ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_elite.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE);
/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */
NOBODY void CELITE::Spawn(void)
{
}
/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */
NOBODY void CELITE::Precache(void)
{
}
/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */
NOBODY int CELITE::GetItemInfo(ItemInfo *p)
{
}
/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */
NOBODY BOOL CELITE::Deploy(void)
{
}
/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */
NOBODY void CELITE::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 118
// PrimaryAttack(CELITE *const this); // 114
}
/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
NOBODY void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// float flTimeDiff; // 135
// int flag; // 182
// Vector vecAiming; // 190
// Vector vecSrc; // 192
// operator+(const Vector *const this,
// const Vector &v); // 178
// {
// Vector vecDir; // 202
// Vector(Vector *const this,
// const Vector &v); // 203
// operator*(const Vector *const this,
// float fl); // 201
// operator-(const Vector *const this,
// const Vector &v); // 201
// Vector(Vector *const this,
// const Vector &v); // 203
// }
// {
// Vector vecDir; // 219
// edict(CBaseEntity *const this); // 221
// Vector(Vector *const this,
// const Vector &v); // 220
// operator*(const Vector *const this,
// float fl); // 218
// operator+(const Vector *const this,
// const Vector &v); // 218
// Vector(Vector *const this,
// const Vector &v); // 220
// }
// }
}
/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */
NOBODY void CELITE::Reload(void)
{
// Reload(CELITE *const this); // 239
}
/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */
NOBODY void CELITE::WeaponIdle(void)
{
// {
// int iAnim; // 263
// }
}