Commit Graph

40 Commits

Author SHA1 Message Date
s1lentq
7f45b10152 Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
s1lentq
69b856a847 Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
s1lentq
d9e2aee07b Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
s1lentq
b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
07e861eb30 Added cvar mp_team_maxkills
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4 Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1 Cleaning sdk 2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
s1lentq
183a9f674c Fix: now nades not drop if throws a grenade player.
Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
82d49fdcb6 Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48 Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
2d69db1232 Added api hook CWeaponBox::Touch, CArmoury::Touch 2016-06-20 17:50:59 +07:00
s1lentq
a1e7b9dae5 Added api hook CBasePlayer::DropPlayerItem 2016-06-20 14:05:47 +07:00
s1lentq
f071682392 Fix #43
Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030 Moved SelectDefaultTeam the function to CHalfLifeMultiplay. 2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e Added cvar mp_auto_join_team 2016-06-15 19:46:25 +07:00
s1lentq
2132203504 Fix: it was not implementation of the virtual function IsNetClient for method CBot 2016-06-15 01:03:12 +07:00
s1lentq
d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
51313e9b2b Refactoring implementation hookchain
Added align stack for some functions
Update major version API
2016-06-06 20:18:45 +07:00
s1lentq
c406141e47 Added cvar mp_auto_reload_weapons
Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
1fc388a2cc Bugfix: game_playerspawn called when fullupdate (ResetHUD)
Mini-refactoring
2016-06-03 15:15:59 +06:00
s1lentq
465f304934 Bugfix: typo the name of ammo for dual elite 2016-06-01 18:03:40 +06:00
s1lentq
06b0c16145 Refactoring API 2016-06-01 05:08:23 +06:00
s1lentq
905064d44d Added custom function SetClientUserInfoModel and him hook.
Added param -host-improv for enable HostageImprove.
Refactoring hostage.
2016-05-31 19:30:42 +06:00
s1lentq
9203344b98 Added argument about type awards to CBasePlayer::AddAccount
Some adjustments in RadiusDamage
2016-05-26 01:21:40 +06:00
s1lentq
b6e0420365 Added api hook ShowMenu, ShowVGUIMenu
Unlocked some cvars limit of the value #34
2016-05-23 04:51:21 +06:00
s1lentq
61d9d64c19 Added API hook HandleMenu_ChooseAppearance, HandleMenu_ChooseTeam 2016-05-19 16:04:44 +06:00
s1lentq
32d0c580dc Added api hooks gamerules functions 2016-05-18 20:09:14 +06:00
s1lentq
ab4a8437ce Added API hook PM_Init, PM_Move, PM_AirMove 2016-05-16 21:30:14 +06:00
s1lentq
13e12cc0ae Simplification existing code associated with buy weapons and more 2016-05-04 03:55:04 +06:00
s1lentq
bba210b6a1 API: Added hook InstallGameRules 2016-05-02 19:21:43 +06:00
s1lentq
982d12176e Reworked mp_nadedrops 2
Added #31: cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
f8136978c8 Using a reference to Vector into interfaces wrapper
Regamedll API: Added hook RoundEnd
Added API EndRoundMessage
2016-04-30 21:22:44 +06:00
s1lentq
22ae6a2c59 Regamedll API WIP: Added new api functions 2016-04-21 07:00:02 +06:00
s1lentq
455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
ba1e521f89 Update README.md
Added info about - how to install zBot
2016-02-24 03:26:03 +06:00
s1lentq
49de531e8c Use the tests demo record/player from ReHLDS.
Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
56c2cb635f Added initial files project 2015-06-30 15:46:07 +06:00