ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_aug.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_aug, CAUG);
/* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */
NOBODY void CAUG::Spawn(void)
{
}
/* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */
NOBODY void CAUG::Precache(void)
{
}
/* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */
NOBODY int CAUG::GetItemInfo(ItemInfo *p)
{
}
/* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */
NOBODY BOOL CAUG::Deploy(void)
{
}
/* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */
NOBODY void CAUG::SecondaryAttack(void)
{
}
/* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */
NOBODY void CAUG::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CAUG *const this); // 130
}
/* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */
NOBODY void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 183
// Vector vecSrc; // 185
// Vector vecDir; // 187
// int flag; // 190
// operator+(const Vector *const this,
// const Vector &v); // 182
// Vector(Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 188
// Length2D(const Vector *const this); // 214
// }
}
/* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */
NOBODY void CAUG::Reload(void)
{
// {
// int iResult; // 230
// }
// Reload(CAUG *const this); // 225
}
/* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */
NOBODY void CAUG::WeaponIdle(void)
{
// WeaponIdle(CAUG *const this); // 245
}