New CVar: mp_plant_c4_anywhere (#692)

* Added new CVar `mp_plant_anywhere`

* API member for CVar `m_bCanPlantAnywhere`

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
This commit is contained in:
Alejo 2021-10-28 08:10:02 -03:00 committed by GitHub
parent 53181d3e9b
commit 112326aa63
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 25 additions and 1 deletions

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@ -102,6 +102,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply<br/>`0` disabled <br/>`1` enabled |
| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.<br/>`0` disabled <br/>`1` enabled |
| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
</details>
## How to install zBot for CS 1.6?

7
dist/game.cfg vendored
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@ -476,3 +476,10 @@ sv_autobunnyhopping 0
//
// Default value: "0"
sv_enablebunnyhopping 0
// When set, players can plant anywhere, not only in bombsites.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_plant_c4_anywhere 0

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@ -161,6 +161,7 @@ cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, null
cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr };
cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr };
cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr };
cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
void GameDLL_Version_f()
{
@ -391,6 +392,7 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&allchat);
CVAR_REGISTER(&sv_autobunnyhopping);
CVAR_REGISTER(&sv_enablebunnyhopping);
CVAR_REGISTER(&plant_c4_anywhere);
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");

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@ -187,6 +187,7 @@ extern cvar_t free_armor;
extern cvar_t allchat;
extern cvar_t sv_autobunnyhopping;
extern cvar_t sv_enablebunnyhopping;
extern cvar_t plant_c4_anywhere;
#endif

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@ -6653,6 +6653,17 @@ void CBasePlayer::HandleSignals()
}
}
#ifdef REGAMEDLL_ADD
if (m_bHasC4 && (plant_c4_anywhere.value || CSPlayer()->m_bPlantC4Anywhere))
{
if (IsAlive() && (m_iTeam == TERRORIST || m_iTeam == CT)
&& !(m_signals.GetSignal() & SIGNAL_BOMB))
{
m_signals.Signal(SIGNAL_BOMB);
}
}
#endif
if (!CSGameRules()->m_bMapHasBombZone)
OLD_CheckBombTarget(this);

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@ -48,7 +48,8 @@ public:
m_bCanShootOverride(false),
m_bGameForcingRespawn(false),
m_bAutoBunnyHopping(false),
m_bMegaBunnyJumping(false)
m_bMegaBunnyJumping(false),
m_bPlantC4Anywhere(false)
{
m_szModel[0] = '\0';
}
@ -129,6 +130,7 @@ public:
bool m_bGameForcingRespawn;
bool m_bAutoBunnyHopping;
bool m_bMegaBunnyJumping;
bool m_bPlantC4Anywhere;
};
// Inlines