NAME = refreelook COMPILER = clang CSSDK = include/cssdk OBJECTS = src/main.cpp src/meta_api.cpp src/h_export.cpp src/amxxmodule.cpp src/mod_regamedll_api.cpp\ src/sdk_util.cpp $(CSSDK)/public/interface.cpp\ LINK = -lm -ldl -static-libgcc -Wno-return-type-c-linkage -fPIC METAMOD = include/metamod OPT_FLAGS = -O3 -msse3 -funroll-loops -fomit-frame-pointer -fno-stack-protector -g -fwritable-strings -Wreturn-type-c-linkage INCLUDE = -I. -Isrc -I$(CSSDK)/common -I$(CSSDK)//dlls -I$(CSSDK)/engine -I$(CSSDK)/pm_shared -I$(CSSDK)/public -I$(METAMOD) -I$(CSSDK)/game_shared BIN_DIR = Release CFLAGS = $(OPT_FLAGS) CFLAGS += -g0 -fvisibility=hidden -DNOMINMAX -fvisibility-inlines-hidden\ -DNDEBUG -Dlinux -D__linux__ -std=c++11 -shared -fasm-blocks\ -fno-rtti -D_bswap16=__builtin_bswap16 -D_bswap=bswap\ -D_bswap64=__builtin_bswap64 -D_vsnprintf=vsnprintf OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.c $(COMPILER) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: mkdir -p $(BIN_DIR) mkdir -p $(BIN_DIR)/sdk $(MAKE) $(NAME) && strip -x $(BIN_DIR)/$(NAME)_amxx_i386.so $(NAME): $(OBJ_LINUX) $(COMPILER) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -o$(BIN_DIR)/$(NAME)_amxx_i386.so check: cppcheck $(INCLUDE) --quiet --max-configs=100 -D__linux__ -DNDEBUG -DHAVE_STDINT_H . debug: $(MAKE) all DEBUG=false default: all clean: rm -rf Release/sdk/*.o rm -rf Release/*.o rm -rf Release/$(NAME)_amxx_i386.so