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https://github.com/s1lentq/ReGameDLL_CS.git
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Add new Cvar
to control whether scoreboard_bug
is enabled
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parent
576e967cbd
commit
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@ -117,6 +117,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.<br/> `0` disabled<br/>`1` enabled |
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| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.<br/> `0` disabled<br/>`1` Random players. <br/>`2` All players. |
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| mp_location_area_info | 0 | 0 | 3 | Enable location area info.<br/> `0` disabled<br/>`1` show location below HUD radar.<br/>`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/>`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/><br/>`NOTE`: Navigation `maps/.nav` file required and should contain place names<br/>`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` |
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| mp_scoreboard_fix | 0 | 0 | 1 | Enable ReGameDLL scoreboard bug fix(Dead players could see the bomb or defuse kit).<br/> `0` disabled<br/>`1` enabled<br/>`NOTE`: Absolutely cannot fix it in "CNCS😂" |
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</details>
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## How to install zBot for CS 1.6?
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9
dist/game.cfg
vendored
9
dist/game.cfg
vendored
@ -587,3 +587,12 @@ mp_defuser_allocation "0"
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//
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// Default value: "0"
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mp_location_area_info "0"
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// Enable ReGameDLL scoreboard bug fix(Dead players could see the bomb or defuse kit)
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// 0 - disable
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// 1 - enabled
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//
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// NOTE: Absolutely cannot fix it in "CNCS😂"
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//
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// Default value "0"
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mp_scoreboard_fix "0"
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@ -181,6 +181,8 @@ cvar_t defuser_allocation = { "mp_defuser_allocation", "0", 0, 0.0f, nullpt
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cvar_t location_area_info = { "mp_location_area_info", "0", 0, 0.0f, nullptr };
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cvar_t chat_loc_fallback = { "mp_chat_loc_fallback", "1", 1, 0.0f, nullptr };
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cvar_t scoreboard_fix = { "mp_scoreboard_fix", "0", FCVAR_SERVER, 0.0f, nullptr };
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void GameDLL_Version_f()
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{
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if (Q_stricmp(CMD_ARGV(1), "version") != 0)
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@ -446,6 +448,8 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&location_area_info);
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CVAR_REGISTER(&chat_loc_fallback);
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CVAR_REGISTER(&scoreboard_fix);
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -204,6 +204,8 @@ extern cvar_t defuser_allocation;
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extern cvar_t location_area_info;
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extern cvar_t chat_loc_fallback;
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extern cvar_t scoreboard_fix;
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#endif
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extern cvar_t scoreboard_showmoney;
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@ -5548,12 +5548,22 @@ void CBasePlayer::SetScoreAttrib(CBasePlayer *dest)
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#endif
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#ifdef REGAMEDLL_FIXES
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if (
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#ifdef REGAMEDLL_ADD
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scoreboard_fix.value
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#else
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false
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#endif
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)
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{
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// TODO: Remove these fixes when they are implemented on the client side
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if (state & (SCORE_STATUS_BOMB | SCORE_STATUS_DEFKIT) && GetForceCamera(dest) != CAMERA_MODE_SPEC_ANYONE)
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{
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if (CSGameRules()->PlayerRelationship(this, dest) != GR_TEAMMATE)
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state &= ~(SCORE_STATUS_BOMB | SCORE_STATUS_DEFKIT);
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}
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}
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#endif
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if (gmsgScoreAttrib)
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