Added support clang

This commit is contained in:
s1lentq 2016-06-02 20:00:09 +06:00
parent 1329fbd45b
commit 11401e285b
14 changed files with 2106 additions and 18 deletions

1
.gitignore vendored
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@ -7,4 +7,5 @@ msvc/*.suo
msvc/*.aps
msvc/Server*.bat
msvc/ipch
publish
PublishPath*.txt

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@ -1,24 +1,25 @@
NAME = refreelook
COMPILER = /opt/intel/bin/icpc
COMPILER = clang
CSSDK = include/cssdk
OBJECTS = src/main.cpp src/meta_api.cpp src/h_export.cpp src/amxxmodule.cpp src/mod_regamedll_api.cpp\
src/sdk_util.cpp $(CSSDK)/public/interface.cpp\
LINK = -lm -ldl -static-intel -static-libgcc -no-intel-extensions
LINK = -lm -ldl -static-libgcc -Wno-return-type-c-linkage -fPIC
METAMOD = include/metamod
OPT_FLAGS = -O3 -msse3 -no-prec-div -funroll-loops -fomit-frame-pointer -fno-stack-protector -g
OPT_FLAGS = -O3 -msse3 -funroll-loops -fomit-frame-pointer -fno-stack-protector -g -fwritable-strings -Wreturn-type-c-linkage
INCLUDE = -I. -Isrc -I$(CSSDK)/common -I$(CSSDK)//dlls -I$(CSSDK)/engine -I$(CSSDK)/pm_shared -I$(CSSDK)/public -I$(METAMOD)
INCLUDE = -I. -Isrc -I$(CSSDK)/common -I$(CSSDK)//dlls -I$(CSSDK)/engine -I$(CSSDK)/pm_shared -I$(CSSDK)/public -I$(METAMOD) -I$(CSSDK)/game_shared
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
CFLAGS += -g0 -fvisibility=hidden -DNOMINMAX -fvisibility-inlines-hidden\
-DNDEBUG -Dlinux -D__linux__ -std=c++11 -shared -wd147,274 -fasm-blocks\
-Qoption,cpp,--treat_func_as_string_literal_cpp -fno-rtti
-DNDEBUG -Dlinux -D__linux__ -std=c++11 -shared -fasm-blocks\
-fno-rtti -D_bswap16=__builtin_bswap16 -D_bswap=bswap\
-D_bswap64=__builtin_bswap64 -D_vsnprintf=vsnprintf
OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o)
@ -47,4 +48,3 @@ clean:
rm -rf Release/*.o
rm -rf Release/$(NAME)_amxx_i386.so

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@ -66,5 +66,5 @@ Originally created by [Arkshine](https://github.com/Arkshine/AdminFreeLook).
5. Open your *configs/modules.ini* and add at the end `refreelook`
6. Configure `mp_forcechasecam` and `mp_forcecamera` gameplay cvars. Both should have the same value.
7. Make sure `mp_fadetoblack` is set to 0.
8. Configure `afl_admin_access_flags` and `afl_user_override_mode` modules cvars.
8. Configure `afl_admin_access_flags` modules cvar.
9. Start your server.

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@ -111,6 +111,7 @@
typedef unsigned int uchar32;
#endif
#else // _WIN32
#ifndef __CLANG_STDINT_H
typedef unsigned long long uint64_t;
typedef unsigned int uint32_t;
typedef unsigned short uint16_t;
@ -122,7 +123,7 @@
typedef short int16_t;
typedef char int8_t;
#endif
#endif
typedef unsigned char byte;
typedef unsigned char BYTE;
typedef unsigned short uchar16;

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@ -30,6 +30,8 @@
#include "regamedll_interfaces.h"
#include "hookchains.h"
#include "interface.h"
#include "player.h"
#include "gamerules.h"
#define REGAMEDLL_API_VERSION_MAJOR 2
#define REGAMEDLL_API_VERSION_MINOR 1
@ -140,8 +142,8 @@ typedef IVoidHookChain<const char *> IReGameHook_CBasePlayer_GiveNamedItem;
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
// CBasePlayer::AddAccount hook
typedef IVoidHookChain<int, enum RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, enum RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
typedef IVoidHookChain<int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
// CBasePlayer::GiveShield hook
typedef IVoidHookChain<bool> IReGameHook_CBasePlayer_GiveShield;
@ -173,8 +175,8 @@ typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
// RoundEnd hook
typedef IHookChain<bool, int, enum ScenarioEventEndRound, float> IReGameHook_RoundEnd;
typedef IHookChainRegistry<bool, int, enum ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
// CanBuyThis hook
typedef IHookChain<bool, class CBasePlayer *, int> IReGameHook_CanBuyThis;

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@ -24,7 +24,8 @@
* you do not wish to do so, delete this exception statement from your
* version.
*
*/#ifndef ARCHTYPES_H
*/
#ifndef ARCHTYPES_H
#define ARCHTYPES_H
#ifdef __x86_64__
@ -33,8 +34,6 @@
#if defined( _WIN32 ) && (! defined( __MINGW32__ ))
typedef __int8 int8;
typedef unsigned __int8 uint8;
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
@ -45,8 +44,7 @@ typedef __int32 intp; // intp is an integer that can accomodate a pointer
typedef unsigned __int32 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
#else /* _WIN32 */
typedef char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;

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@ -0,0 +1,300 @@
//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef BASETYPES_H
#define BASETYPES_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include "protected_things.h"
#include "commonmacros.h"
// For backward compatibilty only...
//#include "tier0/platform.h"
// stdio.h
#ifndef NULL
#define NULL 0
#endif
#define ExecuteNTimes( nTimes, x ) \
{ \
static int __executeCount=0;\
if ( __executeCount < nTimes )\
{ \
x; \
++__executeCount; \
} \
}
#define ExecuteOnce( x ) ExecuteNTimes( 1, x )
// Pad a number so it lies on an N byte boundary.
// So PAD_NUMBER(0,4) is 0 and PAD_NUMBER(1,4) is 4
#define PAD_NUMBER(number, boundary) \
( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
// In case this ever changes
#define M_PI 3.14159265358979323846
// #ifndef min
// #define min(a,b) (((a) < (b)) ? (a) : (b))
// #endif
// #ifndef max
// #define max(a,b) (((a) > (b)) ? (a) : (b))
// #endif
#ifdef __cplusplus
template<typename T>
inline T clamp2(T const &val, T const &minVal, T const &maxVal) //renamed to clamp2 to avoid conflicts with clamp defined in mathlib
{
if (val < minVal)
return minVal;
else if (val > maxVal)
return maxVal;
else
return val;
}
#endif
#ifndef FALSE
#define FALSE 0
#define TRUE (!FALSE)
#endif
typedef int BOOL;
typedef int qboolean;
typedef unsigned long ULONG;
typedef unsigned char BYTE;
typedef unsigned char byte;
typedef unsigned short word;
//#include "string_t.h"
typedef float vec_t;
// FIXME: this should move
#ifndef __cplusplus
#define true TRUE
#define false FALSE
#endif
//-----------------------------------------------------------------------------
// look for NANs, infinities, and underflows.
// This assumes the ANSI/IEEE 754-1985 standard
//-----------------------------------------------------------------------------
#ifdef __cplusplus
inline unsigned long& FloatBits(vec_t& f)
{
return *reinterpret_cast<unsigned long*>(&f);
}
inline unsigned long const& FloatBits(vec_t const& f)
{
return *reinterpret_cast<unsigned long const*>(&f);
}
inline vec_t BitsToFloat(unsigned long i)
{
return *reinterpret_cast<vec_t*>(&i);
}
inline bool IsFinite(vec_t f)
{
return ((FloatBits(f) & 0x7F800000) != 0x7F800000);
}
inline unsigned long FloatAbsBits(vec_t f)
{
return FloatBits(f) & 0x7FFFFFFF;
}
inline float FloatMakeNegative(vec_t f)
{
return BitsToFloat(FloatBits(f) | 0x80000000);
}
#if defined( WIN32 )
//#include <math.h>
// Just use prototype from math.h
#ifdef __cplusplus
extern "C"
{
#endif
double __cdecl fabs(double);
#ifdef __cplusplus
}
#endif
// In win32 try to use the intrinsic fabs so the optimizer can do it's thing inline in the code
#pragma intrinsic( fabs )
// Also, alias float make positive to use fabs, too
// NOTE: Is there a perf issue with double<->float conversion?
inline float FloatMakePositive(vec_t f)
{
return fabs(f);
}
#else
inline float FloatMakePositive(vec_t f)
{
return BitsToFloat(FloatBits(f) & 0x7FFFFFFF);
}
#endif
inline float FloatNegate(vec_t f)
{
return BitsToFloat(FloatBits(f) ^ 0x80000000);
}
#define FLOAT32_NAN_BITS (unsigned long)0x7FC00000 // not a number!
#define FLOAT32_NAN BitsToFloat( FLOAT32_NAN_BITS )
#define VEC_T_NAN FLOAT32_NAN
#endif
// FIXME: why are these here? Hardly anyone actually needs them.
struct valve_color24
{
byte r, g, b;
};
typedef struct valve_color32_s
{
bool operator!=(const struct valve_color32_s &other) const;
byte r, g, b, a;
} valve_color32;
inline bool valve_color32::operator!=(const valve_color32 &other) const
{
return r != other.r || g != other.g || b != other.b || a != other.a;
}
struct valve_colorRGBExp32
{
byte r, g, b;
signed char exponent;
};
struct valve_colorVec
{
unsigned r, g, b, a;
};
#ifndef UNUSED
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
#endif
#ifdef __cplusplus
struct vrect_t
{
int x, y, width, height;
vrect_t *pnext;
};
#endif
//-----------------------------------------------------------------------------
// MaterialRect_t struct - used for DrawDebugText
//-----------------------------------------------------------------------------
struct Rect_t
{
int x, y;
int width, height;
};
//-----------------------------------------------------------------------------
// Declares a type-safe handle type; you can't assign one handle to the next
//-----------------------------------------------------------------------------
// 32-bit pointer handles.
// Typesafe 8-bit and 16-bit handles.
template< class HandleType >
class CBaseIntHandle
{
public:
inline bool operator==(const CBaseIntHandle &other) { return m_Handle == other.m_Handle; }
inline bool operator!=(const CBaseIntHandle &other) { return m_Handle != other.m_Handle; }
// Only the code that doles out these handles should use these functions.
// Everyone else should treat them as a transparent type.
inline HandleType GetHandleValue() { return m_Handle; }
inline void SetHandleValue(HandleType val) { m_Handle = val; }
typedef HandleType HANDLE_TYPE;
protected:
HandleType m_Handle;
};
template< class DummyType >
class CIntHandle16 : public CBaseIntHandle < unsigned short >
{
public:
inline CIntHandle16() {}
static inline CIntHandle16<DummyType> MakeHandle(HANDLE_TYPE val)
{
return CIntHandle16<DummyType>(val);
}
protected:
inline CIntHandle16(HANDLE_TYPE val)
{
m_Handle = val;
}
};
template< class DummyType >
class CIntHandle32 : public CBaseIntHandle < unsigned long >
{
public:
inline CIntHandle32() {}
static inline CIntHandle32<DummyType> MakeHandle(HANDLE_TYPE val)
{
return CIntHandle32<DummyType>(val);
}
protected:
inline CIntHandle32(HANDLE_TYPE val)
{
m_Handle = val;
}
};
// NOTE: This macro is the same as windows uses; so don't change the guts of it
#define DECLARE_HANDLE_16BIT(name) typedef CIntHandle16< struct name##__handle * > name;
#define DECLARE_HANDLE_32BIT(name) typedef CIntHandle32< struct name##__handle * > name;
#define DECLARE_POINTER_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
#define FORWARD_DECLARE_HANDLE(name) typedef struct name##__ *name
#endif // BASETYPES_H

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@ -0,0 +1,30 @@
#ifndef COMMONMACROS_H
#define COMMONMACROS_H
#pragma once
// -------------------------------------------------------
//
// commonmacros.h
//
// This should contain ONLY general purpose macros that are
// appropriate for use in engine/launcher/all tools
//
// -------------------------------------------------------
#include "osconfig.h"
// Makes a 4-byte "packed ID" int out of 4 characters
#define MAKEID(d,c,b,a) ( ((int)(a) << 24) | ((int)(b) << 16) | ((int)(c) << 8) | ((int)(d)) )
// Compares a string with a 4-byte packed ID constant
#define STRING_MATCHES_ID( p, id ) ( (*((int *)(p)) == (id) ) ? true : false )
#define ID_TO_STRING( id, p ) ( (p)[3] = (((id)>>24) & 0xFF), (p)[2] = (((id)>>16) & 0xFF), (p)[1] = (((id)>>8) & 0xFF), (p)[0] = (((id)>>0) & 0xFF) )
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
// Keeps clutter down a bit, when using a float as a bit-vector
#define SETBITS(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits))
#define CLEARBITS(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits))
#define FBitSet(flBitVector, bit) ((flBitVector) & (bit))
#endif // COMMONMACROS_H

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@ -0,0 +1,187 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PROTECTED_THINGS_H
#define PROTECTED_THINGS_H
#ifdef _WIN32
#pragma once
#endif
// This header tries to prevent people from using potentially dangerous functions
// (like the notorious non-null-terminating strncpy) and functions that will break
// VCR mode (like time, input, registry, etc).
//
// This header should be included by ALL of our source code.
// Eventually, ALL of these should be protected, but one man can only accomplish so much in
// one day AND work on features too!
#if defined( PROTECT_STRING_FUNCTIONS )
#if defined( strncpy )
#undef strncpy
#endif
#define strncpy strncpy__HEY_YOU__USE_VSTDLIB
#if defined( _snprintf )
#undef _snprintf
#endif
#define _snprintf snprintf__HEY_YOU__USE_VSTDLIB
#if defined( sprintf )
#undef sprintf
#endif
#define sprintf sprintf__HEY_YOU__USE_VSTDLIB
#if defined( _vsnprintf )
#undef _vsnprintf
#endif
#define _vsnprintf vsnprintf__HEY_YOU__USE_VSTDLIB
#if defined( strcat )
#undef strcat
#endif
#define strcat strcat__HEY_YOU__USE_VSTDLIB
#endif
#if defined( PROTECT_FILEIO_FUNCTIONS )
#if defined( fopen )
#undef fopen
#endif
#define fopen fopen_USE_FILESYSTEM_INSTEAD
#endif
#if defined( PROTECTED_THINGS_ENABLE )
#if defined( GetTickCount )
#undef GetTickCount
#endif
#define GetTickCount GetTickCount__HEY_YOU__USE_PLATFORM_LIB
#if defined( timeGetTime )
#undef timeGetTime
#endif
#define timeGetTime timeGetTime__HEY_YOU__USE_PLATFORM_LIB
#if defined( clock )
#undef clock
#endif
#define time time__HEY_YOU__USE_PLATFORM_LIB
#if defined( recvfrom )
#undef recvfrom
#endif
#define recvfrom recvfrom__HEY_YOU__USE_PLATFORM_LIB
#if defined( GetCursorPos )
#undef GetCursorPos
#endif
#define GetCursorPos GetCursorPos__HEY_YOU__USE_PLATFORM_LIB
#if defined( ScreenToClient )
#undef ScreenToClient
#endif
#define ScreenToClient ScreenToClient__HEY_YOU__USE_PLATFORM_LIB
#if defined( GetCommandLine )
#undef GetCommandLine
#endif
#define GetCommandLine GetCommandLine__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegOpenKeyEx )
#undef RegOpenKeyEx
#endif
#define RegOpenKeyEx RegOpenKeyEx__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegOpenKey )
#undef RegOpenKey
#endif
#define RegOpenKey RegOpenKey__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegSetValueEx )
#undef RegSetValueEx
#endif
#define RegSetValueEx RegSetValueEx__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegSetValue )
#undef RegSetValue
#endif
#define RegSetValue RegSetValue__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegQueryValueEx )
#undef RegQueryValueEx
#endif
#define RegQueryValueEx RegQueryValueEx__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegQueryValue )
#undef RegQueryValue
#endif
#define RegQueryValue RegQueryValue__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegCreateKeyEx )
#undef RegCreateKeyEx
#endif
#define RegCreateKeyEx RegCreateKeyEx__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegCreateKey )
#undef RegCreateKey
#endif
#define RegCreateKey RegCreateKey__HEY_YOU__USE_PLATFORM_LIB
#if defined( RegCloseKey )
#undef RegCloseKey
#endif
#define RegCloseKey RegCloseKey__HEY_YOU__USE_PLATFORM_LIB
#if defined( GetNumberOfConsoleInputEvents )
#undef GetNumberOfConsoleInputEvents
#endif
#define GetNumberOfConsoleInputEvents GetNumberOfConsoleInputEvents__HEY_YOU__USE_PLATFORM_LIB
#if defined( ReadConsoleInput )
#undef ReadConsoleInput
#endif
#define ReadConsoleInput ReadConsoleInput__HEY_YOU__USE_PLATFORM_LIB
#if defined( GetAsyncKeyState )
#undef GetAsyncKeyState
#endif
#define GetAsyncKeyState GetAsyncKeyState__HEY_YOU__USE_PLATFORM_LIB
#if defined( GetKeyState )
#undef GetKeyState
#endif
#define GetKeyState GetKeyState__HEY_YOU__USE_PLATFORM_LIB
#endif
#endif // PROTECTED_THINGS_H

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@ -0,0 +1,444 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The main debug library implementation
//=============================================================================
#include "precompiled.h"
#include <assert.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include "tier0/dbg.h"
#include <math.h>
//-----------------------------------------------------------------------------
// internal structures
//-----------------------------------------------------------------------------
#define MAX_GROUP_NAME_LENGTH 48
//enum
//{
// MAX_GROUP_NAME_LENGTH = 48
//};
struct SpewGroup_t
{
char m_GroupName[MAX_GROUP_NAME_LENGTH];
int m_Level;
};
//-----------------------------------------------------------------------------
// Templates to assist in validating pointers:
void _AssertValidReadPtr(void* ptr, int count/* = 1*/)
{
#ifdef _WIN32
Assert(!IsBadReadPtr(ptr, count));
#else
Assert(ptr);
#endif
}
void _AssertValidWritePtr(void* ptr, int count/* = 1*/)
{
#ifdef _WIN32
Assert(!IsBadWritePtr(ptr, count));
#else
Assert(ptr);
#endif
}
void _AssertValidReadWritePtr(void* ptr, int count/* = 1*/)
{
#ifdef _WIN32
Assert(!(IsBadWritePtr(ptr, count) || IsBadReadPtr(ptr, count)));
#else
Assert(ptr);
#endif
}
void AssertValidStringPtr(const char* ptr, int maxchar/* = 0xFFFFFF */)
{
#ifdef _WIN32
Assert(!IsBadStringPtr(ptr, maxchar));
#else
Assert(ptr);
#endif
}
//-----------------------------------------------------------------------------
// globals
//-----------------------------------------------------------------------------
SpewRetval_t DefaultSpewFunc(SpewType_t type, char const *pMsg)
{
printf("%s", pMsg);
if (type == SPEW_ASSERT)
return SPEW_DEBUGGER;
else if (type == SPEW_ERROR)
return SPEW_ABORT;
else
return SPEW_CONTINUE;
}
static SpewOutputFunc_t s_SpewOutputFunc = DefaultSpewFunc;
static char const* s_pFileName;
static int s_Line;
static SpewType_t s_SpewType;
static SpewGroup_t* s_pSpewGroups = 0;
static int s_GroupCount = 0;
static int s_DefaultLevel = 0;
//-----------------------------------------------------------------------------
// Spew output management.
//-----------------------------------------------------------------------------
void SpewOutputFunc(SpewOutputFunc_t func)
{
s_SpewOutputFunc = func ? func : DefaultSpewFunc;
}
SpewOutputFunc_t GetSpewOutputFunc(void)
{
if (s_SpewOutputFunc)
{
return s_SpewOutputFunc;
}
else
{
return DefaultSpewFunc;
}
}
//-----------------------------------------------------------------------------
// Spew functions
//-----------------------------------------------------------------------------
void _SpewInfo(SpewType_t type, char const* pFile, int line)
{
// Only grab the file name. Ignore the path.
char const* pSlash = strrchr(pFile, '\\');
char const* pSlash2 = strrchr(pFile, '/');
if (pSlash < pSlash2) pSlash = pSlash2;
s_pFileName = pSlash ? pSlash + 1 : pFile;
s_Line = line;
s_SpewType = type;
}
SpewRetval_t _SpewMessage(SpewType_t spewType, char const* pMsgFormat, va_list args)
{
char pTempBuffer[1024];
/* Printf the file and line for warning + assert only... */
int len = 0;
if ((spewType == SPEW_ASSERT))
{
len = sprintf(pTempBuffer, "%s (%d) : ", s_pFileName, s_Line);
}
/* Create the message.... */
len += vsprintf(&pTempBuffer[len], pMsgFormat, args);
// Add \n for warning and assert
if ((spewType == SPEW_ASSERT))
{
len += sprintf(&pTempBuffer[len], "\n");
}
assert(len < 1024); /* use normal assert here; to avoid recursion. */
assert(s_SpewOutputFunc);
/* direct it to the appropriate target(s) */
SpewRetval_t ret = s_SpewOutputFunc(spewType, pTempBuffer);
switch (ret)
{
// Put the break into the macro so it would occur in the right place
// case SPEW_DEBUGGER:
// DebuggerBreak();
// break;
case SPEW_ABORT:
// MessageBox(NULL,"Error in _SpewMessage","Error",MB_OK);
exit(0);
}
return ret;
}
SpewRetval_t _SpewMessage(char const* pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
SpewRetval_t ret = _SpewMessage(s_SpewType, pMsgFormat, args);
va_end(args);
return ret;
}
SpewRetval_t _DSpewMessage(char const *pGroupName, int level, char const* pMsgFormat, ...)
{
if (!IsSpewActive(pGroupName, level))
return SPEW_CONTINUE;
va_list args;
va_start(args, pMsgFormat);
SpewRetval_t ret = _SpewMessage(s_SpewType, pMsgFormat, args);
va_end(args);
return ret;
}
void Msg(char const* pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_MESSAGE, pMsgFormat, args);
va_end(args);
}
void DMsg(char const *pGroupName, int level, char const *pMsgFormat, ...)
{
if (!IsSpewActive(pGroupName, level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_MESSAGE, pMsgFormat, args);
va_end(args);
}
void Warning(char const *pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_WARNING, pMsgFormat, args);
va_end(args);
}
void DWarning(char const *pGroupName, int level, char const *pMsgFormat, ...)
{
if (!IsSpewActive(pGroupName, level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_WARNING, pMsgFormat, args);
va_end(args);
}
void Log(char const *pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_LOG, pMsgFormat, args);
va_end(args);
}
void DLog(char const *pGroupName, int level, char const *pMsgFormat, ...)
{
if (!IsSpewActive(pGroupName, level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_LOG, pMsgFormat, args);
va_end(args);
}
void Error(char const *pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_ERROR, pMsgFormat, args);
va_end(args);
}
//-----------------------------------------------------------------------------
// A couple of super-common dynamic spew messages, here for convenience
// These looked at the "developer" group, print if it's level 1 or higher
//-----------------------------------------------------------------------------
void DevMsg(int level, char const* pMsgFormat, ...)
{
if (!IsSpewActive("developer", level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_MESSAGE, pMsgFormat, args);
va_end(args);
}
void DevWarning(int level, char const *pMsgFormat, ...)
{
if (!IsSpewActive("developer", level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_WARNING, pMsgFormat, args);
va_end(args);
}
void DevLog(int level, char const *pMsgFormat, ...)
{
if (!IsSpewActive("developer", level))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_LOG, pMsgFormat, args);
va_end(args);
}
void DevMsg(char const *pMsgFormat, ...)
{
if (!IsSpewActive("developer", 1))
return;
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_MESSAGE, pMsgFormat, args);
va_end(args);
}
void DevWarning(char const *pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_WARNING, pMsgFormat, args);
va_end(args);
}
void DevLog(char const *pMsgFormat, ...)
{
va_list args;
va_start(args, pMsgFormat);
_SpewMessage(SPEW_LOG, pMsgFormat, args);
va_end(args);
}
//-----------------------------------------------------------------------------
// Find a group, return true if found, false if not. Return in ind the
// index of the found group, or the index of the group right before where the
// group should be inserted into the list to maintain sorted order.
//-----------------------------------------------------------------------------
bool FindSpewGroup(char const* pGroupName, int* pInd)
{
int s = 0;
if (s_GroupCount)
{
int e = (int)(s_GroupCount - 1);
while (s <= e)
{
int m = (s + e) >> 1;
int cmp = Q_stricmp(pGroupName, s_pSpewGroups[m].m_GroupName);
if (!cmp)
{
*pInd = m;
return true;
}
if (cmp < 0)
e = m - 1;
else
s = m + 1;
}
}
*pInd = s;
return false;
}
//-----------------------------------------------------------------------------
// Sets the priority level for a spew group
//-----------------------------------------------------------------------------
void SpewActivate(char const* pGroupName, int level)
{
Assert(pGroupName);
// check for the default group first...
if ((pGroupName[0] == '*') && (pGroupName[1] == '\0'))
{
s_DefaultLevel = level;
return;
}
// Normal case, search in group list using binary search.
// If not found, grow the list of groups and insert it into the
// right place to maintain sorted order. Then set the level.
int ind;
if (!FindSpewGroup(pGroupName, &ind))
{
// not defined yet, insert an entry.
++s_GroupCount;
if (s_pSpewGroups)
{
s_pSpewGroups = (SpewGroup_t*)realloc(s_pSpewGroups,
s_GroupCount * sizeof(SpewGroup_t));
// shift elements down to preserve order
int numToMove = s_GroupCount - ind - 1;
memmove(&s_pSpewGroups[ind + 1], &s_pSpewGroups[ind],
numToMove * sizeof(SpewGroup_t));
}
else
s_pSpewGroups = (SpewGroup_t*)malloc(s_GroupCount * sizeof(SpewGroup_t));
Assert(strlen(pGroupName) < MAX_GROUP_NAME_LENGTH);
strcpy(s_pSpewGroups[ind].m_GroupName, pGroupName);
}
s_pSpewGroups[ind].m_Level = level;
}
//-----------------------------------------------------------------------------
// Tests to see if a particular spew is active
//-----------------------------------------------------------------------------
bool IsSpewActive(char const* pGroupName, int level)
{
// If we don't find the spew group, use the default level.
int ind;
if (FindSpewGroup(pGroupName, &ind))
return s_pSpewGroups[ind].m_Level >= level;
else
return s_DefaultLevel >= level;
}
// If we don't have a function from math.h, then it doesn't link certain floating-point
// functions in and printfs with %f cause runtime errors in the C libraries.
float CrackSmokingCompiler(float a)
{
return fabs(a);
}
void* Plat_SimpleLog(const char* file, int line)
{
FILE* f = fopen("simple.log", "at+");
fprintf(f, "%s:%i\n", file, line);
fclose(f);
return NULL;
}

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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The main debug library interfaces
//=============================================================================
#ifndef DBG_H
#define DBG_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include "basetypes.h"
#include "tier0/platform.h"
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
//-----------------------------------------------------------------------------
// dll export stuff
//-----------------------------------------------------------------------------
#ifdef TIER0_DLL_EXPORT
#define DBG_INTERFACE DLL_EXPORT
#define DBG_OVERLOAD DLL_GLOBAL_EXPORT
#define DBG_CLASS DLL_CLASS_EXPORT
#else
#define DBG_INTERFACE DLL_IMPORT
#define DBG_OVERLOAD DLL_GLOBAL_IMPORT
#define DBG_CLASS DLL_CLASS_IMPORT
#endif
//-----------------------------------------------------------------------------
// Usage model for the Dbg library
//
// 1. Spew.
//
// Spew can be used in a static and a dynamic mode. The static
// mode allows us to display assertions and other messages either only
// in debug builds, or in non-release builds. The dynamic mode allows us to
// turn on and off certain spew messages while the application is running.
//
// Static Spew messages:
//
// Assertions are used to detect and warn about invalid states
// Spews are used to display a particular status/warning message.
//
// To use an assertion, use
//
// Assert( (f == 5) );
// AssertMsg( (f == 5), ("F needs to be %d here!\n", 5) );
// AssertFunc( (f == 5), BadFunc() );
// AssertEquals( f, 5 );
// AssertFloatEquals( f, 5.0f, 1e-3 );
//
// The first will simply report that an assertion failed on a particular
// code file and line. The second version will display a print-f formatted message
// along with the file and line, the third will display a generic message and
// will also cause the function BadFunc to be executed, and the last two
// will report an error if f is not equal to 5 (the last one asserts within
// a particular tolerance).
//
// To use a warning, use
//
// Warning("Oh I feel so %s all over\n", "yummy");
//
// Warning will do its magic in only Debug builds. To perform spew in *all*
// builds, use RelWarning.
//
// Three other spew types, Msg, Log, and Error, are compiled into all builds.
// These error types do *not* need two sets of parenthesis.
//
// Msg( "Isn't this exciting %d?", 5 );
// Error( "I'm just thrilled" );
//
// Dynamic Spew messages
//
// It is possible to dynamically turn spew on and off. Dynamic spew is
// identified by a spew group and priority level. To turn spew on for a
// particular spew group, use SpewActivate( "group", level ). This will
// cause all spew in that particular group with priority levels <= the
// level specified in the SpewActivate function to be printed. Use DSpew
// to perform the spew:
//
// DWarning( "group", level, "Oh I feel even yummier!\n" );
//
// Priority level 0 means that the spew will *always* be printed, and group
// '*' is the default spew group. If a DWarning is encountered using a group
// whose priority has not been set, it will use the priority of the default
// group. The priority of the default group is initially set to 0.
//
// Spew output
//
// The output of the spew system can be redirected to an externally-supplied
// function which is responsible for outputting the spew. By default, the
// spew is simply printed using printf.
//
// To redirect spew output, call SpewOutput.
//
// SpewOutputFunc( OutputFunc );
//
// This will cause OutputFunc to be called every time a spew message is
// generated. OutputFunc will be passed a spew type and a message to print.
// It must return a value indicating whether the debugger should be invoked,
// whether the program should continue running, or whether the program
// should abort.
//
// 2. Code activation
//
// To cause code to be run only in debug builds, use DBG_CODE:
// An example is below.
//
// DBG_CODE(
// {
// int x = 5;
// ++x;
// }
// );
//
// Code can be activated based on the dynamic spew groups also. Use
//
// DBG_DCODE( "group", level,
// { int x = 5; ++x; }
// );
//
// 3. Breaking into the debugger.
//
// To cause an unconditional break into the debugger in debug builds only, use DBG_BREAK
//
// DBG_BREAK();
//
// You can force a break in any build (release or debug) using
//
// DebuggerBreak();
//-----------------------------------------------------------------------------
/* Various types of spew messages */
// I'm sure you're asking yourself why SPEW_ instead of DBG_ ?
// It's because DBG_ is used all over the place in windows.h
// For example, DBG_CONTINUE is defined. Feh.
enum SpewType_t
{
SPEW_MESSAGE = 0,
SPEW_WARNING,
SPEW_ASSERT,
SPEW_ERROR,
SPEW_LOG,
SPEW_TYPE_COUNT
};
enum SpewRetval_t
{
SPEW_DEBUGGER = 0,
SPEW_CONTINUE,
SPEW_ABORT
};
/* type of externally defined function used to display debug spew */
typedef SpewRetval_t(*SpewOutputFunc_t)(SpewType_t spewType, char const *pMsg);
/* Used to redirect spew output */
void SpewOutputFunc(SpewOutputFunc_t func);
/* Used ot get the current spew output function */
SpewOutputFunc_t GetSpewOutputFunc(void);
/* Used to manage spew groups and subgroups */
void SpewActivate(char const* pGroupName, int level);
bool IsSpewActive(char const* pGroupName, int level);
/* Used to display messages, should never be called directly. */
void _SpewInfo(SpewType_t type, char const* pFile, int line);
SpewRetval_t _SpewMessage(char const* pMsg, ...);
SpewRetval_t _DSpewMessage(char const *pGroupName, int level, char const* pMsg, ...);
/* Used to define macros, never use these directly. */
#define _Assert( _exp ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
if (_SpewMessage("Assertion Failed: " #_exp) == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertMsg( _exp, _msg ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
if (_SpewMessage(_msg) == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertFunc( _exp, _f ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Assertion Failed!" #_exp); \
_f; \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertEquals( _exp, _expectedValue ) \
do { \
if ((_exp) != (_expectedValue)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Expected %d but got %d!", (_expectedValue), (_exp)); \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertFloatEquals( _exp, _expectedValue, _tol ) \
do { \
if (fabs((_exp) - (_expectedValue)) > (_tol)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Expected %f but got %f!", (_expectedValue), (_exp)); \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
/* Spew macros... */
#ifdef _DEBUG
#define Assert( _exp ) _Assert( _exp )
#define AssertMsg( _exp, _msg ) _AssertMsg( _exp, _msg )
#define AssertFunc( _exp, _f ) _AssertFunc( _exp, _f )
#define AssertEquals( _exp, _expectedValue ) _AssertEquals( _exp, _expectedValue )
#define AssertFloatEquals( _exp, _expectedValue, _tol ) _AssertFloatEquals( _exp, _expectedValue, _tol )
#define Verify( _exp ) _Assert( _exp )
#define AssertMsg1( _exp, _msg, a1 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1 ) )
#define AssertMsg2( _exp, _msg, a1, a2 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2 ) )
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3 ) )
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4 ) )
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5 ) )
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) )
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) )
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7 ) )
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) )
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) )
#else /* Not _DEBUG */
#define Assert( _exp ) ((void)0)
#define AssertMsg( _exp, _msg ) ((void)0)
#define AssertFunc( _exp, _f ) ((void)0)
#define AssertEquals( _exp, _expectedValue ) ((void)0)
#define AssertFloatEquals( _exp, _expectedValue, _tol ) ((void)0)
#define Verify( _exp ) (_exp)
#define AssertMsg1( _exp, _msg, a1 ) ((void)0)
#define AssertMsg2( _exp, _msg, a1, a2 ) ((void)0)
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) ((void)0)
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0)
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0)
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0)
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0)
#endif /* _DEBUG */
/* These are always compiled in */
void Msg(char const* pMsg, ...);
void DMsg(char const *pGroupName, int level, char const *pMsg, ...);
void Warning(char const *pMsg, ...);
void DWarning(char const *pGroupName, int level, char const *pMsg, ...);
void Log(char const *pMsg, ...);
void DLog(char const *pGroupName, int level, char const *pMsg, ...);
void Error(char const *pMsg, ...);
// You can use this macro like a runtime assert macro.
// If the condition fails, then Error is called with the message. This macro is called
// like AssertMsg, where msg must be enclosed in parenthesis:
//
// ErrorIfNot( bCondition, ("a b c %d %d %d", 1, 2, 3) );
#define ErrorIfNot( condition, msg ) \
if ( (condition) ) \
; \
else \
{ \
Error msg; \
}
/* A couple of super-common dynamic spew messages, here for convenience */
/* These looked at the "developer" group */
void DevMsg(int level, char const* pMsg, ...);
void DevWarning(int level, char const *pMsg, ...);
void DevLog(int level, char const *pMsg, ...);
/* default level versions (level 1) */
void DevMsg(char const* pMsg, ...);
void DevWarning(char const *pMsg, ...);
void DevLog(char const *pMsg, ...);
/* Code macros, debugger interface */
#ifdef _DEBUG
#define DBG_CODE( _code ) if (0) ; else { _code }
#define DBG_DCODE( _g, _l, _code ) if (IsSpewActive( _g, _l )) { _code } else {}
#define DBG_BREAK() DebuggerBreak() /* defined in platform.h */
#else /* not _DEBUG */
#define DBG_CODE( _code ) ((void)0)
#define DBG_DCODE( _g, _l, _code ) ((void)0)
#define DBG_BREAK() ((void)0)
#endif /* _DEBUG */
//-----------------------------------------------------------------------------
// Macro to assist in asserting constant invariants during compilation
#define UID_PREFIX generated_id_
#define UID_CAT1(a,c) a ## c
#define UID_CAT2(a,c) UID_CAT1(a,c)
#define UNIQUE_ID UID_CAT2(UID_PREFIX,__LINE__)
#ifdef _DEBUG
#define COMPILE_TIME_ASSERT( pred ) switch(0){case 0:case pred:;}
#define ASSERT_INVARIANT( pred ) static void UNIQUE_ID() { COMPILE_TIME_ASSERT( pred ) }
#else
#define COMPILE_TIME_ASSERT( pred )
#define ASSERT_INVARIANT( pred )
#endif
//-----------------------------------------------------------------------------
// Templates to assist in validating pointers:
// Have to use these stubs so we don't have to include windows.h here.
void _AssertValidReadPtr(void* ptr, int count = 1);
void _AssertValidWritePtr(void* ptr, int count = 1);
void _AssertValidReadWritePtr(void* ptr, int count = 1);
void AssertValidStringPtr(const char* ptr, int maxchar = 0xFFFFFF);
template<class T> inline void AssertValidReadPtr(T* ptr, int count = 1) { _AssertValidReadPtr((void*)ptr, count); }
template<class T> inline void AssertValidWritePtr(T* ptr, int count = 1) { _AssertValidWritePtr((void*)ptr, count); }
template<class T> inline void AssertValidReadWritePtr(T* ptr, int count = 1) { _AssertValidReadWritePtr((void*)ptr, count); }
#define AssertValidThis() AssertValidReadWritePtr(this,sizeof(*this))
//-----------------------------------------------------------------------------
// Macro to protect functions that are not reentrant
#ifdef _DEBUG
class CReentryGuard
{
public:
CReentryGuard(int *pSemaphore)
: m_pSemaphore(pSemaphore)
{
++(*m_pSemaphore);
}
~CReentryGuard()
{
--(*m_pSemaphore);
}
private:
int *m_pSemaphore;
};
#define ASSERT_NO_REENTRY() \
static int fSemaphore##__LINE__; \
Assert( !fSemaphore##__LINE__ ); \
CReentryGuard ReentryGuard##__LINE__( &fSemaphore##__LINE__ )
#else
#define ASSERT_NO_REENTRY()
#endif
//-----------------------------------------------------------------------------
//
// Purpose: Inline string formatter
//
class CDbgFmtMsg
{
public:
CDbgFmtMsg(const char *pszFormat, ...)
{
va_list arg_ptr;
va_start(arg_ptr, pszFormat);
_vsnprintf(m_szBuf, sizeof(m_szBuf) - 1, pszFormat, arg_ptr);
va_end(arg_ptr);
m_szBuf[sizeof(m_szBuf) - 1] = 0;
}
operator const char *() const
{
return m_szBuf;
}
private:
char m_szBuf[256];
};
//-----------------------------------------------------------------------------
//
// Purpose: Embed debug info in each file.
//
//#ifdef _WIN32
//#ifdef _DEBUG
//#pragma comment(compiler)
//#pragma comment(exestr,"*** DEBUG file detected, Last Compile: " __DATE__ ", " __TIME__ " ***")
//#endif
//#endif
#endif /* DBG_H */

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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Extremely low-level platform-specific stuff
//=============================================================================
#ifndef PLATFORM_H
#define PLATFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
// need this for _alloca
#include <malloc.h>
// need this for memset
#include <string.h>
// for when we care about how many bits we use
typedef signed char int8;
typedef signed short int16;
#ifdef _WIN32
#ifdef _MSC_VER
typedef signed __int64 int64;
#endif
#elif defined __linux__
typedef long long int64;
#endif
typedef unsigned char uint8;
typedef unsigned short uint16;
#ifdef _WIN32
#ifdef _MSC_VER
typedef unsigned __int64 uint64;
#endif
#elif defined __linux__
typedef unsigned long long uint64;
#endif
typedef float float32;
typedef double float64;
// for when we don't care about how many bits we use
typedef unsigned int uint;
// This can be used to ensure the size of pointers to members when declaring
// a pointer type for a class that has only been forward declared
#ifdef _MSC_VER
#define SINGLE_INHERITANCE __single_inheritance
#define MULTIPLE_INHERITANCE __multiple_inheritance
#else
#define SINGLE_INHERITANCE
#define MULTIPLE_INHERITANCE
#endif
/*
FIXME: Enable this when we no longer fear change =)
// need these for the limits
#include <limits.h>
#include <float.h>
// Maximum and minimum representable values
#define INT8_MAX SCHAR_MAX
#define INT16_MAX SHRT_MAX
#define INT32_MAX LONG_MAX
#define INT64_MAX (((int64)~0) >> 1)
#define INT8_MIN SCHAR_MIN
#define INT16_MIN SHRT_MIN
#define INT32_MIN LONG_MIN
#define INT64_MIN (((int64)1) << 63)
#define UINT8_MAX ((uint8)~0)
#define UINT16_MAX ((uint16)~0)
#define UINT32_MAX ((uint32_t)~0)
#define UINT64_MAX ((uint64)~0)
#define UINT8_MIN 0
#define UINT16_MIN 0
#define UINT32_MIN 0
#define UINT64_MIN 0
#ifndef UINT_MIN
#define UINT_MIN UINT32_MIN
#endif
#define FLOAT32_MAX FLT_MAX
#define FLOAT64_MAX DBL_MAX
#define FLOAT32_MIN FLT_MIN
#define FLOAT64_MIN DBL_MIN
*/
// portability / compiler settings
#if defined(_WIN32) && !defined(WINDED)
#if defined(_M_IX86)
#define __i386__ 1
#endif
#elif __linux__
typedef void * HINSTANCE;
#define _MAX_PATH PATH_MAX
#endif // defined(_WIN32) && !defined(WINDED)
// Defines MAX_PATH
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
// Used to step into the debugger
#define DebuggerBreak() __asm { int 3 }
// C functions for external declarations that call the appropriate C++ methods
#ifndef EXPORT
#ifdef _WIN32
#define EXPORT _declspec( dllexport )
#else
#define EXPORT /* */
#endif
#endif
#if defined __i386__ && !defined __linux__
#define id386 1
#else
#define id386 0
#endif // __i386__
#ifdef _WIN32
// Used for dll exporting and importing
#define DLL_EXPORT extern "C" __declspec( dllexport )
#define DLL_IMPORT extern "C" __declspec( dllimport )
// Can't use extern "C" when DLL exporting a class
#define DLL_CLASS_EXPORT __declspec( dllexport )
#define DLL_CLASS_IMPORT __declspec( dllimport )
// Can't use extern "C" when DLL exporting a global
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
#elif defined __linux__
// Used for dll exporting and importing
#define DLL_EXPORT extern "C"
#define DLL_IMPORT extern "C"
// Can't use extern "C" when DLL exporting a class
#define DLL_CLASS_EXPORT
#define DLL_CLASS_IMPORT
// Can't use extern "C" when DLL exporting a global
#define DLL_GLOBAL_EXPORT extern
#define DLL_GLOBAL_IMPORT extern
#else
#error "Unsupported Platform."
#endif
// Used for standard calling conventions
#ifdef _WIN32
#define FASTCALL __fastcall
#define FORCEINLINE __forceinline
#else
#define FASTCALL
#define FORCEINLINE inline
#endif
// Force a function call site -not- to inlined. (useful for profiling)
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
// in certain situations. Several compilers other than MSVC also have an equivilent
// construct.
//
// Essentially the 'Hint' is that the condition specified is assumed to be true at
// that point in the compilation. If '0' is passed, then the compiler assumes that
// any subsequent code in the same 'basic block' is unreachable, and thus usually
// removed.
#ifdef _MSC_VER
#define HINT(THE_HINT) __assume((THE_HINT))
#else
#define HINT(THE_HINT) 0
#endif
// Marks the codepath from here until the next branch entry point as unreachable,
// and asserts if any attempt is made to execute it.
#define UNREACHABLE() { Assert(0); HINT(0); }
// In cases where no default is present or appropriate, this causes MSVC to generate
// as little code as possible, and throw an assertion in debug.
#define NO_DEFAULT default: UNREACHABLE();
#ifdef _WIN32
// Alloca defined for this platform
#define stackalloc( _size ) _alloca( _size )
#define stackfree( _p ) 0
#elif __linux__
// Alloca defined for this platform
#define stackalloc( _size ) alloca( _size )
#define stackfree( _p ) 0
#endif
#ifdef _WIN32
// Remove warnings from warning level 4.
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
#pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter
#pragma warning(disable : 4127) // warning C4127: conditional expression is constant
#pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated
#pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
#pragma warning(disable : 4706) // warning C4706: assignment within conditional expression
#pragma warning(disable : 4710) // warning C4710: function 'x' not inlined
#pragma warning(disable : 4702) // warning C4702: unreachable code
#pragma warning(disable : 4505) // unreferenced local function has been removed
#pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& )
#pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex'
#pragma warning(disable : 4324) // Padding was added at the end of a structure
#pragma warning(disable : 4244) // type conversion warning.
#pragma warning(disable : 4305) // truncation from 'const double ' to 'float '
#pragma warning(disable : 4786) // Disable warnings about long symbol names
#if _MSC_VER >= 1300
#pragma warning(disable : 4511) // Disable warnings about private copy constructors
#endif
#endif
//-----------------------------------------------------------------------------
// Purpose: Standard functions for handling endian-ness
//-----------------------------------------------------------------------------
//-------------------------------------
// Basic swaps
//-------------------------------------
template <typename T>
inline T WordSwapC(T w)
{
uint16 temp;
temp = ((*((uint16 *)&w) & 0xff00) >> 8);
temp |= ((*((uint16 *)&w) & 0x00ff) << 8);
return *((T*)&temp);
}
template <typename T>
inline T DWordSwapC(T dw)
{
uint32_t temp;
temp = *((uint32_t *)&dw) >> 24;
temp |= ((*((uint32_t *)&dw) & 0x00FF0000) >> 8);
temp |= ((*((uint32_t *)&dw) & 0x0000FF00) << 8);
temp |= ((*((uint32_t *)&dw) & 0x000000FF) << 24);
return *((T*)&temp);
}
//-------------------------------------
// Fast swaps
//-------------------------------------
#ifdef _MSC_VER
#define WordSwap WordSwapAsm
#define DWordSwap DWordSwapAsm
#pragma warning(push)
#pragma warning (disable:4035) // no return value
template <typename T>
inline T WordSwapAsm(T w)
{
__asm
{
mov ax, w
xchg al, ah
}
}
template <typename T>
inline T DWordSwapAsm(T dw)
{
__asm
{
mov eax, dw
bswap eax
}
}
#pragma warning(pop)
// The assembly implementation is not compatible with floats
template <>
inline float DWordSwapAsm<float>(float f)
{
return DWordSwapC(f);
}
#else
#define WordSwap WordSwapC
#define DWordSwap DWordSwapC
#endif
//-------------------------------------
// The typically used methods.
//-------------------------------------
#if defined(__i386__)
#define VALVE_LITTLE_ENDIAN 1
#endif
#ifdef _SGI_SOURCE
#define VALVE_BIG_ENDIAN 1
#endif
#if defined(VALVE_LITTLE_ENDIAN)
#define Valve_BigShort( val ) WordSwap( val )
#define Valve_BigWord( val ) WordSwap( val )
#define Valve_BigLong( val ) DWordSwap( val )
#define Valve_BigDWord( val ) DWordSwap( val )
#define Valve_BigFloat( val ) DWordSwap( val )
#define Valve_LittleShort( val ) ( val )
#define Valve_LittleWord( val ) ( val )
#define Valve_LittleLong( val ) ( val )
#define Valve_LittleDWord( val ) ( val )
#define Valve_LittleFloat( val ) ( val )
#elif defined(BIG_ENDIAN)
#define Valve_BigShort( val ) ( val )
#define Valve_BigWord( val ) ( val )
#define Valve_BigLong( val ) ( val )
#define Valve_BigDWord( val ) ( val )
#define Valve_BigFloat( val ) ( val )
#define Valve_LittleShort( val ) WordSwap( val )
#define Valve_LittleWord( val ) WordSwap( val )
#define Valve_LittleLong( val ) DWordSwap( val )
#define Valve_LittleDWord( val ) DWordSwap( val )
#define Valve_LittleFloat( val ) DWordSwap( val )
#else
// @Note (toml 05-02-02): this technique expects the compiler to
// optimize the expression and eliminate the other path. On any new
// platform/compiler this should be tested.
inline short BigShort(short val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
inline uint16 BigWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
inline long BigLong(long val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline uint32_t BigDWord(uint32_t val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline float BigFloat(float val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline short LittleShort(short val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
inline uint16 LittleWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
inline long LittleLong(long val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
inline uint32_t LittleDWord(uint32_t val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
inline float LittleFloat(float val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
#endif
#ifdef TIER0_DLL_EXPORT
#define PLATFORM_INTERFACE DLL_EXPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
#else
#define PLATFORM_INTERFACE DLL_IMPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
#endif
/*
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded.
PLATFORM_INTERFACE unsigned long Plat_MSTime(); // Time in milliseconds.
// b/w compatibility
#define Sys_FloatTime Plat_FloatTime
*/
// Processor Information:
struct CPUInformation
{
int m_Size; // Size of this structure, for forward compatability.
bool m_bRDTSC : 1, // Is RDTSC supported?
m_bCMOV : 1, // Is CMOV supported?
m_bFCMOV : 1, // Is FCMOV supported?
m_bSSE : 1, // Is SSE supported?
m_bSSE2 : 1, // Is SSE2 Supported?
m_b3DNow : 1, // Is 3DNow! Supported?
m_bMMX : 1, // Is MMX supported?
m_bHT : 1; // Is HyperThreading supported?
unsigned char m_nLogicalProcessors, // Number op logical processors.
m_nPhysicalProcessors; // Number of physical processors
int64 m_Speed; // In cycles per second.
char* m_szProcessorID; // Processor vendor Identification.
};
PLATFORM_INTERFACE const CPUInformation& GetCPUInformation();
//-----------------------------------------------------------------------------
// Thread related functions
//-----------------------------------------------------------------------------
// Registers the current thread with Tier0's thread management system.
// This should be called on every thread created in the game.
PLATFORM_INTERFACE unsigned long Plat_RegisterThread(const char *pName = "Source Thread");
// Registers the current thread as the primary thread.
PLATFORM_INTERFACE unsigned long Plat_RegisterPrimaryThread();
// VC-specific. Sets the thread's name so it has a friendly name in the debugger.
// This should generally only be handled by Plat_RegisterThread and Plat_RegisterPrimaryThread
PLATFORM_INTERFACE void Plat_SetThreadName(unsigned long dwThreadID, const char *pName);
// These would be private if it were possible to export private variables from a .DLL.
// They need to be variables because they are checked by inline functions at performance
// critical places.
PLATFORM_INTERFACE unsigned long Plat_PrimaryThreadID;
// Returns the ID of the currently executing thread.
PLATFORM_INTERFACE unsigned long Plat_GetCurrentThreadID();
// Returns the ID of the primary thread.
inline unsigned long Plat_GetPrimaryThreadID()
{
return Plat_PrimaryThreadID;
}
// Returns true if the current thread is the primary thread.
inline bool Plat_IsPrimaryThread()
{
//return true;
return (Plat_GetPrimaryThreadID() == Plat_GetCurrentThreadID());
}
//-----------------------------------------------------------------------------
// Security related functions
//-----------------------------------------------------------------------------
// Ensure that the hardware key's drivers have been installed.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver();
// Ok, so this isn't a very secure way to verify the hardware key for now. It
// is primarially depending on the fact that all the binaries have been wrapped
// with the secure wrapper provided by the hardware keys vendor.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey();
// The same as above, but notifies user with a message box when the key isn't in
// and gives him an opportunity to correct the situation.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt();
// Can be called in real time, doesn't perform the verify every frame. Mainly just
// here to allow the game to drop out quickly when the key is removed, rather than
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't
// like much.
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey();
//-----------------------------------------------------------------------------
// Include additional dependant header components.
//-----------------------------------------------------------------------------
//#include "tier0/fasttimer.h"
//-----------------------------------------------------------------------------
// Just logs file and line to simple.log
//-----------------------------------------------------------------------------
void* Plat_SimpleLog(const char* file, int line);
//#define Plat_dynamic_cast Plat_SimpleLog(__FILE__,__LINE__),dynamic_cast
//-----------------------------------------------------------------------------
// Methods to invoke the constructor, copy constructor, and destructor
//-----------------------------------------------------------------------------
template <class T>
inline void Construct(T* pMemory)
{
new(pMemory)T;
}
template <class T>
inline void CopyConstruct(T* pMemory, T const& src)
{
new(pMemory)T(src);
}
template <class T>
inline void Destruct(T* pMemory)
{
pMemory->~T();
#ifdef _DEBUG
memset(pMemory, 0xDD, sizeof(T));
#endif
}
//
// GET_OUTER()
//
// A platform-independent way for a contained class to get a pointer to its
// owner. If you know a class is exclusively used in the context of some
// "outer" class, this is a much more space efficient way to get at the outer
// class than having the inner class store a pointer to it.
//
// class COuter
// {
// class CInner // Note: this does not need to be a nested class to work
// {
// void PrintAddressOfOuter()
// {
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
// }
// };
//
// CInner m_Inner;
// friend class CInner;
// };
#define GET_OUTER( OuterType, OuterMember ) \
( ( OuterType * ) ( (char *)this - offsetof( OuterType, OuterMember ) ) )
/* TEMPLATE_FUNCTION_TABLE()
(Note added to platform.h so platforms that correctly support templated
functions can handle portions as templated functions rather than wrapped
functions)
Helps automate the process of creating an array of function
templates that are all specialized by a single integer.
This sort of thing is often useful in optimization work.
For example, using TEMPLATE_FUNCTION_TABLE, this:
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10)
{
return argument * argument;
}
is equivilent to the following:
(NOTE: the function has to be wrapped in a class due to code
generation bugs involved with directly specializing a function
based on a constant.)
template<int argument>
class FunctionWrapper
{
public:
int Function( int blah, int blah )
{
return argument*argument;
}
}
typedef int (*FunctionType)( int blah, int blah );
class FunctionName
{
public:
enum { count = 10 };
FunctionType functions[10];
};
FunctionType FunctionName::functions[] =
{
FunctionWrapper<0>::Function,
FunctionWrapper<1>::Function,
FunctionWrapper<2>::Function,
FunctionWrapper<3>::Function,
FunctionWrapper<4>::Function,
FunctionWrapper<5>::Function,
FunctionWrapper<6>::Function,
FunctionWrapper<7>::Function,
FunctionWrapper<8>::Function,
FunctionWrapper<9>::Function
};
*/
bool vtune(bool resume);
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
\
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \
\
template<const int nArgument> \
struct __Function_##NAME \
{ \
static RETURN_TYPE FASTCALL Run ARGS; \
}; \
\
template <int i> \
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \
}; \
\
template<> \
struct __MetaLooper_##NAME<0> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \
}; \
\
class NAME \
{ \
private: \
static const __MetaLooper_##NAME<COUNT> m; \
public: \
enum { count = COUNT }; \
static const __Type_##NAME* functions; \
}; \
const __MetaLooper_##NAME<COUNT> NAME::m; \
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \
template<int nArgument> \
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\
if( (BOOLEAN) )\
{\
CODE;\
} else\
{\
CODE;\
}
#endif /* PLATFORM_H */

View File

@ -34,6 +34,7 @@
#endif
#include "osconfig.h"
#include "tier0/dbg.h"
#include <string.h>
#pragma warning (disable:4100)

22
msvc/refreelook.sln Normal file
View File

@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "refreelook", "refreelook.vcxproj", "{9A72E8DC-7667-46C1-899D-1E8B939564D2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9A72E8DC-7667-46C1-899D-1E8B939564D2}.Debug|Win32.ActiveCfg = Debug|Win32
{9A72E8DC-7667-46C1-899D-1E8B939564D2}.Debug|Win32.Build.0 = Debug|Win32
{9A72E8DC-7667-46C1-899D-1E8B939564D2}.Release|Win32.ActiveCfg = Release|Win32
{9A72E8DC-7667-46C1-899D-1E8B939564D2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal