From 517f68af9303de68f5bbed8c84a965a0dc1820c4 Mon Sep 17 00:00:00 2001 From: Vaqtincha <51029683+Vaqtincha@users.noreply.github.com> Date: Sun, 6 Jun 2021 17:15:34 +0500 Subject: [PATCH] [WIP] Fgd updates (#632) [skip ci] * fgd game_player_equip fixes * fgd enhance cycler/cycler_sprite * fgd minor changes --- .../GameDefinitionFile/regamedll-cs.fgd | 44 +++++++++++-------- 1 file changed, 25 insertions(+), 19 deletions(-) diff --git a/regamedll/extra/Toolkit/GameDefinitionFile/regamedll-cs.fgd b/regamedll/extra/Toolkit/GameDefinitionFile/regamedll-cs.fgd index 50ca2b55..3b59afd9 100644 --- a/regamedll/extra/Toolkit/GameDefinitionFile/regamedll-cs.fgd +++ b/regamedll/extra/Toolkit/GameDefinitionFile/regamedll-cs.fgd @@ -1017,21 +1017,27 @@ @PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler" [ model(studio) : "Model" + body(integer) : "Skin" : 0 + skin(integer) : "Body" : 0 ] // line below edited by Dmitrich! --> // was: @PointClass base(Targetname, Angles, RenderFields) iconsprite("sprites/CS/cycler_sprite.spr") = cycler_sprite : "Sprite Cycler" @PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) studio() = cycler_sprite : "Sprite Cycler" [ - model(studio) : "Model / Sprite" : "" - sequence(string) : "Animation # sequence (Models only)" : "" - framerate(integer) : "Frames per second" : 10 + model(sprite) : "Sprite name" : "" + model(studio) : "Model name" : "" + scale(string) : "Scale (Sprites only)" : "1.0" + body(integer) : "Skin (Models only)" : 0 + skin(integer) : "Body (Models only)" : 0 + sequence(integer) : "Animation # sequence (Models only)" : 0 + framerate(string) : "Frames per second" : "10.0" ] @PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) iconsprite("sprites/CS/cycler_wreckage.spr") = cycler_wreckage : "Wreckage" [ - framerate(string) : "Framerate" : "10.0" model(sprite) : "Sprite Name" : "sprites/dot.spr" + framerate(string) : "Framerate" : "10.0" scale(string) : "Scale" : "1.0" spawnflags(flags) = [ @@ -1524,12 +1530,12 @@ 0: "No" 1: "Yes" ] - weapon_famas (choices) : "CS 1.6 Famas (762nato)" : 0 = + weapon_famas (choices) : "CS 1.6 Famas (556nato Calibre)" : 0 = [ 0: "No" 1: "Yes" ] - weapon_galil (choices) : "CS 1.6 Galil (556natobox)" : 0 = + weapon_galil (choices) : "CS 1.6 Galil (556natobox Calibre)" : 0 = [ 0: "No" 1: "Yes" @@ -1580,8 +1586,8 @@ 0: "No" 1: "1 Clip (30 Bullets Per Clip)" 2: "2 Clips" - 3: "3 Clips (Fill Glock 18)" - 4: "4 Clips (Fill Elites, MP5 & TMP)" + 3: "3 Clips" + 4: "4 Clips (Fill Elites, MP5, TMP, Glock 18)" ] ammo_45acp (choices) : "Give .45 ACP Ammo" : 0 = [ @@ -1589,12 +1595,12 @@ 1: "1 Clip (12 Bullets Per Clip)" 2: "2 Clips" 3: "3 Clips" - 4: "4 Clips (Fill USP45)" + 4: "4 Clips" 5: "5 Clips" 6: "6 Clips" 7: "7 Clips" - 8: "8 Clips (Fill Mac-10)" - 9: "9 Clips (Fill UMP 45)" + 8: "8 Clips" + 9: "9 Clips (Fill UMP 45, Mac-10, USP45)" ] ammo_50ae (choices) : "Give .50 Deagle Ammo" : 0 = [ @@ -1609,7 +1615,7 @@ [ 0: "No" 1: "1 Clip (50 Bullets Per Clip)" - 2: "2 Clips (Fill Five-Seven & P90)" + 2: "2 Clips (Fill Five-Seven, P90)" ] ammo_357sig (choices) : "Give .357 SIG Ammo" : 0 = [ @@ -1631,15 +1637,15 @@ [ 0: "No" 1: "1 Clip (30 Bullets Per Clip)" - 2: "2 Clips (Fill Scout & G3/S-G1)" - 3: "3 Clips (Fill AK-47)" + 2: "2 Clips" + 3: "3 Clips (Fill AK-47, Scout, G3/S-G1)" ] ammo_556nato (choices) : "Give 5.56mm NATO Ammo" : 0 = [ 0: "No" 1: "1 Clip (30 Bullets Per Clip)" 2: "2 Clips" - 3: "3 Fill SG552 M4A1 Aug SG550" + 3: "3 Fill SG552, M4A1, Aug, SG550, Famas" ] ammo_556natobox (choices) : "Give 5.56mm NATO Box Ammo" : 0 = [ @@ -1798,7 +1804,7 @@ @PointClass iconsprite("sprites/CS/hostage_entity.spr") base(PlayerClass, RenderFields) = hostage_entity : "Hostage" [ - model(string) : "Model" : "models/hostage.mdl" + model(studio) : "Model" : "models/hostage.mdl" skin(choices) : "Skin" : 0 = [ 0: "Orange Suit Worker" @@ -1918,7 +1924,7 @@ @PointClass iconsprite("sprites/CS/info_map_parameters.spr") = info_map_parameters : "Miscellaneous mapping parameters" [ - buying(choices) : "Weapon_Buying" : 0 = + buying(choices) : "Weapon Buying" : 0 = [ 0: "Both teams can buy guns" 1: "Only CT's can buy guns" @@ -2437,7 +2443,7 @@ @SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_healthcharger: "Wall health recharger" [ health(integer) : "Healthcharger Capacity" : 50 - dmdelay(integer) : "Deathmatch recharge delay" : 60 + dmdelay(integer) : "Recharge delay" : 60 _minlight(string) : "Minimum light level" : "0" ] @@ -2545,7 +2551,7 @@ @SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_recharge: "Battery recharger" [ armorvalue(integer) : "Suitcharger Capacity" : 30 - dmdelay(integer) : "Deathmatch recharge delay" : 30 + dmdelay(integer) : "Recharge delay" : 30 _minlight(string) : "Minimum light level" : "0" ]