ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_m249.cpp

238 lines
5.2 KiB
C++
Raw Normal View History

2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_m249, CM249);
/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */
2015-11-24 00:01:09 +03:00
void CM249::__MAKE_VHOOK(Spawn)(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
Precache();
m_iId = WEAPON_M249;
SET_MODEL(edict(), "models/w_m249.mdl");
m_iDefaultAmmo = M249_DEFAULT_GIVE;
m_flAccuracy = 0.2;
m_iShotsFired = 0;
FallInit();
2015-06-30 12:46:07 +03:00
}
/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */
2015-11-24 00:01:09 +03:00
void CM249::__MAKE_VHOOK(Precache)(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
PRECACHE_MODEL("models/v_m249.mdl");
PRECACHE_MODEL("models/w_m249.mdl");
PRECACHE_SOUND("weapons/m249-1.wav");
PRECACHE_SOUND("weapons/m249-2.wav");
PRECACHE_SOUND("weapons/m249_boxout.wav");
PRECACHE_SOUND("weapons/m249_boxin.wav");
PRECACHE_SOUND("weapons/m249_chain.wav");
PRECACHE_SOUND("weapons/m249_coverup.wav");
PRECACHE_SOUND("weapons/m249_coverdown.wav");
m_iShell = PRECACHE_MODEL("models/rshell.mdl");
m_usFireM249 = PRECACHE_EVENT(1, "events/m249.sc");
2015-06-30 12:46:07 +03:00
}
/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */
2015-11-24 00:01:09 +03:00
int CM249::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "556NatoBox";
p->iMaxAmmo1 = MAX_AMMO_556NATOBOX;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = M249_MAX_CLIP;
p->iSlot = 0;
p->iPosition = 4;
p->iId = m_iId = WEAPON_M249;
p->iFlags = 0;
p->iWeight = M249_WEIGHT;
return 1;
2015-06-30 12:46:07 +03:00
}
/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */
2015-11-24 00:01:09 +03:00
BOOL CM249::__MAKE_VHOOK(Deploy)(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
m_flAccuracy = 0.2;
m_iShotsFired = 0;
iShellOn = 1;
return DefaultDeploy("models/v_m249.mdl", "models/p_m249.mdl", M249_DRAW, "m249", UseDecrement() != FALSE);
2015-06-30 12:46:07 +03:00
}
/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */
2015-11-24 00:01:09 +03:00
void CM249::__MAKE_VHOOK(PrimaryAttack)(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
{
M249Fire(0.045 + (0.5 * m_flAccuracy), 0.1, FALSE);
}
else if (m_pPlayer->pev->velocity.Length2D() > 140)
{
M249Fire(0.045 + (0.095 * m_flAccuracy), 0.1, FALSE);
}
else
{
M249Fire(0.03 * m_flAccuracy, 0.1, FALSE);
}
2015-06-30 12:46:07 +03:00
}
/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
2015-11-24 00:01:09 +03:00
void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
Vector vecAiming, vecSrc, vecDir;
int flag;
m_bDelayFire = true;
m_iShotsFired++;
m_flAccuracy = ((m_iShotsFired * m_iShotsFired * m_iShotsFired) / 175) + 0.4;
if (m_flAccuracy > 0.9)
m_flAccuracy = 0.9;
if (m_iClip <= 0)
{
if (m_fFireOnEmpty)
{
PlayEmptySound();
m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
}
return;
}
m_iClip--;
m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH;
vecSrc = m_pPlayer->GetGunPosition();
vecAiming = gpGlobals->v_forward;
vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 2, BULLET_PLAYER_556MM,
M249_DAMAGE, M249_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed);
#ifdef CLIENT_WEAPONS
flag = FEV_NOTHOST;
#else
flag = 0;
#endif // CLIENT_WEAPONS
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireM249, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y,
(int)(m_pPlayer->pev->punchangle.x * 100), (int)(m_pPlayer->pev->punchangle.y * 100), FALSE, FALSE);
m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
{
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
}
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.6;
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
{
KickBack(1.8, 0.65, 0.45, 0.125, 5.0, 3.5, 8);
}
else if (m_pPlayer->pev->velocity.Length2D() > 0)
{
KickBack(1.1, 0.5, 0.3, 0.06, 4.0, 3.0, 8);
}
else if (m_pPlayer->pev->flags & FL_DUCKING)
{
KickBack(0.75, 0.325, 0.25, 0.025, 3.5, 2.5, 9);
}
else
{
KickBack(0.8, 0.35, 0.3, 0.03, 3.75, 3.0, 9);
}
2015-06-30 12:46:07 +03:00
}
/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */
2015-11-24 00:01:09 +03:00
void CM249::__MAKE_VHOOK(Reload)(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
#ifdef REGAMEDLL_FIXES
// to prevent reload if not enough ammo
if (m_pPlayer->ammo_556natobox <= 0)
{
return;
}
#endif // REGAMEDLL_FIXES
if (DefaultReload(M249_MAX_CLIP, M249_RELOAD, M249_RELOAD_TIME))
{
m_pPlayer->SetAnimation(PLAYER_RELOAD);
m_flAccuracy = 0.2;
m_bDelayFire = false;
m_iShotsFired = 0;
}
2015-06-30 12:46:07 +03:00
}
/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */
2015-11-24 00:01:09 +03:00
void CM249::__MAKE_VHOOK(WeaponIdle)(void)
{
ResetEmptySound();
m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
{
return;
}
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20;
SendWeaponAnim(M249_IDLE1, UseDecrement() != FALSE);
}
#ifdef HOOK_GAMEDLL
void CM249::Spawn(void)
{
Spawn_();
}
void CM249::Precache(void)
{
Precache_();
}
int CM249::GetItemInfo(ItemInfo *p)
{
return GetItemInfo_(p);
}
BOOL CM249::Deploy(void)
{
return Deploy_();
}
void CM249::PrimaryAttack(void)
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
PrimaryAttack_();
2015-06-30 12:46:07 +03:00
}
2015-11-24 00:01:09 +03:00
void CM249::Reload(void)
{
Reload_();
}
void CM249::WeaponIdle(void)
{
WeaponIdle_();
}
#endif // HOOK_GAMEDLL