..5d2dc9f 100644 --- a/Generated/Facepunch.Steamworks.Client.SteamId.md +++ b/Generated/Facepunch.Steamworks.Client.SteamId.md @@ -1,7 +1,6 @@ # SteamId ## Property -``` ulong SteamId -``` + ## Summary Current user's SteamId diff --git a/Generated/Facepunch.Steamworks.Client.Update.md b/Generated/Facepunch.Steamworks.Client.Update.md index aebe920..c29a1ef 100644 --- a/Generated/Facepunch.Steamworks.Client.Update.md +++ b/Generated/Facepunch.Steamworks.Client.Update.md @@ -1,7 +1,6 @@ # Update ## Method -``` void Update( ) -``` + ## Summary Should be called at least once every frame diff --git a/Generated/Facepunch.Steamworks.Client.Username.md b/Generated/Facepunch.Steamworks.Client.Username.md index 09ace4a..69ee3ff 100644 --- a/Generated/Facepunch.Steamworks.Client.Username.md +++ b/Generated/Facepunch.Steamworks.Client.Username.md @@ -1,7 +1,6 @@ # Username ## Property -``` string Username -``` + ## Summary Current user's Username diff --git a/Generated/Facepunch.Steamworks.Client.Voice.md b/Generated/Facepunch.Steamworks.Client.Voice.md index a4cf7a7..0f7f732 100644 --- a/Generated/Facepunch.Steamworks.Client.Voice.md +++ b/Generated/Facepunch.Steamworks.Client.Voice.md @@ -1,7 +1,6 @@ # Voice ## Property -``` Voice Voice -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Client.Workshop.md b/Generated/Facepunch.Steamworks.Client.Workshop.md index 7e9c47b..cd95b7f 100644 --- a/Generated/Facepunch.Steamworks.Client.Workshop.md +++ b/Generated/Facepunch.Steamworks.Client.Workshop.md @@ -1,7 +1,6 @@ # Workshop ## Property -``` Workshop Workshop -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Config.ForcePlatform.md b/Generated/Facepunch.Steamworks.Config.ForcePlatform.md index 25dd640..4fd279c 100644 --- a/Generated/Facepunch.Steamworks.Config.ForcePlatform.md +++ b/Generated/Facepunch.Steamworks.Config.ForcePlatform.md @@ -1,8 +1,7 @@ # ForcePlatform ## Method -``` void ForcePlatform( OperatingSystem os, Architecture arch ) -``` + ## Summary You can force the platform to a particular one here. This is useful if you're on OSX because some versions of mono don't have a way diff --git a/Generated/Facepunch.Steamworks.Config.UseThisCall.md b/Generated/Facepunch.Steamworks.Config.UseThisCall.md index e93cd23..53e57b7 100644 --- a/Generated/Facepunch.Steamworks.Config.UseThisCall.md +++ b/Generated/Facepunch.Steamworks.Config.UseThisCall.md @@ -1,8 +1,7 @@ # UseThisCall ## Property -``` bool UseThisCall -``` + ## Summary Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null errors on certain platforms, try flipping this to true. diff --git a/Generated/Facepunch.Steamworks.Friends.All.md b/Generated/Facepunch.Steamworks.Friends.All.md index 91800ae..e1b8849 100644 --- a/Generated/Facepunch.Steamworks.Friends.All.md +++ b/Generated/Facepunch.Steamworks.Friends.All.md @@ -1,7 +1,6 @@ # All ## Property -``` IEnumerable\ All -``` + ## Summary Returns all friends, even blocked, ignored, friend requests etc diff --git a/Generated/Facepunch.Steamworks.Friends.AllBlocked.md b/Generated/Facepunch.Steamworks.Friends.AllBlocked.md index e93589d..9584bc9 100644 --- a/Generated/Facepunch.Steamworks.Friends.AllBlocked.md +++ b/Generated/Facepunch.Steamworks.Friends.AllBlocked.md @@ -1,7 +1,6 @@ # AllBlocked ## Property -``` IEnumerable\ AllBlocked -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Friends.AllFriends.md b/Generated/Facepunch.Steamworks.Friends.AllFriends.md index 8cb7af8..8386b35 100644 --- a/Generated/Facepunch.Steamworks.Friends.AllFriends.md +++ b/Generated/Facepunch.Steamworks.Friends.AllFriends.md @@ -1,7 +1,6 @@ # AllFriends ## Property -``` IEnumerable\ AllFriends -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Friends.Get.md b/Generated/Facepunch.Steamworks.Friends.Get.md index a6aaf33..c1ef362 100644 --- a/Generated/Facepunch.Steamworks.Friends.Get.md +++ b/Generated/Facepunch.Steamworks.Friends.Get.md @@ -1,7 +1,6 @@ # Get ## Method -``` SteamFriend Get( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Friends.GetAvatar.md b/Generated/Facepunch.Steamworks.Friends.GetAvatar.md index 1987732..52e3fde 100644 --- a/Generated/Facepunch.Steamworks.Friends.GetAvatar.md +++ b/Generated/Facepunch.Steamworks.Friends.GetAvatar.md @@ -1,7 +1,6 @@ # GetAvatar ## Method -``` Image GetAvatar( AvatarSize size, ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Friends.GetName.md b/Generated/Facepunch.Steamworks.Friends.GetName.md index ba75b8c..95087ae 100644 --- a/Generated/Facepunch.Steamworks.Friends.GetName.md +++ b/Generated/Facepunch.Steamworks.Friends.GetName.md @@ -1,7 +1,6 @@ # GetName ## Method -``` string GetName( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Friends.Refresh.md b/Generated/Facepunch.Steamworks.Friends.Refresh.md index 0869102..f013952 100644 --- a/Generated/Facepunch.Steamworks.Friends.Refresh.md +++ b/Generated/Facepunch.Steamworks.Friends.Refresh.md @@ -1,7 +1,6 @@ # Refresh ## Method -``` void Refresh( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.Data.md b/Generated/Facepunch.Steamworks.Image.Data.md index 0022d4a..6e02c28 100644 --- a/Generated/Facepunch.Steamworks.Image.Data.md +++ b/Generated/Facepunch.Steamworks.Image.Data.md @@ -1,7 +1,6 @@ # Data ## Property -``` byte[] Data -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.GetPixel.md b/Generated/Facepunch.Steamworks.Image.GetPixel.md index 52083a9..7df70d0 100644 --- a/Generated/Facepunch.Steamworks.Image.GetPixel.md +++ b/Generated/Facepunch.Steamworks.Image.GetPixel.md @@ -1,7 +1,6 @@ # GetPixel ## Method -``` Color GetPixel( int x, int y ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.Height.md b/Generated/Facepunch.Steamworks.Image.Height.md index 0c22003..86ae2fb 100644 --- a/Generated/Facepunch.Steamworks.Image.Height.md +++ b/Generated/Facepunch.Steamworks.Image.Height.md @@ -1,7 +1,6 @@ # Height ## Property -``` int Height -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.Id.md b/Generated/Facepunch.Steamworks.Image.Id.md index 970f4e4..30257c0 100644 --- a/Generated/Facepunch.Steamworks.Image.Id.md +++ b/Generated/Facepunch.Steamworks.Image.Id.md @@ -1,7 +1,6 @@ # Id ## Property -``` int Id -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.Image.1.md b/Generated/Facepunch.Steamworks.Image.Image.1.md index a576d22..3d03bc9 100644 --- a/Generated/Facepunch.Steamworks.Image.Image.1.md +++ b/Generated/Facepunch.Steamworks.Image.Image.1.md @@ -1,7 +1,6 @@ # Image.1 ## Constructor -``` Image( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.IsError.md b/Generated/Facepunch.Steamworks.Image.IsError.md index acd43a4..7916fb3 100644 --- a/Generated/Facepunch.Steamworks.Image.IsError.md +++ b/Generated/Facepunch.Steamworks.Image.IsError.md @@ -1,7 +1,6 @@ # IsError ## Property -``` bool IsError -``` + ## Summary Return true if this image couldn't be loaded for some reason diff --git a/Generated/Facepunch.Steamworks.Image.IsLoaded.md b/Generated/Facepunch.Steamworks.Image.IsLoaded.md index 0a00642..0818366 100644 --- a/Generated/Facepunch.Steamworks.Image.IsLoaded.md +++ b/Generated/Facepunch.Steamworks.Image.IsLoaded.md @@ -1,7 +1,6 @@ # IsLoaded ## Property -``` bool IsLoaded -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Image.Width.md b/Generated/Facepunch.Steamworks.Image.Width.md index d79ef6b..adf12f9 100644 --- a/Generated/Facepunch.Steamworks.Image.Width.md +++ b/Generated/Facepunch.Steamworks.Image.Width.md @@ -1,7 +1,6 @@ # Width ## Property -``` int Width -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Inventory.CraftItem.md b/Generated/Facepunch.Steamworks.Inventory.CraftItem.md index 7695c63..6a38627 100644 --- a/Generated/Facepunch.Steamworks.Inventory.CraftItem.md +++ b/Generated/Facepunch.Steamworks.Inventory.CraftItem.md @@ -1,8 +1,7 @@ # CraftItem ## Method -``` Result CraftItem( Item[] list, Definition target ) -``` + ## Summary Crafting! Uses the passed items to buy the target item. You need to have set up the appropriate exchange rules in your item diff --git a/Generated/Facepunch.Steamworks.Inventory.CreateDefinition.md b/Generated/Facepunch.Steamworks.Inventory.CreateDefinition.md index b88beee..05814c6 100644 --- a/Generated/Facepunch.Steamworks.Inventory.CreateDefinition.md +++ b/Generated/Facepunch.Steamworks.Inventory.CreateDefinition.md @@ -1,8 +1,7 @@ # CreateDefinition ## Method -``` Definition CreateDefinition( int id ) -``` + ## Summary Some definitions aren't sent to the client, and all aren't available on the server. Manually getting a Definition here lets you call functions on those definitions. diff --git a/Generated/Facepunch.Steamworks.Inventory.Definitions.md b/Generated/Facepunch.Steamworks.Inventory.Definitions.md index 44079ed..138acd6 100644 --- a/Generated/Facepunch.Steamworks.Inventory.Definitions.md +++ b/Generated/Facepunch.Steamworks.Inventory.Definitions.md @@ -1,8 +1,7 @@ # Definitions ## Property -``` Definition[] Definitions -``` + ## Summary A list of items defined for this app. This should be immediately populated and available. diff --git a/Generated/Facepunch.Steamworks.Inventory.Deserialize.md b/Generated/Facepunch.Steamworks.Inventory.Deserialize.md index ce5a3ef..04e0dd5 100644 --- a/Generated/Facepunch.Steamworks.Inventory.Deserialize.md +++ b/Generated/Facepunch.Steamworks.Inventory.Deserialize.md @@ -1,7 +1,6 @@ # Deserialize ## Method -``` Result Deserialize( byte[] data, int dataLength ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Inventory.Dispose.md b/Generated/Facepunch.Steamworks.Inventory.Dispose.md index e39479b..5e509b8 100644 --- a/Generated/Facepunch.Steamworks.Inventory.Dispose.md +++ b/Generated/Facepunch.Steamworks.Inventory.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Inventory.FindDefinition.md b/Generated/Facepunch.Steamworks.Inventory.FindDefinition.md index 1ee8979..8e95444 100644 --- a/Generated/Facepunch.Steamworks.Inventory.FindDefinition.md +++ b/Generated/Facepunch.Steamworks.Inventory.FindDefinition.md @@ -1,8 +1,7 @@ # FindDefinition ## Method -``` Definition FindDefinition( int DefinitionId ) -``` + ## Summary You really need me to explain what this does? Use your brains. diff --git a/Generated/Facepunch.Steamworks.Inventory.Items.md b/Generated/Facepunch.Steamworks.Inventory.Items.md index 777a74d..5103a2f 100644 --- a/Generated/Facepunch.Steamworks.Inventory.Items.md +++ b/Generated/Facepunch.Steamworks.Inventory.Items.md @@ -1,8 +1,7 @@ # Items ## Property -``` Item[] Items -``` + ## Summary A list of items owned by this user. You should call Refresh() before trying to access this, and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated. diff --git a/Generated/Facepunch.Steamworks.Inventory.OnUpdate.md b/Generated/Facepunch.Steamworks.Inventory.OnUpdate.md index 5906fa1..aef23d5 100644 --- a/Generated/Facepunch.Steamworks.Inventory.OnUpdate.md +++ b/Generated/Facepunch.Steamworks.Inventory.OnUpdate.md @@ -1,8 +1,7 @@ # OnUpdate ## Property -``` Action OnUpdate -``` + ## Summary Called when the local client's items are first retrieved, and when they change. Obviously not called on the server. diff --git a/Generated/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md b/Generated/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md index 049c191..ed18e84 100644 --- a/Generated/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md +++ b/Generated/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md @@ -1,8 +1,7 @@ # PlaytimeHeartbeat ## Method -``` void PlaytimeHeartbeat( ) -``` + ## Summary Call this at least every two minutes, every frame doesn't hurt. You should call it when you consider it active play time. diff --git a/Generated/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md b/Generated/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md index 1d6cee0..fb3348f 100644 --- a/Generated/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md +++ b/Generated/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md @@ -1,7 +1,6 @@ # PriceCategoryToFloat ## Method -``` float PriceCategoryToFloat( string price ) -``` + ## Summary Utility, given a "1;VLV250" string, convert it to a 2.5 diff --git a/Generated/Facepunch.Steamworks.Inventory.Refresh.md b/Generated/Facepunch.Steamworks.Inventory.Refresh.md index 73c7486..b5e02a6 100644 --- a/Generated/Facepunch.Steamworks.Inventory.Refresh.md +++ b/Generated/Facepunch.Steamworks.Inventory.Refresh.md @@ -1,8 +1,7 @@ # Refresh ## Method -``` void Refresh( ) -``` + ## Summary Call this to retrieve the items. Note that if this has already been called it won't diff --git a/Generated/Facepunch.Steamworks.Inventory.SerializedExpireTime.md b/Generated/Facepunch.Steamworks.Inventory.SerializedExpireTime.md index 4ea678c..256b835 100644 --- a/Generated/Facepunch.Steamworks.Inventory.SerializedExpireTime.md +++ b/Generated/Facepunch.Steamworks.Inventory.SerializedExpireTime.md @@ -1,7 +1,6 @@ # SerializedExpireTime ## Property -``` DateTime SerializedExpireTime -``` + ## Summary Serialized data exprires after an hour. This is the time the value in SerializedItems will expire. diff --git a/Generated/Facepunch.Steamworks.Inventory.SerializedItems.md b/Generated/Facepunch.Steamworks.Inventory.SerializedItems.md index a7029b0..fbe52c4 100644 --- a/Generated/Facepunch.Steamworks.Inventory.SerializedItems.md +++ b/Generated/Facepunch.Steamworks.Inventory.SerializedItems.md @@ -1,8 +1,7 @@ # SerializedItems ## Property -``` byte[] SerializedItems -``` + ## Summary You can send this data to a server, or another player who can then deserialize it and get a verified list of items. diff --git a/Generated/Facepunch.Steamworks.Networking.Dispose.md b/Generated/Facepunch.Steamworks.Networking.Dispose.md index e39479b..5e509b8 100644 --- a/Generated/Facepunch.Steamworks.Networking.Dispose.md +++ b/Generated/Facepunch.Steamworks.Networking.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Networking.OnConnectionFailed.md b/Generated/Facepunch.Steamworks.Networking.OnConnectionFailed.md index eef954c..4e20cc0 100644 --- a/Generated/Facepunch.Steamworks.Networking.OnConnectionFailed.md +++ b/Generated/Facepunch.Steamworks.Networking.OnConnectionFailed.md @@ -1,7 +1,6 @@ # OnConnectionFailed ## Property -``` Action\ OnConnectionFailed -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Networking.OnIncomingConnection.md b/Generated/Facepunch.Steamworks.Networking.OnIncomingConnection.md index 07a8147..ed88f96 100644 --- a/Generated/Facepunch.Steamworks.Networking.OnIncomingConnection.md +++ b/Generated/Facepunch.Steamworks.Networking.OnIncomingConnection.md @@ -1,7 +1,6 @@ # OnIncomingConnection ## Property -``` Func\ OnIncomingConnection -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Networking.OnP2PData.md b/Generated/Facepunch.Steamworks.Networking.OnP2PData.md index 780c476..455e44e 100644 --- a/Generated/Facepunch.Steamworks.Networking.OnP2PData.md +++ b/Generated/Facepunch.Steamworks.Networking.OnP2PData.md @@ -1,7 +1,6 @@ # OnP2PData ## Property -``` Action\ OnP2PData -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Networking.SendP2PPacket.md b/Generated/Facepunch.Steamworks.Networking.SendP2PPacket.md index dba27f5..c1151a7 100644 --- a/Generated/Facepunch.Steamworks.Networking.SendP2PPacket.md +++ b/Generated/Facepunch.Steamworks.Networking.SendP2PPacket.md @@ -1,7 +1,6 @@ # SendP2PPacket ## Method -``` bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType, int nChannel ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Networking.SetListenChannel.md b/Generated/Facepunch.Steamworks.Networking.SetListenChannel.md index fb10143..c446ae3 100644 --- a/Generated/Facepunch.Steamworks.Networking.SetListenChannel.md +++ b/Generated/Facepunch.Steamworks.Networking.SetListenChannel.md @@ -1,8 +1,7 @@ # SetListenChannel ## Method -``` void SetListenChannel( int ChannelId, bool Listen ) -``` + ## Summary Enable or disable listening on a specific channel. If you donp't enable the channel we won't listen to it, diff --git a/Generated/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md b/Generated/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md index 1de59e4..28fc306 100644 --- a/Generated/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md +++ b/Generated/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md @@ -1,7 +1,6 @@ # AcceptFriendRequest ## Method -``` void AcceptFriendRequest( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.AddFriend.md b/Generated/Facepunch.Steamworks.Overlay.AddFriend.md index 39bcc42..102f498 100644 --- a/Generated/Facepunch.Steamworks.Overlay.AddFriend.md +++ b/Generated/Facepunch.Steamworks.Overlay.AddFriend.md @@ -1,7 +1,6 @@ # AddFriend ## Method -``` void AddFriend( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md b/Generated/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md index 23f0e2c..b453e27 100644 --- a/Generated/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md +++ b/Generated/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md @@ -1,7 +1,6 @@ # IgnoreFriendRequest ## Method -``` void IgnoreFriendRequest( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenAchievements.md b/Generated/Facepunch.Steamworks.Overlay.OpenAchievements.md index 1d55bd5..88da47e 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenAchievements.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenAchievements.md @@ -1,7 +1,6 @@ # OpenAchievements ## Method -``` void OpenAchievements( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenChat.md b/Generated/Facepunch.Steamworks.Overlay.OpenChat.md index 63ec954..51b4cf8 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenChat.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenChat.md @@ -1,7 +1,6 @@ # OpenChat ## Method -``` void OpenChat( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenProfile.md b/Generated/Facepunch.Steamworks.Overlay.OpenProfile.md index cc572e7..af743d8 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenProfile.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenProfile.md @@ -1,7 +1,6 @@ # OpenProfile ## Method -``` void OpenProfile( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenStats.md b/Generated/Facepunch.Steamworks.Overlay.OpenStats.md index b3830d8..6bac0d2 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenStats.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenStats.md @@ -1,7 +1,6 @@ # OpenStats ## Method -``` void OpenStats( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenTrade.md b/Generated/Facepunch.Steamworks.Overlay.OpenTrade.md index a9fc330..4844785 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenTrade.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenTrade.md @@ -1,7 +1,6 @@ # OpenTrade ## Method -``` void OpenTrade( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenUrl.md b/Generated/Facepunch.Steamworks.Overlay.OpenUrl.md index e503c1d..4bc25fa 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenUrl.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenUrl.md @@ -1,7 +1,6 @@ # OpenUrl ## Method -``` void OpenUrl( string url ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.OpenUserPage.md b/Generated/Facepunch.Steamworks.Overlay.OpenUserPage.md index ee70e52..474a3a0 100644 --- a/Generated/Facepunch.Steamworks.Overlay.OpenUserPage.md +++ b/Generated/Facepunch.Steamworks.Overlay.OpenUserPage.md @@ -1,7 +1,6 @@ # OpenUserPage ## Method -``` void OpenUserPage( string name, ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.Overlay.1.md b/Generated/Facepunch.Steamworks.Overlay.Overlay.1.md index 3adcdf8..81e1802 100644 --- a/Generated/Facepunch.Steamworks.Overlay.Overlay.1.md +++ b/Generated/Facepunch.Steamworks.Overlay.Overlay.1.md @@ -1,7 +1,6 @@ # Overlay.1 ## Constructor -``` Overlay( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Overlay.RemoveFriend.md b/Generated/Facepunch.Steamworks.Overlay.RemoveFriend.md index fc0141e..7140a50 100644 --- a/Generated/Facepunch.Steamworks.Overlay.RemoveFriend.md +++ b/Generated/Facepunch.Steamworks.Overlay.RemoveFriend.md @@ -1,7 +1,6 @@ # RemoveFriend ## Method -``` void RemoveFriend( ulong steamid ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Screenshots.Trigger.md b/Generated/Facepunch.Steamworks.Screenshots.Trigger.md index 4ffb246..e3f07bd 100644 --- a/Generated/Facepunch.Steamworks.Screenshots.Trigger.md +++ b/Generated/Facepunch.Steamworks.Screenshots.Trigger.md @@ -1,7 +1,6 @@ # Trigger ## Method -``` void Trigger( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.AppId.md b/Generated/Facepunch.Steamworks.Server.AppId.md index dba9ca4..ae56e99 100644 --- a/Generated/Facepunch.Steamworks.Server.AppId.md +++ b/Generated/Facepunch.Steamworks.Server.AppId.md @@ -1,7 +1,6 @@ # AppId ## Property -``` uint AppId -``` + ## Summary Current running program's AppId diff --git a/Generated/Facepunch.Steamworks.Server.Auth.md b/Generated/Facepunch.Steamworks.Server.Auth.md index ca93d62..f478528 100644 --- a/Generated/Facepunch.Steamworks.Server.Auth.md +++ b/Generated/Facepunch.Steamworks.Server.Auth.md @@ -1,7 +1,6 @@ # Auth ## Property -``` ServerAuth Auth -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.BotCount.md b/Generated/Facepunch.Steamworks.Server.BotCount.md index 979bf93..ac30288 100644 --- a/Generated/Facepunch.Steamworks.Server.BotCount.md +++ b/Generated/Facepunch.Steamworks.Server.BotCount.md @@ -1,8 +1,7 @@ # BotCount ## Property -``` int BotCount -``` + ## Summary Gets or sets the current BotCount. This doesn't enforce any kind of limit, it just updates the master server. diff --git a/Generated/Facepunch.Steamworks.Server.Dispose.md b/Generated/Facepunch.Steamworks.Server.Dispose.md index 52e186f..a24b606 100644 --- a/Generated/Facepunch.Steamworks.Server.Dispose.md +++ b/Generated/Facepunch.Steamworks.Server.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary Shutdown interface, disconnect from Steam diff --git a/Generated/Facepunch.Steamworks.Server.GameDescription.md b/Generated/Facepunch.Steamworks.Server.GameDescription.md index 6ab3510..2d18361 100644 --- a/Generated/Facepunch.Steamworks.Server.GameDescription.md +++ b/Generated/Facepunch.Steamworks.Server.GameDescription.md @@ -1,7 +1,6 @@ # GameDescription ## Property -``` string GameDescription -``` + ## Summary Gets or sets the current Product diff --git a/Generated/Facepunch.Steamworks.Server.GameTags.md b/Generated/Facepunch.Steamworks.Server.GameTags.md index 30c3265..031ea52 100644 --- a/Generated/Facepunch.Steamworks.Server.GameTags.md +++ b/Generated/Facepunch.Steamworks.Server.GameTags.md @@ -1,8 +1,7 @@ # GameTags ## Property -``` string GameTags -``` + ## Summary Gets or sets the current GameTags. This is a comma seperated list of tags for this server. When querying the server list you can filter by these tags. diff --git a/Generated/Facepunch.Steamworks.Server.Inventory.md b/Generated/Facepunch.Steamworks.Server.Inventory.md index bc861d6..c6dd0a3 100644 --- a/Generated/Facepunch.Steamworks.Server.Inventory.md +++ b/Generated/Facepunch.Steamworks.Server.Inventory.md @@ -1,7 +1,6 @@ # Inventory ## Property -``` Inventory Inventory -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.IsValid.md b/Generated/Facepunch.Steamworks.Server.IsValid.md index 8413926..f85168d 100644 --- a/Generated/Facepunch.Steamworks.Server.IsValid.md +++ b/Generated/Facepunch.Steamworks.Server.IsValid.md @@ -1,8 +1,7 @@ # IsValid ## Property -``` bool IsValid -``` + ## Summary Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. diff --git a/Generated/Facepunch.Steamworks.Server.LogOnAnonymous.md b/Generated/Facepunch.Steamworks.Server.LogOnAnonymous.md index 15510dd..b307b13 100644 --- a/Generated/Facepunch.Steamworks.Server.LogOnAnonymous.md +++ b/Generated/Facepunch.Steamworks.Server.LogOnAnonymous.md @@ -1,7 +1,6 @@ # LogOnAnonymous ## Method -``` void LogOnAnonymous( ) -``` + ## Summary Log onto Steam anonymously. diff --git a/Generated/Facepunch.Steamworks.Server.LoggedOn.md b/Generated/Facepunch.Steamworks.Server.LoggedOn.md index d4cce34..d71acff 100644 --- a/Generated/Facepunch.Steamworks.Server.LoggedOn.md +++ b/Generated/Facepunch.Steamworks.Server.LoggedOn.md @@ -1,8 +1,7 @@ # LoggedOn ## Property -``` bool LoggedOn -``` + ## Summary Returns true if the server is connected and registered with the Steam master server You should have called LogOnAnonymous etc on startup. diff --git a/Generated/Facepunch.Steamworks.Server.MapName.md b/Generated/Facepunch.Steamworks.Server.MapName.md index e25f2c9..1a8cf78 100644 --- a/Generated/Facepunch.Steamworks.Server.MapName.md +++ b/Generated/Facepunch.Steamworks.Server.MapName.md @@ -1,7 +1,6 @@ # MapName ## Property -``` string MapName -``` + ## Summary Gets or sets the current Map Name. diff --git a/Generated/Facepunch.Steamworks.Server.MaxPlayers.md b/Generated/Facepunch.Steamworks.Server.MaxPlayers.md index 5aef50d..9fd64ee 100644 --- a/Generated/Facepunch.Steamworks.Server.MaxPlayers.md +++ b/Generated/Facepunch.Steamworks.Server.MaxPlayers.md @@ -1,8 +1,7 @@ # MaxPlayers ## Property -``` int MaxPlayers -``` + ## Summary Gets or sets the current MaxPlayers. This doesn't enforce any kind of limit, it just updates the master server. diff --git a/Generated/Facepunch.Steamworks.Server.ModDir.md b/Generated/Facepunch.Steamworks.Server.ModDir.md index 7dcdb12..fb98f8a 100644 --- a/Generated/Facepunch.Steamworks.Server.ModDir.md +++ b/Generated/Facepunch.Steamworks.Server.ModDir.md @@ -1,7 +1,6 @@ # ModDir ## Property -``` string ModDir -``` + ## Summary Gets or sets the current ModDir diff --git a/Generated/Facepunch.Steamworks.Server.Networking.md b/Generated/Facepunch.Steamworks.Server.Networking.md index 706ba29..18807a1 100644 --- a/Generated/Facepunch.Steamworks.Server.Networking.md +++ b/Generated/Facepunch.Steamworks.Server.Networking.md @@ -1,7 +1,6 @@ # Networking ## Property -``` Networking Networking -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.Passworded.md b/Generated/Facepunch.Steamworks.Server.Passworded.md index 2153255..e0c890a 100644 --- a/Generated/Facepunch.Steamworks.Server.Passworded.md +++ b/Generated/Facepunch.Steamworks.Server.Passworded.md @@ -1,7 +1,6 @@ # Passworded ## Property -``` bool Passworded -``` + ## Summary Set whether the server should report itself as passworded diff --git a/Generated/Facepunch.Steamworks.Server.Product.md b/Generated/Facepunch.Steamworks.Server.Product.md index 252e80a..324a82f 100644 --- a/Generated/Facepunch.Steamworks.Server.Product.md +++ b/Generated/Facepunch.Steamworks.Server.Product.md @@ -1,7 +1,6 @@ # Product ## Property -``` string Product -``` + ## Summary Gets or sets the current product. This isn't really used. diff --git a/Generated/Facepunch.Steamworks.Server.PublicIp.md b/Generated/Facepunch.Steamworks.Server.PublicIp.md index 3764c40..c2534ff 100644 --- a/Generated/Facepunch.Steamworks.Server.PublicIp.md +++ b/Generated/Facepunch.Steamworks.Server.PublicIp.md @@ -1,8 +1,7 @@ # PublicIp ## Property -``` IPAddress PublicIp -``` + ## Summary To the best of its ability this tries to get the server's current public ip address. Be aware that this is likely to return diff --git a/Generated/Facepunch.Steamworks.Server.Query.md b/Generated/Facepunch.Steamworks.Server.Query.md index cf9423f..46c10c4 100644 --- a/Generated/Facepunch.Steamworks.Server.Query.md +++ b/Generated/Facepunch.Steamworks.Server.Query.md @@ -1,7 +1,6 @@ # Query ## Property -``` ServerQuery Query -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.Server.1.md b/Generated/Facepunch.Steamworks.Server.Server.1.md index cd9fbc3..7c6aa0d 100644 --- a/Generated/Facepunch.Steamworks.Server.Server.1.md +++ b/Generated/Facepunch.Steamworks.Server.Server.1.md @@ -1,7 +1,6 @@ # Server.1 ## Constructor -``` Server( uint appId, uint IpAddress, UInt16 SteamPort, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString ) -``` + ## Summary Initialize a Steam Server instance diff --git a/Generated/Facepunch.Steamworks.Server.Server.2.md b/Generated/Facepunch.Steamworks.Server.Server.2.md index ca11ee7..378e383 100644 --- a/Generated/Facepunch.Steamworks.Server.Server.2.md +++ b/Generated/Facepunch.Steamworks.Server.Server.2.md @@ -1,7 +1,6 @@ # Server.2 ## Constructor -``` Server( uint appId, uint IpAddress, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString ) -``` + ## Summary Initialize a Steam Server instance diff --git a/Generated/Facepunch.Steamworks.Server.Server.3.md b/Generated/Facepunch.Steamworks.Server.Server.3.md index 6ecb49d..221e8ff 100644 --- a/Generated/Facepunch.Steamworks.Server.Server.3.md +++ b/Generated/Facepunch.Steamworks.Server.Server.3.md @@ -1,8 +1,7 @@ # Server.3 ## Constructor -``` Server( uint appId, uint IpAddress, UInt16 GamePort, bool Secure, string VersionString ) -``` + ## Summary Initialize a server - query port will use the same as GamePort (MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE) This means you'll need to detect and manually process and reply to server queries. diff --git a/Generated/Facepunch.Steamworks.Server.ServerName.md b/Generated/Facepunch.Steamworks.Server.ServerName.md index 45bc331..581da8e 100644 --- a/Generated/Facepunch.Steamworks.Server.ServerName.md +++ b/Generated/Facepunch.Steamworks.Server.ServerName.md @@ -1,7 +1,6 @@ # ServerName ## Property -``` string ServerName -``` + ## Summary Gets or sets the current ServerName diff --git a/Generated/Facepunch.Steamworks.Server.SetKey.md b/Generated/Facepunch.Steamworks.Server.SetKey.md index b7d1cf5..85486a6 100644 --- a/Generated/Facepunch.Steamworks.Server.SetKey.md +++ b/Generated/Facepunch.Steamworks.Server.SetKey.md @@ -1,8 +1,7 @@ # SetKey ## Method -``` void SetKey( string Key, string Value ) -``` + ## Summary Sets a Key Value. These can be anything you like, and are accessible when querying servers from the server list. diff --git a/Generated/Facepunch.Steamworks.Server.Stats.md b/Generated/Facepunch.Steamworks.Server.Stats.md index db3de30..7a9e1cc 100644 --- a/Generated/Facepunch.Steamworks.Server.Stats.md +++ b/Generated/Facepunch.Steamworks.Server.Stats.md @@ -1,7 +1,6 @@ # Stats ## Property -``` ServerStats Stats -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Server.Update.md b/Generated/Facepunch.Steamworks.Server.Update.md index aebe920..c29a1ef 100644 --- a/Generated/Facepunch.Steamworks.Server.Update.md +++ b/Generated/Facepunch.Steamworks.Server.Update.md @@ -1,7 +1,6 @@ # Update ## Method -``` void Update( ) -``` + ## Summary Should be called at least once every frame diff --git a/Generated/Facepunch.Steamworks.Server.UpdatePlayer.md b/Generated/Facepunch.Steamworks.Server.UpdatePlayer.md index 2ece4c6..c83e831 100644 --- a/Generated/Facepunch.Steamworks.Server.UpdatePlayer.md +++ b/Generated/Facepunch.Steamworks.Server.UpdatePlayer.md @@ -1,8 +1,7 @@ # UpdatePlayer ## Method -``` void UpdatePlayer( ulong steamid, string name, int score ) -``` + ## Summary Update this connected player's information. You should really call this any time a player's name or score changes. This keeps the information shown diff --git a/Generated/Facepunch.Steamworks.Server.Workshop.md b/Generated/Facepunch.Steamworks.Server.Workshop.md index 7e9c47b..cd95b7f 100644 --- a/Generated/Facepunch.Steamworks.Server.Workshop.md +++ b/Generated/Facepunch.Steamworks.Server.Workshop.md @@ -1,7 +1,6 @@ # Workshop ## Property -``` Workshop Workshop -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerAuth.EndSession.md b/Generated/Facepunch.Steamworks.ServerAuth.EndSession.md index 216384a..763647f 100644 --- a/Generated/Facepunch.Steamworks.ServerAuth.EndSession.md +++ b/Generated/Facepunch.Steamworks.ServerAuth.EndSession.md @@ -1,7 +1,6 @@ # EndSession ## Method -``` void EndSession( ulong steamid ) -``` + ## Summary Forget this guy. They're no longer in the game. diff --git a/Generated/Facepunch.Steamworks.ServerAuth.OnAuthChange.md b/Generated/Facepunch.Steamworks.ServerAuth.OnAuthChange.md index 1d34e90..b6647d6 100644 --- a/Generated/Facepunch.Steamworks.ServerAuth.OnAuthChange.md +++ b/Generated/Facepunch.Steamworks.ServerAuth.OnAuthChange.md @@ -1,7 +1,6 @@ # OnAuthChange ## Property -``` Action\ OnAuthChange -``` + ## Summary Steamid, Ownerid, Status diff --git a/Generated/Facepunch.Steamworks.ServerAuth.StartSession.md b/Generated/Facepunch.Steamworks.ServerAuth.StartSession.md index 5c445f2..1d1a98c 100644 --- a/Generated/Facepunch.Steamworks.ServerAuth.StartSession.md +++ b/Generated/Facepunch.Steamworks.ServerAuth.StartSession.md @@ -1,7 +1,6 @@ # StartSession ## Method -``` bool StartSession( byte[] data, ulong steamid ) -``` + ## Summary Start authorizing a ticket. This user isn't authorized yet. Wait for a call to OnAuthChange. diff --git a/Generated/Facepunch.Steamworks.ServerList.AddToFavourite.md b/Generated/Facepunch.Steamworks.ServerList.AddToFavourite.md index b91259a..6f16550 100644 --- a/Generated/Facepunch.Steamworks.ServerList.AddToFavourite.md +++ b/Generated/Facepunch.Steamworks.ServerList.AddToFavourite.md @@ -1,7 +1,6 @@ # AddToFavourite ## Method -``` void AddToFavourite( Server server ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.AddToHistory.md b/Generated/Facepunch.Steamworks.ServerList.AddToHistory.md index 559706b..8bc206b 100644 --- a/Generated/Facepunch.Steamworks.ServerList.AddToHistory.md +++ b/Generated/Facepunch.Steamworks.ServerList.AddToHistory.md @@ -1,7 +1,6 @@ # AddToHistory ## Method -``` void AddToHistory( Server server ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.Custom.md b/Generated/Facepunch.Steamworks.ServerList.Custom.md index b115404..3c063aa 100644 --- a/Generated/Facepunch.Steamworks.ServerList.Custom.md +++ b/Generated/Facepunch.Steamworks.ServerList.Custom.md @@ -1,7 +1,6 @@ # Custom ## Method -``` Request Custom( IEnumerable\ serverList ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.Favourites.md b/Generated/Facepunch.Steamworks.ServerList.Favourites.md index 7931fd7..01b478f 100644 --- a/Generated/Facepunch.Steamworks.ServerList.Favourites.md +++ b/Generated/Facepunch.Steamworks.ServerList.Favourites.md @@ -1,8 +1,7 @@ # Favourites ## Method -``` Request Favourites( ) -``` + ## Summary Favourite filters don't seem to work, so we don't bother. You should apply them post process'dly diff --git a/Generated/Facepunch.Steamworks.ServerList.History.md b/Generated/Facepunch.Steamworks.ServerList.History.md index bcd587d..c3de5db 100644 --- a/Generated/Facepunch.Steamworks.ServerList.History.md +++ b/Generated/Facepunch.Steamworks.ServerList.History.md @@ -1,8 +1,7 @@ # History ## Method -``` Request History( ) -``` + ## Summary History filters don't seem to work, so we don't bother. You should apply them post process'dly diff --git a/Generated/Facepunch.Steamworks.ServerList.Internet.md b/Generated/Facepunch.Steamworks.ServerList.Internet.md index c0c2625..a18390f 100644 --- a/Generated/Facepunch.Steamworks.ServerList.Internet.md +++ b/Generated/Facepunch.Steamworks.ServerList.Internet.md @@ -1,7 +1,6 @@ # Internet ## Method -``` Request Internet( Filter filter ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.IsFavourite.md b/Generated/Facepunch.Steamworks.ServerList.IsFavourite.md index 41b0cdb..bf8d99f 100644 --- a/Generated/Facepunch.Steamworks.ServerList.IsFavourite.md +++ b/Generated/Facepunch.Steamworks.ServerList.IsFavourite.md @@ -1,7 +1,6 @@ # IsFavourite ## Method -``` bool IsFavourite( Server server ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md b/Generated/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md index 61f886d..3737777 100644 --- a/Generated/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md +++ b/Generated/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md @@ -1,7 +1,6 @@ # RemoveFromFavourite ## Method -``` void RemoveFromFavourite( Server server ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.RemoveFromHistory.md b/Generated/Facepunch.Steamworks.ServerList.RemoveFromHistory.md index 695cec4..0a9a6cb 100644 --- a/Generated/Facepunch.Steamworks.ServerList.RemoveFromHistory.md +++ b/Generated/Facepunch.Steamworks.ServerList.RemoveFromHistory.md @@ -1,7 +1,6 @@ # RemoveFromHistory ## Method -``` void RemoveFromHistory( Server server ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerList.ServerList.1.md b/Generated/Facepunch.Steamworks.ServerList.ServerList.1.md index 583b829..b51600a 100644 --- a/Generated/Facepunch.Steamworks.ServerList.ServerList.1.md +++ b/Generated/Facepunch.Steamworks.ServerList.ServerList.1.md @@ -1,7 +1,6 @@ # ServerList.1 ## Constructor -``` ServerList( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md b/Generated/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md index 53f351d..2c3db11 100644 --- a/Generated/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md +++ b/Generated/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md @@ -1,8 +1,7 @@ # GetOutgoingPacket ## Method -``` bool GetOutgoingPacket( Packet& packet ) -``` + ## Summary If true, Steam wants to send a packet. You should respond by sending this packet in an unconnected way to the returned Address and Port. diff --git a/Generated/Facepunch.Steamworks.ServerQuery.Handle.md b/Generated/Facepunch.Steamworks.ServerQuery.Handle.md index c2bdc2a..9e5388b 100644 --- a/Generated/Facepunch.Steamworks.ServerQuery.Handle.md +++ b/Generated/Facepunch.Steamworks.ServerQuery.Handle.md @@ -1,7 +1,6 @@ # Handle ## Method -``` void Handle( byte[] data, int size, uint address, UInt16 port ) -``` + ## Summary We have received a server query on our game port. Pass it to Steam to handle. diff --git a/Generated/Facepunch.Steamworks.ServerStats.Commit.md b/Generated/Facepunch.Steamworks.ServerStats.Commit.md index 90ca904..5d8e0d8 100644 --- a/Generated/Facepunch.Steamworks.ServerStats.Commit.md +++ b/Generated/Facepunch.Steamworks.ServerStats.Commit.md @@ -1,8 +1,7 @@ # Commit ## Method -``` void Commit( ulong steamid, Action\ Callback ) -``` + ## Summary Once you've set a stat change on a user you need to commit your changes. You can do that using this function. The callback will let you know if diff --git a/Generated/Facepunch.Steamworks.ServerStats.GetFloat.md b/Generated/Facepunch.Steamworks.ServerStats.GetFloat.md index 4e6a26e..96120ad 100644 --- a/Generated/Facepunch.Steamworks.ServerStats.GetFloat.md +++ b/Generated/Facepunch.Steamworks.ServerStats.GetFloat.md @@ -1,8 +1,7 @@ # GetFloat ## Method -``` float GetFloat( ulong steamid, string name, float defaultValue ) -``` + ## Summary Get the named stat for this user. If getting the stat failed, will return defaultValue. You should have called Refresh for this userid - which downloads diff --git a/Generated/Facepunch.Steamworks.ServerStats.GetInt.md b/Generated/Facepunch.Steamworks.ServerStats.GetInt.md index b7e7ebc..253a1b5 100644 --- a/Generated/Facepunch.Steamworks.ServerStats.GetInt.md +++ b/Generated/Facepunch.Steamworks.ServerStats.GetInt.md @@ -1,8 +1,7 @@ # GetInt ## Method -``` int GetInt( ulong steamid, string name, int defaultValue ) -``` + ## Summary Get the named stat for this user. If getting the stat failed, will return defaultValue. You should have called Refresh for this userid - which downloads diff --git a/Generated/Facepunch.Steamworks.ServerStats.Refresh.md b/Generated/Facepunch.Steamworks.ServerStats.Refresh.md index b9a4a16..8ecf0d1 100644 --- a/Generated/Facepunch.Steamworks.ServerStats.Refresh.md +++ b/Generated/Facepunch.Steamworks.ServerStats.Refresh.md @@ -1,8 +1,7 @@ # Refresh ## Method -``` void Refresh( ulong steamid, Action\ Callback ) -``` + ## Summary Retrieve the stats for this user. If you pass a callback function in this will be called when the stats are recieved, the bool will signify whether diff --git a/Generated/Facepunch.Steamworks.ServerStats.Set.md b/Generated/Facepunch.Steamworks.ServerStats.Set.md index 3bbaa0e..4b53754 100644 --- a/Generated/Facepunch.Steamworks.ServerStats.Set.md +++ b/Generated/Facepunch.Steamworks.ServerStats.Set.md @@ -1,8 +1,7 @@ # Set ## Method -``` bool Set( ulong steamid, string name, float stat ) -``` + ## Summary Set the named stat for this user. Setting stats should follow the rules you defined in Steamworks. diff --git a/Generated/Facepunch.Steamworks.Stats.GetFloat.md b/Generated/Facepunch.Steamworks.Stats.GetFloat.md index 4a9fdb3..1354d67 100644 --- a/Generated/Facepunch.Steamworks.Stats.GetFloat.md +++ b/Generated/Facepunch.Steamworks.Stats.GetFloat.md @@ -1,7 +1,6 @@ # GetFloat ## Method -``` float GetFloat( string name ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Stats.GetGlobalFloat.md b/Generated/Facepunch.Steamworks.Stats.GetGlobalFloat.md index b03d486..adcad3b 100644 --- a/Generated/Facepunch.Steamworks.Stats.GetGlobalFloat.md +++ b/Generated/Facepunch.Steamworks.Stats.GetGlobalFloat.md @@ -1,7 +1,6 @@ # GetGlobalFloat ## Method -``` double GetGlobalFloat( string name ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Stats.GetGlobalInt.md b/Generated/Facepunch.Steamworks.Stats.GetGlobalInt.md index d585260..2b97214 100644 --- a/Generated/Facepunch.Steamworks.Stats.GetGlobalInt.md +++ b/Generated/Facepunch.Steamworks.Stats.GetGlobalInt.md @@ -1,7 +1,6 @@ # GetGlobalInt ## Method -``` Int64 GetGlobalInt( string name ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Stats.GetInt.md b/Generated/Facepunch.Steamworks.Stats.GetInt.md index 8bd64e5..36e342f 100644 --- a/Generated/Facepunch.Steamworks.Stats.GetInt.md +++ b/Generated/Facepunch.Steamworks.Stats.GetInt.md @@ -1,7 +1,6 @@ # GetInt ## Method -``` int GetInt( string name ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Stats.UpdateGlobalStats.md b/Generated/Facepunch.Steamworks.Stats.UpdateGlobalStats.md index 991c871..23f8582 100644 --- a/Generated/Facepunch.Steamworks.Stats.UpdateGlobalStats.md +++ b/Generated/Facepunch.Steamworks.Stats.UpdateGlobalStats.md @@ -1,7 +1,6 @@ # UpdateGlobalStats ## Method -``` void UpdateGlobalStats( int days ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Stats.UpdateStats.md b/Generated/Facepunch.Steamworks.Stats.UpdateStats.md index d3b8dff..2a0c8c4 100644 --- a/Generated/Facepunch.Steamworks.Stats.UpdateStats.md +++ b/Generated/Facepunch.Steamworks.Stats.UpdateStats.md @@ -1,7 +1,6 @@ # UpdateStats ## Method -``` void UpdateStats( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.CurrentAppId.md b/Generated/Facepunch.Steamworks.SteamFriend.CurrentAppId.md index bedebc1..2e4caa7 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.CurrentAppId.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.CurrentAppId.md @@ -1,7 +1,6 @@ # CurrentAppId ## Property -``` ulong CurrentAppId -``` + ## Summary The AppId this guy is playing diff --git a/Generated/Facepunch.Steamworks.SteamFriend.Id.md b/Generated/Facepunch.Steamworks.SteamFriend.Id.md index 0553df4..a526056 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.Id.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.Id.md @@ -1,7 +1,6 @@ # Id ## Property -``` ulong Id -``` + ## Summary Steam Id diff --git a/Generated/Facepunch.Steamworks.SteamFriend.IsBlocked.md b/Generated/Facepunch.Steamworks.SteamFriend.IsBlocked.md index 31250f3..0c38913 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.IsBlocked.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.IsBlocked.md @@ -1,7 +1,6 @@ # IsBlocked ## Property -``` bool IsBlocked -``` + ## Summary Return true if blocked diff --git a/Generated/Facepunch.Steamworks.SteamFriend.IsFriend.md b/Generated/Facepunch.Steamworks.SteamFriend.IsFriend.md index a287bdc..906ef40 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.IsFriend.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.IsFriend.md @@ -1,7 +1,6 @@ # IsFriend ## Property -``` bool IsFriend -``` + ## Summary Return true if is a friend. Returns false if blocked, request etc. diff --git a/Generated/Facepunch.Steamworks.SteamFriend.IsOnline.md b/Generated/Facepunch.Steamworks.SteamFriend.IsOnline.md index f750249..bec9139 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.IsOnline.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.IsOnline.md @@ -1,7 +1,6 @@ # IsOnline ## Property -``` bool IsOnline -``` + ## Summary Returns true if this friend is online diff --git a/Generated/Facepunch.Steamworks.SteamFriend.IsPlaying.md b/Generated/Facepunch.Steamworks.SteamFriend.IsPlaying.md index 97b4e90..b7e591e 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.IsPlaying.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.IsPlaying.md @@ -1,7 +1,6 @@ # IsPlaying ## Property -``` bool IsPlaying -``` + ## Summary Returns true if this friend is online and playing this game diff --git a/Generated/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md b/Generated/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md index fb5e6fa..38bf7c8 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md @@ -1,7 +1,6 @@ # IsPlayingThisGame ## Property -``` bool IsPlayingThisGame -``` + ## Summary Returns true if this friend is online and playing this game diff --git a/Generated/Facepunch.Steamworks.SteamFriend.Name.md b/Generated/Facepunch.Steamworks.SteamFriend.Name.md index dcad0e1..4da48d2 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.Name.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.Name.md @@ -1,7 +1,6 @@ # Name ## Property -``` string Name -``` + ## Summary Their current display name diff --git a/Generated/Facepunch.Steamworks.SteamFriend.Refresh.md b/Generated/Facepunch.Steamworks.SteamFriend.Refresh.md index 0869102..f013952 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.Refresh.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.Refresh.md @@ -1,7 +1,6 @@ # Refresh ## Method -``` void Refresh( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.ServerGamePort.md b/Generated/Facepunch.Steamworks.SteamFriend.ServerGamePort.md index 746e9ef..9104f6b 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.ServerGamePort.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.ServerGamePort.md @@ -1,7 +1,6 @@ # ServerGamePort ## Property -``` int ServerGamePort -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.ServerIp.md b/Generated/Facepunch.Steamworks.SteamFriend.ServerIp.md index 6eeb990..7e32c4b 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.ServerIp.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.ServerIp.md @@ -1,7 +1,6 @@ # ServerIp ## Property -``` uint ServerIp -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md b/Generated/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md index 95c2a74..fa03b68 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md @@ -1,7 +1,6 @@ # ServerLobbyId ## Property -``` ulong ServerLobbyId -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md b/Generated/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md index 7c25d1e..5de66b0 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md @@ -1,7 +1,6 @@ # ServerQueryPort ## Property -``` int ServerQueryPort -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md b/Generated/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md index 620d827..b791eb8 100644 --- a/Generated/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md +++ b/Generated/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md @@ -1,7 +1,6 @@ # SteamFriend.1 ## Constructor -``` SteamFriend( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.Decompress.md b/Generated/Facepunch.Steamworks.Voice.Decompress.md index a9e820f..40355ad 100644 --- a/Generated/Facepunch.Steamworks.Voice.Decompress.md +++ b/Generated/Facepunch.Steamworks.Voice.Decompress.md @@ -1,7 +1,6 @@ # Decompress ## Method -``` bool Decompress( IntPtr input, int inputoffset, int inputsize, MemoryStream output, uint samepleRate ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.DesiredSampleRate.md b/Generated/Facepunch.Steamworks.Voice.DesiredSampleRate.md index 6ddf8c3..de72e29 100644 --- a/Generated/Facepunch.Steamworks.Voice.DesiredSampleRate.md +++ b/Generated/Facepunch.Steamworks.Voice.DesiredSampleRate.md @@ -1,7 +1,6 @@ # DesiredSampleRate ## Property -``` uint DesiredSampleRate -``` + ## Summary If set we will capture the audio at this rate. If unset (set to 0) will capture at OptimalSampleRate diff --git a/Generated/Facepunch.Steamworks.Voice.Dispose.md b/Generated/Facepunch.Steamworks.Voice.Dispose.md index e39479b..5e509b8 100644 --- a/Generated/Facepunch.Steamworks.Voice.Dispose.md +++ b/Generated/Facepunch.Steamworks.Voice.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.IsRecording.md b/Generated/Facepunch.Steamworks.Voice.IsRecording.md index c36da16..d85af58 100644 --- a/Generated/Facepunch.Steamworks.Voice.IsRecording.md +++ b/Generated/Facepunch.Steamworks.Voice.IsRecording.md @@ -1,7 +1,6 @@ # IsRecording ## Property -``` bool IsRecording -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md b/Generated/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md index 63c26a6..82bdb7f 100644 --- a/Generated/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md +++ b/Generated/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md @@ -1,7 +1,6 @@ # LastVoiceRecordTime ## Property -``` DateTime LastVoiceRecordTime -``` + ## Summary The last time voice was detected, recorded diff --git a/Generated/Facepunch.Steamworks.Voice.OnCompressedData.md b/Generated/Facepunch.Steamworks.Voice.OnCompressedData.md index 1ed54b9..b5eb371 100644 --- a/Generated/Facepunch.Steamworks.Voice.OnCompressedData.md +++ b/Generated/Facepunch.Steamworks.Voice.OnCompressedData.md @@ -1,7 +1,6 @@ # OnCompressedData ## Property -``` Action\ OnCompressedData -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.OnUncompressedData.md b/Generated/Facepunch.Steamworks.Voice.OnUncompressedData.md index 511ceb0..e8d2429 100644 --- a/Generated/Facepunch.Steamworks.Voice.OnUncompressedData.md +++ b/Generated/Facepunch.Steamworks.Voice.OnUncompressedData.md @@ -1,7 +1,6 @@ # OnUncompressedData ## Property -``` Action\ OnUncompressedData -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.OptimalSampleRate.md b/Generated/Facepunch.Steamworks.Voice.OptimalSampleRate.md index ff83240..f6cc850 100644 --- a/Generated/Facepunch.Steamworks.Voice.OptimalSampleRate.md +++ b/Generated/Facepunch.Steamworks.Voice.OptimalSampleRate.md @@ -1,7 +1,6 @@ # OptimalSampleRate ## Property -``` uint OptimalSampleRate -``` + ## Summary Returns the optimal sample rate for voice - according to Steam diff --git a/Generated/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md b/Generated/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md index f9dca83..2a0886f 100644 --- a/Generated/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md +++ b/Generated/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md @@ -1,7 +1,6 @@ # TimeSinceLastVoiceRecord ## Property -``` TimeSpan TimeSinceLastVoiceRecord -``` + ## Summary No documentation available diff --git a/Generated/Facepunch.Steamworks.Voice.WantsRecording.md b/Generated/Facepunch.Steamworks.Voice.WantsRecording.md index 5fda5f4..57c78e2 100644 --- a/Generated/Facepunch.Steamworks.Voice.WantsRecording.md +++ b/Generated/Facepunch.Steamworks.Voice.WantsRecording.md @@ -1,8 +1,7 @@ # WantsRecording ## Property -``` bool WantsRecording -``` + ## Summary If set to true we are listening to the mic. You should usually toggle this with the press of a key for push to talk. diff --git a/Generated/Facepunch.Steamworks.Workshop.CreateItem.md b/Generated/Facepunch.Steamworks.Workshop.CreateItem.md index 64bc918..e806a1e 100644 --- a/Generated/Facepunch.Steamworks.Workshop.CreateItem.md +++ b/Generated/Facepunch.Steamworks.Workshop.CreateItem.md @@ -1,8 +1,7 @@ # CreateItem ## Method -``` Editor CreateItem( ItemType type ) -``` + ## Summary Create a new Editor object with the intention of creating a new item. Your item won't actually be created until you call Publish() on the object. diff --git a/Generated/Facepunch.Steamworks.Workshop.CreateQuery.md b/Generated/Facepunch.Steamworks.Workshop.CreateQuery.md index 38f6ed7..a4fa08a 100644 --- a/Generated/Facepunch.Steamworks.Workshop.CreateQuery.md +++ b/Generated/Facepunch.Steamworks.Workshop.CreateQuery.md @@ -1,8 +1,7 @@ # CreateQuery ## Method -``` Query CreateQuery( ) -``` + ## Summary Creates a query object, which is used to get a list of items. This could be a list of the most popular items, or a search, diff --git a/Generated/Facepunch.Steamworks.Workshop.Dispose.md b/Generated/Facepunch.Steamworks.Workshop.Dispose.md index ae23729..cad27c0 100644 --- a/Generated/Facepunch.Steamworks.Workshop.Dispose.md +++ b/Generated/Facepunch.Steamworks.Workshop.Dispose.md @@ -1,7 +1,6 @@ # Dispose ## Method -``` void Dispose( ) -``` + ## Summary You should never have to call this manually diff --git a/Generated/Facepunch.Steamworks.Workshop.EditItem.md b/Generated/Facepunch.Steamworks.Workshop.EditItem.md index 054e6c1..dd2a922 100644 --- a/Generated/Facepunch.Steamworks.Workshop.EditItem.md +++ b/Generated/Facepunch.Steamworks.Workshop.EditItem.md @@ -1,8 +1,7 @@ # EditItem ## Method -``` Editor EditItem( ulong itemId ) -``` + ## Summary Returns a class representing this ItemId. We don't query item name, description etc. We don't verify that item exists. diff --git a/Generated/Facepunch.Steamworks.Workshop.GetItem.md b/Generated/Facepunch.Steamworks.Workshop.GetItem.md index 653cd67..e356337 100644 --- a/Generated/Facepunch.Steamworks.Workshop.GetItem.md +++ b/Generated/Facepunch.Steamworks.Workshop.GetItem.md @@ -1,8 +1,7 @@ # GetItem ## Method -``` Item GetItem( ulong itemid ) -``` + ## Summary Gets an Item object for a specific item. This doesn't currently query the item's name and description. It's only really useful diff --git a/Generated/Home.md b/Generated/Facepunch.Steamworks.md similarity index 100% rename from Generated/Home.md rename to Generated/Facepunch.Steamworks.md