Commit Graph

574 Commits

Author SHA1 Message Date
fant1kua
dbf08416fd Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks (#420)
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Shorohov Sergey
aeea713a19 New CVar mp_weapons_allow_map_placed (#429)
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Shorohov Sergey
35277804bf Add new console command: mp_swapteams - Swap the teams and restart the game. (#430) 2019-10-27 21:13:46 +07:00
Vaqtincha
a9ba748eef Bots: safe check for DoorActivator (#441) 2019-10-26 04:56:00 +07:00
Vaqtincha
49965644c3 Refactoring (#418)
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870 StatusText: Don't show hp on ffa mode (#431)
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
46624d95b8
Ignore submodules for detect local changes 2019-09-24 01:38:08 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization 2019-09-23 04:09:58 +07:00
Vaqtincha
6955ae9f65 Armor pickup fix (#425)
fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
2019-09-23 01:46:16 +07:00
s1lent
94d81df16c
Fix newlines for items.cpp 2019-09-23 01:20:00 +07:00
Vaqtincha
f8a5c5406e Regamefixes (#419)
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
7607207d32 Add "give" client cheat command (e.g give weapon_ak47) like in csgo (#415)
* Add "give"  client cheat command (e.g give weapon_ak47) like in csgo
2019-09-22 21:41:57 +07:00
Vaqtincha
a386ef41ea Invisible shield fix (#422)
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008)
2019-09-22 21:39:06 +07:00
s1lent
c2f62eb98a
Fix newlines 2019-09-22 21:29:29 +07:00
s1lent
71c83fbd5b
Fix typo 2019-09-22 21:24:43 +07:00
Vaqtincha
4978661ebe Autobuy/Rebuy Fixes (#421)
* "Old Menus" rebuy fix
2019-09-22 21:16:07 +07:00
s1lent
ec98c5db68
Added gitattributes and updated editorconfig files 2019-09-21 18:57:14 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air 2019-09-21 18:41:01 +07:00
s1lent
22f5fe3831 Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing. 2019-09-18 15:06:11 +07:00
Vaqtincha
bed4180d03 Add CVar mp_show_scenarioicon (#416)
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8c3cd4fc54 CCSPlayer::RemoveShield: Enhanced
CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
Vaqtincha
b83d221ec4 Fixes (attempt 999) (#413)
* Fix func_healthcharger & func_recharge bug
* active weapon check
* fix entity leak
* item_airbox: little optimizations
* Use IsPlayer check instead of FClassnameIs
2019-09-17 19:06:21 +07:00
fl0werD
2632c98c98 add prevent jump flag to iuser3 data (#410)
* add prevent jump flag to iuser3 data
2019-09-14 01:07:52 +07:00
s1lent
a2a6997278 armoury_entity: Don't pick up dual elites if player carry shield.
Minor refactoring
2019-09-11 00:19:28 +07:00
s1lent
7ac1e0db2f Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars 2019-09-11 00:04:18 +07:00
s1lent
29a94ddbb8
mp_infinite_ammo 1: Fixed grenade throw 2019-09-08 22:28:23 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck) 2019-09-05 00:33:24 +07:00
s1lent
5e235a9851
pm_shared.cpp: minor refactoring 2019-09-04 20:04:57 +07:00
s1lent
8591bbd13d
build.gradle: remove extralib stdc++ 2019-09-04 04:56:45 +07:00
s1lent
3aa987212e
gradle.properties: bump minor 2019-08-30 01:45:35 +07:00
s1lent
1c2aa38cc3
Update const.h and sdk 2019-08-30 01:45:26 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface. 2019-08-29 23:08:24 +07:00
s1lent
69250cf2c1
AddToFullPack: Added more extra effect flags EF_OWNER_VISIBILITY/EF_OWNER_NO_VISIBILITY 2019-08-29 22:31:33 +07:00
justgo97
2fcba6f35a Disconnected players func_tank fix (#400)
for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fl0werD
80e8730187 Add force visibility effect (#406)
* Add force visibility effect
2019-08-29 20:51:41 +07:00
fant1kua
77305688a9 Implement RG_CBasePlayer_UseEmpty hook (#405)
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb Missing initialize for member m_iWeaponInfiniteIds 2019-08-26 15:29:22 +07:00
s1lent
1f84ae5d7b Unittest-win: Fixed demo failed #2 2019-08-26 06:05:27 +07:00
s1lent
1f38db2778 Update README.md 2019-08-26 05:59:24 +07:00
s1lent
69e5c854e2 Implemented cvar mp_infinite_grenades.
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8 Implemented command param -beta to enables latest things from official. 2019-08-26 04:26:55 +07:00
s1lent
54a0f5f244 SV_StudioSetupBones: make local vars as static to avoid larger stack size. 2019-08-26 04:10:19 +07:00
s1lent
3ce937a1db Unittest-win: Fixed demo failed 2019-08-26 04:10:19 +07:00
s1lent
da591f8cb3 QuaternionSlerp: Fix GCC issue & minor refactoring (Reversing thing mistake) 2019-08-26 02:51:40 +07:00
justgo97
411a02843e Fix c4 defuse glitch (#383)
* [WIP] Fix c4 defuse glitch
While you are defusing you can unpress E and a friend can continue to defuse for you
2019-08-14 04:25:38 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster. 2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301 2019-08-14 02:52:09 +07:00
s1lent
f96ca908db
Update vector.h 2019-08-14 01:13:26 +07:00
s1lent
7420ba158a
Fix potential leak memory for CRenderFxManager, CPointBaseCommand
CUtlVector::RemoveAll() doesn't free allocated memory
2019-08-13 22:52:00 +07:00