Syntax

Garry Newman 2016-11-02 20:02:03 +00:00
parent 927e7ceb4d
commit f4dc093829
71 changed files with 284 additions and 142 deletions

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### [[Facepunch.Steamworks.App|Facepunch.Steamworks.App]].MarkContentCorrupt # MarkContentCorrupt
## **void** [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( **bool** missingFilesOnly ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Auth|Facepunch.Steamworks.Auth]].GetAuthSessionTicket # GetAuthSessionTicket
## **Ticket** [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( ) ```
Method
```
``` ```
Creates an auth ticket. Creates an auth ticket.
Which you can send to a server to authenticate that you are who you say you are. Which you can send to a server to authenticate that you are who you say you are.

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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].SetupCommonInterfaces # SetupCommonInterfaces
## **void** [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].Update # Update
## **void** [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.CallbackHandle|Facepunch.Steamworks.CallbackHandle]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Client|Facepunch.Steamworks.Client]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.Client.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Client|Facepunch.Steamworks.Client]].Update # Update
## **void** [[Update|Facepunch.Steamworks.Client.Update]]( ) ```
Method
```
``` ```
Should be called at least once every frame Should be called at least once every frame
``` ```

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### [[Facepunch.Steamworks.Config|Facepunch.Steamworks.Config]].ForcePlatform # ForcePlatform
## **void** [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( **OperatingSystem** os, **Architecture** arch ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].Get # Get
## **SteamFriend** [[Get|Facepunch.Steamworks.Friends.Get]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].GetAvatar # GetAvatar
## **Image** [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( **AvatarSize** size, **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].GetName # GetName
## **string** [[GetName|Facepunch.Steamworks.Friends.GetName]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].Refresh # Refresh
## **void** [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Image|Facepunch.Steamworks.Image]].GetPixel # GetPixel
## **Color** [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( **int** x, **int** y ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].CreateDefinition # CreateDefinition
## **Definition** [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( **int** id ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Deserialize # Deserialize
## **Result** [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( **byte[]** data, **int** dataLength ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].FindDefinition # FindDefinition
## **Definition** [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( **int** DefinitionId ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].PlaytimeHeartbeat # PlaytimeHeartbeat
## **void** [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( ) ```
Method
```
``` ```
Call this at least every two minutes, every frame doesn't hurt. Call this at least every two minutes, every frame doesn't hurt.
You should call it when you consider it active play time. You should call it when you consider it active play time.

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].PriceCategoryToFloat # PriceCategoryToFloat
## **Single** [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( **string** price ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Refresh # Refresh
## **void** [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( ) ```
Method
```
``` ```
Call this to retrieve the items. Call this to retrieve the items.
Note that if this has already been called it won't Note that if this has already been called it won't

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### [[Facepunch.Steamworks.Networking|Facepunch.Steamworks.Networking]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Networking|Facepunch.Steamworks.Networking]].SendP2PPacket # SendP2PPacket
## **bool** [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( **ulong** steamid, **byte[]** data, **int** length, **SendType** eP2PSendType, **int** nChannel ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].AcceptFriendRequest # AcceptFriendRequest
## **void** [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].AddFriend # AddFriend
## **void** [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].IgnoreFriendRequest # IgnoreFriendRequest
## **void** [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenAchievements # OpenAchievements
## **void** [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenChat # OpenChat
## **void** [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenProfile # OpenProfile
## **void** [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenStats # OpenStats
## **void** [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenTrade # OpenTrade
## **void** [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenUrl # OpenUrl
## **void** [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( **string** url ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenUserPage # OpenUserPage
## **void** [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( **string** name, **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].RemoveFriend # RemoveFriend
## **void** [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Screenshots|Facepunch.Steamworks.Screenshots]].Trigger # Trigger
## **void** [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].LogOnAnonymous # LogOnAnonymous
## **void** [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( ) ```
Method
```
``` ```
Log onto Steam anonymously Log onto Steam anonymously
``` ```

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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].SetKey # SetKey
## **void** [[SetKey|Facepunch.Steamworks.Server.SetKey]]( **string** Key, **string** Value ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].Update # Update
## **void** [[Update|Facepunch.Steamworks.Server.Update]]( ) ```
Method
```
``` ```
Should be called at least once every frame Should be called at least once every frame
``` ```

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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].UpdatePlayer # UpdatePlayer
## **void** [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( **ulong** steamid, **string** name, **int** score ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerAuth|Facepunch.Steamworks.ServerAuth]].EndSession # EndSession
## **void** [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerAuth|Facepunch.Steamworks.ServerAuth]].StartSession # StartSession
## **bool** [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( **byte[]** data, **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].AddToFavourite # AddToFavourite
## **void** [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( **Server** server ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].AddToHistory # AddToHistory
## **void** [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( **Server** server ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Custom # Custom
## **Request** [[Custom|Facepunch.Steamworks.ServerList.Custom]]( **IEnumerable\<string\>** serverList ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Favourites # Favourites
## **Request** [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( ) ```
Method
```
``` ```
Favourite filters don't seem to work, so we don't bother. Favourite filters don't seem to work, so we don't bother.
You should apply them post process'dly You should apply them post process'dly

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].History # History
## **Request** [[History|Facepunch.Steamworks.ServerList.History]]( ) ```
Method
```
``` ```
History filters don't seem to work, so we don't bother. History filters don't seem to work, so we don't bother.
You should apply them post process'dly You should apply them post process'dly

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Internet # Internet
## **Request** [[Internet|Facepunch.Steamworks.ServerList.Internet]]( **Filter** filter ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].IsFavourite # IsFavourite
## **bool** [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( **Server** server ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].RemoveFromFavourite # RemoveFromFavourite
## **void** [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( **Server** server ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].RemoveFromHistory # RemoveFromHistory
## **void** [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( **Server** server ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerQuery|Facepunch.Steamworks.ServerQuery]].GetOutgoingPacket # GetOutgoingPacket
## **bool** [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( **Packet&** packet ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerQuery|Facepunch.Steamworks.ServerQuery]].Handle # Handle
## **void** [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( **byte[]** data, **int** size, **uint** address, **UInt16** port ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Commit # Commit
## **void** [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].GetFloat # GetFloat
## **Single** [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( **ulong** steamid, **string** name, **Single** defaultValue ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].GetInt # GetInt
## **int** [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( **ulong** steamid, **string** name, **int** defaultValue ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Refresh # Refresh
## **void** [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( **ulong** steamid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Set # Set
## **bool** [[Set|Facepunch.Steamworks.ServerStats.Set]]( **ulong** steamid, **string** name, **Single** stat ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetFloat # GetFloat
## **Single** [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( **string** name ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetGlobalFloat # GetGlobalFloat
## **Double** [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( **string** name ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetGlobalInt # GetGlobalInt
## **Int64** [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( **string** name ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetInt # GetInt
## **int** [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( **string** name ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].UpdateGlobalStats # UpdateGlobalStats
## **void** [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( **int** days ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].UpdateStats # UpdateStats
## **void** [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.SteamFriend|Facepunch.Steamworks.SteamFriend]].Refresh # Refresh
## **void** [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Voice|Facepunch.Steamworks.Voice]].Decompress # Decompress
## **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **IntPtr** input, **int** inputoffset, **int** inputsize, **MemoryStream** output, **uint** samepleRate ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Voice|Facepunch.Steamworks.Voice]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].CreateItem # CreateItem
## **Editor** [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( **ItemType** type ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].CreateQuery # CreateQuery
## **Query** [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].Dispose # Dispose
## **void** [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].EditItem # EditItem
## **Editor** [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( **ulong** itemId ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```

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### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].GetItem # GetItem
## **Item** [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( **ulong** itemid ) ```
Method
```
``` ```
No documentation available No documentation available
``` ```