ReGameDLL_CS/regamedll/dlls/tutor_base_tutor.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
class TutorMessageEvent
{
public:
TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority);
virtual ~TutorMessageEvent();
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bool IsActive(float time);
int GetPriority();
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float GetTimeActive(float time);
void SetActivationTime(float time);
int GetID();
int GetDuplicateID();
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void AddParameter(char *str);
char *GetNextParameter(char *buf, int buflen);
int GetNumParameters();
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void SetNext(TutorMessageEvent *next);
TutorMessageEvent *GetNext();
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private:
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int m_messageID;
int m_duplicateID;
float m_activationTime;
float m_lifetime;
int m_priority;
int m_numParameters;
struct TutorMessageEventParam *m_paramList;
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TutorMessageEvent *m_next;
};
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class CBaseTutor
{
public:
CBaseTutor();
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virtual ~CBaseTutor();
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virtual void TutorThink(float time) = 0;
virtual void PurgeMessages() = 0;
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virtual void CallEventHandler(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther) = 0;
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virtual void ShowTutorMessage(TutorMessageEvent *event) = 0;
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virtual bool IsEntityInViewOfPlayer(CBaseEntity *pEntity, CBasePlayer *pPlayer);
virtual bool IsBombsiteInViewOfPlayer(CBaseEntity *pEntity, CBasePlayer *pPlayer);
virtual bool IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *pEntity);
virtual bool IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *pPlayer);
virtual bool IsPlayerLookingAtEntity(CBaseEntity *pEntity, CBasePlayer *pPlayer);
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virtual void HandleShotFired(Vector source, Vector target) = 0;
virtual struct TutorMessage *GetTutorMessageDefinition(int messageID) = 0;
public:
void StartFrame(float time);
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void OnEvent(GameEventType event, CBaseEntity *pEntity = nullptr, CBaseEntity *pOther = nullptr);
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void ShotFired(Vector source, Vector target);
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void DisplayMessageToPlayer(CBasePlayer *pPlayer, int id, const char *szMessage, TutorMessageEvent *event);
void DrawLineToEntity(CBasePlayer *pPlayer, int entindex, int id);
void DisplayNewStateDescriptionToPlayer();
void CloseCurrentWindow();
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void CheckForStateTransition(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther);
void CalculatePathForObjective(CBaseEntity *pPlayer);
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bool DoMessagesHaveSameID(int id1, int id2);
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protected:
CBaseTutorStateSystem *m_stateSystem;
TutorMessageEvent *m_eventList;
float m_deadAirStartTime;
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float m_roundStartTime;
};
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extern CBaseTutor *TheTutor;