ReGameDLL_CS/regamedll/dlls/tutor_cs_tutor.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
const char *TutorIdentifierList[] =
{
"YOU_FIRED_A_SHOT",
"YOU_SHOULD_RELOAD",
"YOU_ARE_OUT_OF_AMMO",
"YOU_KILLED_A_TEAMMATE",
"YOU_KILLED_PLAYER",
"YOU_KILLED_PLAYER_ONE_LEFT",
"YOU_KILLED_LAST_ENEMY",
"YOU_KILLED_PLAYER_HEADSHOT",
"YOU_KILLED_PLAYER_HEADSHOT_ONE_LEFT",
"YOU_KILLED_LAST_ENEMY_HEADSHOT",
"YOU_DIED",
"YOU_DIED_HEADSHOT",
"YOU_FELL_TO_YOUR_DEATH",
"YOU_WERE_JUST_HURT",
"YOU_ARE_BLIND_FROM_FLASHBANG",
"YOU_ATTACKED_TEAMMATE",
"BUY_TIME_BEGIN",
"BOMB_PLANTED_T",
"BOMB_PLANTED_CT",
"TEAMMATE_KILLED",
"TEAMMATE_KILLED_ONE_LEFT",
"LAST_TEAMMATE_KILLED",
"ENEMY_KILLED",
"ENEMY_KILLED_ONE_LEFT",
"LAST_ENEMY_KILLED",
"YOU_SPAWNED",
"YOU_SEE_FRIEND",
"YOU_SEE_ENEMY",
"YOU_SEE_FRIEND_CORPSE",
"YOU_SEE_ENEMY_CORPSE",
"YOU_SEE_LOOSE_BOMB_T",
"YOU_SEE_LOOSE_BOMB_CT",
"YOU_SEE_BOMB_CARRIER_T",
"YOU_SEE_BOMB_CARRIER_CT",
"YOU_SEE_PLANTED_BOMB_T",
"YOU_SEE_PLANTED_BOMB_CT",
"YOU_ARE_BOMB_CARRIER",
"YOU_SEE_LOOSE_WEAPON",
"YOU_SEE_LOOSE_DEFUSER",
"YOU_SEE_BOMBSITE_T",
"YOU_SEE_BOMBSITE_CT",
"YOU_SEE_BOMBSITE_T_BOMB",
"YOU_SEE_HOSTAGE_T",
"YOU_SEE_HOSTAGE_CT",
"YOU_SEE_HOSTAGE_CT_EXAMINE",
"YOU_USED_HOSTAGE_MORE_LEFT",
"YOU_USED_HOSTAGE_NO_MORE_LEFT",
"ALL_HOSTAGES_FOLLOWING_T",
"ALL_HOSTAGES_FOLLOWING_CT",
"HOSTAGE_RESCUED_T",
"HOSTAGE_RESCUED_CT",
"YOU_RESCUED_HOSTAGE",
"YOU_ARE_IN_BOMBSITE_T",
"YOU_ARE_IN_BOMBSITE_CT",
"YOU_ARE_IN_BOMBSITE_T_BOMB",
"ALL_HOSTAGES_RESCUED_T",
"ALL_HOSTAGES_RESCUED_CT",
"YOU_DAMAGED_HOSTAGE",
"YOU_KILLED_HOSTAGE",
"ALL_HOSTAGES_DEAD",
"YOU_HAVE_BEEN_SHOT_AT",
"TIME_RUNNING_OUT_DE_T",
"TIME_RUNNING_OUT_DE_CT",
"TIME_RUNNING_OUT_CS_T",
"TIME_RUNNING_OUT_CS_CT",
"DEFUSING_WITHOUT_KIT",
"BOMB_DEFUSED_T",
"BOMB_DEFUSED_CT",
"YOU_DEFUSED_BOMB",
"BOMB_EXPLODED_T",
"BOMB_EXPLODED_CT",
"ROUND_START_DE_T",
"ROUND_START_DE_CT",
"ROUND_START_CS_T",
"ROUND_START_CS_CT",
"ROUND_OVER",
"ROUND_DRAW",
"CT_WIN",
"T_WIN",
"DEATH_CAMERA_START",
"RADIO_COVER_ME",
"RADIO_YOU_TAKE_THE_POINT",
"RADIO_HOLD_THIS_POSITION",
"RADIO_REGROUP_TEAM",
"RADIO_FOLLOW_ME",
"RADIO_TAKING_FIRE",
"RADIO_GO_GO_GO",
"RADIO_TEAM_FALL_BACK",
"RADIO_STICK_TOGETHER_TEAM",
"RADIO_GET_IN_POSITION_AND_WAIT",
"RADIO_STORM_THE_FRONT",
"RADIO_REPORT_IN_TEAM",
"RADIO_AFFIRMATIVE",
"RADIO_ENEMY_SPOTTED",
"RADIO_NEED_BACKUP",
"RADIO_SECTOR_CLEAR",
"RADIO_IN_POSITION",
"RADIO_REPORTING_IN",
"RADIO_GET_OUT_OF_THERE",
"RADIO_NEGATIVE",
"RADIO_ENEMY_DOWN",
"BUY_NEED_PRIMARY",
"BUY_NEED_PRIMARY_AMMO",
"BUY_NEED_SECONDARY_AMMO",
"BUY_NEED_ARMOR",
"BUY_NEED_DEFUSE_KIT",
"BUY_NEED_GRENADE",
"CAREER_TASK_DONE_MORE_LEFT",
"CAREER_TASK_DONE_ONE_LEFT",
"CAREER_TASK_DONE_ALL_DONE",
"HINT_BEGIN",
"HINT_1",
"HINT_2",
"HINT_3",
"HINT_4",
"HINT_5",
"HINT_10",
"HINT_11",
"HINT_12",
"HINT_13",
"HINT_14",
"HINT_15",
"HINT_20",
"HINT_21",
"HINT_22",
"HINT_23",
"HINT_24",
"HINT_25",
"HINT_26",
"HINT_30",
"HINT_31",
"HINT_32",
"HINT_33",
"HINT_34",
"HINT_40",
"HINT_50",
"HINT_51",
"HINT_52",
"HINT_53",
"HINT_60",
"HINT_61",
"HINT_70",
"HINT_71",
"HINT_72",
"HINT_73",
"HINT_END",
"INGAME_HINT_BEGIN",
"INGAME_HINT_1",
"INGAME_HINT_2",
"INGAME_HINT_3"
};
#else // HOOK_GAMEDLL
const char *TutorIdentifierList[150];
#endif // HOOK_GAMEDLL
/* <212575> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */
NOBODY CCSTutor::CCSTutor(void)
{
// map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this); // 197
// vector(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this); // 197
// ApplyPersistentDecay(CCSTutor *const this); // 216
// ResetPlayerDeathInfo(CCSTutor *const this); // 218
}
/* <217e69> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */
NOBODY CCSTutor::~CCSTutor(void)
{
// DeleteEvent(CCSTutor::~CCSTutor(// class TutorMessageEvent *event); // 231
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 237
// ClearEventList(CCSTutor *const this); // 243
// ~vector(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// int const __in_chrg); // 221
// ~map(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// int const __in_chrg); // 221
}
/* <21066a> ../cstrike/dlls/tutor_cs_tutor.cpp:246 */
NOBODY void ParseMessageParameters(const char *&messageData, TutorMessage *ret)
{
// {
// char *token; // 248
// atof(const char *__nptr); // 397
// atoi(const char *__nptr); // 267
// atoi(const char *__nptr); // 274
// atoi(const char *__nptr); // 313
// atoi(const char *__nptr); // 362
// atoi(const char *__nptr); // 369
// atof(const char *__nptr); // 390
// }
}
/* <20ffde> ../cstrike/dlls/tutor_cs_tutor.cpp:405 */
NOXREF TutorMessage *ConstructTutorMessage(const char *&messageData, TutorMessage *defaults)
{
// TODO: used in ReadTutorMessageFile
//TutorMessage *ret = new [sizeof(TutorMessage)];
//memcpy(ret, defaults, sizeof(TutorMessage));
//ParseMessageParameters(messageData, ret);
//return ret;
}
/* <21005d> ../cstrike/dlls/tutor_cs_tutor.cpp:431 */
NOBODY void ReadDefaultValues(const char *&messageData, TutorMessage *defaults)
{
}
/* <21164e> ../cstrike/dlls/tutor_cs_tutor.cpp:436 */
NOBODY void CCSTutor::ReadTutorMessageFile(void)
{
// {
// int messageFileLen; // 438
// char *messageFile; // 439
// char *messageData; // 440
// class TutorMessage defaultMessage; // 451
// {
// char *token; // 472
// {
// string identifier; // 476
// class TutorMessage *tm; // 479
// basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this); // 476
// operator=(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// const char *__s); // 477
// ConstructTutorMessage(char *&const messageData,
// class TutorMessage *defaults); // 479
// operator[](map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// const key_type &__k); // 480
// ~basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// int const __in_chrg); // 476
// }
// ReadDefaultValues(char *&const messageData,
// class TutorMessage *defaults); // 484
// }
// }
}
/* <2126f8> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */
NOBODY void CCSTutor::ApplyPersistentDecay(void)
{
// {
// enum TutorMessageID mid; // 493
// {
// class TutorMessage *definition; // 497
// {
// int timesShown; // 500
// }
// }
// }
}
/* <21275b> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */
NOBODY bool CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time)
{
}
/* <212787> ../cstrike/dlls/tutor_cs_tutor.cpp:528 */
NOBODY bool CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time)
{
// {
// class TutorMessage *message; // 535
// class TutorMessage *current; // 571
// HasCurrentWindowBeenActiveLongEnough(CCSTutor *const this,
// float time); // 566
// }
}
/* <21362f> ../cstrike/dlls/tutor_cs_tutor.cpp:597 */
NOBODY void CCSTutor::CheckForInterruptingMessageEvent(float time)
{
// {
// bool newEvent; // 599
// class TutorMessageEvent *event; // 600
// class TutorMessage *oldMessage; // 602
// class TutorMessageEvent *oldEvent; // 604
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 626
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 627
// }
}
/* <215ff3> ../cstrike/dlls/tutor_cs_tutor.cpp:642 */
NOBODY void CCSTutor::TutorThink_(float time)
{
// CheckForWindowClose(CCSTutor *const this,
// float time); // 684
// CheckForContentUpdate(CCSTutor *const this); // 685
// CheckInGameHintMessages(CCSTutor *const this,
// float time); // 659
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 669
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 675
// CanLocalPlayerBuyStuff(CCSTutor *const this); // 663
}
/* <213556> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */
NOBODY void CCSTutor::CheckForWindowClose(float time)
{
// {
// class TutorMessageEvent *event; // 700
// GetTutorMessageUpdateEvent(CCSTutor *const this); // 700
// }
}
/* <2134a7> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */
NOBODY void CCSTutor::CheckForContentUpdate(void)
{
// {
// class TutorMessage *definition; // 722
// class TutorMessageEvent *event; // 733
// GetTutorMessageUpdateEvent(CCSTutor *const this); // 733
// }
}
/* <21281f> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */
NOBODY void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent)
{
// {
// class TutorMessage *oldMessage; // 746
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 769
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 756
// }
}
// OVERLOADED?
/* <210812> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */
//void CCSTutor::ClearCurrentEvent(bool processDeathsForEvent, bool closeWindow)
//{
// {
// class TutorMessage *oldMessage; // 746
// ProcessShownDeathsForEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 756
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 769
// }
//}
/* <2128d0> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */
NOBODY void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event)
{
// {
// int i; // 782
// }
}
/* <212949> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */
NOBODY TutorMessageEvent *CCSTutor::GetTutorMessageUpdateEvent(void)
{
// {
// class TutorMessage *definition; // 796
// class TutorMessageEvent *event; // 802
// }
}
/* <212988> ../cstrike/dlls/tutor_cs_tutor.cpp:816 */
NOBODY bool CCSTutor::GetDuplicateMessagesFromEventList(const TutorMessageEvent *&event1, const TutorMessageEvent *&event2)
{
}
/* <212f62> ../cstrike/dlls/tutor_cs_tutor.cpp:836 */
NOBODY void CCSTutor::CheckForInactiveEvents(float time)
{
// {
// class TutorMessageEvent *event; // 838
// class TutorMessageEvent *event1; // 859
// class TutorMessageEvent *event2; // 860
// bool foundDup; // 861
// {
// class TutorMessageEvent *temp; // 845
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 849
// }
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 868
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 870
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 875
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 877
// }
}
/* <21314d> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */
NOBODY void CCSTutor::CancelEvent(TutorMessageID mid)
{
// {
// class TutorMessageEvent *event; // 895
// {
// class TutorMessageEvent *temp; // 900
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 903
// }
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 914
// }
}
/* <2129db> ../cstrike/dlls/tutor_cs_tutor.cpp:920 */
NOBODY void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen)
{
}
/* <212aa0> ../cstrike/dlls/tutor_cs_tutor.cpp:930 */
NOBODY TutorMessageEvent *CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 932
// class TutorMessage *message; // 938
// class TutorMessageEvent *event; // 944
// {
// int numT; // 1018
// int numCT; // 1019
// char numTStr; // 1022
// char numCTStr; // 1025
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 1020
// }
// {
// char enemyList; // 1057
// }
// {
// char numLeftStr; // 1079
// int numtasks; // 1081
// }
// {
// int numT; // 958
// int numCT; // 959
// char numTStr; // 975
// char numCTStr; // 978
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 960
// }
// {
// char teammateList; // 1006
// }
// }
}
/* <212d3b> ../cstrike/dlls/tutor_cs_tutor.cpp:1108 */
NOBODY void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other)
{
// {
// class TutorMessageEvent *event; // 1110
// class TutorMessage *message; // 1117
// AddToEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 1132
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1124
// }
}
/* <212e1a> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */
NOBODY void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event)
{
// {
// class TutorMessageEvent *temp; // 1143
// }
// DeleteEventFromEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 1136
}
/* <213215> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */
NOBODY void CCSTutor::ClearEventList(void)
{
// {
// class TutorMessageEvent *temp; // 1165
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1169
// }
}
/* <213289> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */
NOBODY void CCSTutor::DeleteEvent(TutorMessageEvent *event)
{
// {
// int i; // 1177
// }
}
/* <210a17> ../cstrike/dlls/tutor_cs_tutor.cpp:1189 */
NOBODY void CCSTutor::PurgeMessages_(void)
{
// ClearEventList(CCSTutor *const this); // 1192
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1196
}
/* <212d0e> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */
NOBODY void CCSTutor::AddToEventList(TutorMessageEvent *event)
{
}
/* <2132ca> ../cstrike/dlls/tutor_cs_tutor.cpp:1203 */
NOBODY void CCSTutor::ComputeDisplayTimesForMessage(void)
{
// {
// float now; // 1205
// class TutorMessage *message; // 1207
// int stringLength; // 1218
// float minShowTime; // 1219
// }
}
/* <21333e> ../cstrike/dlls/tutor_cs_tutor.cpp:1241 */
NOBODY bool CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID)
{
// {
// class TutorMessage *definition; // 1249
// }
}
/* <213393> ../cstrike/dlls/tutor_cs_tutor.cpp:1259 */
NOBODY void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event)
{
// {
// class TutorMessage *definition; // 1274
// class CBasePlayer *localPlayer; // 1280
// TransferDeathEvents(CCSTutor *const this,
// class TutorMessageEvent *oldEvent,
// class TutorMessageEvent *newEvent); // 1261
// DeleteEvent(CCSTutor *const this,
// class TutorMessageEvent *event); // 1266
// }
}
/* <21060a> ../cstrike/dlls/tutor_cs_tutor.cpp:1299 */
NOBODY void CCSTutor::ShowTutorMessage_(TutorMessageEvent *event)
{
// {
// enum TutorMessageID mid; // 1301
// class TutorMessage *message; // 1307
// }
}
/* <2135cc> ../cstrike/dlls/tutor_cs_tutor.cpp:1324 */
NOBODY void CCSTutor::ConstructMessageAndDisplay(void)
{
// {
// class CBasePlayer *pLocalPlayer; // 1326
// enum TutorMessageID mid; // 1338
// class TutorMessage *message; // 1343
// }
}
/* <2161ea> ../cstrike/dlls/tutor_cs_tutor.cpp:1356 */
NOBODY void CCSTutor::CallEventHandler_(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// HandleRadioGetOutOfThere(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1536
// HandleBombPlanted(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1395
// HandleRadioReportingIn(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1532
// HandleRadioInPosition(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1528
// HandleRadioSectorClear(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1524
// HandleRadioNeedBackup(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1520
// HandleRadioEnemySpotted(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1516
// HandleRadioAffirmative(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1512
// HandleRadioReportInTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1508
// HandleRadioStormTheFront(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1504
// HandleRadioGetInPositionAndWait(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1500
// HandleRadioStickTogetherTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1496
// HandleRadioTeamFallBack(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1492
// HandleRadioGoGoGo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1488
// HandleRadioTakingFire(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1484
// HandleRadioFollowMe(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1480
// HandleRadioRegroupTeam(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1476
// HandleRadioHoldThisPosition(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1472
// HandleRadioYouTakeThePoint(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1468
// HandleRadioCoverMe(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1464
// HandleCareerTaskDone(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1585
// HandleNeedToBuyGrenade(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1581
// HandleNeedToBuyDefuseKit(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1577
// HandleNeedToBuyArmor(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1573
// HandleNeedToBuySecondaryAmmo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1569
// HandleNeedToBuyPrimaryAmmo(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1565
// HandleNeedToBuyPrimaryWeapon(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1561
// HandleNotBuyingAnything(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1557
// HandleAutoBuy(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1553
// HandleBuyMenuOpenned(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1549
// HandleDeathCameraStart(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1459
// HandleRadioNegative(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1540
// HandlePlayerSpawned(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1378
// HandleRoundDraw(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1447
// HandleCTWin(CCSTutor *const this,
// class CBaseEntity *entith,
// class CBaseEntity *other); // 1451
// HandleTWin(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1455
// HandleAllHostagesRescued(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1435
// HandlePlayerBlindedByFlashbang(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1411
// HandleBeingShotAt(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1403
// HandleWeaponReloaded(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1370
// HandleWeaponFired(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1362
// HandleRadioEnemyDown(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1544
// HandleBombDefusing(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1415
// HandleBombExploded(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1423
// HandleHostageDamaged(CCSTutor *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 1439
}
/* <215cc0> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */
NOBODY void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1597
// class CBasePlayer *target; // 1598
// class CBasePlayer *localPlayer; // 1599
// }
}
/* <21371d> ../cstrike/dlls/tutor_cs_tutor.cpp:1616 */
NOBODY void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1618
// class CBasePlayer *player; // 1629
// {
// class CBasePlayerWeapon *currentWeapon; // 1635
// {
// class TutorMessage *message; // 1641
// }
// }
// }
}
/* <213817> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */
NOBODY void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 1661
// }
}
/* <21385d> ../cstrike/dlls/tutor_cs_tutor.cpp:1673 */
NOBODY void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *victim; // 1675
// class CBasePlayer *killer; // 1676
// class CBasePlayer *localPlayer; // 1678
// int numT; // 1717
// int numCT; // 1717
// GetNumPlayersAliveOnTeams(CCSTutor *const this,
// int &numT,
// int &numCT); // 1718
// }
}
/* <21394c> ../cstrike/dlls/tutor_cs_tutor.cpp:1945 */
NOBODY void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1947
// class CBasePlayer *victim; // 1953
// class CBasePlayer *attacker; // 1954
// }
}
/* <213a21> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */
NOBODY void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 1992
// class CBasePlayer *player; // 1998
// }
}
/* <213ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */
NOBODY void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2015
// }
}
/* <21868e> ../cstrike/dlls/tutor_cs_tutor.cpp:2033 */
NOBODY void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2040
// class ClientCorpseStruct *corpse; // 2042
// push_back(vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this,
// const value_type &__x); // 2047
// }
}
/* <215fbd> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */
NOBODY void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213b32> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */
NOBODY void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213b67> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */
NOBODY void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <213b9c> ../cstrike/dlls/tutor_cs_tutor.cpp:2074 */
NOBODY void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other)
{
// ClearEventList(CCSTutor *const this); // 2078
// AddToEventList(CCSTutor *const this,
// class TutorMessageEvent *event); // 2083
}
/* <213cbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */
NOBODY void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2094
// }
}
/* <213d02> ../cstrike/dlls/tutor_cs_tutor.cpp:2112 */
NOBODY void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2114
// class CBasePlayer *defuser; // 2120
// }
}
/* <213dc6> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */
NOBODY void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2150
// class CBasePlayer *player; // 2161
// }
}
/* <213e5b> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */
NOBODY void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2174
// }
}
/* <213ebd> ../cstrike/dlls/tutor_cs_tutor.cpp:2191 */
NOBODY void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2194
// IsBombMap(CCSTutor *const this); // 2200
// IsHostageMap(CCSTutor *const this); // 2222
// }
}
/* <213fc1> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */
NOBODY void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *player; // 2246
// class CBasePlayer *localPlayer; // 2247
// }
}
/* <2158b5> ../cstrike/dlls/tutor_cs_tutor.cpp:2265 */
NOBODY void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2267
// bool unusedHostages; // 2278
// class CBasePlayer *activator; // 2280
// }
}
/* <214011> ../cstrike/dlls/tutor_cs_tutor.cpp:2307 */
NOBODY void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2309
// class CBasePlayer *rescuer; // 2320
// }
}
/* <2140c8> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */
NOBODY void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2344
// }
}
/* <214161> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */
NOBODY void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2363
// class CBasePlayer *attacker; // 2380
// }
}
/* <2157fb> ../cstrike/dlls/tutor_cs_tutor.cpp:2389 */
NOBODY void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2391
// class CBasePlayer *attacker; // 2410
// bool unusedHostages; // 2417
// CheckForAllHostagesDead(CCSTutor *const this); // 2397
// }
}
/* <2141f5> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */
NOBODY void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CHalfLifeMultiplay *mp; // 2435
// ResetPlayerDeathInfo(CCSTutor *const this); // 2441
// }
}
/* <21429a> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */
NOBODY void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other)
{
// ResetPlayerDeathInfo(CCSTutor *const this); // 2449
}
/* <214335> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */
NOBODY void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other)
{
// ResetPlayerDeathInfo(CCSTutor *const this); // 2457
}
/* <2143ed> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */
NOBODY void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 2463
// class CBasePlayer *player; // 2474
// }
}
/* <214472> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */
NOBODY void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2144dd> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */
NOBODY void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214548> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */
NOBODY void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2145b3> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */
NOBODY void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21461e> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */
NOBODY void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214689> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */
NOBODY void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2146f4> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */
NOBODY void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21475f> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */
NOBODY void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2147ca> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */
NOBODY void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214835> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */
NOBODY void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2148a0> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */
NOBODY void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <21490b> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */
NOBODY void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214976> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */
NOBODY void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <2149e1> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */
NOBODY void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214a4c> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */
NOBODY void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */
NOBODY void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214b22> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */
NOBODY void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214b8d> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */
NOBODY void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214bf8> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */
NOBODY void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214c63> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */
NOBODY void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214cce> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */
NOBODY void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214d39> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */
NOBODY void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214da4> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */
NOBODY void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214e0f> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */
NOBODY void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214e7a> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */
NOBODY void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214ee5> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */
NOBODY void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214f50> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */
NOBODY void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <214fbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */
NOBODY void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <215036> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */
NOBODY void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other)
{
// {
// int numTasksRemaining; // 2629
// }
}
/* <2108c4> ../cstrike/dlls/tutor_cs_tutor.cpp:2650 */
NOBODY void CCSTutor::HandleShotFired_(Vector source, Vector target)
{
// {
// class CBasePlayer *localPlayer; // 2652
// float d1; // 2659
// float d; // 2666
// float angle; // 2667
// float FiringLineDistanceToPlayer; // 2668
// operator-(const Vector *const this,
// const Vector &v); // 2659
// Length(const Vector *const this); // 2659
// operator-(const Vector *const this,
// const Vector &v); // 2670
// Length(const Vector *const this); // 2670
// }
}
/* <21507d> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */
NOBODY void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT)
{
// {
// int i; // 2726
// {
// class CBasePlayer *player; // 2728
// }
// }
}
/* <2150d5> ../cstrike/dlls/tutor_cs_tutor.cpp:2749 */
NOBODY void CCSTutor::CheckForLooseWeaponViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2751
// class CBaseEntity *weapon; // 2757
// bool sawFirst; // 2758
// class TutorMessage *message; // 2761
// }
}
/* <21514d> ../cstrike/dlls/tutor_cs_tutor.cpp:2787 */
NOBODY void CCSTutor::CheckForLooseDefuserViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2789
// class TutorMessage *message; // 2797
// class CBaseEntity *defuser; // 2803
// bool sawFirst; // 2804
// }
}
/* <2151c1> ../cstrike/dlls/tutor_cs_tutor.cpp:2826 */
NOBODY void CCSTutor::CheckForBombViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2828
// class CBaseEntity *bomb; // 2835
// class CBasePlayer *bombCarrier; // 2870
// {
// class TutorMessage *message; // 2856
// }
// {
// class TutorMessage *message; // 2844
// }
// {
// int i; // 2872
// {
// class CBasePlayer *player; // 2874
// }
// }
// {
// class TutorMessage *message; // 2946
// }
// {
// class TutorMessage *message; // 2934
// }
// {
// class TutorMessage *message; // 2915
// }
// {
// class TutorMessage *message; // 2903
// }
// }
}
/* <215431> ../cstrike/dlls/tutor_cs_tutor.cpp:2959 */
NOBODY void CCSTutor::CheckForBombsiteViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 2961
// enum TutorMessageID mid; // 2967
// class TutorMessage *definition; // 2991
// class CBaseEntity *bombTarget; // 2998
// bool sawFirst; // 3000
// }
}
/* <21534e> ../cstrike/dlls/tutor_cs_tutor.cpp:3026 */
NOBODY TutorMessageID CCSTutor::CheckForInBombZone(void)
{
// {
// class CBasePlayer *localPlayer; // 3028
// enum TutorMessageID mid; // 3034
// class CBaseEntity *bombTarget; // 3044
// bool sawFirst; // 3046
// IsBombPlantedInBombsite(CCSTutor *const this,
// class CBaseEntity *bombTarget); // 3053
// IsBombPlantedInBombsite(CCSTutor *const this,
// class CBaseEntity *bombTarget); // 3067
// }
}
/* <2154b6> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */
NOBODY bool CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget)
{
// {
// class CGrenade *bomb; // 3081
// }
}
/* <2154f4> ../cstrike/dlls/tutor_cs_tutor.cpp:3102 */
NOBODY void CCSTutor::CheckForHostageViewable(void)
{
// {
// class CBasePlayer *localPlayer; // 3104
// class CBaseEntity *hostageEntity; // 3110
// bool sawFirst; // 3111
// {
// bool validHostage; // 3117
// class CHostage *hostage; // 3118
// IsFollowingSomeone(CHostage *const this); // 3119
// {
// class TutorMessage *message; // 3151
// }
// {
// class TutorMessage *message; // 3139
// }
// IsValid(CHostage *const this); // 3123
// }
// }
}
/* <215646> ../cstrike/dlls/tutor_cs_tutor.cpp:3168 */
NOBODY void CCSTutor::CheckForTimeRunningOut(void)
{
// {
// class CBasePlayer *localPlayer; // 3170
// class CHalfLifeMultiplay *mpRules; // 3176
// TimeRemaining(CHalfLifeMultiplay *const this); // 3185
// IsHostageMap(CCSTutor *const this); // 3202
// }
}
/* <2156fd> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */
NOBODY void CCSTutor::CheckForAllHostagesDead(void)
{
// {
// bool foundLiveOne; // 3220
// class CBaseEntity *hostage; // 3222
// }
}
/* <21573c> ../cstrike/dlls/tutor_cs_tutor.cpp:3242 */
NOBODY bool CCSTutor::CheckForAllHostagesFollowingSomeone(void)
{
// {
// bool foundUnusedOne; // 3244
// class CHostage *hostage; // 3246
// IsFollowingSomeone(CHostage *const this); // 3251
// }
}
/* <210b98> ../cstrike/dlls/tutor_cs_tutor.cpp:3268 */
NOBODY TutorMessage *CCSTutor::GetTutorMessageDefinition_(int messageID)
{
// {
// TutorMessageMapIter iter; // 3275
// find(map<std::basic_string<char, std::char_traits<char>, std::allocator<char>>, TutorMessage*, std::less<std::basic_string<chconst this,
// const key_type &__x); // 3275
// ~basic_string(basic_string<char, std::char_traits<char>, std::allocator<char>> *const this,
// int const __in_chrg); // 3275
// }
}
/* <215938> ../cstrike/dlls/tutor_cs_tutor.cpp:3285 */
NOBODY CBaseEntity *CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last)
{
// {
// class CBaseEntity *ret; // 3287
// {
// class CBasePlayer *localPlayer; // 3323
// class ClientCorpseStruct *lastCorpse; // 3334
// ClientCorpseListIter iter; // 3340
// {
// class ClientCorpseStruct *corpse; // 3343
// operator++(__normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > *const this,
// int); // 3353
// operator++(__normal_iterator<ClientCorpseStruct**, std::vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> > *const this,
// int); // 3346
// }
// empty(const class vector<ClientCorpseStruct*, std::allocator<ClientCorpseStruct*>> *const this); // 3329
// }
// }
}
/* <215a44> ../cstrike/dlls/tutor_cs_tutor.cpp:3374 */
NOBODY void CCSTutor::CheckHintMessages(float time)
{
// {
// bool confusingHint; // 3397
// class TutorMessage *message; // 3445
// IsHostageMap(CCSTutor *const this); // 3400
// IsBombMap(CCSTutor *const this); // 3417
// }
}
/* <215b23> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */
NOBODY void CCSTutor::CheckInGameHintMessages(float time)
{
// {
// class TutorMessage *message; // 3482
// }
}
/* <215b61> ../cstrike/dlls/tutor_cs_tutor.cpp:3493 */
NOBODY void CCSTutor::CheckForNeedToReload(bool isPassiveCheck)
{
// {
// class CBasePlayer *localPlayer; // 3495
// class CBasePlayerItem *currentItem; // 3502
// class CBasePlayerWeapon *currentWeapon; // 3511
// ItemInfo itemInfo; // 3512
// iMaxClip(CBasePlayerItem *const this); // 3541
// {
// class TutorMessage *message; // 3543
// }
// {
// class TutorMessage *message; // 3553
// }
// iMaxClip(CBasePlayerItem *const this); // 3561
// {
// class TutorMessage *message; // 3526
// }
// }
}
/* <215d16> ../cstrike/dlls/tutor_cs_tutor.cpp:3568 */
NOBODY void CCSTutor::CheckExamineMessages(float time)
{
// {
// class CBasePlayer *localPlayer; // 3570
// {
// int i; // 3576
// {
// class TutorMessage *message; // 3578
// class CBaseEntity *entity; // 3585
// bool sawOne; // 3588
// {
// bool isPlayerLooking; // 3592
// {
// bool validEntity; // 3617
// {
// class CBasePlayer *player; // 3627
// }
// {
// class CHostage *hostage; // 3665
// IsFollowingSomeone(CHostage *const this); // 3666
// IsValid(CHostage *const this); // 3670
// }
// {
// class CBasePlayer *player; // 3648
// }
// }
// }
// }
// }
// }
}
/* <215eec> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */
NOBODY bool CCSTutor::CanLocalPlayerBuyStuff(void)
{
// {
// class CBasePlayer *localPlayer; // 3698
// }
}
/* <215f25> ../cstrike/dlls/tutor_cs_tutor.cpp:3714 */
NOBODY void CCSTutor::CheckBuyZoneMessages(void)
{
// {
// class CBasePlayer *localPlayer; // 3716
// class CBasePlayerWeapon *primary; // 3729
// class CBasePlayerWeapon *secondary; // 3730
// }
}
/* <216cdd> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */
NOBODY bool CCSTutor::IsHostageMap(void)
{
}
/* <216d01> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */
NOBODY bool CCSTutor::IsBombMap(void)
{
// {
// class CHalfLifeMultiplay *mpRules; // 3775
// }
}
/* <216d35> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */
NOBODY void CCSTutor::ResetPlayerDeathInfo(void)
{
// {
// int i; // 3785
// }
}
/* <216d6d> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */
NOBODY void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, TutorMessageEvent *event)
{
// {
// int i; // 3804
// }
}
/* <216dc2> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */
NOBODY void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, TutorMessageEvent *newEvent)
{
// {
// int i; // 3855
// }
}
#ifdef HOOK_GAMEDLL
void CCSTutor::TutorThink(float time)
{
TutorThink_(time);
}
void CCSTutor::PurgeMessages(void)
{
PurgeMessages_();
}
void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
CallEventHandler_(event, entity, other);
}
void CCSTutor::ShowTutorMessage(TutorMessageEvent *event)
{
ShowTutorMessage_(event);
}
void CCSTutor::HandleShotFired(Vector source, Vector target)
{
HandleShotFired_(source, target);
}
TutorMessage *CCSTutor::GetTutorMessageDefinition(int messageID)
{
return GetTutorMessageDefinition_(messageID);
}
#endif // HOOK_GAMEDLL