Commit Graph

153 Commits

Author SHA1 Message Date
fant1kua
73f5d6d473
Create weaponbox hook (#521)
* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
23172c0855
Fix for CVars mp_scoreboard_showhealth/mp_scoreboard_showmoney 2020-03-05 19:21:40 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo 2020-02-12 18:34:40 +07:00
s1lent
3f6d9db420
Fixed some compiler warnings
Fixed a appversion.sh when the path may contain spaces
2020-02-06 19:14:36 +07:00
s1lent
d8208f0884
Added support building using cmake
Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186 CVar mp_fadetoblack enhancement (close #463) (#471)
CVar  mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
46f697fb46 Implemented CVar mp_respawn_immunity_force_unset Closed #462 2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c Implemented CVar mp_scoreboard_showdefkit Closed #472 2020-01-15 22:11:46 +07:00
Dmitry
7983a9d929 Fix bug with radio commands (#480)
* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d Ignorerad command small optimization (#481) 2019-12-25 19:36:26 +07:00
s1lent
dd6141eae7
Move beta features to release stage. 2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85 New CVar mp_give_player_c4 (#428)
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
Dmitry
fd06d655ec Implement RG_CBasePlayer_DropIdlePlayer hook (#444) 2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks (#420)
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Vaqtincha
49965644c3 Refactoring (#418)
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870 StatusText: Don't show hp on ffa mode (#431)
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
Minor refactoring
2019-09-23 04:31:23 +07:00
Vaqtincha
f8a5c5406e Regamefixes (#419)
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
a386ef41ea Invisible shield fix (#422)
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008)
2019-09-22 21:39:06 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air 2019-09-21 18:41:01 +07:00
Vaqtincha
bed4180d03 Add CVar mp_show_scenarioicon (#416)
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
justgo97
2fcba6f35a Disconnected players func_tank fix (#400)
for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fant1kua
77305688a9 Implement RG_CBasePlayer_UseEmpty hook (#405)
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
69e5c854e2 Implemented cvar mp_infinite_grenades.
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8 Implemented command param -beta to enables latest things from official. 2019-08-26 04:26:55 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster. 2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301 2019-08-14 02:52:09 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318 2019-08-13 20:11:27 +07:00
s1lent
594721ccef
Allow immediately change name for proxy 2019-08-11 20:20:21 +07:00
Shorohov Sergey
b7c710626e Radio enchance cvars (#394)
* Added a new CVar's for Radio messages control.
 "mp_radio_timeout" - Delay between player Radio messages;
 "mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd [WIP] New CVar mp_buy_anywhere (#381)
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
Shorohov Sergey
75bdc26df1 Fix dead players kick for idle (#389) 2019-07-09 01:17:20 +07:00
s1lent
b669a3907a
Minor refactoring 2019-06-22 03:19:32 +07:00
s1lent
9ed19456f0 Print reason kick also added reason message for kick 2019-06-21 02:37:44 +07:00
s1lentq
3d21b74897 Minor refactoring CBasePlayer::TakeDamage
Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
2019-06-08 23:22:56 +07:00
s1lentq
62cb200a3b Removed cache of cvar sv_cheats ValveSoftware/halflife#2511 2019-06-08 02:29:53 +08:00
Shorohov Sergey
823eb10f2f Add CVar: mp_afk_bomb_drop_time. (#369)
* Add CVar: mp_afk_bomb_drop_time.
 Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
f731fbf83c
Fixed fail tests 2019-06-06 04:35:47 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
Bump minor version API
2019-06-06 02:57:40 +07:00
s1lent
e1c8211d6b
Updated latest changes:
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
CrazY
45fbb042f8 Fix for dead player inclination (#342)
* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
justgo97
cc1f584a7f Add mp_kill_filled_spawn (#313)
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3) 2018-05-31 13:55:07 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades 2018-05-22 20:52:50 +07:00
Alibek Omarov
2b4eb6c137 GCC port and new defines for new ARM port (#294)
* Put SSE code under HAVE_SSE define

* Fix circular dependency on GCC 7.3

* Provide a way to disable AMXX related hacks, when it's not needed

* Fix ASM inline for GCC

* Fix compiling with MSVC

* Fix compiling with MSVC and ICC

* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined

* Better check for SSE availability

* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes

* Gradle: Add GCC Toolchain

* GCC: Fix compile

* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Shorohov Sergey
bc2c3176e4 Spawn protection API and cvar (mp_respawn_immunitytime). (#266) 2018-02-18 15:31:24 +04:00
In-line
40f3bc488b Fix spectator check, small refactoring (#265)
* Fix spectator check, small refactoring

* Update observer.cpp

minor refactor-patch
2018-02-08 16:37:02 +07:00