mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
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Syntax
parent
927e7ceb4d
commit
f4dc093829
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### [[Facepunch.Steamworks.App|Facepunch.Steamworks.App]].MarkContentCorrupt
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## **void** [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( **bool** missingFilesOnly )
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# MarkContentCorrupt
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Auth|Facepunch.Steamworks.Auth]].GetAuthSessionTicket
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## **Ticket** [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
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# GetAuthSessionTicket
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```
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Method
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```
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```
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Creates an auth ticket.
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Which you can send to a server to authenticate that you are who you say you are.
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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].Dispose
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## **void** [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( )
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# Dispose
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].SetupCommonInterfaces
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## **void** [[SetupCommonInterfaces|Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces]]( )
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# SetupCommonInterfaces
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.BaseSteamworks|Facepunch.Steamworks.BaseSteamworks]].Update
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## **void** [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( )
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# Update
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.CallbackHandle|Facepunch.Steamworks.CallbackHandle]].Dispose
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## **void** [[Dispose|Facepunch.Steamworks.CallbackHandle.Dispose]]( )
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# Dispose
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Client|Facepunch.Steamworks.Client]].Dispose
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## **void** [[Dispose|Facepunch.Steamworks.Client.Dispose]]( )
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# Dispose
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Client|Facepunch.Steamworks.Client]].Update
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## **void** [[Update|Facepunch.Steamworks.Client.Update]]( )
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# Update
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```
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Method
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```
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```
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Should be called at least once every frame
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```
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### [[Facepunch.Steamworks.Config|Facepunch.Steamworks.Config]].ForcePlatform
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## **void** [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( **OperatingSystem** os, **Architecture** arch )
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# ForcePlatform
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].Get
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## **SteamFriend** [[Get|Facepunch.Steamworks.Friends.Get]]( **ulong** steamid )
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# Get
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].GetAvatar
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## **Image** [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( **AvatarSize** size, **ulong** steamid )
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# GetAvatar
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].GetName
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## **string** [[GetName|Facepunch.Steamworks.Friends.GetName]]( **ulong** steamid )
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# GetName
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Friends|Facepunch.Steamworks.Friends]].Refresh
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## **void** [[Refresh|Facepunch.Steamworks.Friends.Refresh]]( )
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# Refresh
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Image|Facepunch.Steamworks.Image]].GetPixel
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## **Color** [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( **int** x, **int** y )
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# GetPixel
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].CreateDefinition
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## **Definition** [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( **int** id )
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# CreateDefinition
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Deserialize
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## **Result** [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( **byte[]** data, **int** dataLength )
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# Deserialize
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Dispose
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## **void** [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( )
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# Dispose
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].FindDefinition
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## **Definition** [[FindDefinition|Facepunch.Steamworks.Inventory.FindDefinition]]( **int** DefinitionId )
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# FindDefinition
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].PlaytimeHeartbeat
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## **void** [[PlaytimeHeartbeat|Facepunch.Steamworks.Inventory.PlaytimeHeartbeat]]( )
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# PlaytimeHeartbeat
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```
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Method
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```
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```
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Call this at least every two minutes, every frame doesn't hurt.
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You should call it when you consider it active play time.
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].PriceCategoryToFloat
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## **Single** [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( **string** price )
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# PriceCategoryToFloat
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Inventory|Facepunch.Steamworks.Inventory]].Refresh
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## **void** [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( )
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# Refresh
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```
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Method
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```
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```
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Call this to retrieve the items.
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Note that if this has already been called it won't
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### [[Facepunch.Steamworks.Networking|Facepunch.Steamworks.Networking]].Dispose
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## **void** [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( )
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# Dispose
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Networking|Facepunch.Steamworks.Networking]].SendP2PPacket
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## **bool** [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( **ulong** steamid, **byte[]** data, **int** length, **SendType** eP2PSendType, **int** nChannel )
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# SendP2PPacket
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].AcceptFriendRequest
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## **void** [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( **ulong** steamid )
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# AcceptFriendRequest
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].AddFriend
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## **void** [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( **ulong** steamid )
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# AddFriend
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].IgnoreFriendRequest
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## **void** [[IgnoreFriendRequest|Facepunch.Steamworks.Overlay.IgnoreFriendRequest]]( **ulong** steamid )
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# IgnoreFriendRequest
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenAchievements
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## **void** [[OpenAchievements|Facepunch.Steamworks.Overlay.OpenAchievements]]( **ulong** steamid )
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# OpenAchievements
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenChat
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## **void** [[OpenChat|Facepunch.Steamworks.Overlay.OpenChat]]( **ulong** steamid )
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# OpenChat
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenProfile
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## **void** [[OpenProfile|Facepunch.Steamworks.Overlay.OpenProfile]]( **ulong** steamid )
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# OpenProfile
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenStats
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## **void** [[OpenStats|Facepunch.Steamworks.Overlay.OpenStats]]( **ulong** steamid )
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# OpenStats
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenTrade
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## **void** [[OpenTrade|Facepunch.Steamworks.Overlay.OpenTrade]]( **ulong** steamid )
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# OpenTrade
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenUrl
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## **void** [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( **string** url )
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# OpenUrl
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].OpenUserPage
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## **void** [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( **string** name, **ulong** steamid )
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# OpenUserPage
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Overlay|Facepunch.Steamworks.Overlay]].RemoveFriend
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## **void** [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( **ulong** steamid )
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# RemoveFriend
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Screenshots|Facepunch.Steamworks.Screenshots]].Trigger
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## **void** [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
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# Trigger
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].LogOnAnonymous
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## **void** [[LogOnAnonymous|Facepunch.Steamworks.Server.LogOnAnonymous]]( )
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# LogOnAnonymous
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```
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Method
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```
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```
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Log onto Steam anonymously
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```
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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].SetKey
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## **void** [[SetKey|Facepunch.Steamworks.Server.SetKey]]( **string** Key, **string** Value )
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# SetKey
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].Update
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## **void** [[Update|Facepunch.Steamworks.Server.Update]]( )
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# Update
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```
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Method
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```
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```
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Should be called at least once every frame
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```
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### [[Facepunch.Steamworks.Server|Facepunch.Steamworks.Server]].UpdatePlayer
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## **void** [[UpdatePlayer|Facepunch.Steamworks.Server.UpdatePlayer]]( **ulong** steamid, **string** name, **int** score )
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# UpdatePlayer
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerAuth|Facepunch.Steamworks.ServerAuth]].EndSession
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## **void** [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( **ulong** steamid )
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# EndSession
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerAuth|Facepunch.Steamworks.ServerAuth]].StartSession
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## **bool** [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( **byte[]** data, **ulong** steamid )
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# StartSession
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].AddToFavourite
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## **void** [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( **Server** server )
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# AddToFavourite
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].AddToHistory
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## **void** [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( **Server** server )
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# AddToHistory
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Custom
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## **Request** [[Custom|Facepunch.Steamworks.ServerList.Custom]]( **IEnumerable\<string\>** serverList )
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# Custom
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```
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Method
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```
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```
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No documentation available
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```
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Favourites
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## **Request** [[Favourites|Facepunch.Steamworks.ServerList.Favourites]]( )
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# Favourites
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```
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Method
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```
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```
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Favourite filters don't seem to work, so we don't bother.
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You should apply them post process'dly
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].History
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## **Request** [[History|Facepunch.Steamworks.ServerList.History]]( )
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# History
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```
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Method
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```
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```
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History filters don't seem to work, so we don't bother.
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You should apply them post process'dly
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### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].Internet
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## **Request** [[Internet|Facepunch.Steamworks.ServerList.Internet]]( **Filter** filter )
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# Internet
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```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].IsFavourite
|
||||
## **bool** [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( **Server** server )
|
||||
# IsFavourite
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].RemoveFromFavourite
|
||||
## **void** [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( **Server** server )
|
||||
# RemoveFromFavourite
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerList|Facepunch.Steamworks.ServerList]].RemoveFromHistory
|
||||
## **void** [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( **Server** server )
|
||||
# RemoveFromHistory
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerQuery|Facepunch.Steamworks.ServerQuery]].GetOutgoingPacket
|
||||
## **bool** [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( **Packet&** packet )
|
||||
# GetOutgoingPacket
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerQuery|Facepunch.Steamworks.ServerQuery]].Handle
|
||||
## **void** [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( **byte[]** data, **int** size, **uint** address, **UInt16** port )
|
||||
# Handle
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Commit
|
||||
## **void** [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( **ulong** steamid )
|
||||
# Commit
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].GetFloat
|
||||
## **Single** [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( **ulong** steamid, **string** name, **Single** defaultValue )
|
||||
# GetFloat
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].GetInt
|
||||
## **int** [[GetInt|Facepunch.Steamworks.ServerStats.GetInt]]( **ulong** steamid, **string** name, **int** defaultValue )
|
||||
# GetInt
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Refresh
|
||||
## **void** [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( **ulong** steamid )
|
||||
# Refresh
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.ServerStats|Facepunch.Steamworks.ServerStats]].Set
|
||||
## **bool** [[Set|Facepunch.Steamworks.ServerStats.Set]]( **ulong** steamid, **string** name, **Single** stat )
|
||||
# Set
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetFloat
|
||||
## **Single** [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( **string** name )
|
||||
# GetFloat
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetGlobalFloat
|
||||
## **Double** [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( **string** name )
|
||||
# GetGlobalFloat
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetGlobalInt
|
||||
## **Int64** [[GetGlobalInt|Facepunch.Steamworks.Stats.GetGlobalInt]]( **string** name )
|
||||
# GetGlobalInt
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].GetInt
|
||||
## **int** [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( **string** name )
|
||||
# GetInt
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].UpdateGlobalStats
|
||||
## **void** [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( **int** days )
|
||||
# UpdateGlobalStats
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Stats|Facepunch.Steamworks.Stats]].UpdateStats
|
||||
## **void** [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( )
|
||||
# UpdateStats
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.SteamFriend|Facepunch.Steamworks.SteamFriend]].Refresh
|
||||
## **void** [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( )
|
||||
# Refresh
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Voice|Facepunch.Steamworks.Voice]].Decompress
|
||||
## **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **IntPtr** input, **int** inputoffset, **int** inputsize, **MemoryStream** output, **uint** samepleRate )
|
||||
# Decompress
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Voice|Facepunch.Steamworks.Voice]].Dispose
|
||||
## **void** [[Dispose|Facepunch.Steamworks.Voice.Dispose]]( )
|
||||
# Dispose
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].CreateItem
|
||||
## **Editor** [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( **ItemType** type )
|
||||
# CreateItem
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].CreateQuery
|
||||
## **Query** [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( )
|
||||
# CreateQuery
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].Dispose
|
||||
## **void** [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( )
|
||||
# Dispose
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].EditItem
|
||||
## **Editor** [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( **ulong** itemId )
|
||||
# EditItem
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
### [[Facepunch.Steamworks.Workshop|Facepunch.Steamworks.Workshop]].GetItem
|
||||
## **Item** [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( **ulong** itemid )
|
||||
# GetItem
|
||||
```
|
||||
Method
|
||||
```
|
||||
```
|
||||
No documentation available
|
||||
```
|
||||
|
Loading…
x
Reference in New Issue
Block a user