#include "precompiled.h" /* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */ LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven); /* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */ NOBODY void CFiveSeven::Spawn(void) { } /* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */ NOBODY void CFiveSeven::Precache(void) { } /* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */ NOBODY int CFiveSeven::GetItemInfo(ItemInfo *p) { } /* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ NOBODY BOOL CFiveSeven::Deploy(void) { // Deploy(CFiveSeven *const this); // 101 } /* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ NOBODY void CFiveSeven::PrimaryAttack(void) { // Length2D(const Vector *const this); // 121 // PrimaryAttack(CFiveSeven *const this); // 117 } /* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */ NOBODY void CFiveSeven::SecondaryAttack(void) { } /* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ NOBODY void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 190 // Vector vecSrc; // 192 // Vector vecDir; // 194 // int flag; // 197 // operator+(const Vector *const this, // const Vector &v); // 183 // Vector(Vector *const this, // const Vector &v); // 195 // Vector(Vector *const this, // const Vector &v); // 195 // } } /* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ NOBODY void CFiveSeven::Reload(void) { // Reload(CFiveSeven *const this); // 225 } /* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ NOBODY void CFiveSeven::WeaponIdle(void) { // WeaponIdle(CFiveSeven *const this); // 238 }