ReGameDLL_CS/regamedll/dlls/API/CAPI_Impl.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
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#pragma once
#include "archtypes.h"
#include "regamedll_api.h"
#ifdef REGAMEDLL_API
#define __API_HOOK(fname)\
fname##_OrigFunc
#define LINK_HOOK_CLASS_VOID_CHAIN(className, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_VOID_CHAIN2(className, functionName)\
void EXT_FUNC className::functionName() {\
g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CHAIN(ret, className, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_CHAIN2(ret, className, functionName)\
ret className::functionName() {\
return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(className, customPrefix, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(className, customPrefix, functionName)\
void className::functionName() {\
g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(ret, className, customPrefix, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(ret, className, customPrefix, functionName)\
ret className::functionName() {\
return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_VOID_CHAIN(functionName, args, ...)\
void functionName args {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_CHAIN(ret, functionName, args, ...)\
ret functionName args {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#else
#define __API_HOOK(fname)\
fname
#define LINK_HOOK_CLASS_VOID_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CHAIN2(...)
#define LINK_HOOK_CLASS_CHAIN(...)
#define LINK_HOOK_CLASS_CHAIN2(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(...)
#define LINK_HOOK_VOID_CHAIN(...)
#define LINK_HOOK_VOID_CHAIN2(...)
#define LINK_HOOK_CHAIN(...)
#define LINK_HOOK_CHAIN2(...)
#endif // REGAMEDLL_API
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#define GAMEHOOK_REGISTRY(func)\
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IReGameHookRegistry_##func *CReGameHookchains::func() { return &m_##func; }
// CBasePlayer::Spawn hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Spawn;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Spawn;
// CBasePlayer::Precache hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Precache;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Precache;
// CBasePlayer::ObjectCaps hook
typedef IHookChainClassImpl<int, CBasePlayer> CReGameHook_CBasePlayer_ObjectCaps;
typedef IHookChainRegistryClassImpl<int, CBasePlayer> CReGameHookRegistry_CBasePlayer_ObjectCaps;
// CBasePlayer::Classify hook
typedef IHookChainClassImpl<int, CBasePlayer> CReGameHook_CBasePlayer_Classify;
typedef IHookChainRegistryClassImpl<int, CBasePlayer> CReGameHookRegistry_CBasePlayer_Classify;
// CBasePlayer::TraceAttack hook
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typedef IHookChainClassImpl<void, CBasePlayer, entvars_t *, float, Vector &, TraceResult *, int> CReGameHook_CBasePlayer_TraceAttack;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, entvars_t *, float, Vector &, TraceResult *, int> CReGameHookRegistry_CBasePlayer_TraceAttack;
// CBasePlayer::TakeDamage hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, entvars_t *, entvars_t *, float&, int> CReGameHook_CBasePlayer_TakeDamage;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, entvars_t *, entvars_t *, float&, int> CReGameHookRegistry_CBasePlayer_TakeDamage;
// CBasePlayer::TakeHealth hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, float, int> CReGameHook_CBasePlayer_TakeHealth;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, float, int> CReGameHookRegistry_CBasePlayer_TakeHealth;
// CBasePlayer::Killed hook
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typedef IHookChainClassImpl<void, CBasePlayer, entvars_t *, int> CReGameHook_CBasePlayer_Killed;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, entvars_t *, int> CReGameHookRegistry_CBasePlayer_Killed;
// CBasePlayer::AddPoints hook
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typedef IHookChainClassImpl<void, CBasePlayer, int, BOOL> CReGameHook_CBasePlayer_AddPoints;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, BOOL> CReGameHookRegistry_CBasePlayer_AddPoints;
// CBasePlayer::AddPointsToTeam hook
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typedef IHookChainClassImpl<void, CBasePlayer, int, BOOL> CReGameHook_CBasePlayer_AddPointsToTeam;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, BOOL> CReGameHookRegistry_CBasePlayer_AddPointsToTeam;
// CBasePlayer::AddPlayerItem hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHook_CBasePlayer_AddPlayerItem;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHookRegistry_CBasePlayer_AddPlayerItem;
// CBasePlayer::RemovePlayerItem hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHook_CBasePlayer_RemovePlayerItem;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHookRegistry_CBasePlayer_RemovePlayerItem;
// CBasePlayer::GiveAmmo hook
typedef IHookChainClassImpl<int, CBasePlayer, int , const char *, int> CReGameHook_CBasePlayer_GiveAmmo;
typedef IHookChainRegistryClassImpl<int, CBasePlayer, int , const char *, int> CReGameHookRegistry_CBasePlayer_GiveAmmo;
// CBasePlayer::ResetMaxSpeed hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_ResetMaxSpeed;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
// CBasePlayer::Jump hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Jump;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Jump;
// CBasePlayer::Duck hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Duck;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Duck;
// CBasePlayer::PreThink hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PreThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PreThink;
// CBasePlayer::PostThink hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PostThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PostThink;
// CBasePlayer::UpdateClientData hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateClientData;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateClientData;
// CBasePlayer::ImpulseCommands hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_ImpulseCommands;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_ImpulseCommands;
// CBasePlayer::RoundRespawn hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_RoundRespawn;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_RoundRespawn;
// CBasePlayer::Blind hook
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typedef IHookChainClassImpl<void, CBasePlayer, float, float, float, int> CReGameHook_CBasePlayer_Blind;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, float, float, float, int> CReGameHookRegistry_CBasePlayer_Blind;
// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChainClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Observer_IsValidTarget;
typedef IHookChainRegistryClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
// CBasePlayer::SetAnimation hook
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typedef IHookChainClassImpl<void, CBasePlayer, PLAYER_ANIM> CReGameHook_CBasePlayer_SetAnimation;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, PLAYER_ANIM> CReGameHookRegistry_CBasePlayer_SetAnimation;
// CBasePlayer::GiveDefaultItems hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_GiveDefaultItems;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_GiveDefaultItems;
// CBasePlayer::GiveNamedItem hook
typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHook_CBasePlayer_GiveNamedItem;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_GiveNamedItem;
// CBasePlayer::AddAccount hook
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typedef IHookChainClassImpl<void, CBasePlayer, int, RewardType, bool> CReGameHook_CBasePlayer_AddAccount;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, RewardType, bool> CReGameHookRegistry_CBasePlayer_AddAccount;
// CBasePlayer::GiveShield hook
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typedef IHookChainClassImpl<void, CBasePlayer, bool> CReGameHook_CBasePlayer_GiveShield;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool> CReGameHookRegistry_CBasePlayer_GiveShield;
// CBasePlayer:SetClientUserInfoModel hook
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typedef IHookChainClassImpl<void, CBasePlayer, char *, char *> CReGameHook_CBasePlayer_SetClientUserInfoModel;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, char *, char *> CReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
// CBasePlayer:SetClientUserInfoName hook
typedef IHookChainClassImpl<bool, CBasePlayer, char *, char *> CReGameHook_CBasePlayer_SetClientUserInfoName;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, char *, char *> CReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
// CBasePlayer::HasRestrictItem hook
typedef IHookChainClassImpl<bool, CBasePlayer, ItemID, ItemRestType> CReGameHook_CBasePlayer_HasRestrictItem;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, ItemID, ItemRestType> CReGameHookRegistry_CBasePlayer_HasRestrictItem;
// CBasePlayer::DropPlayerItem hook
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typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHook_CBasePlayer_DropPlayerItem;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropPlayerItem;
// CBasePlayer::DropShield hook
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typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, bool> CReGameHook_CBasePlayer_DropShield;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, bool> CReGameHookRegistry_CBasePlayer_DropShield;
// CBasePlayer::OnSpawnEquip hook
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typedef IHookChainClassImpl<void, CBasePlayer, bool, bool> CReGameHook_CBasePlayer_OnSpawnEquip;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool, bool> CReGameHookRegistry_CBasePlayer_OnSpawnEquip;
// CBasePlayer::Radio hook
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typedef IHookChainClassImpl<void, CBasePlayer, const char *, const char *, short, bool> CReGameHook_CBasePlayer_Radio;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, const char *, const char *, short, bool> CReGameHookRegistry_CBasePlayer_Radio;
// CBasePlayer::Disappear hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Disappear;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Disappear;
// CBasePlayer::MakeVIP hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_MakeVIP;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_MakeVIP;
// CBasePlayer::MakeBomber hook
typedef IHookChainClassImpl<bool, CBasePlayer> CReGameHook_CBasePlayer_MakeBomber;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer> CReGameHookRegistry_CBasePlayer_MakeBomber;
// CBasePlayer::StartObserver hook
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typedef IHookChainClassImpl<void, CBasePlayer, Vector &, Vector &> CReGameHook_CBasePlayer_StartObserver;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, Vector &, Vector &> CReGameHookRegistry_CBasePlayer_StartObserver;
// CBasePlayer::GetIntoGame hook
typedef IHookChainClassImpl<bool, CBasePlayer> CReGameHook_CBasePlayer_GetIntoGame;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer> CReGameHookRegistry_CBasePlayer_GetIntoGame;
// CBaseAnimating::ResetSequenceInfo hook
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typedef IHookChainClassImpl<void, CBaseAnimating> CReGameHook_CBaseAnimating_ResetSequenceInfo;
typedef IHookChainRegistryClassImpl<void, CBaseAnimating> CReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
// GetForceCamera hook
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typedef IHookChainImpl<int, class CBasePlayer *> CReGameHook_GetForceCamera;
typedef IHookChainRegistryImpl<int, class CBasePlayer *> CReGameHookRegistry_GetForceCamera;
// PlayerBlind hook
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typedef IHookChainImpl<void, CBasePlayer *, entvars_t *, entvars_t *, float, float, int, Vector &> CReGameHook_PlayerBlind;
typedef IHookChainRegistryImpl<void, CBasePlayer *, entvars_t *, entvars_t *, float, float, int, Vector &> CReGameHookRegistry_PlayerBlind;
// RadiusFlash_TraceLine hook
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typedef IHookChainImpl<void, CBasePlayer *, entvars_t *, entvars_t *, Vector &, Vector &, TraceResult *> CReGameHook_RadiusFlash_TraceLine;
typedef IHookChainRegistryImpl<void, CBasePlayer *, entvars_t *, entvars_t *, Vector &, Vector &, TraceResult *> CReGameHookRegistry_RadiusFlash_TraceLine;
// RoundEnd hook
typedef IHookChainClassImpl<bool, class CHalfLifeMultiplay, int, ScenarioEventEndRound, float> CReGameHook_RoundEnd;
typedef IHookChainRegistryClassEmptyImpl<bool, class CHalfLifeMultiplay, int, ScenarioEventEndRound, float> CReGameHookRegistry_RoundEnd;
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// InstallGameRules hook
typedef IHookChainImpl<CGameRules *> CReGameHook_InstallGameRules;
typedef IHookChainRegistryImpl<CGameRules *> CReGameHookRegistry_InstallGameRules;
// PM_Init hook
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typedef IHookChainImpl<void, struct playermove_s *> CReGameHook_PM_Init;
typedef IHookChainRegistryImpl<void, struct playermove_s *> CReGameHookRegistry_PM_Init;
// PM_Move hook
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typedef IHookChainImpl<void, struct playermove_s *, int> CReGameHook_PM_Move;
typedef IHookChainRegistryImpl<void, struct playermove_s *, int> CReGameHookRegistry_PM_Move;
// PM_AirMove hook
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typedef IHookChainImpl<void, int> CReGameHook_PM_AirMove;
typedef IHookChainRegistryImpl<void, int> CReGameHookRegistry_PM_AirMove;
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// HandleMenu_ChooseAppearance hook
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typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseAppearance;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseAppearance;
// HandleMenu_ChooseTeam hook
typedef IHookChainImpl<BOOL, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseTeam;
typedef IHookChainRegistryImpl<BOOL, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseTeam;
// ShowMenu hook
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typedef IHookChainImpl<void, CBasePlayer *, int, int, BOOL, char *> CReGameHook_ShowMenu;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int, int, BOOL, char *> CReGameHookRegistry_ShowMenu;
// ShowVGUIMenu hook
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typedef IHookChainImpl<void, CBasePlayer *, int, int, char *> CReGameHook_ShowVGUIMenu;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int, int, char *> CReGameHookRegistry_ShowVGUIMenu;
// BuyGunAmmo hook
typedef IHookChainImpl<bool, CBasePlayer *, CBasePlayerItem *, bool> CReGameHook_BuyGunAmmo;
typedef IHookChainRegistryImpl<bool, CBasePlayer *, CBasePlayerItem *, bool> CReGameHookRegistry_BuyGunAmmo;
// BuyWeaponByWeaponID hook
typedef IHookChainImpl<CBaseEntity *, CBasePlayer *, WeaponIdType> CReGameHook_BuyWeaponByWeaponID;
typedef IHookChainRegistryImpl<CBaseEntity *, CBasePlayer *, WeaponIdType> CReGameHookRegistry_BuyWeaponByWeaponID;
// InternalCommand hook
typedef IHookChainImpl<void, edict_t *, const char *, const char *> CReGameHook_InternalCommand;
typedef IHookChainRegistryImpl<void, edict_t *, const char *, const char *> CReGameHookRegistry_InternalCommand;
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// CHalfLifeMultiplay::FShouldSwitchWeapon hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_FShouldSwitchWeapon;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
// CHalfLifeMultiplay::GetNextBestWeapon hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_GetNextBestWeapon;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_GetNextBestWeapon;
// CHalfLifeMultiplay::FlPlayerFallDamage hook
typedef IHookChainClassImpl<float, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_FlPlayerFallDamage;
typedef IHookChainRegistryClassEmptyImpl<float, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBaseEntity *> CReGameHook_CSGameRules_FPlayerCanTakeDamage;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBaseEntity *> CReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
// CHalfLifeMultiplay::PlayerSpawn hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_PlayerSpawn;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_PlayerSpawn;
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// CHalfLifeMultiplay::FPlayerCanRespawn hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_FPlayerCanRespawn;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
typedef IHookChainClassImpl<edict_t *, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_GetPlayerSpawnSpot;
typedef IHookChainRegistryClassEmptyImpl<edict_t *, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
// CHalfLifeMultiplay::ClientUserInfoChanged hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, char *> CReGameHook_CSGameRules_ClientUserInfoChanged;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, char *> CReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
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// CHalfLifeMultiplay::PlayerKilled hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHook_CSGameRules_PlayerKilled;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHookRegistry_CSGameRules_PlayerKilled;
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// CHalfLifeMultiplay::DeathNotice hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHook_CSGameRules_DeathNotice;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHookRegistry_CSGameRules_DeathNotice;
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// CHalfLifeMultiplay::CanHavePlayerItem hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_CanHavePlayerItem;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_CanHavePlayerItem;
// CHalfLifeMultiplay::DeadPlayerWeapons hook
typedef IHookChainClassImpl<int, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_DeadPlayerWeapons;
typedef IHookChainRegistryClassEmptyImpl<int, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
// CHalfLifeMultiplay::ServerDeactivate hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ServerDeactivate;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_ServerDeactivate;
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// CHalfLifeMultiplay::CheckMapConditions hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CheckMapConditions;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CheckMapConditions;
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// CHalfLifeMultiplay::CleanUpMap hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CleanUpMap;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CleanUpMap;
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// CHalfLifeMultiplay::RestartRound hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_RestartRound;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RestartRound;
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// CHalfLifeMultiplay::CheckWinConditions hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CheckWinConditions;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CheckWinConditions;
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// CHalfLifeMultiplay::RemoveGuns hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_RemoveGuns;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RemoveGuns;
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// CHalfLifeMultiplay::GiveC4 hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
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// CHalfLifeMultiplay::ChangeLevel hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ChangeLevel;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_ChangeLevel;
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// CHalfLifeMultiplay::GoToIntermission hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GoToIntermission;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GoToIntermission;
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// CHalfLifeMultiplay::BalanceTeams hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_BalanceTeams;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_BalanceTeams;
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
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typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_OnRoundFreezeEnd;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
// PM_UpdateStepSound hook
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typedef IHookChainImpl<void> CReGameHook_PM_UpdateStepSound;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UpdateStepSound;
// CBasePlayer::StartDeathCam hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_StartDeathCam;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_StartDeathCam;
class CReGameHookchains: public IReGameHookchains {
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public:
// CBasePlayer virtual
CReGameHookRegistry_CBasePlayer_Spawn m_CBasePlayer_Spawn;
CReGameHookRegistry_CBasePlayer_Precache m_CBasePlayer_Precache;
CReGameHookRegistry_CBasePlayer_ObjectCaps m_CBasePlayer_ObjectCaps;
CReGameHookRegistry_CBasePlayer_Classify m_CBasePlayer_Classify;
CReGameHookRegistry_CBasePlayer_TraceAttack m_CBasePlayer_TraceAttack;
CReGameHookRegistry_CBasePlayer_TakeDamage m_CBasePlayer_TakeDamage;
CReGameHookRegistry_CBasePlayer_TakeHealth m_CBasePlayer_TakeHealth;
CReGameHookRegistry_CBasePlayer_Killed m_CBasePlayer_Killed;
CReGameHookRegistry_CBasePlayer_AddPoints m_CBasePlayer_AddPoints;
CReGameHookRegistry_CBasePlayer_AddPointsToTeam m_CBasePlayer_AddPointsToTeam;
CReGameHookRegistry_CBasePlayer_AddPlayerItem m_CBasePlayer_AddPlayerItem;
CReGameHookRegistry_CBasePlayer_RemovePlayerItem m_CBasePlayer_RemovePlayerItem;
CReGameHookRegistry_CBasePlayer_GiveAmmo m_CBasePlayer_GiveAmmo;
CReGameHookRegistry_CBasePlayer_ResetMaxSpeed m_CBasePlayer_ResetMaxSpeed;
CReGameHookRegistry_CBasePlayer_Jump m_CBasePlayer_Jump;
CReGameHookRegistry_CBasePlayer_Duck m_CBasePlayer_Duck;
CReGameHookRegistry_CBasePlayer_PreThink m_CBasePlayer_PreThink;
CReGameHookRegistry_CBasePlayer_PostThink m_CBasePlayer_PostThink;
CReGameHookRegistry_CBasePlayer_UpdateClientData m_CBasePlayer_UpdateClientData;
CReGameHookRegistry_CBasePlayer_ImpulseCommands m_CBasePlayer_ImpulseCommands;
CReGameHookRegistry_CBasePlayer_RoundRespawn m_CBasePlayer_RoundRespawn;
CReGameHookRegistry_CBasePlayer_Blind m_CBasePlayer_Blind;
CReGameHookRegistry_CBasePlayer_Observer_IsValidTarget m_CBasePlayer_Observer_IsValidTarget;
CReGameHookRegistry_CBasePlayer_SetAnimation m_CBasePlayer_SetAnimation;
CReGameHookRegistry_CBasePlayer_GiveDefaultItems m_CBasePlayer_GiveDefaultItems;
CReGameHookRegistry_CBasePlayer_GiveNamedItem m_CBasePlayer_GiveNamedItem;
CReGameHookRegistry_CBasePlayer_AddAccount m_CBasePlayer_AddAccount;
CReGameHookRegistry_CBasePlayer_GiveShield m_CBasePlayer_GiveShield;
CReGameHookRegistry_CBasePlayer_SetClientUserInfoModel m_CBasePlayer_SetClientUserInfoModel;
CReGameHookRegistry_CBasePlayer_SetClientUserInfoName m_CBasePlayer_SetClientUserInfoName;
CReGameHookRegistry_CBasePlayer_HasRestrictItem m_CBasePlayer_HasRestrictItem;
CReGameHookRegistry_CBasePlayer_DropPlayerItem m_CBasePlayer_DropPlayerItem;
CReGameHookRegistry_CBasePlayer_DropShield m_CBasePlayer_DropShield;
CReGameHookRegistry_CBasePlayer_OnSpawnEquip m_CBasePlayer_OnSpawnEquip;
CReGameHookRegistry_CBasePlayer_Radio m_CBasePlayer_Radio;
CReGameHookRegistry_CBasePlayer_Disappear m_CBasePlayer_Disappear;
CReGameHookRegistry_CBasePlayer_MakeVIP m_CBasePlayer_MakeVIP;
CReGameHookRegistry_CBasePlayer_MakeBomber m_CBasePlayer_MakeBomber;
CReGameHookRegistry_CBasePlayer_StartObserver m_CBasePlayer_StartObserver;
CReGameHookRegistry_CBasePlayer_GetIntoGame m_CBasePlayer_GetIntoGame;
CReGameHookRegistry_CBaseAnimating_ResetSequenceInfo m_CBaseAnimating_ResetSequenceInfo;
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CReGameHookRegistry_GetForceCamera m_GetForceCamera;
CReGameHookRegistry_PlayerBlind m_PlayerBlind;
CReGameHookRegistry_RadiusFlash_TraceLine m_RadiusFlash_TraceLine;
CReGameHookRegistry_RoundEnd m_RoundEnd;
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CReGameHookRegistry_InstallGameRules m_InstallGameRules;
CReGameHookRegistry_PM_Init m_PM_Init;
CReGameHookRegistry_PM_Move m_PM_Move;
CReGameHookRegistry_PM_AirMove m_PM_AirMove;
CReGameHookRegistry_HandleMenu_ChooseAppearance m_HandleMenu_ChooseAppearance;
CReGameHookRegistry_HandleMenu_ChooseTeam m_HandleMenu_ChooseTeam;
CReGameHookRegistry_ShowMenu m_ShowMenu;
CReGameHookRegistry_ShowVGUIMenu m_ShowVGUIMenu;
CReGameHookRegistry_BuyGunAmmo m_BuyGunAmmo;
CReGameHookRegistry_BuyWeaponByWeaponID m_BuyWeaponByWeaponID;
CReGameHookRegistry_InternalCommand m_InternalCommand;
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CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon m_CSGameRules_FShouldSwitchWeapon;
CReGameHookRegistry_CSGameRules_GetNextBestWeapon m_CSGameRules_GetNextBestWeapon;
CReGameHookRegistry_CSGameRules_FlPlayerFallDamage m_CSGameRules_FlPlayerFallDamage;
CReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage m_CSGameRules_FPlayerCanTakeDamage;
CReGameHookRegistry_CSGameRules_PlayerSpawn m_CSGameRules_PlayerSpawn;
CReGameHookRegistry_CSGameRules_FPlayerCanRespawn m_CSGameRules_FPlayerCanRespawn;
CReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot m_CSGameRules_GetPlayerSpawnSpot;
CReGameHookRegistry_CSGameRules_ClientUserInfoChanged m_CSGameRules_ClientUserInfoChanged;
CReGameHookRegistry_CSGameRules_PlayerKilled m_CSGameRules_PlayerKilled;
CReGameHookRegistry_CSGameRules_DeathNotice m_CSGameRules_DeathNotice;
CReGameHookRegistry_CSGameRules_CanHavePlayerItem m_CSGameRules_CanHavePlayerItem;
CReGameHookRegistry_CSGameRules_DeadPlayerWeapons m_CSGameRules_DeadPlayerWeapons;
CReGameHookRegistry_CSGameRules_ServerDeactivate m_CSGameRules_ServerDeactivate;
CReGameHookRegistry_CSGameRules_CheckMapConditions m_CSGameRules_CheckMapConditions;
CReGameHookRegistry_CSGameRules_CleanUpMap m_CSGameRules_CleanUpMap;
CReGameHookRegistry_CSGameRules_RestartRound m_CSGameRules_RestartRound;
CReGameHookRegistry_CSGameRules_CheckWinConditions m_CSGameRules_CheckWinConditions;
CReGameHookRegistry_CSGameRules_RemoveGuns m_CSGameRules_RemoveGuns;
CReGameHookRegistry_CSGameRules_GiveC4 m_CSGameRules_GiveC4;
CReGameHookRegistry_CSGameRules_ChangeLevel m_CSGameRules_ChangeLevel;
CReGameHookRegistry_CSGameRules_GoToIntermission m_CSGameRules_GoToIntermission;
CReGameHookRegistry_CSGameRules_BalanceTeams m_CSGameRules_BalanceTeams;
CReGameHookRegistry_CSGameRules_OnRoundFreezeEnd m_CSGameRules_OnRoundFreezeEnd;
CReGameHookRegistry_PM_UpdateStepSound m_PM_UpdateStepSound;
CReGameHookRegistry_CBasePlayer_StartDeathCam m_CBasePlayer_StartDeathCam;
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps *CBasePlayer_ObjectCaps();
virtual IReGameHookRegistry_CBasePlayer_Classify *CBasePlayer_Classify();
virtual IReGameHookRegistry_CBasePlayer_TraceAttack *CBasePlayer_TraceAttack();
virtual IReGameHookRegistry_CBasePlayer_TakeDamage *CBasePlayer_TakeDamage();
virtual IReGameHookRegistry_CBasePlayer_TakeHealth *CBasePlayer_TakeHealth();
virtual IReGameHookRegistry_CBasePlayer_Killed *CBasePlayer_Killed();
virtual IReGameHookRegistry_CBasePlayer_AddPoints *CBasePlayer_AddPoints();
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam *CBasePlayer_AddPointsToTeam();
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem *CBasePlayer_AddPlayerItem();
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem *CBasePlayer_RemovePlayerItem();
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo *CBasePlayer_GiveAmmo();
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed *CBasePlayer_ResetMaxSpeed();
virtual IReGameHookRegistry_CBasePlayer_Jump *CBasePlayer_Jump();
virtual IReGameHookRegistry_CBasePlayer_Duck *CBasePlayer_Duck();
virtual IReGameHookRegistry_CBasePlayer_PreThink *CBasePlayer_PreThink();
virtual IReGameHookRegistry_CBasePlayer_PostThink *CBasePlayer_PostThink();
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData *CBasePlayer_UpdateClientData();
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands *CBasePlayer_ImpulseCommands();
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn *CBasePlayer_RoundRespawn();
virtual IReGameHookRegistry_CBasePlayer_Blind *CBasePlayer_Blind();
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget *CBasePlayer_Observer_IsValidTarget();
virtual IReGameHookRegistry_CBasePlayer_SetAnimation *CBasePlayer_SetAnimation();
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems *CBasePlayer_GiveDefaultItems();
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem *CBasePlayer_GiveNamedItem();
virtual IReGameHookRegistry_CBasePlayer_AddAccount *CBasePlayer_AddAccount();
virtual IReGameHookRegistry_CBasePlayer_GiveShield *CBasePlayer_GiveShield();
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel *CBasePlayer_SetClientUserInfoModel();
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName *CBasePlayer_SetClientUserInfoName();
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem *CBasePlayer_HasRestrictItem();
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem *CBasePlayer_DropPlayerItem();
virtual IReGameHookRegistry_CBasePlayer_DropShield *CBasePlayer_DropShield();
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip *CBasePlayer_OnSpawnEquip();
virtual IReGameHookRegistry_CBasePlayer_Radio *CBasePlayer_Radio();
virtual IReGameHookRegistry_CBasePlayer_Disappear *CBasePlayer_Disappear();
virtual IReGameHookRegistry_CBasePlayer_MakeVIP *CBasePlayer_MakeVIP();
virtual IReGameHookRegistry_CBasePlayer_MakeBomber *CBasePlayer_MakeBomber();
virtual IReGameHookRegistry_CBasePlayer_StartObserver *CBasePlayer_StartObserver();
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame *CBasePlayer_GetIntoGame();
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo *CBaseAnimating_ResetSequenceInfo();
virtual IReGameHookRegistry_GetForceCamera *GetForceCamera();
virtual IReGameHookRegistry_PlayerBlind *PlayerBlind();
virtual IReGameHookRegistry_RadiusFlash_TraceLine *RadiusFlash_TraceLine();
virtual IReGameHookRegistry_RoundEnd *RoundEnd();
virtual IReGameHookRegistry_InstallGameRules *InstallGameRules();
virtual IReGameHookRegistry_PM_Init *PM_Init();
virtual IReGameHookRegistry_PM_Move *PM_Move();
virtual IReGameHookRegistry_PM_AirMove *PM_AirMove();
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance *HandleMenu_ChooseAppearance();
virtual IReGameHookRegistry_HandleMenu_ChooseTeam *HandleMenu_ChooseTeam();
virtual IReGameHookRegistry_ShowMenu *ShowMenu();
virtual IReGameHookRegistry_ShowVGUIMenu *ShowVGUIMenu();
virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo();
virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID();
virtual IReGameHookRegistry_InternalCommand *InternalCommand();
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon();
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon();
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage();
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage *CSGameRules_FPlayerCanTakeDamage();
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn *CSGameRules_PlayerSpawn();
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn *CSGameRules_FPlayerCanRespawn();
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot *CSGameRules_GetPlayerSpawnSpot();
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged *CSGameRules_ClientUserInfoChanged();
virtual IReGameHookRegistry_CSGameRules_PlayerKilled *CSGameRules_PlayerKilled();
virtual IReGameHookRegistry_CSGameRules_DeathNotice *CSGameRules_DeathNotice();
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem *CSGameRules_CanHavePlayerItem();
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons *CSGameRules_DeadPlayerWeapons();
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate *CSGameRules_ServerDeactivate();
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions *CSGameRules_CheckMapConditions();
virtual IReGameHookRegistry_CSGameRules_CleanUpMap *CSGameRules_CleanUpMap();
virtual IReGameHookRegistry_CSGameRules_RestartRound *CSGameRules_RestartRound();
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions *CSGameRules_CheckWinConditions();
virtual IReGameHookRegistry_CSGameRules_RemoveGuns *CSGameRules_RemoveGuns();
virtual IReGameHookRegistry_CSGameRules_GiveC4 *CSGameRules_GiveC4();
virtual IReGameHookRegistry_CSGameRules_ChangeLevel *CSGameRules_ChangeLevel();
virtual IReGameHookRegistry_CSGameRules_GoToIntermission *CSGameRules_GoToIntermission();
virtual IReGameHookRegistry_CSGameRules_BalanceTeams *CSGameRules_BalanceTeams();
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd *CSGameRules_OnRoundFreezeEnd();
virtual IReGameHookRegistry_PM_UpdateStepSound *PM_UpdateStepSound();
virtual IReGameHookRegistry_CBasePlayer_StartDeathCam *CBasePlayer_StartDeathCam();
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};
extern CReGameHookchains g_ReGameHookchains;
extern ReGameFuncs_t g_ReGameApiFuncs;
class CReGameApi: public IReGameApi {
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public:
EXT_FUNC virtual int GetMajorVersion();
EXT_FUNC virtual int GetMinorVersion();
EXT_FUNC virtual const ReGameFuncs_t *GetFuncs();
EXT_FUNC virtual IReGameHookchains *GetHookchains();
EXT_FUNC virtual CGameRules *GetGameRules();
EXT_FUNC virtual WeaponInfoStruct *GetWeaponInfo(int weaponID);
EXT_FUNC virtual WeaponInfoStruct *GetWeaponInfo(const char *weaponName);
EXT_FUNC virtual playermove_t *GetPlayerMove();
EXT_FUNC virtual WeaponSlotInfo *GetWeaponSlot(WeaponIdType weaponID);
EXT_FUNC virtual WeaponSlotInfo *GetWeaponSlot(const char *weaponName);
EXT_FUNC virtual ItemInfo *GetItemInfo(WeaponIdType weaponID);
EXT_FUNC virtual AmmoInfo *GetAmmoInfo(AmmoType ammoID);
EXT_FUNC virtual AmmoInfoStruct *GetAmmoInfoEx(AmmoType ammoID);
EXT_FUNC virtual AmmoInfoStruct *GetAmmoInfoEx(const char *ammoName);
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};
void Regamedll_ChangeString_api(char *&dest, const char *source);
void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
void ClearMultiDamage_api();
void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker);
void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);