ReGameDLL_CS/regamedll/regamedll/regamedll_api_impl.cpp

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
CReGameHookchains g_ReGameHookchains;
CReGameData g_ReGameData;
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ReGameFuncs_t g_ReGameApiFuncs = {
&UTIL_PlayerByIndex,
&CBASE_TO_CSPLAYER,
&CBASE_TO_CSENTITY,
&INDEX_TO_CSPLAYER,
&INDEX_TO_CSENTITY,
&CREATE_NAMED_ENTITY,
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};
IReGameHookRegistry_CBasePlayer_Spawn* CReGameHookchains::CBasePlayer_Spawn() { return &m_CBasePlayer_Spawn; }
IReGameHookRegistry_CBasePlayer_Precache* CReGameHookchains::CBasePlayer_Precache() { return &m_CBasePlayer_Precache; }
IReGameHookRegistry_CBasePlayer_ObjectCaps* CReGameHookchains::CBasePlayer_ObjectCaps() { return &m_CBasePlayer_ObjectCaps; }
IReGameHookRegistry_CBasePlayer_Classify* CReGameHookchains::CBasePlayer_Classify() { return &m_CBasePlayer_Classify; }
IReGameHookRegistry_CBasePlayer_TraceAttack* CReGameHookchains::CBasePlayer_TraceAttack() { return &m_CBasePlayer_TraceAttack; }
IReGameHookRegistry_CBasePlayer_TakeDamage* CReGameHookchains::CBasePlayer_TakeDamage() { return &m_CBasePlayer_TakeDamage; }
IReGameHookRegistry_CBasePlayer_TakeHealth* CReGameHookchains::CBasePlayer_TakeHealth() { return &m_CBasePlayer_TakeHealth; }
IReGameHookRegistry_CBasePlayer_Killed* CReGameHookchains::CBasePlayer_Killed() { return &m_CBasePlayer_Killed; }
IReGameHookRegistry_CBasePlayer_AddPoints* CReGameHookchains::CBasePlayer_AddPoints() { return &m_CBasePlayer_AddPoints; }
IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CReGameHookchains::CBasePlayer_AddPointsToTeam() { return &m_CBasePlayer_AddPointsToTeam; }
IReGameHookRegistry_CBasePlayer_AddPlayerItem* CReGameHookchains::CBasePlayer_AddPlayerItem() { return &m_CBasePlayer_AddPlayerItem; }
IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CReGameHookchains::CBasePlayer_RemovePlayerItem() { return &m_CBasePlayer_RemovePlayerItem; }
IReGameHookRegistry_CBasePlayer_GiveAmmo* CReGameHookchains::CBasePlayer_GiveAmmo() { return &m_CBasePlayer_GiveAmmo; }
IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CReGameHookchains::CBasePlayer_ResetMaxSpeed() { return &m_CBasePlayer_ResetMaxSpeed; }
IReGameHookRegistry_CBasePlayer_Jump* CReGameHookchains::CBasePlayer_Jump() { return &m_CBasePlayer_Jump; }
IReGameHookRegistry_CBasePlayer_Duck* CReGameHookchains::CBasePlayer_Duck() { return &m_CBasePlayer_Duck; }
IReGameHookRegistry_CBasePlayer_PreThink* CReGameHookchains::CBasePlayer_PreThink() { return &m_CBasePlayer_PreThink; }
IReGameHookRegistry_CBasePlayer_PostThink* CReGameHookchains::CBasePlayer_PostThink() { return &m_CBasePlayer_PostThink; }
IReGameHookRegistry_CBasePlayer_UpdateClientData* CReGameHookchains::CBasePlayer_UpdateClientData() { return &m_CBasePlayer_UpdateClientData; }
IReGameHookRegistry_CBasePlayer_ImpulseCommands* CReGameHookchains::CBasePlayer_ImpulseCommands() { return &m_CBasePlayer_ImpulseCommands; }
IReGameHookRegistry_CBasePlayer_RoundRespawn* CReGameHookchains::CBasePlayer_RoundRespawn() { return &m_CBasePlayer_RoundRespawn; }
IReGameHookRegistry_CBasePlayer_Blind* CReGameHookchains::CBasePlayer_Blind() { return &m_CBasePlayer_Blind; }
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IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CReGameHookchains::CBasePlayer_Observer_IsValidTarget() { return &m_CBasePlayer_Observer_IsValidTarget; }
IReGameHookRegistry_GetForceCamera* CReGameHookchains::GetForceCamera() { return &m_GetForceCamera; }
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int CReGameApi::GetMajorVersion()
{
return REGAMEDLL_API_VERSION_MAJOR;
}
int CReGameApi::GetMinorVersion()
{
return REGAMEDLL_API_VERSION_MINOR;
}
const ReGameFuncs_t *CReGameApi::GetFuncs()
{
return &g_ReGameApiFuncs;
}
IReGameHookchains *CReGameApi::GetHookchains()
{
return &g_ReGameHookchains;
}
IReGameData *CReGameApi::GetGameData()
{
return &g_ReGameData;
}
EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);