ReGameDLL_CS/regamedll/dlls/h_cycler.cpp

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2019-09-23 00:09:58 +03:00
#include "precompiled.h"
TYPEDESCRIPTION CCycler::m_SaveData[] =
{
DEFINE_FIELD(CCycler, m_animate, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle)
void CGenericCycler::Spawn()
{
GenericCyclerSpawn(pev->model, Vector(-16, -16, 0), Vector(16, 16, 72));
}
LINK_ENTITY_TO_CLASS(cycler, CGenericCycler, CCSGenericCycler)
LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe, CCSCyclerProbe)
void CCyclerProbe::Spawn()
{
pev->origin = pev->origin + Vector(0, 0, 16);
GenericCyclerSpawn("models/prdroid.mdl", Vector(-16, -16, -16), Vector(16, 16, 16));
}
// Cycler member functions
void CCycler::GenericCyclerSpawn(const char *szModel, Vector vecMin, Vector vecMax)
{
if (!szModel || !szModel[0])
{
ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z);
REMOVE_ENTITY(ENT(pev));
return;
}
MAKE_STRING_CLASS("cycler", pev);
PRECACHE_MODEL(szModel);
SET_MODEL(ENT(pev), szModel);
CCycler::Spawn();
UTIL_SetSize(pev, vecMin, vecMax);
}
void CCycler::Spawn()
{
InitBoneControllers();
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
// no cycler should die
pev->health = 80000;
pev->yaw_speed = 5;
pev->ideal_yaw = pev->angles.y;
ChangeYaw(360);
m_flFrameRate = 75;
m_flGroundSpeed = 0;
pev->nextthink += 1.0f;
ResetSequenceInfo();
if (pev->sequence != 0 || pev->frame != 0.0f)
{
m_animate = 0;
pev->framerate = 0;
}
else
{
m_animate = 1;
}
}
// cycler think
void CCycler::Think()
{
pev->nextthink = gpGlobals->time + 0.1f;
if (m_animate)
{
StudioFrameAdvance();
}
if (m_fSequenceFinished && !m_fSequenceLoops)
{
// ResetSequenceInfo();
// hack to avoid reloading model every frame
pev->animtime = gpGlobals->time;
pev->framerate = 1.0f;
m_fSequenceFinished = FALSE;
m_flLastEventCheck = gpGlobals->time;
pev->frame = 0;
if (!m_animate)
{
// FIX: don't reset framerate
pev->framerate = 0.0f;
}
}
}
// CyclerUse - starts a rotation trend
void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
m_animate = !m_animate;
if (m_animate)
pev->framerate = 1.0f;
else
pev->framerate = 0.0f;
}
// CyclerPain , changes sequences when shot
BOOL CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
if (m_animate)
{
pev->sequence++;
ResetSequenceInfo();
if (m_flFrameRate == 0.0)
{
pev->sequence = 0;
ResetSequenceInfo();
}
pev->frame = 0;
}
else
{
pev->framerate = 1.0;
StudioFrameAdvance(0.1);
pev->framerate = 0;
ALERT(at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame);
}
return FALSE;
}
TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
{
DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_INTEGER),
DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME),
DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT),
};
LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite, CCSCyclerSprite)
IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity)
void CCyclerSprite::Spawn()
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1f;
m_animate = 1;
m_lastTime = gpGlobals->time;
PRECACHE_MODEL(pev->model);
SET_MODEL(ENT(pev), pev->model);
m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1);
m_renderfx = pev->renderfx;
m_rendermode = pev->rendermode;
m_renderamt = pev->renderamt;
m_rendercolor = pev->rendercolor;
}
void CCyclerSprite::Restart()
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1f;
m_animate = 1;
m_lastTime = gpGlobals->time;
pev->renderfx = m_renderfx;
pev->rendermode = m_rendermode;
pev->renderamt = m_renderamt;
pev->rendercolor = m_rendercolor;
}
void CCyclerSprite::Think()
{
if (ShouldAnimate())
{
Animate(pev->framerate * (gpGlobals->time - m_lastTime));
}
pev->nextthink = gpGlobals->time + 0.1f;
m_lastTime = gpGlobals->time;
}
void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
m_animate = !m_animate;
ALERT(at_console, "Sprite: %s\n", STRING(pev->model));
}
BOOL CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
if (m_maxFrame > 1.0)
{
Animate(1.0);
}
return TRUE;
}
void CCyclerSprite::Animate(float frames)
{
pev->frame += frames;
if (m_maxFrame > 0)
{
pev->frame = Q_fmod(real_t(pev->frame), real_t(m_maxFrame));
}
}
LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler, CCSWeaponCycler)
void CWeaponCycler::Spawn()
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
PRECACHE_MODEL(pev->model);
SET_MODEL(ENT(pev), pev->model);
m_iszModel = pev->model;
m_iModel = pev->modelindex;
UTIL_SetOrigin(pev, pev->origin);
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetTouch(&CWeaponCycler::DefaultTouch);
}
BOOL CWeaponCycler::Deploy()
{
m_pPlayer->pev->viewmodel = m_iszModel;
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
SendWeaponAnim(0);
m_iClip = 0;
return TRUE;
}
void CWeaponCycler::Holster(int skiplocal)
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
}
void CWeaponCycler::PrimaryAttack()
{
SendWeaponAnim(pev->sequence);
m_flNextPrimaryAttack = gpGlobals->time + 0.3f;
}
void CWeaponCycler::SecondaryAttack()
{
float flFrameRate, flGroundSpeed;
pev->sequence = (pev->sequence + 1) % 8;
pev->modelindex = m_iModel;
void *pmodel = GET_MODEL_PTR(ENT(pev));
GetSequenceInfo(pmodel, pev, &flFrameRate, &flGroundSpeed);
pev->modelindex = 0;
if (flFrameRate == 0.0)
{
pev->sequence = 0;
}
SendWeaponAnim(pev->sequence);
m_flNextSecondaryAttack = gpGlobals->time + 0.3f;
}
TYPEDESCRIPTION CWreckage::m_SaveData[] =
{
DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle)
LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage, CCSWreckage)
void CWreckage::Spawn()
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_NO;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1f;
if (!pev->model.IsNull())
{
PRECACHE_MODEL(pev->model);
SET_MODEL(ENT(pev), pev->model);
}
// pev->scale = 5.0;
m_flStartTime = int(gpGlobals->time);
}
void CWreckage::Precache()
{
if (!pev->model.IsNull())
{
PRECACHE_MODEL(pev->model);
}
}
void CWreckage::Think()
{
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.2f;
if (pev->dmgtime)
{
if (pev->dmgtime < gpGlobals->time)
{
UTIL_Remove(this);
return;
}
else if (RANDOM_FLOAT(0, pev->dmgtime - m_flStartTime) > pev->dmgtime - gpGlobals->time)
{
return;
}
}
Vector vecSrc;
vecSrc.x = RANDOM_FLOAT(pev->absmin.x, pev->absmax.x);
vecSrc.y = RANDOM_FLOAT(pev->absmin.y, pev->absmax.y);
vecSrc.z = RANDOM_FLOAT(pev->absmin.z, pev->absmax.z);
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSrc);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(vecSrc.x);
WRITE_COORD(vecSrc.y);
WRITE_COORD(vecSrc.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(RANDOM_LONG(0, 49) + 50); // scale * 10
WRITE_BYTE(RANDOM_LONG(0, 3) + 8); // framerate
MESSAGE_END();
}