ReGameDLL_CS/regamedll/dlls/ammo.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef AMMO_H
#define AMMO_H
#ifdef _WIN32
#pragma once
#endif
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class C9MMAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class CBuckShotAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C556NatoAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C556NatoBoxAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C762NatoAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C45ACPAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C50AEAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C338MagnumAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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class C57MMAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
};
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class C357SIGAmmo: public CBasePlayerAmmo
{
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public:
virtual void Spawn();
virtual void Precache();
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virtual BOOL AddAmmo(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
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BOOL AddAmmo_(CBaseEntity *pOther);
#endif
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};
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#endif // AMMO_H