Some little fixes (#332)

* Changed int type of variable to bool
This commit is contained in:
theshadowz 2019-01-07 12:55:29 +03:00 committed by Dmitry Novikov
parent a79775b443
commit 9baea02b37

View File

@ -2542,22 +2542,21 @@ void EXT_FUNC InternalCommand(edict_t *pEntity, const char *pcmd, const char *pa
if (pPlayer->m_iTeam != UNASSIGNED)
{
int iVoteID;
int iVoteFail = 0;
bool bVoteFail = false;
int iNumArgs = CMD_ARGC_();
int iVoteLength = Q_strlen(parg1);
if (iNumArgs != 2 || iVoteLength <= 0 || iVoteLength > 6)
{
iVoteFail = 1;
bVoteFail = true;
}
iVoteID = Q_atoi(parg1);
if (iVoteID <= 0)
{
iVoteFail = 1;
bVoteFail = true;
}
if (iVoteFail)
if (bVoteFail)
{
ListPlayers(pPlayer);
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_usage");
@ -2629,27 +2628,26 @@ void EXT_FUNC InternalCommand(edict_t *pEntity, const char *pcmd, const char *pa
return;
}
int iFailed = 0;
bool bFailed = false;
int iNumArgs = CMD_ARGC_();
int iVoteLength = Q_strlen(parg1);
if (iNumArgs != 2 || iVoteLength > 5)
{
iFailed = 1;
bFailed = true;
}
int iVoteID = Q_atoi(parg1);
if (iVoteID < 1 || iVoteID > MAX_VOTE_MAPS)
{
iFailed = 1;
bFailed = true;
}
if (iVoteID > GetMapCount())
{
iFailed = 1;
bFailed = true;
}
if (iFailed)
if (bFailed)
{
CSGameRules()->DisplayMaps(pPlayer, 0);
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_votemap_usage");