Commit Graph

25 Commits

Author SHA1 Message Date
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93)
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
s1lentq
d586d65993 Fix counting freezetime
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
43753dad38 Fixes #60 2016-09-13 16:20:37 +07:00
Alibek Omarov
f529673ee5 Add client specific variables (#48)
Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00
s1lentq
32d0c580dc Added api hooks gamerules functions 2016-05-18 20:09:14 +06:00
s1lentq
ab4a8437ce Added API hook PM_Init, PM_Move, PM_AirMove 2016-05-16 21:30:14 +06:00
s1lentq
7b227c0edb Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
s1lentq
3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
5317e0a502 Resolves #19: enable long-jump 2016-02-01 15:47:57 +06:00
s1lentq
4a774865ba Refactoring
Added remaining functions of pm_math/pm_debug
2016-01-28 05:50:27 +06:00
s1lentq
a8cc9cc76f Final: fully reversed functions CZ 2016-01-25 23:17:37 +06:00
s1lentq
9416463508 WIP CZ: Reversed functions from Improved hostages 2015-12-23 00:07:49 +06:00
s1lentq
70dc948091 Added EXT_FUNC for virtual functions 2015-12-11 02:30:31 +06:00
dreamstalker
14df9039eb Optimized compilation time on linux 2015-12-07 01:18:51 +04:00
s1lentq
48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
625ef14d46 WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587 WIP: a new batch of reverse functions 2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649 Added a new reverse the functions.
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
ed2e465d2b Reversed CBasePlayer and some function blending from animation.cpp
Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
56c2cb635f Added initial files project 2015-06-30 15:46:07 +06:00