Commit Graph

551 Commits

Author SHA1 Message Date
s1lentq
8c14d05168 Add fallback place names if BotChatter.db is missing 2024-04-07 18:49:08 +07:00
s1lentq
1ae0091947 Added CVar mp_location_area_info for display location area info in HUDs radio chat and below radar 2024-04-07 16:41:56 +07:00
s1lentq
f711276d8a ignore kill assist when victim killed himself while changing team 2024-04-04 19:31:27 +07:00
s1lentq
a546997723 CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple items are packed in a slot 2024-03-31 22:46:06 +07:00
s1lentq
5d2174fbbf CWeaponBox::Touch: Reworked dropped grenade pickup 2024-02-05 02:21:49 +07:00
s1lentq
4d90a5f4fa CWeaponBox::Touch: Fix grenade pickup (Resolves #923, Closes #931) 2024-02-01 18:20:11 +07:00
s1lentq
f4c4e891ac CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake 2024-02-01 16:38:16 +07:00
s1lentq
2489213127 Resetable g_weaponSlotInfo 2024-02-01 12:21:23 +07:00
Francisco Muñoz
fb9eb0db55
Fix excessive punchangle when getting shield shot (#919) 2024-01-31 19:38:35 +07:00
Rafflesian
0bc4ff1d40
Support for secondary ammo and extra EF_ flags (#934)
Support for secondary ammo and extra EF_ flags
2024-01-31 19:35:26 +07:00
s1lentq
5287f2a415 Do not reduce points for bot suicide due bot_kill command 2024-01-31 19:16:37 +07:00
s1lentq
0bbc4bd55d Do not reduce points for suicide due to a fatal fall 2024-01-31 19:14:04 +07:00
s1lentq
aec3ba2579 Fixed m_looseBombArea assertion 2024-01-31 18:33:34 +07:00
s1lentq
a1af7ca426 CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip 2024-01-31 17:40:47 +07:00
s1lentq
bde6aa07bc Disable door asserts (Resolves #926) 2024-01-31 15:51:44 +07:00
s1lentq
4b49f630da Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE) 2024-01-19 20:33:01 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation (#908) 2024-01-12 11:55:00 +03:00
s1lentq
02a0516c2f Reset damage stats on Putin Server 2024-01-12 13:19:01 +07:00
s1lentq
e636cbc8f5 PlayerRelationship: GR_TEAMMATE on checking itself 2024-01-12 09:16:20 +07:00
s1lentq
d3c0ec8aeb Fixed crash bot when can see a loose bomb but didn't get closest area for bomb 2023-12-31 17:30:29 +07:00
s1lentq
6c9019bcc8 Set KILLRARITY_KILLER_BLIND flag only when fully blind 2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24 Fixed rarity of kills suicide, thrusmoke and for some weapons 2023-12-23 02:43:42 +07:00
s1lentq
28e2bc45f6 Fix crash bot_nav_use_place when place name is not exists 2023-12-22 20:25:38 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold (#904)
* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
abe648b9d6 Use custom assert instead normal 2023-12-14 03:16:27 +07:00
s1lentq
f97c9d9f46 Improve dbg code to work Assertion properly 2023-12-14 02:50:32 +07:00
s1lentq
806f5651de Fixed assertion check 2023-12-13 20:01:12 +07:00
s1lentq
34e56f61f2 Minor refactoring API functions 2023-12-12 18:59:13 +07:00
s1lentq
d98e8f8b60 cleanup 2023-12-12 06:43:32 +07:00
s1lentq
0c29cf36fc UpdateClientData: No send health negative value to draw HUD 2023-12-07 03:52:45 +07:00
Francisco Muñoz
f882e81efe
Update studio.h constants (#898)
* Update studio.h file, magic number change
- Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
2023-11-28 19:47:52 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox (#899) 2023-11-27 15:22:33 +07:00
Francisco Muñoz
556406009f
Tiny API code clean (#897) 2023-11-26 12:59:01 +07:00
Ecnologia
15bca2eab9
Implements Observer_Think Hook (#894)
* Observer Think Hook
* Update CAPI_Impl.cpp
* Update CAPI_Impl.h
* Update regamedll_api.h
2023-11-26 11:27:09 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available (#873)
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Francisco Muñoz
193c1ed52a
Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888)
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
* Clamp nades velocity to sv_maxvelocity value when reached
* Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
* Enclose IsInWorld changes with FIXES macro
2023-11-26 11:24:48 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() (#893) 2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage (#896) 2023-11-26 11:21:04 +07:00
Federico Matías
e3d70d2b14
New CVars: mp_freezetime_duck and mp_freezetime_jump (#886)
* new cvars: prevent duck/jump during freezetime
* use CSGameRules() instead of g_pGameRules
* changed name of cvars and default value
* improved cvars description
2023-11-26 11:13:29 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook (#885) 2023-11-08 21:18:01 +07:00
Dmitry Novikov
c87761e182
Added updating more game info to the player who started recording the demo (#881) 2023-11-08 21:15:29 +07:00
s1lentq
2857986cc7 Reworked cvar mp_deathmsg_flags (use flags instead of bitsums) 2023-11-08 21:11:27 +07:00
s1lentq
96e2121c45 Improve CBaseTrigger::InitTrigger to allow use custom triggers without bsp model just origin,mins,maxs 2023-10-28 16:40:23 +07:00
Vaqtincha
426c975a88
Ammo type hardcode fix (#882)
* Useful for custom ammo types.
2023-10-25 11:37:32 +07:00
Francisco Muñoz
7e02dea4a0 Drop defuser on disconnect 2023-10-24 10:48:53 +07:00
Francisco Muñoz
a2678a18ed
Ensure HasPrimary flag assignation on successful weapon removal (#866) 2023-10-11 05:03:48 +07:00
Francisco Muñoz
e422a37d8b
Reduce code redundancy in observer.cpp (#872) 2023-10-11 05:03:11 +07:00
Francisco Muñoz
2f50f5ab9d
Group defuser give code in one function (#871) 2023-10-11 05:02:27 +07:00
Javekson
a9ec63df1b
Updated the GiveC4 to return a player pointer (#876) 2023-10-08 20:59:45 +07:00
Sergey Shorokhov
96ba309e4a
SG_Detonate: make event realible (#875) 2023-10-06 19:18:57 +03:00