Commit Graph

47 Commits

Author SHA1 Message Date
StevenKal
7721348199
API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587) 2020-11-28 05:55:14 +07:00
s1lent
e199b16463
Introduce end-of-line normalization 2019-09-23 04:09:58 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV 2019-06-13 00:07:17 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc 2019-06-05 21:06:02 +07:00
fant1kua
7398bb7d71 Add base damage for m3 and xm1014. Fix m_flBaseDamageSil (#335)
* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
s1lent
7f9cf53c49
Refactoring 2017-11-23 00:43:30 +07:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
s1lent
1dc484980f
Fix func_rotating 2017-06-14 00:42:57 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
7f45b10152 Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
s1lentq
d9e2aee07b Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
s1lentq
b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
baac9cbad4 Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
183a9f674c Fix: now nades not drop if throws a grenade player.
Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4 Fix compile 2016-07-15 01:34:34 +07:00
s1lentq
f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
f071682392 Fix #43
Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
06b0c16145 Refactoring API 2016-06-01 05:08:23 +06:00
s1lentq
22ae6a2c59 Regamedll API WIP: Added new api functions 2016-04-21 07:00:02 +06:00
s1lentq
455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672 Regamedll API WIP: Added new interfaces-objects
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
s1lentq
cbd030e72a Fix typo with virtual function CPathCorner::GetDelay 2016-02-29 22:00:29 +06:00
s1lentq
3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
6f51a65ae9 WIP CZ: Reversed some functions of bots.
Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
0d3940f731 cleanup player.cpp.
Fix #10: fix with mp_friendlyfire 2
2016-01-06 18:50:26 +06:00
s1lentq
9416463508 WIP CZ: Reversed functions from Improved hostages 2015-12-23 00:07:49 +06:00
s1lentq
70dc948091 Added EXT_FUNC for virtual functions 2015-12-11 02:30:31 +06:00
dreamstalker
14df9039eb Optimized compilation time on linux 2015-12-07 01:18:51 +04:00
s1lentq
48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
dc557b37f2 WIP: Reversed functions all weapons 2015-11-24 03:01:09 +06:00
s1lentq
625ef14d46 WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587 WIP: a new batch of reverse functions 2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649 Added a new reverse the functions.
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
ed2e465d2b Reversed CBasePlayer and some function blending from animation.cpp
Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
32d9488658 New reversed of functions from CBasePlayer etc 2015-07-09 06:22:48 +06:00
s1lentq
2f82bb17ae Reversed some function from player.cpp
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00
s1lentq
c35c7c60b3 Fix linux compilation
cleanup
fixed offset some of a members of the class
Reversed CRecharge, CCStrikeGameMgrHelper, CVoiceGameMgr
2015-07-02 03:47:54 +06:00
s1lentq
56c2cb635f Added initial files project 2015-06-30 15:46:07 +06:00