#include "precompiled.h" /* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N); /* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */ NOBODY void CMP5N::Spawn(void) { } /* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */ NOBODY void CMP5N::Precache(void) { } /* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */ NOBODY int CMP5N::GetItemInfo(ItemInfo *p) { } /* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */ NOBODY BOOL CMP5N::Deploy(void) { } /* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ NOBODY void CMP5N::PrimaryAttack(void) { // PrimaryAttack(CMP5N *const this); // 109 } /* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ NOBODY void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 154 // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 152 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ NOBODY void CMP5N::Reload(void) { // Reload(CMP5N *const this); // 201 } /* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ NOBODY void CMP5N::WeaponIdle(void) { // WeaponIdle(CMP5N *const this); // 215 }