#include "precompiled.h" TYPEDESCRIPTION CBubbling::m_SaveData[] = { DEFINE_FIELD(CBubbling, m_density, FIELD_INTEGER), DEFINE_FIELD(CBubbling, m_frequency, FIELD_INTEGER), DEFINE_FIELD(CBubbling, m_state, FIELD_INTEGER), }; LINK_ENTITY_TO_CLASS(env_bubbles, CBubbling, CCSBubbling) IMPLEMENT_SAVERESTORE(CBubbling, CBaseEntity) void CBubbling::Spawn() { Precache(); SET_MODEL(ENT(pev), STRING(pev->model)); // Set size // Remove model & collisions pev->solid = SOLID_NOT; // The engine won't draw this model if this is set to 0 and blending is on pev->renderamt = 0; pev->rendermode = kRenderTransTexture; int speed = (pev->speed > 0) ? pev->speed : -pev->speed; // HACKHACK: Speed in rendercolor pev->rendercolor.x = (speed >> 8); pev->rendercolor.y = (speed & 255); pev->rendercolor.z = (pev->speed < 0) ? 1 : 0; if (!(pev->spawnflags & SF_BUBBLES_STARTOFF)) { SetThink(&CBubbling::FizzThink); pev->nextthink = gpGlobals->time + 2.0f; m_state = 1; } else m_state = 0; } void CBubbling::Precache() { // Precache bubble sprite m_bubbleModel = PRECACHE_MODEL("sprites/bubble.spr"); } void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (ShouldToggle(useType, m_state)) m_state = !m_state; if (m_state) { SetThink(&CBubbling::FizzThink); pev->nextthink = gpGlobals->time + 0.1f; } else { SetThink(nullptr); pev->nextthink = 0; } } void CBubbling::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "density")) { m_density = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "frequency")) { m_frequency = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "current")) { pev->speed = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else { CBaseEntity::KeyValue(pkvd); } } void CBubbling::FizzThink() { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin(pev)); WRITE_BYTE(TE_FIZZ); WRITE_SHORT(ENTINDEX(edict())); WRITE_SHORT(m_bubbleModel); WRITE_BYTE(m_density); MESSAGE_END(); if (m_frequency > 19) pev->nextthink = gpGlobals->time + 0.5f; else pev->nextthink = gpGlobals->time + 2.5f - (0.1f * m_frequency); } LINK_ENTITY_TO_CLASS(beam, CBeam, CCSBeam) void CBeam::Spawn() { // Remove model & collisions pev->solid = SOLID_NOT; Precache(); } void CBeam::Precache() { if (pev->owner) { SetStartEntity(ENTINDEX(pev->owner)); } if (pev->aiment) { SetEndEntity(ENTINDEX(pev->aiment)); } } void CBeam::SetStartEntity(int entityIndex) { pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence & 0xF000) << 12); pev->owner = INDEXENT(entityIndex); } void CBeam::SetEndEntity(int entityIndex) { pev->skin = (entityIndex & 0x0FFF) | ((pev->skin & 0xF000) << 12); pev->aiment = INDEXENT(entityIndex); } const Vector &CBeam::GetStartPos() { if (GetType() == BEAM_ENTS) { edict_t *pent = INDEXENT(GetStartEntity()); return pent->v.origin; } return pev->origin; } const Vector &CBeam::GetEndPos() { int type = GetType(); if (type == BEAM_POINTS || type == BEAM_HOSE) { return pev->angles; } edict_t *pent = INDEXENT(GetEndEntity()); if (pent) { return pent->v.origin; } return pev->angles; } CBeam *CBeam::BeamCreate(const char *pSpriteName, int width) { // Create a new entity with CBeam private data CBeam *pBeam = GetClassPtr((CBeam *)nullptr); MAKE_STRING_CLASS("beam", pBeam->pev); pBeam->BeamInit(pSpriteName, width); return pBeam; } void CBeam::BeamInit(const char *pSpriteName, int width) { pev->flags |= FL_CUSTOMENTITY; SetColor(255, 255, 255); SetBrightness(255); SetNoise(0); SetFrame(0); SetScrollRate(0); pev->model = MAKE_STRING(pSpriteName); SetTexture(PRECACHE_MODEL((char *)pSpriteName)); SetWidth(width); pev->skin = 0; pev->sequence = 0; pev->rendermode = 0; } void CBeam::PointsInit(const Vector &start, const Vector &end) { SetType(BEAM_POINTS); SetStartPos(start); SetEndPos(end); SetStartAttachment(0); SetEndAttachment(0); RelinkBeam(); } void CBeam::HoseInit(const Vector &start, const Vector &direction) { SetType(BEAM_HOSE); SetStartPos(start); SetEndPos(direction); SetStartAttachment(0); SetEndAttachment(0); RelinkBeam(); } void CBeam::PointEntInit(const Vector &start, int endIndex) { SetType(BEAM_ENTPOINT); SetStartPos(start); SetEndEntity(endIndex); SetStartAttachment(0); SetEndAttachment(0); RelinkBeam(); } void CBeam::EntsInit(int startIndex, int endIndex) { SetType(BEAM_ENTS); SetStartEntity(startIndex); SetEndEntity(endIndex); SetStartAttachment(0); SetEndAttachment(0); RelinkBeam(); } void CBeam::RelinkBeam() { const Vector &startPos = GetStartPos(); const Vector &endPos = GetEndPos(); pev->mins.x = Q_min(startPos.x, endPos.x); pev->mins.y = Q_min(startPos.y, endPos.y); pev->mins.z = Q_min(startPos.z, endPos.z); pev->maxs.x = Q_max(startPos.x, endPos.x); pev->maxs.y = Q_max(startPos.y, endPos.y); pev->maxs.z = Q_max(startPos.z, endPos.z); pev->mins = pev->mins - pev->origin; pev->maxs = pev->maxs - pev->origin; UTIL_SetSize(pev, pev->mins, pev->maxs); UTIL_SetOrigin(pev, pev->origin); } void CBeam::TriggerTouch(CBaseEntity *pOther) { if (pOther->pev->flags & (FL_CLIENT | FL_MONSTER)) { if (pev->owner) { CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner); pOwner->Use(pOther, this, USE_TOGGLE, 0); } ALERT(at_console, "Firing targets!!!\n"); } } CBaseEntity *CBeam::RandomTargetname(const char *szName) { int total = 0; CBaseEntity *pEntity = nullptr; CBaseEntity *pNewEntity = nullptr; while ((pNewEntity = UTIL_FindEntityByTargetname(pNewEntity, szName))) { total++; if (RANDOM_LONG(0, total - 1) < 1) pEntity = pNewEntity; } return pEntity; } void CBeam::DoSparks(const Vector &start, const Vector &end) { if (pev->spawnflags & (SF_BEAM_SPARKSTART | SF_BEAM_SPARKEND)) { if (pev->spawnflags & SF_BEAM_SPARKSTART) { UTIL_Sparks(start); } if (pev->spawnflags & SF_BEAM_SPARKEND) { UTIL_Sparks(end); } } } TYPEDESCRIPTION CLightning::m_SaveData[] = { DEFINE_FIELD(CLightning, m_active, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_iszStartEntity, FIELD_STRING), DEFINE_FIELD(CLightning, m_iszEndEntity, FIELD_STRING), DEFINE_FIELD(CLightning, m_life, FIELD_FLOAT), DEFINE_FIELD(CLightning, m_boltWidth, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_noiseAmplitude, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_brightness, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_speed, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_restrike, FIELD_FLOAT), DEFINE_FIELD(CLightning, m_spriteTexture, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_iszSpriteName, FIELD_STRING), DEFINE_FIELD(CLightning, m_frameStart, FIELD_INTEGER), DEFINE_FIELD(CLightning, m_radius, FIELD_FLOAT), }; LINK_ENTITY_TO_CLASS(env_lightning, CLightning, CCSLightning) LINK_ENTITY_TO_CLASS(env_beam, CLightning, CCSLightning) IMPLEMENT_SAVERESTORE(CLightning, CBeam) void CLightning::Spawn() { if (FStringNull(m_iszSpriteName)) { SetThink(&CLightning::SUB_Remove); return; } // Remove model & collisions pev->solid = SOLID_NOT; Precache(); pev->dmgtime = gpGlobals->time; if (ServerSide()) { SetThink(nullptr); if (pev->dmg > 0) { SetThink(&CLightning::DamageThink); pev->nextthink = gpGlobals->time + 0.1f; } if (pev->targetname) { if (!(pev->spawnflags & SF_BEAM_STARTON)) { m_active = FALSE; pev->effects = EF_NODRAW; pev->nextthink = 0; } else { m_active = TRUE; } SetUse(&CLightning::ToggleUse); } } else { m_active = FALSE; if (!FStringNull(pev->targetname)) { SetUse(&CLightning::StrikeUse); } if (FStringNull(pev->targetname) || (pev->spawnflags & SF_BEAM_STARTON)) { SetThink(&CLightning::StrikeThink); pev->nextthink = gpGlobals->time + 1.0f; } } } #ifdef REGAMEDLL_FIXES void CLightning::Restart() { if (FStringNull(m_iszSpriteName)) { SetThink(&CLightning::SUB_Remove); return; } // Remove model & collisions pev->solid = SOLID_NOT; pev->dmgtime = gpGlobals->time; if (ServerSide()) { SetThink(nullptr); if (pev->dmg > 0) { SetThink(&CLightning::DamageThink); pev->nextthink = gpGlobals->time + 0.1f; } if (pev->targetname) { if (!(pev->spawnflags & SF_BEAM_STARTON)) { m_active = FALSE; pev->effects |= EF_NODRAW; pev->nextthink = 0; } else { m_active = TRUE; } SetUse(&CLightning::ToggleUse); } } else { m_active = FALSE; if (!FStringNull(pev->targetname)) { SetUse(&CLightning::StrikeUse); } if (FStringNull(pev->targetname) || (pev->spawnflags & SF_BEAM_STARTON)) { SetThink(&CLightning::StrikeThink); pev->nextthink = gpGlobals->time + 1.0f; } } } #endif void CLightning::Precache() { m_spriteTexture = PRECACHE_MODEL((char *)STRING(m_iszSpriteName)); CBeam::Precache(); } void CLightning::Activate() { if (ServerSide()) { BeamUpdateVars(); } } void CLightning::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "LightningStart")) { m_iszStartEntity = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "LightningEnd")) { m_iszEndEntity = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "life")) { m_life = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "BoltWidth")) { m_boltWidth = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude")) { m_noiseAmplitude = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "TextureScroll")) { m_speed = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "StrikeTime")) { m_restrike = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "texture")) { m_iszSpriteName = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "framestart")) { m_frameStart = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "Radius")) { m_radius = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "damage")) { pev->dmg = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else { CBeam::KeyValue(pkvd); } } void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!ShouldToggle(useType, m_active)) return; if (m_active) { m_active = FALSE; pev->effects |= EF_NODRAW; pev->nextthink = 0; } else { m_active = TRUE; pev->effects &= ~EF_NODRAW; DoSparks(GetStartPos(), GetEndPos()); if (pev->dmg > 0) { pev->nextthink = gpGlobals->time; pev->dmgtime = gpGlobals->time; } } } void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!ShouldToggle(useType, m_active)) return; if (m_active) { m_active = FALSE; SetThink(nullptr); } else { SetThink(&CLightning::StrikeThink); pev->nextthink = gpGlobals->time + 0.1f; } if (!(pev->spawnflags & SF_BEAM_TOGGLE)) SetUse(nullptr); } int IsPointEntity(CBaseEntity *pEnt) { if (!pEnt->pev->modelindex) return 1; if (FClassnameIs(pEnt->pev, "info_target") || FClassnameIs(pEnt->pev, "info_landmark") || FClassnameIs(pEnt->pev, "path_corner")) { return 1; } return 0; } void CLightning::StrikeThink() { if (m_life != 0.0f) { if (pev->spawnflags & SF_BEAM_RANDOM) pev->nextthink = gpGlobals->time + m_life + RANDOM_FLOAT(0, m_restrike); else pev->nextthink = gpGlobals->time + m_life + m_restrike; } m_active = TRUE; if (FStringNull(m_iszEndEntity)) { if (FStringNull(m_iszStartEntity)) { RandomArea(); } else { CBaseEntity *pStart = RandomTargetname(STRING(m_iszStartEntity)); if (pStart) RandomPoint(pStart->pev->origin); else ALERT(at_console, "env_beam: unknown entity \"%s\"\n", STRING(m_iszStartEntity)); } return; } CBaseEntity *pStart = RandomTargetname(STRING(m_iszStartEntity)); CBaseEntity *pEnd = RandomTargetname(STRING(m_iszEndEntity)); if (pStart && pEnd) { if (IsPointEntity(pStart) || IsPointEntity(pEnd)) { if (pev->spawnflags & SF_BEAM_RING) { // don't work return; } } MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); if (IsPointEntity(pStart) || IsPointEntity(pEnd)) { // One point entity must be in pEnd if (!IsPointEntity(pEnd)) { CBaseEntity *pTemp; pTemp = pStart; pStart = pEnd; pEnd = pTemp; } // One sided if (!IsPointEntity(pStart)) { WRITE_BYTE(TE_BEAMENTPOINT); WRITE_SHORT(pStart->entindex()); WRITE_COORD(pEnd->pev->origin.x); WRITE_COORD(pEnd->pev->origin.y); WRITE_COORD(pEnd->pev->origin.z); } else { WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(pStart->pev->origin.x); WRITE_COORD(pStart->pev->origin.y); WRITE_COORD(pStart->pev->origin.z); WRITE_COORD(pEnd->pev->origin.x); WRITE_COORD(pEnd->pev->origin.y); WRITE_COORD(pEnd->pev->origin.z); } } else { if (pev->spawnflags & SF_BEAM_RING) WRITE_BYTE(TE_BEAMRING); else WRITE_BYTE(TE_BEAMENTS); WRITE_SHORT(pStart->entindex()); WRITE_SHORT(pEnd->entindex()); } WRITE_SHORT(m_spriteTexture); WRITE_BYTE(m_frameStart); // framestart WRITE_BYTE(int(pev->framerate)); // framerate WRITE_BYTE(int(m_life * 10.0)); // life WRITE_BYTE(m_boltWidth); // width WRITE_BYTE(m_noiseAmplitude); // noise WRITE_BYTE(int(pev->rendercolor.x)); // r, g, b WRITE_BYTE(int(pev->rendercolor.y)); // r, g, b WRITE_BYTE(int(pev->rendercolor.z)); // r, g, b WRITE_BYTE(pev->renderamt); // brightness WRITE_BYTE(m_speed); // speed MESSAGE_END(); DoSparks(pStart->pev->origin, pEnd->pev->origin); if (pev->dmg > 0) { TraceResult tr; UTIL_TraceLine(pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, nullptr, &tr); BeamDamageInstant(&tr, pev->dmg); } } } void CBeam::BeamDamage(TraceResult *ptr) { RelinkBeam(); if (ptr->flFraction != 1.0f && ptr->pHit) { CBaseEntity *pHit = CBaseEntity::Instance(ptr->pHit); if (pHit) { ClearMultiDamage(); pHit->TraceAttack(pev, pev->dmg * (gpGlobals->time - pev->dmgtime), (ptr->vecEndPos - pev->origin).Normalize(), ptr, DMG_ENERGYBEAM); ApplyMultiDamage(pev, pev); if (pev->spawnflags & SF_BEAM_DECALS) { if (pHit->IsBSPModel()) { UTIL_DecalTrace(ptr, DECAL_BIGSHOT1 + RANDOM_LONG(0, 4)); } } } } pev->dmgtime = gpGlobals->time; } void CLightning::DamageThink() { pev->nextthink = gpGlobals->time + 0.1f; TraceResult tr; UTIL_TraceLine(GetStartPos(), GetEndPos(), dont_ignore_monsters, nullptr, &tr); BeamDamage(&tr); } void CLightning::Zap(const Vector &vecSrc, const Vector &vecDest) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(vecSrc.x); WRITE_COORD(vecSrc.y); WRITE_COORD(vecSrc.z); WRITE_COORD(vecDest.x); WRITE_COORD(vecDest.y); WRITE_COORD(vecDest.z); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(m_frameStart); // framestart WRITE_BYTE(int(pev->framerate)); // framerate WRITE_BYTE(int(m_life * 10.0)); // life WRITE_BYTE(m_boltWidth); // width WRITE_BYTE(m_noiseAmplitude); // noise WRITE_BYTE(int(pev->rendercolor.x)); // r, g, b WRITE_BYTE(int(pev->rendercolor.y)); // r, g, b WRITE_BYTE(int(pev->rendercolor.z)); // r, g, b WRITE_BYTE(int(pev->renderamt)); // brightness WRITE_BYTE(m_speed); // speed MESSAGE_END(); DoSparks(vecSrc, vecDest); } void CLightning::RandomArea() { for (int iLoops = 0; iLoops < 10; iLoops++) { Vector vecSrc = pev->origin; Vector vecDir1(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1)); vecDir1 = vecDir1.Normalize(); TraceResult tr1; UTIL_TraceLine(vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1); if (tr1.flFraction == 1.0f) continue; Vector vecDir2; do { vecDir2 = Vector(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1)); } while (DotProduct(vecDir1, vecDir2) > 0); vecDir2 = vecDir2.Normalize(); TraceResult tr2; UTIL_TraceLine(vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT(pev), &tr2); if (tr2.flFraction == 1.0f) continue; if ((tr1.vecEndPos - tr2.vecEndPos).Length() < m_radius * 0.1f) continue; UTIL_TraceLine(tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT(pev), &tr2); if (tr2.flFraction != 1.0f) continue; Zap(tr1.vecEndPos, tr2.vecEndPos); break; } } void CLightning::RandomPoint(Vector &vecSrc) { for (int iLoops = 0; iLoops < 10; iLoops++) { Vector vecDir1(RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1), RANDOM_FLOAT(-1, 1)); vecDir1 = vecDir1.Normalize(); TraceResult tr1; UTIL_TraceLine(vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1); if ((tr1.vecEndPos - vecSrc).Length() < m_radius * 0.1f) continue; if (tr1.flFraction == 1.0f) continue; Zap(vecSrc, tr1.vecEndPos); break; } } void CLightning::BeamUpdateVars() { int beamType; int pointStart, pointEnd; edict_t *pStart = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_iszStartEntity)); edict_t *pEnd = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_iszEndEntity)); pointStart = IsPointEntity(CBaseEntity::Instance(pStart)); pointEnd = IsPointEntity(CBaseEntity::Instance(pEnd)); pev->skin = 0; pev->sequence = 0; pev->rendermode = 0; pev->flags |= FL_CUSTOMENTITY; pev->model = m_iszSpriteName; SetTexture(m_spriteTexture); beamType = BEAM_ENTS; if (pointStart || pointEnd) { // One point entity must be in pStart if (!pointStart) { edict_t *pTemp; // Swap start & end pTemp = pStart; pStart = pEnd; pEnd = pTemp; int swap = pointStart; pointStart = pointEnd; pointEnd = swap; } if (!pointEnd) beamType = BEAM_ENTPOINT; else beamType = BEAM_POINTS; } SetType(beamType); if (beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE) { SetStartPos(pStart->v.origin); if (beamType == BEAM_POINTS || beamType == BEAM_HOSE) SetEndPos(pEnd->v.origin); else SetEndEntity(ENTINDEX(pEnd)); } else { SetStartEntity(ENTINDEX(pStart)); SetEndEntity(ENTINDEX(pEnd)); } RelinkBeam(); SetWidth(m_boltWidth); SetNoise(m_noiseAmplitude); SetFrame(m_frameStart); SetScrollRate(m_speed); if (pev->spawnflags & SF_BEAM_SHADEIN) { SetFlags(BEAM_FSHADEIN); } else if (pev->spawnflags & SF_BEAM_SHADEOUT) { SetFlags(BEAM_FSHADEOUT); } } TYPEDESCRIPTION CLaser::m_SaveData[] = { DEFINE_FIELD(CLaser, m_pSprite, FIELD_CLASSPTR), DEFINE_FIELD(CLaser, m_iszSpriteName, FIELD_STRING), DEFINE_FIELD(CLaser, m_firePosition, FIELD_POSITION_VECTOR), }; LINK_ENTITY_TO_CLASS(env_laser, CLaser, CCSLaser) IMPLEMENT_SAVERESTORE(CLaser, CBeam) void CLaser::Spawn() { if (FStringNull(pev->model)) { SetThink(&CLaser::SUB_Remove); return; } // Remove model & collisions pev->solid = SOLID_NOT; Precache(); SetThink(&CLaser::StrikeThink); pev->flags |= FL_CUSTOMENTITY; PointsInit(pev->origin, pev->origin); if (!m_pSprite && m_iszSpriteName) m_pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteName), pev->origin, TRUE); else { // TODO: Call CLaser::Spawn more than once may cause to a memory leaks, // since env_sprite will be not released. m_pSprite = nullptr; } if (m_pSprite) m_pSprite->SetTransparency(kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx); if (pev->targetname && !(pev->spawnflags & SF_BEAM_STARTON)) TurnOff(); else TurnOn(); } #ifdef REGAMEDLL_FIXES void CLaser::Restart() { if (FStringNull(pev->model)) { SetThink(&CLaser::SUB_Remove); return; } // Remove model & collisions pev->solid = SOLID_NOT; pev->flags |= FL_CUSTOMENTITY; SetThink(&CLaser::StrikeThink); if (m_pSprite) { m_pSprite->SetTransparency(kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx); } if (pev->targetname && !(pev->spawnflags & SF_BEAM_STARTON)) TurnOff(); else TurnOn(); } #endif void CLaser::Precache() { pev->modelindex = PRECACHE_MODEL((char *)STRING(pev->model)); if (m_iszSpriteName) { PRECACHE_MODEL((char *)STRING(m_iszSpriteName)); } } void CLaser::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "LaserTarget")) { pev->message = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "width")) { SetWidth(Q_atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude")) { SetNoise(Q_atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "TextureScroll")) { SetScrollRate(Q_atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "texture")) { pev->model = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "EndSprite")) { m_iszSpriteName = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "framestart")) { pev->frame = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "damage")) { pev->dmg = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else { CBeam::KeyValue(pkvd); } } int CLaser::IsOn() { if (pev->effects & EF_NODRAW) return 0; return 1; } void CLaser::TurnOff() { pev->effects |= EF_NODRAW; pev->nextthink = 0; if (m_pSprite) { m_pSprite->TurnOff(); } } void CLaser::TurnOn() { pev->effects &= ~EF_NODRAW; if (m_pSprite) { m_pSprite->TurnOn(); } pev->dmgtime = gpGlobals->time; pev->nextthink = gpGlobals->time; } void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { int active = IsOn(); if (!ShouldToggle(useType, active)) return; if (active) TurnOff(); else TurnOn(); } void CLaser::FireAtPoint(TraceResult &tr) { SetEndPos(tr.vecEndPos); if (m_pSprite) UTIL_SetOrigin(m_pSprite->pev, tr.vecEndPos); BeamDamage(&tr); DoSparks(GetStartPos(), tr.vecEndPos); } void CLaser::StrikeThink() { CBaseEntity *pEnd = RandomTargetname(STRING(pev->message)); if (pEnd) m_firePosition = pEnd->pev->origin; TraceResult tr; UTIL_TraceLine(pev->origin, m_firePosition, dont_ignore_monsters, nullptr, &tr); FireAtPoint(tr); pev->nextthink = gpGlobals->time + 0.1f; } TYPEDESCRIPTION CGlow::m_SaveData[] = { DEFINE_FIELD(CGlow, m_lastTime, FIELD_TIME), DEFINE_FIELD(CGlow, m_maxFrame, FIELD_FLOAT), }; LINK_ENTITY_TO_CLASS(env_glow, CGlow, CCSGlow) IMPLEMENT_SAVERESTORE(CGlow, CPointEntity) void CGlow::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; PRECACHE_MODEL((char *)STRING(pev->model)); SET_MODEL(ENT(pev), STRING(pev->model)); m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1); if (m_maxFrame > 1.0f && pev->framerate != 0.0f) { pev->nextthink = gpGlobals->time + 0.1f; } m_lastTime = gpGlobals->time; } void CGlow::Think() { Animate(pev->framerate * (gpGlobals->time - m_lastTime)); pev->nextthink = gpGlobals->time + 0.1f; m_lastTime = gpGlobals->time; } void CGlow::Animate(float frames) { if (m_maxFrame > 0) { pev->frame = Q_fmod(real_t(pev->frame + frames), real_t(m_maxFrame)); } } LINK_ENTITY_TO_CLASS(env_bombglow, CBombGlow, CCSBombGlow) void CBombGlow::Spawn() { #ifdef REGAMEDLL_FIXES PRECACHE_MODEL("sprites/flare1.spr"); #endif pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; pev->nextthink = gpGlobals->time + 0.05f; pev->rendermode = kRenderGlow; pev->rendercolor.x = 255; pev->rendercolor.y = 15; pev->rendercolor.z = 15; pev->renderamt = 100; pev->renderfx = kRenderFxNone; m_tmBeepPeriod = 2; m_lastTime = gpGlobals->time; m_bSetModel = false; } void CBombGlow::Think() { if (!m_bSetModel) { m_bSetModel = true; PRECACHE_MODEL("sprites/flare1.spr"); SET_MODEL(ENT(pev), "sprites/flare1.spr"); } pev->effects |= EF_NODRAW; if (gpGlobals->time > m_lastTime + m_tmBeepPeriod) { m_tmBeepPeriod *= 0.95f; m_lastTime = gpGlobals->time; if (m_tmBeepPeriod < 0.1f) m_tmBeepPeriod = 0.1f; pev->effects = 0; EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/c4_beep1.wav", VOL_NORM, 1.0); } pev->nextthink = gpGlobals->time + 0.05f; } TYPEDESCRIPTION CSprite::m_SaveData[] = { DEFINE_FIELD(CSprite, m_lastTime, FIELD_TIME), DEFINE_FIELD(CSprite, m_maxFrame, FIELD_FLOAT), }; LINK_ENTITY_TO_CLASS(env_sprite, CSprite, CCSSprite) IMPLEMENT_SAVERESTORE(CSprite, CPointEntity) void CSprite::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; Precache(); SET_MODEL(ENT(pev), STRING(pev->model)); m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1); if (pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON)) TurnOff(); else TurnOn(); // Worldcraft only sets y rotation, copy to Z if (pev->angles.y != 0.0f && pev->angles.z == 0.0f) { pev->angles.z = pev->angles.y; pev->angles.y = 0; } } void CSprite::Restart() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; if (pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON)) TurnOff(); else TurnOn(); } void CSprite::Precache() { PRECACHE_MODEL((char *)STRING(pev->model)); if (pev->aiment) { SetAttachment(pev->aiment, pev->body); } else { pev->skin = 0; pev->body = 0; } } void CSprite::SpriteInit(const char *pSpriteName, const Vector &origin) { pev->model = MAKE_STRING(pSpriteName); pev->origin = origin; Spawn(); } CSprite *CSprite::SpriteCreate(const char *pSpriteName, const Vector &origin, BOOL animate) { CSprite *pSprite = GetClassPtr((CSprite *)nullptr); pSprite->SpriteInit(pSpriteName, origin); MAKE_STRING_CLASS("env_sprite", pSprite->pev); pSprite->pev->solid = SOLID_NOT; pSprite->pev->movetype = MOVETYPE_NOCLIP; if (animate) { pSprite->TurnOn(); } return pSprite; } void CSprite::AnimateThink() { Animate(pev->framerate * (gpGlobals->time - m_lastTime)); pev->nextthink = gpGlobals->time + 0.1f; m_lastTime = gpGlobals->time; } void CSprite::AnimateUntilDead() { if (gpGlobals->time > pev->dmgtime) { UTIL_Remove(this); } else { AnimateThink(); pev->nextthink = gpGlobals->time; } } NOXREF void CSprite::Expand(float scaleSpeed, float fadeSpeed) { pev->speed = scaleSpeed; pev->health = fadeSpeed; SetThink(&CSprite::ExpandThink); pev->nextthink = gpGlobals->time; m_lastTime = gpGlobals->time; } void CSprite::ExpandThink() { float frametime = gpGlobals->time - m_lastTime; pev->scale += pev->speed * frametime; pev->renderamt -= pev->health * frametime; if (pev->renderamt <= 0) { pev->renderamt = 0; UTIL_Remove(this); } else { pev->nextthink = gpGlobals->time + 0.1f; m_lastTime = gpGlobals->time; } } void CSprite::Animate(float frames) { pev->frame += frames; if (pev->frame > m_maxFrame) { if (pev->spawnflags & SF_SPRITE_ONCE) TurnOff(); else if (m_maxFrame > 0) pev->frame = Q_fmod(real_t(pev->frame), real_t(m_maxFrame)); } } void CSprite::TurnOff() { pev->effects = EF_NODRAW; pev->nextthink = 0; } void CSprite::TurnOn() { pev->effects = 0; if ((pev->framerate && m_maxFrame > 1) || (pev->spawnflags & SF_SPRITE_ONCE)) { SetThink(&CSprite::AnimateThink); pev->nextthink = gpGlobals->time; m_lastTime = gpGlobals->time; } pev->frame = 0; } void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { int on = pev->effects != EF_NODRAW; if (ShouldToggle(useType, on)) { if (on) TurnOff(); else TurnOn(); } } TYPEDESCRIPTION CGibShooter::m_SaveData[] = { DEFINE_FIELD(CGibShooter, m_iGibs, FIELD_INTEGER), DEFINE_FIELD(CGibShooter, m_iGibCapacity, FIELD_INTEGER), DEFINE_FIELD(CGibShooter, m_iGibMaterial, FIELD_INTEGER), DEFINE_FIELD(CGibShooter, m_iGibModelIndex, FIELD_INTEGER), DEFINE_FIELD(CGibShooter, m_flGibVelocity, FIELD_FLOAT), DEFINE_FIELD(CGibShooter, m_flVariance, FIELD_FLOAT), DEFINE_FIELD(CGibShooter, m_flGibLife, FIELD_FLOAT), }; IMPLEMENT_SAVERESTORE(CGibShooter, CBaseDelay) LINK_ENTITY_TO_CLASS(gibshooter, CGibShooter, CCSGibShooter) void CGibShooter::Precache() { if (g_Language == LANGUAGE_GERMAN) { m_iGibModelIndex = PRECACHE_MODEL("models/germanygibs.mdl"); } else { m_iGibModelIndex = PRECACHE_MODEL("models/hgibs.mdl"); } } void CGibShooter::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "m_iGibs")) { m_iGibs = m_iGibCapacity = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_flVelocity")) { m_flGibVelocity = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_flVariance")) { m_flVariance = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_flGibLife")) { m_flGibLife = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else { CBaseDelay::KeyValue(pkvd); } } void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { SetThink(&CGibShooter::ShootThink); pev->nextthink = gpGlobals->time; } void CGibShooter::Spawn() { Precache(); pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; if (m_flDelay == 0.0f) { m_flDelay = 0.1f; } if (m_flGibLife == 0.0f) { m_flGibLife = 25.0f; } SetMovedir(pev); pev->body = MODEL_FRAMES(m_iGibModelIndex); } CGib *CGibShooter::CreateGib() { if (CVAR_GET_FLOAT("violence_hgibs") == 0) return nullptr; CGib *pGib = GetClassPtr((CGib *)nullptr); pGib->Spawn("models/hgibs.mdl"); pGib->m_bloodColor = BLOOD_COLOR_RED; if (pev->body <= 1) { ALERT(at_aiconsole, "GibShooter Body is <= 1!\n"); } // avoid throwing random amounts of the 0th gib. (skull). pGib->pev->body = RANDOM_LONG(1, pev->body - 1); return pGib; } void CGibShooter::ShootThink() { pev->nextthink = m_flDelay + gpGlobals->time; Vector vecShootDir; vecShootDir = pev->movedir; float rnd_right = RANDOM_FLOAT(-1, 1); float rnd_forward = RANDOM_FLOAT(-1, 1); float rnd_up = RANDOM_FLOAT(-1, 1); // right vecShootDir[0] = (vecShootDir[0] + (rnd_right * gpGlobals->v_right[0]) * m_flVariance); vecShootDir[1] = (vecShootDir[1] + (rnd_right * gpGlobals->v_right[1]) * m_flVariance); vecShootDir[2] = (vecShootDir[2] + (rnd_right * gpGlobals->v_right[2]) * m_flVariance); // forward vecShootDir[0] = (vecShootDir[0] + (rnd_forward * gpGlobals->v_forward[0]) * m_flVariance); vecShootDir[1] = (vecShootDir[1] + (rnd_forward * gpGlobals->v_forward[1]) * m_flVariance); vecShootDir[2] = (vecShootDir[2] + (rnd_forward * gpGlobals->v_forward[2]) * m_flVariance); // up vecShootDir[0] = (vecShootDir[0] + (rnd_up * gpGlobals->v_up[0]) * m_flVariance); vecShootDir[1] = (vecShootDir[1] + (rnd_up * gpGlobals->v_up[1]) * m_flVariance); vecShootDir[2] = (vecShootDir[2] + (rnd_up * gpGlobals->v_up[2]) * m_flVariance); vecShootDir = vecShootDir.Normalize(); CGib *pGib = CreateGib(); if (pGib) { pGib->pev->origin = pev->origin; pGib->pev->velocity = vecShootDir * m_flGibVelocity; pGib->pev->avelocity.x = RANDOM_FLOAT(100, 200); pGib->pev->avelocity.y = RANDOM_FLOAT(100, 300); float thinkTime = pGib->pev->nextthink - gpGlobals->time; pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT(0.95, 1.05)); // +/- 5% if (pGib->m_lifeTime < thinkTime) { pGib->pev->nextthink = gpGlobals->time + pGib->m_lifeTime; pGib->m_lifeTime = 0; } } if (--m_iGibs <= 0) { if (pev->spawnflags & SF_GIBSHOOTER_REPEATABLE) { m_iGibs = m_iGibCapacity; SetThink(nullptr); pev->nextthink = gpGlobals->time; } else { SetThink(&CGibShooter::SUB_Remove); pev->nextthink = gpGlobals->time; } } } LINK_ENTITY_TO_CLASS(env_shooter, CEnvShooter, CCSEnvShooter) void CEnvShooter::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "shootmodel")) { pev->model = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "shootsounds")) { int iNoise = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; switch (iNoise) { case 0: m_iGibMaterial = matGlass; break; case 1: m_iGibMaterial = matWood; break; case 2: m_iGibMaterial = matMetal; break; case 3: m_iGibMaterial = matFlesh; break; case 4: m_iGibMaterial = matRocks; break; default: case -1: m_iGibMaterial = matNone; break; } } else { CGibShooter::KeyValue(pkvd); } } void CEnvShooter::Precache() { m_iGibModelIndex = PRECACHE_MODEL((char *)STRING(pev->model)); CBreakable::MaterialSoundPrecache((Materials)m_iGibMaterial); } CGib *CEnvShooter::CreateGib() { CGib *pGib = GetClassPtr((CGib *)nullptr); pGib->Spawn(STRING(pev->model)); int bodyPart = 0; if (pev->body > 1) bodyPart = RANDOM_LONG(0, pev->body - 1); pGib->pev->body = bodyPart; pGib->m_bloodColor = DONT_BLEED; pGib->m_material = m_iGibMaterial; pGib->pev->rendermode = pev->rendermode; pGib->pev->renderamt = pev->renderamt; pGib->pev->rendercolor = pev->rendercolor; pGib->pev->renderfx = pev->renderfx; pGib->pev->scale = pev->scale; pGib->pev->skin = pev->skin; return pGib; } LINK_ENTITY_TO_CLASS(test_effect, CTestEffect, CCSTestEffect) void CTestEffect::Spawn() { Precache(); } void CTestEffect::Precache() { PRECACHE_MODEL("sprites/lgtning.spr"); } void CTestEffect::TestThink() { int i; float t = (gpGlobals->time - m_flStartTime); if (m_iBeam < 24) { CBeam *pbeam = CBeam::BeamCreate("sprites/lgtning.spr", 100); TraceResult tr; Vector vecSrc = pev->origin; Vector vecDir; // TODO: fix test demo vecDir.z = RANDOM_FLOAT(-1, 1); vecDir.y = RANDOM_FLOAT(-1, 1); vecDir.x = RANDOM_FLOAT(-1, 1); vecDir = vecDir.Normalize(); UTIL_TraceLine(vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT(pev), &tr); pbeam->PointsInit(vecSrc, tr.vecEndPos); pbeam->SetColor(255, 180, 100); pbeam->SetWidth(100); pbeam->SetScrollRate(12); m_flBeamTime[m_iBeam] = gpGlobals->time; m_pBeam[m_iBeam++] = pbeam; } if (t < 3.0) { for (i = 0; i < m_iBeam; i++) { t = (gpGlobals->time - m_flBeamTime[i]) / (3.0f + m_flStartTime - m_flBeamTime[i]); m_pBeam[i]->SetBrightness(int(255.0f * t)); } pev->nextthink = gpGlobals->time + 0.1f; } else { for (i = 0; i < m_iBeam; i++) { UTIL_Remove(m_pBeam[i]); } m_flStartTime = gpGlobals->time; m_iBeam = 0; SetThink(nullptr); } } void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { SetThink(&CTestEffect::TestThink); pev->nextthink = gpGlobals->time + 0.1f; m_flStartTime = gpGlobals->time; } LINK_ENTITY_TO_CLASS(env_blood, CBlood, CCSBlood) void CBlood::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; SetMovedir(pev); } void CBlood::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "color")) { int color = Q_atoi(pkvd->szValue); switch (color) { case 1: SetColor(BLOOD_COLOR_YELLOW); break; default: SetColor(BLOOD_COLOR_RED); break; } pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "amount")) { SetBloodAmount(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue(pkvd); } } Vector CBlood::Direction() { if (pev->spawnflags & SF_BLOOD_RANDOM) return UTIL_RandomBloodVector(); return pev->movedir; } Vector CBlood::BloodPosition(CBaseEntity *pActivator) { if (pev->spawnflags & SF_BLOOD_PLAYER) { edict_t *pPlayer; if (pActivator && pActivator->IsPlayer()) pPlayer = pActivator->edict(); else pPlayer = INDEXENT(1); if (pPlayer) { return (pPlayer->v.origin + pPlayer->v.view_ofs) + Vector(RANDOM_FLOAT(-10, 10), RANDOM_FLOAT(-10, 10), RANDOM_FLOAT(-10, 10)); } } return pev->origin; } void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (pev->spawnflags & SF_BLOOD_STREAM) UTIL_BloodStream(BloodPosition(pActivator), Direction(), (Color() == BLOOD_COLOR_RED) ? 70 : Color(), int(BloodAmount())); else UTIL_BloodDrips(BloodPosition(pActivator), Direction(), Color(), int(BloodAmount())); if (pev->spawnflags & SF_BLOOD_DECAL) { Vector forward = Direction(); Vector start = BloodPosition(pActivator); TraceResult tr; UTIL_TraceLine(start, start + forward * BloodAmount() * 2, ignore_monsters, nullptr, &tr); if (tr.flFraction != 1.0f) { UTIL_BloodDecalTrace(&tr, Color()); } } } LINK_ENTITY_TO_CLASS(env_shake, CShake, CCSShake) void CShake::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; if (pev->spawnflags & SF_SHAKE_EVERYONE) pev->dmg = 0; } void CShake::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "amplitude")) { SetAmplitude(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "frequency")) { SetFrequency(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "duration")) { SetDuration(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "radius")) { SetRadius(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue(pkvd); } } void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { UTIL_ScreenShake(pev->origin, Amplitude(), Frequency(), Duration(), Radius()); } LINK_ENTITY_TO_CLASS(env_fade, CFade, CCSFade) void CFade::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = 0; pev->frame = 0; } void CFade::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "duration")) { SetDuration(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "holdtime")) { SetHoldTime(Q_atof(pkvd->szValue)); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue(pkvd); } } void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { int fadeFlags = 0; if (!(pev->spawnflags & SF_FADE_IN)) fadeFlags |= FFADE_OUT; if (pev->spawnflags & SF_FADE_MODULATE) fadeFlags |= FFADE_MODULATE; if (pev->spawnflags & SF_FADE_ONLYONE) { if (pActivator->IsNetClient()) { UTIL_ScreenFade(pActivator, pev->rendercolor, Duration(), HoldTime(), int(pev->renderamt), fadeFlags); } } else UTIL_ScreenFadeAll(pev->rendercolor, Duration(), HoldTime(), int(pev->renderamt), fadeFlags); SUB_UseTargets(this, USE_TOGGLE, 0); } LINK_ENTITY_TO_CLASS(env_message, CMessage, CCSMessage) void CMessage::Spawn() { Precache(); pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; switch (pev->impulse) { case 1: // Medium radius pev->speed = ATTN_STATIC; break; case 2: // Large radius pev->speed = ATTN_NORM; break; case 3: //EVERYWHERE pev->speed = ATTN_NONE; break; default: case 0: // Small radius pev->speed = ATTN_IDLE; break; } pev->impulse = 0; // No volume, use normal if (pev->scale <= 0.0f) pev->scale = 1.0f; } void CMessage::Precache() { if (pev->noise) { PRECACHE_SOUND((char *)STRING(pev->noise)); } } void CMessage::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "messagesound")) { pev->noise = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "messagevolume")) { pev->scale = Q_atof(pkvd->szValue) * 0.1f; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "messageattenuation")) { pev->impulse = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue(pkvd); } } void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { CBaseEntity *pPlayer = nullptr; if (pev->spawnflags & SF_MESSAGE_ALL) UTIL_ShowMessageAll(STRING(pev->message)); else { if (pActivator && pActivator->IsPlayer()) pPlayer = pActivator; else { pPlayer = CBaseEntity::Instance(INDEXENT(1)); } if (pPlayer) UTIL_ShowMessage(STRING(pev->message), pPlayer); } if (pev->noise) { EMIT_SOUND(edict(), CHAN_BODY, STRING(pev->noise), pev->scale, pev->speed); } if (pev->spawnflags & SF_MESSAGE_ONCE) UTIL_Remove(this); SUB_UseTargets(this, USE_TOGGLE, 0); } LINK_ENTITY_TO_CLASS(env_funnel, CEnvFunnel, CCSEnvFunnel) void CEnvFunnel::Precache() { m_iSprite = PRECACHE_MODEL("sprites/flare6.spr"); } void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_LARGEFUNNEL); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(m_iSprite); // funnel flows in reverse? if (pev->spawnflags & SF_FUNNEL_REVERSE) { WRITE_SHORT(1); } else { WRITE_SHORT(0); } MESSAGE_END(); SetThink(&CEnvFunnel::SUB_Remove); pev->nextthink = gpGlobals->time; } void CEnvFunnel::Spawn() { Precache(); pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; } void CEnvBeverage::Precache() { PRECACHE_MODEL("models/can.mdl"); PRECACHE_SOUND("weapons/g_bounce3.wav"); } LINK_ENTITY_TO_CLASS(env_beverage, CEnvBeverage, CCSEnvBeverage) void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (pev->frags != 0.0f || pev->health <= 0.0f) { // no more cans while one is waiting in the dispenser, or if I'm out of cans. return; } CBaseEntity *pCan = CBaseEntity::Create("item_sodacan", pev->origin, pev->angles, edict()); if (pev->skin == 6) { // random pCan->pev->skin = RANDOM_LONG(0, 5); } else pCan->pev->skin = pev->skin; pev->frags = 1; pev->health--; } void CEnvBeverage::Spawn() { Precache(); pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; pev->frags = 0; if (pev->health == 0.0f) { pev->health = 10.0f; } } void CItemSoda::Precache() { ; } LINK_ENTITY_TO_CLASS(item_sodacan, CItemSoda, CCSItemSoda) void CItemSoda::Spawn() { Precache(); pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_TOSS; SET_MODEL(ENT(pev), "models/can.mdl"); UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); SetThink(&CItemSoda::CanThink); pev->nextthink = gpGlobals->time + 0.5f; } void CItemSoda::CanThink() { EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/g_bounce3.wav", VOL_NORM, ATTN_NORM); pev->solid = SOLID_TRIGGER; UTIL_SetSize(pev, Vector(-8, -8, 0), Vector(8, 8, 8)); SetThink(nullptr); SetTouch(&CItemSoda::CanTouch); } void CItemSoda::CanTouch(CBaseEntity *pOther) { if (!pOther->IsPlayer()) { return; } CBasePlayer *pPlayer = static_cast(pOther); #ifdef REGAMEDLL_ADD if (pPlayer->HasRestrictItem(ITEM_SODACAN, ITEM_TYPE_TOUCHED)) return; #endif #ifdef REGAMEDLL_FIXES // spoit sound here // if we can't take hp, go out if (!pPlayer->TakeHealth(1, DMG_GENERIC)) // a bit of health. return; #else pPlayer->TakeHealth(1, DMG_GENERIC); #endif if (!FNullEnt(pev->owner)) { // tell the machine the can was taken pev->owner->v.frags = 0; } pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = EF_NODRAW; SetTouch(nullptr); SetThink(&CItemSoda::SUB_Remove); pev->nextthink = gpGlobals->time; } LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission, CCSInfoIntermission) void CInfoIntermission::Spawn() { UTIL_SetOrigin(pev, pev->origin); pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; pev->v_angle = g_vecZero; pev->nextthink = gpGlobals->time + 2.0f; // let targets spawn! } void CInfoIntermission::Think() { // find my target edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(pev->target)); if (!FNullEnt(pTarget)) { pev->v_angle = UTIL_VecToAngles((pTarget->v.origin - pev->origin).Normalize()); pev->v_angle.x = -pev->v_angle.x; } }