ReGameDLL_CS/regamedll/dlls/globals.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
const Vector g_vecZero = Vector(0, 0, 0);
u_long g_ulFrameCount = 0;
#else // HOOK_GAMEDLL
const Vector g_vecZero;
u_long g_ulFrameCount;
#endif // HOOK_GAMEDLL
int g_Language;
u_long g_ulModelIndexEyes;
Vector g_vecAttackDir;
int g_iSkillLevel;
int gDisplayTitle;
BOOL g_fGameOver;