diff --git a/regamedll/dlls/h_cycler.cpp b/regamedll/dlls/h_cycler.cpp index a15f5e8b..fee17958 100644 --- a/regamedll/dlls/h_cycler.cpp +++ b/regamedll/dlls/h_cycler.cpp @@ -310,7 +310,7 @@ void CWeaponCycler::__MAKE_VHOOK(Spawn)(void) BOOL CWeaponCycler::__MAKE_VHOOK(Deploy)(void) { m_pPlayer->pev->viewmodel = m_iszModel; - m_pPlayer->m_flNextAttack = WEAPON_TIMEBASED + 1.0; + m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0; SendWeaponAnim(0); m_iClip = 0; @@ -321,7 +321,7 @@ BOOL CWeaponCycler::__MAKE_VHOOK(Deploy)(void) /* ../cstrike/dlls/h_cycler.cpp:388 */ void CWeaponCycler::__MAKE_VHOOK(Holster)(int skiplocal) { - m_pPlayer->m_flNextAttack = WEAPON_TIMEBASED + 0.5; + m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; } /* ../cstrike/dlls/h_cycler.cpp:394 */ diff --git a/regamedll/dlls/util.cpp b/regamedll/dlls/util.cpp index eb7e8efb..68933b6d 100644 --- a/regamedll/dlls/util.cpp +++ b/regamedll/dlls/util.cpp @@ -150,6 +150,15 @@ const int gSizes[18]; #endif //HOOK_GAMEDLL +float UTIL_WeaponTimeBase(void) +{ +#ifdef CLIENT_WEAPONS + return 0.0; +#else + return gpGlobals->time; +#endif // CLIENT_WEAPONS +} + /* <1ac4be> ../cstrike/dlls/util.cpp:59 */ unsigned int U_Random(void) { diff --git a/regamedll/dlls/util.h b/regamedll/dlls/util.h index 904a7573..2a2de87e 100644 --- a/regamedll/dlls/util.h +++ b/regamedll/dlls/util.h @@ -64,12 +64,6 @@ #define CBSENTENCENAME_MAX 16 #define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in engine\sound.h!!! -#ifdef CLIENT_WEAPONS -#define WEAPON_TIMEBASED 0.0f -#else -#define WEAPON_TIMEBASED gpGlobals->time -#endif // CLIENT_WEAPONS - #define GROUP_OP_AND 0 #define GROUP_OP_NAND 1 @@ -384,6 +378,7 @@ extern int g_groupmask; extern int g_groupop; extern const int gSizes[18]; +float UTIL_WeaponTimeBase(void); unsigned int U_Random(void); void U_Srand(unsigned int seed); int UTIL_SharedRandomLong(unsigned int seed, int low, int high); diff --git a/regamedll/dlls/weapons.cpp b/regamedll/dlls/weapons.cpp index b208fca8..3477ff2c 100644 --- a/regamedll/dlls/weapons.cpp +++ b/regamedll/dlls/weapons.cpp @@ -945,7 +945,7 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) FireRemaining(m_iFamasShotsFired, m_flFamasShoot, FALSE); } - if (m_flNextPrimaryAttack <= WEAPON_TIMEBASED) + if (m_flNextPrimaryAttack <= UTIL_WeaponTimeBase()) { if (m_pPlayer->m_bResumeZoom) { @@ -977,11 +977,11 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) SecondaryAttack(); m_pPlayer->pev->button &= ~IN_ATTACK2; m_fInReload = FALSE; - m_pPlayer->m_flNextAttack = WEAPON_TIMEBASED; + m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase(); } } - if (m_fInReload && m_pPlayer->m_flNextAttack <= WEAPON_TIMEBASED) + if (m_fInReload && m_pPlayer->m_flNextAttack <= UTIL_WeaponTimeBase()) { // complete the reload. int j = Q_min(iMaxClip() - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]); @@ -993,7 +993,7 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) m_fInReload = FALSE; } - if ((usableButtons & IN_ATTACK2) && CanAttack(m_flNextSecondaryAttack, WEAPON_TIMEBASED, UseDecrement())) + if ((usableButtons & IN_ATTACK2) && CanAttack(m_flNextSecondaryAttack, UTIL_WeaponTimeBase(), UseDecrement())) { if (pszAmmo2() && !m_pPlayer->m_rgAmmo[SecondaryAmmoIndex()]) { @@ -1003,7 +1003,7 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) SecondaryAttack(); m_pPlayer->pev->button &= ~IN_ATTACK2; } - else if ((m_pPlayer->pev->button & IN_ATTACK) && CanAttack(m_flNextPrimaryAttack, WEAPON_TIMEBASED, UseDecrement())) + else if ((m_pPlayer->pev->button & IN_ATTACK) && CanAttack(m_flNextPrimaryAttack, UTIL_WeaponTimeBase(), UseDecrement())) { if ((m_iClip == 0 && pszAmmo1()) || (iMaxClip() == WEAPON_NOCLIP && !m_pPlayer->m_rgAmmo[PrimaryAmmoIndex()])) { @@ -1017,7 +1017,7 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) PrimaryAttack(); } } - else if ((m_pPlayer->pev->button & IN_RELOAD) && iMaxClip() != WEAPON_NOCLIP && !m_fInReload && m_flNextPrimaryAttack < WEAPON_TIMEBASED) + else if ((m_pPlayer->pev->button & IN_RELOAD) && iMaxClip() != WEAPON_NOCLIP && !m_fInReload && m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) { if (m_flFamasShoot == 0 && m_flGlock18Shoot == 0) { @@ -1056,13 +1056,13 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) else m_iShotsFired = 0; - if (!IsUseable() && m_flNextPrimaryAttack < WEAPON_TIMEBASED) + if (!IsUseable() && m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) { #if 0 // weapon isn't useable, switch. if (!(iFlags() & ITEM_FLAG_NOAUTOSWITCHEMPTY) && g_pGameRules->GetNextBestWeapon(m_pPlayer, this)) { - m_flNextPrimaryAttack = WEAPON_TIMEBASED + 0.3; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3; return; } #endif @@ -1072,7 +1072,7 @@ void CBasePlayerWeapon::__MAKE_VHOOK(ItemPostFrame)(void) if (!(m_iWeaponState & WPNSTATE_SHIELD_DRAWN)) { // weapon is useable. Reload if empty and weapon has waited as long as it has to after firing - if (!m_iClip && !(iFlags() & ITEM_FLAG_NOAUTORELOAD) && m_flNextPrimaryAttack < WEAPON_TIMEBASED) + if (!m_iClip && !(iFlags() & ITEM_FLAG_NOAUTORELOAD) && m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) { if (m_flFamasShoot == 0 && m_flGlock18Shoot == 0) { @@ -1636,9 +1636,9 @@ float CBasePlayerWeapon::GetNextAttackDelay(float delay) flCreep = flTimeBetweenFires - m_flPrevPrimaryAttack; } - float flNextAttack = WEAPON_TIMEBASED + delay - flCreep; + float flNextAttack = UTIL_WeaponTimeBase() + delay - flCreep; #else - float flNextAttack = WEAPON_TIMEBASED + delay; + float flNextAttack = UTIL_WeaponTimeBase() + delay; #endif // REGAMEDLL_BUILD_6153 // save the last fire time @@ -1646,7 +1646,7 @@ float CBasePlayerWeapon::GetNextAttackDelay(float delay) // we need to remember what the m_flNextPrimaryAttack time is set to for each shot, // store it as m_flPrevPrimaryAttack. - m_flPrevPrimaryAttack = flNextAttack - WEAPON_TIMEBASED; + m_flPrevPrimaryAttack = flNextAttack - UTIL_WeaponTimeBase(); return flNextAttack; } diff --git a/regamedll/dlls/weapons.h b/regamedll/dlls/weapons.h index 78ab6a97..f568d9d0 100644 --- a/regamedll/dlls/weapons.h +++ b/regamedll/dlls/weapons.h @@ -904,33 +904,45 @@ private: class CC4: public CBasePlayerWeapon { public: - NOBODY virtual void Spawn(void); - NOBODY virtual void Precache(void); - NOBODY virtual void KeyValue(KeyValueData *pkvd); - NOBODY virtual void Use(CBaseEntity *pActivator,CBaseEntity *pCaller,USE_TYPE useType,float value); - NOBODY virtual int GetItemInfo(ItemInfo *p); - NOBODY virtual BOOL Deploy(void); - NOBODY virtual void Holster(int skiplocal); - virtual float GetMaxSpeed(void) - { - return 250.0f; - } + virtual void Spawn(void); + virtual void Precache(void); + virtual void KeyValue(KeyValueData *pkvd); + virtual void Use(CBaseEntity *pActivator,CBaseEntity *pCaller,USE_TYPE useType,float value); + virtual int GetItemInfo(ItemInfo *p); + virtual BOOL Deploy(void); + virtual void Holster(int skiplocal); + virtual float GetMaxSpeed(void); virtual int iItemSlot(void) { return C4_SLOT; } - NOBODY virtual void PrimaryAttack(void); - NOBODY virtual void WeaponIdle(void); + virtual void PrimaryAttack(void); + virtual void WeaponIdle(void); virtual BOOL UseDecrement(void) { return TRUE; } +#ifdef HOOK_GAMEDLL + + void Spawn_(void); + void Precache_(void); + void KeyValue_(KeyValueData *pkvd); + void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); + int GetItemInfo_(ItemInfo *p); + BOOL Deploy_(void); + void Holster_(int skiplocal); + void PrimaryAttack_(void); + void WeaponIdle_(void); + +#endif // HOOK_GAMEDLL + public: bool m_bStartedArming; bool m_bBombPlacedAnimation; float m_fArmedTime; private: bool m_bHasShield; + };/* size: 348, cachelines: 6, members: 5 */ /* <24afee> ../cstrike/dlls/weapons.h:750 */ @@ -1041,10 +1053,10 @@ private: class CGLOCK18: public CBasePlayerWeapon { public: - NOBODY virtual void Spawn(void); - NOBODY virtual void Precache(void); - NOBODY virtual int GetItemInfo(ItemInfo *p); - NOBODY virtual BOOL Deploy(void); + virtual void Spawn(void); + virtual void Precache(void); + virtual int GetItemInfo(ItemInfo *p); + virtual BOOL Deploy(void); virtual float GetMaxSpeed(void) { return m_fMaxSpeed; @@ -1053,10 +1065,10 @@ public: { return PISTOL_SLOT; } - NOBODY virtual void PrimaryAttack(void); - NOBODY virtual void SecondaryAttack(void); - NOBODY virtual void Reload(void); - NOBODY virtual void WeaponIdle(void); + virtual void PrimaryAttack(void); + virtual void SecondaryAttack(void); + virtual void Reload(void); + virtual void WeaponIdle(void); virtual BOOL UseDecrement(void) { return TRUE; @@ -1065,11 +1077,26 @@ public: { return TRUE; } +#ifdef HOOK_GAMEDLL + + void Spawn_(void); + void Precache_(void); + int GetItemInfo_(ItemInfo *p); + BOOL Deploy_(void); + void PrimaryAttack_(void); + void SecondaryAttack_(void); + void Reload_(void); + void WeaponIdle_(void); + +#endif // HOOK_GAMEDLL + public: - NOBODY void GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst); + void GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst); + public: int m_iShell; bool m_bBurstFire; + };/* size: 344, cachelines: 6, members: 3 */ /* <26a48a> ../cstrike/dlls/weapons.h:852 */ @@ -1772,9 +1799,12 @@ BOOL CanAttack(float attack_time, float curtime, BOOL isPredicted); // linked object C_DLLEXPORT void weapon_knife(entvars_t *pev); C_DLLEXPORT void weapon_usp(entvars_t *pev); +C_DLLEXPORT void weapon_glock18(entvars_t *pev); +C_DLLEXPORT void weapon_c4(entvars_t *pev); C_DLLEXPORT void weapon_awp(entvars_t *pev); -C_DLLEXPORT void armoury_entity(entvars_t *pev); -C_DLLEXPORT void weaponbox(entvars_t *pev); C_DLLEXPORT void weapon_p90(entvars_t *pev); +C_DLLEXPORT void armoury_entity(entvars_t *pev); +C_DLLEXPORT void weaponbox(entvars_t *pev); + #endif // WEAPONS_H diff --git a/regamedll/dlls/wpn_shared/wpn_awp.cpp b/regamedll/dlls/wpn_shared/wpn_awp.cpp index 34632433..cfc7854d 100644 --- a/regamedll/dlls/wpn_shared/wpn_awp.cpp +++ b/regamedll/dlls/wpn_shared/wpn_awp.cpp @@ -59,10 +59,7 @@ int CAWP::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) p->iMaxClip = AWP_MAX_CLIP; p->iSlot = 0; p->iPosition = 2; - - m_iId = WEAPON_AWP; - p->iId = WEAPON_AWP; - + p->iId = m_iId = WEAPON_AWP; p->iFlags = 0; p->iWeight = AWP_WEIGHT; @@ -77,7 +74,7 @@ BOOL CAWP::__MAKE_VHOOK(Deploy)(void) m_pPlayer->m_flNextAttack = GetNextAttackDelay(1.45); m_flNextPrimaryAttack = m_pPlayer->m_flNextAttack; - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 1.0; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0; return TRUE; } @@ -103,7 +100,7 @@ void CAWP::__MAKE_VHOOK(SecondaryAttack)(void) m_pPlayer->ResetMaxSpeed(); EMIT_SOUND(m_pPlayer->edict(), CHAN_ITEM, "weapons/zoom.wav", 0.2, 2.4); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 0.3; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3; } /* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ @@ -134,9 +131,7 @@ void CAWP::__MAKE_VHOOK(PrimaryAttack)(void) /* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { - Vector vecAiming; - Vector vecSrc; - Vector vecDir; + Vector vecAiming, vecSrc, vecDir; int flag; if (m_pPlayer->pev->fov != DEFAULT_FOV) @@ -194,7 +189,7 @@ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) 115, 0.99, m_pPlayer->pev, - true, + true, // TODO: why awp is have bPistol set true? m_pPlayer->random_seed ); @@ -228,7 +223,7 @@ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 2.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0; m_pPlayer->pev->punchangle.x -= 2; } @@ -264,9 +259,9 @@ void CAWP::__MAKE_VHOOK(WeaponIdle)(void) ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); - if (m_flTimeWeaponIdle <= WEAPON_TIMEBASED && m_iClip) + if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase() && m_iClip) { - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 60; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60; SendWeaponAnim(AWP_IDLE, UseDecrement() != FALSE); } } diff --git a/regamedll/dlls/wpn_shared/wpn_c4.cpp b/regamedll/dlls/wpn_shared/wpn_c4.cpp index 047fa405..43993014 100644 --- a/regamedll/dlls/wpn_shared/wpn_c4.cpp +++ b/regamedll/dlls/wpn_shared/wpn_c4.cpp @@ -1,102 +1,401 @@ -#include "precompiled.h" - -/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ -LINK_ENTITY_TO_CLASS(weapon_c4, CC4); - -/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ -NOBODY void CC4::Spawn(void) -{ -// Spawn(CC4 *const this); // 50 -} - -/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */ -NOBODY void CC4::Precache(void) -{ -} - -/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */ -NOBODY int CC4::GetItemInfo(ItemInfo *p) -{ -} - -/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */ -NOBODY BOOL CC4::Deploy(void) -{ -} - -/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ -NOBODY void CC4::Holster(int skiplocal) -{ -// Holster(CC4 *const this, -// int skiplocal); // 123 -} - -/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */ -NOBODY void CC4::PrimaryAttack(void) -{ -// { -// BOOL PlaceBomb; // 154 -// class CGrenade *pBomb; // 155 -// int onGround; // 161 -// int inBombZone; // 164 -// { -// class CBaseEntity *pEntity; // 288 -// class CBasePlayer *pTempPlayer; // 289 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 277 -// Vector(Vector *const this, -// const Vector &v); // 277 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 280 -// edict(CBaseEntity *const this); // 283 -// ENTINDEX(edict_t *pEdict); // 283 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 293 -// edict(CBaseEntity *const this); // 315 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 319 -// edict(CBaseEntity *const this); // 315 -// } -// } -} - -/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */ -NOBODY void CC4::WeaponIdle(void) -{ -} - -/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ -NOBODY void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 423 -// edict_t *m_pentOldCurBombTarget; // 426 -// class CGrenade *pC4; // 435 -// } -// Use(CC4 *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 419 -} - -/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ -NOBODY void CC4::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 401 -// FStrEq(const char *sz1, -// const char *sz2); // 406 -// KeyValue(CC4 *const this, -// KeyValueData *pkvd); // 399 -// atof(const char *__nptr); // 403 -} +#include "precompiled.h" + +#define C4_MAX_AMMO 1 +#define C4_MAX_SPEED 250.0 +#define C4_ARMING_ON_TIME 3.0 + +enum c4_e +{ + C4_IDLE1, + C4_DRAW, + C4_DROP, + C4_ARM +}; + +/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ +LINK_ENTITY_TO_CLASS(weapon_c4, CC4); + +/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ +void CC4::__MAKE_VHOOK(Spawn)(void) +{ + SET_MODEL(edict(), "models/w_backpack.mdl"); + + pev->frame = 0; + pev->body = 3; + pev->sequence = 0; + pev->framerate = 0; + + m_iId = WEAPON_C4; + m_iDefaultAmmo = C4_DEFAULT_GIVE; + m_bStartedArming = false; + m_fArmedTime = 0; + + if (!FStringNull(pev->targetname)) + { + pev->effects |= EF_NODRAW; + DROP_TO_FLOOR(edict()); + + return; + } + + FallInit(); + SetThink(&CBasePlayerItem::FallThink); + pev->nextthink = UTIL_WeaponTimeBase() + 0.1; +} + +/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */ +void CC4::__MAKE_VHOOK(Precache)(void) +{ + PRECACHE_MODEL("models/v_c4.mdl"); + PRECACHE_MODEL("models/w_backpack.mdl"); + + PRECACHE_SOUND("weapons/c4_click.wav"); +} + +/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */ +int CC4::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) +{ + p->pszName = STRING(pev->classname); + p->pszAmmo1 = "C4"; + p->iMaxAmmo1 = C4_MAX_AMMO; + p->pszAmmo2 = NULL; + p->iMaxAmmo2 = -1; + p->iMaxClip = WEAPON_NOCLIP; + p->iSlot = 4; + p->iPosition = 3; + p->iId = m_iId = WEAPON_C4; + p->iWeight = C4_WEIGHT; + p->iFlags = (ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE); + + return 1; +} + +/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */ +BOOL CC4::__MAKE_VHOOK(Deploy)(void) +{ + pev->body = 0; + + m_bStartedArming = false; + m_fArmedTime = 0; + + if (m_pPlayer->HasShield()) + { + m_bHasShield = true; + m_pPlayer->pev->gamestate = 1; + } + + return DefaultDeploy("models/v_c4.mdl", "models/p_c4.mdl", C4_DRAW, "c4", UseDecrement() != FALSE); +} + +/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ +void CC4::__MAKE_VHOOK(Holster)(int skiplocal) +{ + m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; + m_bStartedArming = false; + + if (!m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) + { + m_pPlayer->pev->weapons &= ~(1 << WEAPON_C4); + DestroyItem(); + } + + if (m_bHasShield) + { + m_pPlayer->pev->gamestate = 0; + m_bHasShield = false; + } +} + +/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */ +void CC4::__MAKE_VHOOK(PrimaryAttack)(void) +{ + BOOL PlaceBomb; + int inBombZone, onGround; + + if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) + { + return; + } + + inBombZone = (m_pPlayer->m_signals.GetState() & SIGNAL_BOMB) == SIGNAL_BOMB; + onGround = (m_pPlayer->pev->flags & FL_ONGROUND) == FL_ONGROUND; + PlaceBomb = (onGround && inBombZone); + + if (!m_bStartedArming) + { + if (!inBombZone) + { + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#C4_Plant_At_Bomb_Spot"); + m_flNextPrimaryAttack = GetNextAttackDelay(1.0); + return; + } + + if (!onGround) + { + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#C4_Plant_Must_Be_On_Ground"); + m_flNextPrimaryAttack = GetNextAttackDelay(1); + return; + } + + m_bStartedArming = true; + m_bBombPlacedAnimation = false; + m_fArmedTime = gpGlobals->time + C4_ARMING_ON_TIME; + + SendWeaponAnim(C4_ARM, UseDecrement() != FALSE); + + SET_CLIENT_MAXSPEED(m_pPlayer->edict(), 1.0); + + m_pPlayer->SetAnimation(PLAYER_ATTACK1); + m_pPlayer->SetProgressBarTime(C4_ARMING_ON_TIME); + } + else + { + if (PlaceBomb) + { + CBaseEntity *pEntity = NULL; + CBasePlayer *pTempPlayer = NULL; + + if (m_fArmedTime <= gpGlobals->time) + { + if (m_bStartedArming) + { + m_bStartedArming = false; + m_fArmedTime = 0; + + Broadcast("BOMBPL"); + m_pPlayer->m_bHasC4 = false; + + if (pev->speed != 0 && g_pGameRules != NULL) + { + g_pGameRules->m_iC4Timer = (int)pev->speed; + } + + CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, Vector(0, 0, 0)); + + MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); + WRITE_BYTE(9); + WRITE_BYTE(DRC_CMD_EVENT); + WRITE_SHORT(m_pPlayer->entindex()); + WRITE_SHORT(0); + WRITE_LONG(DRC_FLAG_FACEPLAYER | 11); + MESSAGE_END(); + + MESSAGE_BEGIN(MSG_ALL, gmsgBombDrop); + WRITE_COORD(pBomb->pev->origin.x); + WRITE_COORD(pBomb->pev->origin.y); + WRITE_COORD(pBomb->pev->origin.z); + WRITE_BYTE(1); + MESSAGE_END(); + + UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Bomb_Planted"); + + TheBots->OnEvent(EVENT_BOMB_PLANTED, m_pPlayer, pBomb); + + if (g_pGameRules->IsCareer() && !m_pPlayer->IsBot()) + { + TheCareerTasks->HandleEvent(EVENT_BOMB_PLANTED, m_pPlayer); + } + + UTIL_LogPrintf + ( + "\"%s<%i><%s>\" triggered \"Planted_The_Bomb\"\n", + STRING(m_pPlayer->pev->netname), + GETPLAYERUSERID(m_pPlayer->edict()), + GETPLAYERAUTHID(m_pPlayer->edict()) + ); + + g_pGameRules->m_bBombDropped = FALSE; + EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM); + + m_pPlayer->pev->body = 0; + m_pPlayer->ResetMaxSpeed(); + m_pPlayer->SetBombIcon(FALSE); + + m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; + + if (!m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) + { + RetireWeapon(); + return; + } + } + } + else + { + if (m_fArmedTime - 0.75 <= gpGlobals->time && !m_bBombPlacedAnimation) + { + m_bBombPlacedAnimation = true; + + SendWeaponAnim(C4_DROP, UseDecrement() != FALSE); + m_pPlayer->SetAnimation(PLAYER_HOLDBOMB); + } + } + } + else + { + if (inBombZone) + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#C4_Plant_Must_Be_On_Ground"); + else + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#C4_Arming_Cancelled"); + + m_bStartedArming = false; + m_flNextPrimaryAttack = GetNextAttackDelay(1.5); + + m_pPlayer->ResetMaxSpeed(); + m_pPlayer->SetProgressBarTime(0); + m_pPlayer->SetAnimation(PLAYER_HOLDBOMB); + + SendWeaponAnim(m_bBombPlacedAnimation ? C4_DRAW : C4_IDLE1, UseDecrement() != FALSE); + return; + } + } + + m_flNextPrimaryAttack = GetNextAttackDelay(0.3); + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + RANDOM_FLOAT(10, 15); +} + +/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */ +void CC4::__MAKE_VHOOK(WeaponIdle)(void) +{ + if (m_bStartedArming) + { + m_bStartedArming = false; + + m_pPlayer->ResetMaxSpeed(); + m_flNextPrimaryAttack = GetNextAttackDelay(1.0); + m_pPlayer->SetProgressBarTime(0); + + SendWeaponAnim(m_bBombPlacedAnimation ? C4_DRAW : C4_IDLE1, UseDecrement() != FALSE); + } + + if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase()) + { + if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) + { + RetireWeapon(); + return; + } + + SendWeaponAnim(C4_DRAW, UseDecrement() != FALSE); + SendWeaponAnim(C4_IDLE1, UseDecrement() != FALSE); + } +} + +/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ +void CC4::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd) +{ + if (FStrEq(pkvd->szKeyName, "detonatedelay")) + { + pev->speed = Q_atof(pkvd->szValue); + pkvd->fHandled = TRUE; + } + else if (FStrEq(pkvd->szKeyName, "detonatetarget")) + { + pev->noise1 = ALLOC_STRING(pkvd->szValue); + pkvd->fHandled = TRUE; + } + else if (FStrEq(pkvd->szKeyName, "defusetarget")) + { + pev->target = ALLOC_STRING(pkvd->szValue); + pkvd->fHandled = TRUE; + } + else + { + CBaseEntity::KeyValue(pkvd); + } +} + +/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ +void CC4::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) +{ + if (m_pPlayer != NULL) + { + return; + } + + CBasePlayer *pPlayer = reinterpret_cast(UTIL_PlayerByIndex(1)); + + if (pPlayer != NULL) + { + edict_t *m_pentOldCurBombTarget = pPlayer->m_pentCurBombTarget; + pPlayer->m_pentCurBombTarget = NULL; + + if (pev->speed != 0 && g_pGameRules) + { + g_pGameRules->m_iC4Timer = (int)pev->speed; + } + + EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM); + + CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, Vector(0, 0, 0)); + + CGrenade *pC4 = NULL; + while ((pC4 = (CGrenade *)UTIL_FindEntityByClassname(pC4, "grenade")) != NULL) + { + if (pC4->m_bIsC4 && pC4->m_flNextFreq == gpGlobals->time) + { + pC4->pev->target = pev->target; + pC4->pev->noise1 = pev->noise1; + break; + } + } + + pPlayer->m_pentCurBombTarget = m_pentOldCurBombTarget; + SUB_Remove(); + } +} + +/* <2463cc> ../cstrike/dlls/weapons.h:732 */ +float CC4::GetMaxSpeed(void) +{ + return C4_MAX_SPEED; +} + +#ifdef HOOK_GAMEDLL + +void CC4::Spawn(void) +{ + Spawn_(); +} + +void CC4::Precache(void) +{ + Precache_(); +} + +void CC4::KeyValue(KeyValueData *pkvd) +{ + KeyValue_(pkvd); +} + +void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) +{ + Use_(pActivator, pCaller, useType, value); +} + +int CC4::GetItemInfo(ItemInfo *p) +{ + return GetItemInfo_(p); +} + +BOOL CC4::Deploy(void) +{ + return Deploy_(); +} + +void CC4::Holster(int skiplocal) +{ + Holster_(skiplocal); +} + +void CC4::PrimaryAttack(void) +{ + PrimaryAttack_(); +} + +void CC4::WeaponIdle(void) +{ + WeaponIdle_(); +} + +#endif // HOOK_GAMEDLL diff --git a/regamedll/dlls/wpn_shared/wpn_glock18.cpp b/regamedll/dlls/wpn_shared/wpn_glock18.cpp index 4b4df009..7fbab5fb 100644 --- a/regamedll/dlls/wpn_shared/wpn_glock18.cpp +++ b/regamedll/dlls/wpn_shared/wpn_glock18.cpp @@ -1,73 +1,422 @@ #include "precompiled.h" + +#define GLOCK18_MAX_SPEED 250 +#define GLOCK18_RELOAD_TIME 2.2 + +enum glock18_e +{ + GLOCK18_IDLE1, + GLOCK18_IDLE2, + GLOCK18_IDLE3, + GLOCK18_SHOOT, + GLOCK18_SHOOT2, + GLOCK18_SHOOT3, + GLOCK18_SHOOT_EMPTY, + GLOCK18_RELOAD, + GLOCK18_DRAW, + GLOCK18_HOLSTER, + GLOCK18_ADD_SILENCER, + GLOCK18_DRAW2, + GLOCK18_RELOAD2 +}; + +enum glock18_shield_e +{ + GLOCK18_SHIELD_IDLE1, + GLOCK18_SHIELD_SHOOT, + GLOCK18_SHIELD_SHOOT2, + GLOCK18_SHIELD_SHOOT_EMPTY, + GLOCK18_SHIELD_RELOAD, + GLOCK18_SHIELD_DRAW, + GLOCK18_SHIELD_IDLE, + GLOCK18_SHIELD_UP, + GLOCK18_SHIELD_DOWN +}; /* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18); /* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */ -NOBODY void CGLOCK18::Spawn(void) -{ +void CGLOCK18::__MAKE_VHOOK(Spawn)(void) +{ + Precache(); + m_iId = WEAPON_GLOCK18; + SET_MODEL(edict(), "models/w_glock18.mdl"); + + m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN; + m_iDefaultAmmo = GLOCK18_DEFAULT_GIVE; + m_bBurstFire = false; + + m_iGlock18ShotsFired = 0; + m_flGlock18Shoot = 0; + m_flAccuracy = 0.9; + + FallInit(); } /* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */ -NOBODY void CGLOCK18::Precache(void) +void CGLOCK18::__MAKE_VHOOK(Precache)(void) { + PRECACHE_MODEL("models/v_glock18.mdl"); + PRECACHE_MODEL("models/w_glock18.mdl"); + PRECACHE_MODEL("models/shield/v_shield_glock18.mdl"); + + PRECACHE_SOUND("weapons/glock18-1.wav"); + PRECACHE_SOUND("weapons/glock18-2.wav"); + PRECACHE_SOUND("weapons/clipout1.wav"); + PRECACHE_SOUND("weapons/clipin1.wav"); + PRECACHE_SOUND("weapons/sliderelease1.wav"); + PRECACHE_SOUND("weapons/slideback1.wav"); + PRECACHE_SOUND("weapons/357_cock1.wav"); + PRECACHE_SOUND("weapons/de_clipin.wav"); + PRECACHE_SOUND("weapons/de_clipout.wav"); + + m_iShellId = m_iShell = PRECACHE_MODEL("models/pshell.mdl"); + m_usFireGlock18 = PRECACHE_EVENT(1, "events/glock18.sc"); } /* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */ -NOBODY int CGLOCK18::GetItemInfo(ItemInfo *p) +int CGLOCK18::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { + p->pszName = STRING(pev->classname); + p->pszAmmo1 = "9mm"; + p->iMaxAmmo1 = MAX_AMMO_9MM; + p->pszAmmo2 = NULL; + p->iMaxAmmo2 = -1; + p->iMaxClip = GLOCK18_MAX_CLIP; + p->iSlot = 1; + p->iPosition = 2; + p->iId = m_iId = WEAPON_GLOCK18; + p->iFlags = 0; + p->iWeight = GLOCK18_WEIGHT; + + return 1; } /* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ -NOBODY BOOL CGLOCK18::Deploy(void) +BOOL CGLOCK18::__MAKE_VHOOK(Deploy)(void) { -// Deploy(CGLOCK18 *const this); // 129 + m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN; + + m_bBurstFire = false; + m_iGlock18ShotsFired = 0; + m_flGlock18Shoot = 0; + m_flAccuracy = 0.9; + m_fMaxSpeed = GLOCK18_MAX_SPEED; + + m_pPlayer->m_bShieldDrawn = false; + + if (m_pPlayer->HasShield()) + { + m_iWeaponState &= ~WPNSTATE_GLOCK18_BURST_MODE; + return DefaultDeploy("models/shield/v_shield_glock18.mdl", "models/shield/p_shield_glock18.mdl", GLOCK18_SHIELD_DRAW, "shieldgun", UseDecrement() != FALSE); + } + else if (RANDOM_LONG(0, 1)) + { + return DefaultDeploy("models/v_glock18.mdl", "models/p_glock18.mdl", GLOCK18_DRAW, "onehanded", UseDecrement() != FALSE); + } + + return DefaultDeploy("models/v_glock18.mdl", "models/p_glock18.mdl", GLOCK18_DRAW2, "onehanded", UseDecrement() != FALSE); } /* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ -NOBODY void CGLOCK18::SecondaryAttack(void) +void CGLOCK18::__MAKE_VHOOK(SecondaryAttack)(void) { -// SecondaryAttack(CGLOCK18 *const this); // 156 + if (ShieldSecondaryFire(GLOCK18_SHIELD_UP, GLOCK18_SHIELD_DOWN)) + { + return; + } + + if (m_iWeaponState & WPNSTATE_GLOCK18_BURST_MODE) + { + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_SemiAuto"); + m_iWeaponState &= ~WPNSTATE_GLOCK18_BURST_MODE; + } + else + { + ClientPrint(m_pPlayer->pev, HUD_PRINTCENTER, "#Switch_To_BurstFire"); + m_iWeaponState |= WPNSTATE_GLOCK18_BURST_MODE; + } + + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3; } /* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */ -NOBODY void CGLOCK18::PrimaryAttack(void) +void CGLOCK18::__MAKE_VHOOK(PrimaryAttack)(void) { -// Length2D(const Vector *const this); // 181 -// Length2D(const Vector *const this); // 192 + if (m_iWeaponState & WPNSTATE_GLOCK18_BURST_MODE) + { + if (!(m_pPlayer->pev->flags & FL_ONGROUND)) + { + GLOCK18Fire(1.2 * (1 - m_flAccuracy), 0.5, TRUE); + } + else if (m_pPlayer->pev->velocity.Length2D() > 0) + { + GLOCK18Fire(0.185 * (1 - m_flAccuracy), 0.5, TRUE); + } + else if (m_pPlayer->pev->flags & FL_DUCKING) + { + GLOCK18Fire(0.095 * (1 - m_flAccuracy), 0.5, TRUE); + } + else + { + GLOCK18Fire(0.3 * (1 - m_flAccuracy), 0.5, TRUE); + } + } + else + { + if (!(m_pPlayer->pev->flags & FL_ONGROUND)) + { + GLOCK18Fire(1.0 * (1 - m_flAccuracy), 0.2, FALSE); + } + else if (m_pPlayer->pev->velocity.Length2D() > 0) + { + GLOCK18Fire(0.165 * (1 - m_flAccuracy), 0.2, FALSE); + } + else if (m_pPlayer->pev->flags & FL_DUCKING) + { + GLOCK18Fire(0.075 * (1 - m_flAccuracy), 0.2, FALSE); + } + else + { + GLOCK18Fire(0.1 * (1 - m_flAccuracy), 0.2, FALSE); + } + } } /* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */ -NOBODY void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) +void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) { -// { -// Vector vecAiming; // 264 -// Vector vecSrc; // 266 -// Vector vecDir; // 268 -// int flag; // 272 -// operator+(const Vector *const this, -// const Vector &v); // 257 -// Vector(Vector *const this, -// const Vector &v); // 269 -// Vector(Vector *const this, -// const Vector &v); // 269 -// } + Vector vecAiming, vecSrc, vecDir; + int flag; + + if (bFireBurst) + { + m_iGlock18ShotsFired = 0; + } + else + { + m_iShotsFired++; + + if (m_iShotsFired > 1) + { + return; + } + + flCycleTime -= 0.05; + } + + if (m_flLastFire) + { + m_flAccuracy -= (0.325 - (gpGlobals->time - m_flLastFire)) * 0.275; + + if (m_flAccuracy > 0.9) + { + m_flAccuracy = 0.9; + } + else if (m_flAccuracy < 0.6) + { + m_flAccuracy = 0.6; + } + } + + m_flLastFire = gpGlobals->time; + + if (m_iClip <= 0) + { + if (m_fFireOnEmpty) + { + PlayEmptySound(); + m_flNextPrimaryAttack = GetNextAttackDelay(0.2); + } + + if (TheBots != NULL) + { + TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); + } + + return; + } + + m_iClip--; + + m_pPlayer->pev->effects |= EF_MUZZLEFLASH; + m_pPlayer->SetAnimation(PLAYER_ATTACK1); + + UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); + + m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; + m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; + + vecSrc = m_pPlayer->GetGunPosition(); + vecDir = gpGlobals->v_forward; + + vecAiming = m_pPlayer->FireBullets3 + ( + vecSrc, + vecDir, + flSpread, + 8192, + 1, + BULLET_PLAYER_9MM, + 25, + 0.75, + m_pPlayer->pev, + true, + m_pPlayer->random_seed + ); + +#ifdef CLIENT_WEAPONS + flag = FEV_NOTHOST; +#else + flag = 0; +#endif // CLIENT_WEAPONS + + PLAYBACK_EVENT_FULL + ( + flag, + m_pPlayer->edict(), + m_usFireGlock18, + 0, + (float *)&g_vecZero, + (float *)&g_vecZero, + vecAiming.x, + vecAiming.y, + (int)(m_pPlayer->pev->punchangle.x * 100), + (int)(m_pPlayer->pev->punchangle.y * 100), + m_iClip == 0, + FALSE + ); + + m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); + + if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) + { + m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, FALSE); + } + + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.5; + + if (bFireBurst) + { + m_iGlock18ShotsFired++; + m_flGlock18Shoot = gpGlobals->time + 0.1; + } + + ResetPlayerShieldAnim(); } /* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ -NOBODY void CGLOCK18::Reload(void) +void CGLOCK18::__MAKE_VHOOK(Reload)(void) { -// { -// int iResult; // 312 -// } -// Reload(CGLOCK18 *const this); // 307 + int iResult; + + if (m_pPlayer->ammo_9mm <= 0) + { + return; + } + + if (m_pPlayer->HasShield()) + iResult = GLOCK18_SHIELD_RELOAD; + else if (RANDOM_LONG(0, 1)) + iResult = GLOCK18_RELOAD; + else + iResult = GLOCK18_RELOAD2; + + if (DefaultReload(GLOCK18_MAX_CLIP, iResult, GLOCK18_RELOAD_TIME)) + { + m_pPlayer->SetAnimation(PLAYER_RELOAD); + m_flAccuracy = 0.9; + } } /* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ -NOBODY void CGLOCK18::WeaponIdle(void) +void CGLOCK18::__MAKE_VHOOK(WeaponIdle)(void) { -// { -// int iAnim; // 350 -// float flRand; // 351 -// } + int iAnim; + float flRand; + + ResetEmptySound(); + m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); + + if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) + { + return; + } + + if (m_pPlayer->HasShield()) + { + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0; + + if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) + { + SendWeaponAnim(GLOCK18_SHIELD_IDLE, UseDecrement() != FALSE); + } + } + else if (m_iClip) + { + flRand = RANDOM_FLOAT(0, 1); + + if (flRand <= 0.3) + { + iAnim = GLOCK18_IDLE3; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0625; + } + else if (flRand <= 0.6) + { + iAnim = GLOCK18_IDLE1; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.75; + } + else + { + iAnim = GLOCK18_IDLE2; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.5; + } + + SendWeaponAnim(iAnim, UseDecrement() != FALSE); + } } + +#ifdef HOOK_GAMEDLL + +void CGLOCK18::Spawn(void) +{ + Spawn_(); +} + +void CGLOCK18::Precache(void) +{ + Precache_(); +} + +int CGLOCK18::GetItemInfo(ItemInfo *p) +{ + return GetItemInfo_(p); +} + +BOOL CGLOCK18::Deploy(void) +{ + return Deploy_(); +} + +void CGLOCK18::PrimaryAttack(void) +{ + PrimaryAttack_(); +} + +void CGLOCK18::SecondaryAttack(void) +{ + SecondaryAttack_(); +} + +void CGLOCK18::Reload(void) +{ + Reload_(); +} + +void CGLOCK18::WeaponIdle(void) +{ + WeaponIdle_(); +} + +#endif // HOOK_GAMEDLL diff --git a/regamedll/dlls/wpn_shared/wpn_knife.cpp b/regamedll/dlls/wpn_shared/wpn_knife.cpp index 3cdb0949..0cd3848f 100644 --- a/regamedll/dlls/wpn_shared/wpn_knife.cpp +++ b/regamedll/dlls/wpn_shared/wpn_knife.cpp @@ -75,8 +75,11 @@ int CKnife::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) p->iMaxClip = WEAPON_NOCLIP; p->iSlot = 2; p->iPosition = 1; - p->iId = WEAPON_KNIFE; - //p->iFlags = 0; + p->iId = WEAPON_KNIFE; + + // TODO: it is not being used + //p->iFlags = 0; + p->iWeight = KNIFE_WEIGHT; return 1; @@ -104,7 +107,7 @@ BOOL CKnife::__MAKE_VHOOK(Deploy)(void) /* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */ void CKnife::__MAKE_VHOOK(Holster)(int skiplocal) { - m_pPlayer->m_flNextAttack = WEAPON_TIMEBASED + 0.5; + m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; } /* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */ @@ -248,8 +251,8 @@ bool CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) m_pPlayer->ResetMaxSpeed(); m_flNextPrimaryAttack = GetNextAttackDelay(0.4); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 0.4; - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 0.6; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.4; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.6; return true; } @@ -260,7 +263,7 @@ void CKnife::__MAKE_VHOOK(SecondaryAttack)(void) if (!ShieldSecondaryFire(KNIFE_SHIELD_UP, KNIFE_SHIELD_DOWN)) { Stab(TRUE); - pev->nextthink = WEAPON_TIMEBASED + 0.35; + pev->nextthink = UTIL_WeaponTimeBase() + 0.35; } } @@ -282,14 +285,14 @@ void CKnife::__MAKE_VHOOK(WeaponIdle)(void) ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); - if (m_flTimeWeaponIdle > WEAPON_TIMEBASED) + if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } if (!m_pPlayer->m_bShieldDrawn) { - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 20.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0; SendWeaponAnim(KNIFE_IDLE, UseDecrement() != FALSE); } } @@ -338,17 +341,17 @@ int CKnife::Swing(int fFirst) } m_flNextPrimaryAttack = GetNextAttackDelay(0.35); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 0.5; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; } else { SendWeaponAnim(KNIFE_SHIELD_ATTACKHIT, UseDecrement() != FALSE); m_flNextPrimaryAttack = GetNextAttackDelay(1.0); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 1.2; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.2; } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 2.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0; if (RANDOM_LONG(0, 1)) EMIT_SOUND_DYN(m_pPlayer->edict(), CHAN_WEAPON, "weapons/knife_slash1.wav", VOL_NORM, ATTN_NORM, 0, 94); @@ -371,17 +374,17 @@ int CKnife::Swing(int fFirst) } m_flNextPrimaryAttack = GetNextAttackDelay(0.4); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 0.5; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; } else { SendWeaponAnim(KNIFE_SHIELD_ATTACKHIT, UseDecrement() != FALSE); m_flNextPrimaryAttack = GetNextAttackDelay(1.0); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 1.2; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.2; } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 2.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0; CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); SetPlayerShieldAnim(); @@ -389,7 +392,7 @@ int CKnife::Swing(int fFirst) m_pPlayer->SetAnimation(PLAYER_ATTACK1); ClearMultiDamage(); - if (m_flNextPrimaryAttack + 0.4 < WEAPON_TIMEBASED) + if (m_flNextPrimaryAttack + 0.4 < UTIL_WeaponTimeBase()) pEntity->TraceAttack(m_pPlayer->pev, 20, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET)); else pEntity->TraceAttack(m_pPlayer->pev, 15, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET)); @@ -435,7 +438,7 @@ int CKnife::Swing(int fFirst) m_trHit = tr; SetThink(&CKnife::Smack); - pev->nextthink = 0.2; + pev->nextthink = UTIL_WeaponTimeBase() + 0.2; m_pPlayer->m_iWeaponVolume = (int)(flVol * KNIFE_WALLHIT_VOLUME); ResetPlayerShieldAnim(); @@ -488,7 +491,7 @@ int CKnife::Stab(int fFirst) SendWeaponAnim(KNIFE_STABMISS, UseDecrement() != FALSE); m_flNextPrimaryAttack = GetNextAttackDelay(1.0); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 1.0; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0; if (RANDOM_LONG(0, 1)) EMIT_SOUND_DYN(m_pPlayer->edict(), CHAN_WEAPON, "weapons/knife_slash1.wav", VOL_NORM, ATTN_NORM, 0, 94); @@ -505,7 +508,7 @@ int CKnife::Stab(int fFirst) SendWeaponAnim(KNIFE_STABHIT, UseDecrement() != FALSE); m_flNextPrimaryAttack = GetNextAttackDelay(1.1); - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 1.1; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.1; CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); @@ -571,7 +574,7 @@ int CKnife::Stab(int fFirst) m_pPlayer->m_iWeaponVolume = (int)(flVol * KNIFE_WALLHIT_VOLUME); SetThink(&CKnife::Smack); - pev->nextthink = 0.2; + pev->nextthink = UTIL_WeaponTimeBase() + 0.2; ResetPlayerShieldAnim(); } diff --git a/regamedll/dlls/wpn_shared/wpn_p90.cpp b/regamedll/dlls/wpn_shared/wpn_p90.cpp index 971ffd11..21149597 100644 --- a/regamedll/dlls/wpn_shared/wpn_p90.cpp +++ b/regamedll/dlls/wpn_shared/wpn_p90.cpp @@ -58,10 +58,7 @@ int CP90::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) p->iMaxClip = P90_MAX_CLIP; p->iSlot = 0; p->iPosition = 8; - - m_iId = WEAPON_P90; - p->iId = WEAPON_P90; - + p->iId = m_iId = WEAPON_P90; p->iFlags = 0; p->iWeight = P90_WEIGHT; @@ -100,9 +97,7 @@ void CP90::__MAKE_VHOOK(PrimaryAttack)(void) /* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { - Vector vecAiming; - Vector vecSrc; - Vector vecDir; + Vector vecAiming, vecSrc, vecDir; int flag; m_bDelayFire = true; @@ -186,7 +181,7 @@ void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 2.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0; if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { @@ -229,12 +224,12 @@ void CP90::__MAKE_VHOOK(WeaponIdle)(void) ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); - if (m_flTimeWeaponIdle > WEAPON_TIMEBASED) + if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 20.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0; SendWeaponAnim(P90_IDLE1, UseDecrement() != FALSE); } diff --git a/regamedll/dlls/wpn_shared/wpn_usp.cpp b/regamedll/dlls/wpn_shared/wpn_usp.cpp index 444c62e4..a66ab41f 100644 --- a/regamedll/dlls/wpn_shared/wpn_usp.cpp +++ b/regamedll/dlls/wpn_shared/wpn_usp.cpp @@ -77,19 +77,16 @@ void CUSP::__MAKE_VHOOK(Precache)(void) /* <2bacfb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:107 */ int CUSP::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { + p->pszName = STRING(pev->classname); p->pszAmmo1 = "45ACP"; p->iMaxAmmo1 = MAX_AMMO_45ACP; - p->pszName = STRING(pev->classname); p->pszAmmo2 = 0; p->iMaxAmmo2 = -1; p->iMaxClip = USP_MAX_CLIP; p->iSlot = 1; p->iPosition = 4; p->iFlags = 0; - - m_iId = WEAPON_USP; - p->iId = WEAPON_USP; - + p->iId = m_iId = WEAPON_USP; p->iWeight = USP_WEIGHT; return 1; @@ -138,10 +135,9 @@ void CUSP::__MAKE_VHOOK(SecondaryAttack)(void) SendWeaponAnim(USP_ATTACH_SILENCER, UseDecrement() != FALSE); Q_strcpy(m_pPlayer->m_szAnimExtention, "onehanded"); } - - m_flNextSecondaryAttack = WEAPON_TIMEBASED + 3.0; - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 3.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0; + m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 3.0; m_flNextPrimaryAttack = GetNextAttackDelay(3.0); } @@ -193,9 +189,7 @@ void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) { int flag; int iDamage; - Vector vecAiming; - Vector vecSrc; - Vector vecDir; + Vector vecAiming, vecSrc, vecDir; flCycleTime -= 0.075; @@ -300,7 +294,7 @@ void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, FALSE); } - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 2; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2; m_pPlayer->pev->punchangle.x -= 2; ResetPlayerShieldAnim(); } @@ -345,7 +339,7 @@ void CUSP::__MAKE_VHOOK(WeaponIdle)(void) if (m_pPlayer->HasShield()) { - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 20.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0; if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) { @@ -356,7 +350,7 @@ void CUSP::__MAKE_VHOOK(WeaponIdle)(void) { int iAnim = (~m_iWeaponState & WPNSTATE_USP_SILENCED) ? USP_UNSIL_IDLE: USP_IDLE; - m_flTimeWeaponIdle = WEAPON_TIMEBASED + 60.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0; SendWeaponAnim(iAnim, UseDecrement()); } } diff --git a/regamedll/hookers/6153_hooker.cpp b/regamedll/hookers/6153_hooker.cpp index 50b0bd2b..913a779f 100644 --- a/regamedll/hookers/6153_hooker.cpp +++ b/regamedll/hookers/6153_hooker.cpp @@ -3104,20 +3104,20 @@ FunctionHook g_FunctionHooks[] = { 0x01D02BF0, "_ZN4CAWP7AWPFireEffi", mfunc_ptr_cast(&CAWP::AWPFire) }, //CC4 //virtual func - //{ 0x0, "_ZN3CC45SpawnEv", mfunc_ptr_cast(&CC4::Spawn) }, - //{ 0x0, "_ZN3CC48PrecacheEv", mfunc_ptr_cast(&CC4::Precache) }, - //{ 0x0, "_ZN3CC48KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CC4::KeyValue) }, - //{ 0x0, "_ZN3CC43UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CC4::Use) }, - //{ 0x0, "_ZN3CC411GetItemInfoEP8ItemInfo", mfunc_ptr_cast(&CC4::GetItemInfo) }, - //{ 0x0, "_ZN3CC46DeployEv", mfunc_ptr_cast(&CC4::Deploy) }, - //{ 0x0, "_ZN3CC47HolsterEi", mfunc_ptr_cast(&CC4::Holster) }, - //{ 0x0, "_ZN3CC411GetMaxSpeedEv", mfunc_ptr_cast(&CC4::GetMaxSpeed) }, - //{ 0x0, "_ZN3CC49iItemSlotEv", mfunc_ptr_cast(&CC4::iItemSlot) }, - //{ 0x0, "_ZN3CC413PrimaryAttackEv", mfunc_ptr_cast(&CC4::PrimaryAttack) }, - //{ 0x0, "_ZN3CC410WeaponIdleEv", mfunc_ptr_cast(&CC4::WeaponIdle) }, - //{ 0x0, "_ZN3CC412UseDecrementEv", mfunc_ptr_cast(&CC4::UseDecrement) }, + { 0x01D03030, "_ZN3CC45SpawnEv", mfunc_ptr_cast(&CC4::Spawn_) }, + { 0x01D030F0, "_ZN3CC48PrecacheEv", mfunc_ptr_cast(&CC4::Precache_) }, + { 0x01D03840, "_ZN3CC48KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CC4::KeyValue_) }, + { 0x01D03900, "_ZN3CC43UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CC4::Use_) }, + { 0x01D03120, "_ZN3CC411GetItemInfoEP8ItemInfo", mfunc_ptr_cast(&CC4::GetItemInfo_) }, + { 0x01D03190, "_ZN3CC46DeployEv", mfunc_ptr_cast(&CC4::Deploy_) }, + { 0x01D03200, "_ZN3CC47HolsterEi", mfunc_ptr_cast(&CC4::Holster_) }, + //{ 0x01D03A80, "_ZN3CC411GetMaxSpeedEv", mfunc_ptr_cast(&CC4::GetMaxSpeed_) }, // DEFAULT + //{ 0x01D03A70, "_ZN3CC49iItemSlotEv", mfunc_ptr_cast(&CC4::iItemSlot_) }, // DEFAULT + { 0x01D03280, "_ZN3CC413PrimaryAttackEv", mfunc_ptr_cast(&CC4::PrimaryAttack_) }, + { 0x01D03750, "_ZN3CC410WeaponIdleEv", mfunc_ptr_cast(&CC4::WeaponIdle_) }, + //{ 0x01D03A90, "_ZN3CC412UseDecrementEv", mfunc_ptr_cast(&CC4::UseDecrement_) }, // DEFAULT //non-virtual func - //{ 0x0, "weapon_c4", (size_t)&weapon_c4 }, + { 0x01D02FE0, "weapon_c4", (size_t)&weapon_c4 }, //CDEAGLE //virtual func //{ 0x0, "_ZN7CDEAGLE5SpawnEv", mfunc_ptr_cast(&CDEAGLE::Spawn) }, @@ -3174,21 +3174,21 @@ FunctionHook g_FunctionHooks[] = //{ 0x0, "_ZN6CG3SG19G3SG1FireEffi", mfunc_ptr_cast(&CG3SG1::G3SG1Fire) }, //CGLOCK18 //virtual func - //{ 0x0, "_ZN8CGLOCK185SpawnEv", mfunc_ptr_cast(&CGLOCK18::Spawn) }, - //{ 0x0, "_ZN8CGLOCK188PrecacheEv", mfunc_ptr_cast(&CGLOCK18::Precache) }, - //{ 0x0, "_ZN8CGLOCK1811GetItemInfoEP8ItemInfo", mfunc_ptr_cast(&CGLOCK18::GetItemInfo) }, - //{ 0x0, "_ZN8CGLOCK186DeployEv", mfunc_ptr_cast(&CGLOCK18::Deploy) }, - //{ 0x0, "_ZN8CGLOCK1811GetMaxSpeedEv", mfunc_ptr_cast(&CGLOCK18::GetMaxSpeed) }, - //{ 0x0, "_ZN8CGLOCK189iItemSlotEv", mfunc_ptr_cast(&CGLOCK18::iItemSlot) }, - //{ 0x0, "_ZN8CGLOCK1813PrimaryAttackEv", mfunc_ptr_cast(&CGLOCK18::PrimaryAttack) }, - //{ 0x0, "_ZN8CGLOCK1815SecondaryAttackEv", mfunc_ptr_cast(&CGLOCK18::SecondaryAttack) }, - //{ 0x0, "_ZN8CGLOCK186ReloadEv", mfunc_ptr_cast(&CGLOCK18::Reload) }, - //{ 0x0, "_ZN8CGLOCK1810WeaponIdleEv", mfunc_ptr_cast(&CGLOCK18::WeaponIdle) }, - //{ 0x0, "_ZN8CGLOCK1812UseDecrementEv", mfunc_ptr_cast(&CGLOCK18::UseDecrement) }, - //{ 0x0, "_ZN8CGLOCK188IsPistolEv", mfunc_ptr_cast(&CGLOCK18::IsPistol) }, + { 0x01D071E0, "_ZN8CGLOCK185SpawnEv", mfunc_ptr_cast(&CGLOCK18::Spawn_) }, + { 0x01D07250, "_ZN8CGLOCK188PrecacheEv", mfunc_ptr_cast(&CGLOCK18::Precache_) }, + { 0x01D07310, "_ZN8CGLOCK1811GetItemInfoEP8ItemInfo", mfunc_ptr_cast(&CGLOCK18::GetItemInfo_) }, + { 0x01D07380, "_ZN8CGLOCK186DeployEv", mfunc_ptr_cast(&CGLOCK18::Deploy_) }, + //{ 0x01D07B10, "_ZN8CGLOCK1811GetMaxSpeedEv", mfunc_ptr_cast(&CGLOCK18::GetMaxSpeed_) }, // DEFAULT + //{ 0x01D07B00, "_ZN8CGLOCK189iItemSlotEv", mfunc_ptr_cast(&CGLOCK18::iItemSlot_) }, // DEFAULT + { 0x01D07510, "_ZN8CGLOCK1813PrimaryAttackEv", mfunc_ptr_cast(&CGLOCK18::PrimaryAttack_) }, + { 0x01D07480, "_ZN8CGLOCK1815SecondaryAttackEv", mfunc_ptr_cast(&CGLOCK18::SecondaryAttack_) }, + { 0x01D07980, "_ZN8CGLOCK186ReloadEv", mfunc_ptr_cast(&CGLOCK18::Reload_) }, + { 0x01D079F0, "_ZN8CGLOCK1810WeaponIdleEv", mfunc_ptr_cast(&CGLOCK18::WeaponIdle_) }, + //{ 0x01D07B20, "_ZN8CGLOCK1812UseDecrementEv", mfunc_ptr_cast(&CGLOCK18::UseDecrement_) }, // DEFAULT + //{ 0x01D07B30, "_ZN8CGLOCK188IsPistolEv", mfunc_ptr_cast(&CGLOCK18::IsPistol_) }, // DEFAULT //non-virtual func - //{ 0x0, "weapon_glock18", (size_t)&weapon_glock18 }, - //{ 0x0, "_ZN6CG3SG19G3SG1FireEffi", mfunc_ptr_cast(&CG3SG1::GLOCK18Fire) }, + { 0x01D07190, "weapon_glock18", (size_t)&weapon_glock18 }, + { 0x01D07670, "_ZN8CGLOCK1811GLOCK18FireEffi", mfunc_ptr_cast(&CGLOCK18::GLOCK18Fire) }, //CHEGrenade //virtual func //{ 0x0, "_ZN10CHEGrenade5SpawnEv", mfunc_ptr_cast(&CHEGrenade::Spawn) }, @@ -5332,6 +5332,11 @@ VirtualTableRef g_TableRefs[] = { 0x01DF46BC, "CKnife", CWEAPON_VIRTUAL_COUNT }, { 0x01DF34E4, "CAWP", CWEAPON_VIRTUAL_COUNT }, { 0x01DF51AC, "CP90", CWEAPON_VIRTUAL_COUNT }, + { 0x01DF4394, "CGLOCK18", 95 }, + { 0x01DF5C6C, "CUSP", 95 }, + { 0x01DF368C, "CC4", CWEAPON_VIRTUAL_COUNT }, + + { 0x01DFD984, "CWShield", CBASE_VIRTUAL_COUNT }, // CBaseEntity { 0x01DF8A94, "CGib", CBASE_VIRTUAL_COUNT }, @@ -5514,10 +5519,6 @@ VirtualTableRef g_TableRefs[] = { 0x01E01000, "CCSTutorBuyMenuState", 3 }, { 0x01E01010, "CCSTutorWaitingForStartState", 3 }, - // Weapons vtable - { 0x01DF5C6C, "CUSP", 95 }, - { 0x01DFD984, "CWShield", CBASE_VIRTUAL_COUNT }, - { NULL, NULL } // BaseClass__for_vtbl };