ReGameDLL_CS/regamedll/dlls/lights.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef LIGHT_H
#define LIGHT_H
#ifdef _WIN32
#pragma once
#endif
#define SF_LIGHT_START_OFF 1
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/* <e70f6> ../cstrike/dlls/lights.cpp:29 */
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class CLight: public CPointEntity
{
public:
virtual void Spawn(void);
virtual void Restart(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void KeyValue(KeyValueData *pkvd);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Restart_(void);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void KeyValue_(KeyValueData *pkvd);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif // HOOK_GAMEDLL
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
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private:
int m_iStyle;
int m_iszPattern;
BOOL m_iStartedOff;
};/* size: 164, cachelines: 3, members: 5 */
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/* <e7111> ../cstrike/dlls/lights.cpp:168 */
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class CEnvLight: public CLight
{
public:
virtual void Spawn(void);
virtual void KeyValue(KeyValueData *pkvd);
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#ifdef HOOK_GAMEDLL
void Spawn_(void);
void KeyValue_(KeyValueData *pkvd);
#endif // HOOK_GAMEDLL
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};/* size: 164, cachelines: 3, members: 1 */
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#endif // LIGHT_H