ReGameDLL_CS/regamedll/dlls/nodes.h

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2015-06-30 12:46:07 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef NODES_H
#define NODES_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
class CLink
{
public:
entvars_t *m_pLinkEnt;
};/* size: 4, cachelines: 1, members: 1 */
class CGraph
{
public:
NOBODY void InitGraph(void);
NOBODY int AllocNodes(void);
NOBODY int CheckNODFile(char *szMapName);
NOBODY int FLoadGraph(char *szMapName);
NOBODY int FSetGraphPointers(void);
NOBODY void ShowNodeConnections(int iNode);
NOBODY int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
NOBODY int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
public:
BOOL m_fGraphPresent;
BOOL m_fGraphPointersSet;
int m_cLinks;
CLink *m_pLinkPool;
};/* size: 16, cachelines: 1, members: 4 */
#ifdef HOOK_GAMEDLL
typedef int (CGraph::*FIND_NEAREST_NODE_ENTITY)(const Vector &, CBaseEntity *);
typedef int (CGraph::*FIND_NEAREST_NODE_INT)(const Vector &, int);
#endif // HOOK_GAMEDLL
#ifdef HOOK_GAMEDLL
#define WorldGraph (*pWorldGraph)
#endif //HOOK_GAMEDLL
extern CGraph WorldGraph;
#endif // NODES_H