ReGameDLL_CS/regamedll/dlls/bot/cs_bot_radio.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */
NOBODY void CCSBot::StartVoiceFeedback(float duration)
{
// {
// class CBasePlayer *pPlayer; // 227
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 230
// edict(CBaseEntity *const this); // 232
// ENTINDEX(edict_t *pEdict); // 232
// }
}
/* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */
NOBODY void CCSBot::EndVoiceFeedback(bool force)
{
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 249
// edict(CBaseEntity *const this); // 251
// ENTINDEX(edict_t *pEdict); // 251
}
/* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */
NOBODY bool CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange)
{
// {
// class PathCost pc; // 272
// float travelDistance; // 273
// NavAreaTravelDistance<PathCost>(CNavArea *startArea,
// class CNavArea *endArea,
// class PathCost &costFunc); // 273
// }
// {
// float rangeSq; // 287
// float const close; // 288
// operator-(const Vector *const this,
// const Vector &v); // 287
// LengthSquared(const Vector *const this); // 287
// }
// {
// const Vector *pos; // 301
// }
// Say(BotChatterInterface *const this,
// const char *phraseName,
// float lifetime,
// float delay); // 309
}
/* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */
NOBODY void CCSBot::SendRadioMessage(GameEventType event)
{
// {
// class CCSBotManager *ctrl; // 328
// char slot; // 333
// }
}