/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SOUND_H #define SOUND_H #ifdef _WIN32 #pragma once #endif #define CSENTENCEG_MAX 200 // max number of sentence groups #define CSENTENCE_LRU_MAX 32 // max number of elements per sentence group #define CDPVPRESETMAX 27 // spawnflags #define AMBIENT_SOUND_STATIC 0 // medium radius attenuation #define AMBIENT_SOUND_EVERYWHERE 1 #define AMBIENT_SOUND_SMALLRADIUS 2 #define AMBIENT_SOUND_MEDIUMRADIUS 4 #define AMBIENT_SOUND_LARGERADIUS 8 #define AMBIENT_SOUND_START_SILENT 16 #define AMBIENT_SOUND_NOT_LOOPING 32 #define ANNOUNCE_MINUTES_MIN 0.25 #define ANNOUNCE_MINUTES_MAX 2.25 #define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements #define LFO_SQUARE 1 // square #define LFO_TRIANGLE 2 // triangle #define LFO_RANDOM 3 // random // group of related sentences struct sentenceg { char szgroupname[16]; int count; unsigned char rgblru[ CSENTENCE_LRU_MAX ]; }; // runtime pitch shift and volume fadein/out structure // NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER // SEE BELOW (in the typedescription for the class) typedef struct dynpitchvol { // NOTE: do not change the order of these parameters // NOTE: unless you also change order of rgdpvpreset array elements! int preset; int pitchrun; // pitch shift % when sound is running 0 - 255 int pitchstart; // pitch shift % when sound stops or starts 0 - 255 int spinup; // spinup time 0 - 100 int spindown; // spindown time 0 - 100 int volrun; // volume change % when sound is running 0 - 10 int volstart; // volume change % when sound stops or starts 0 - 10 int fadein; // volume fade in time 0 - 100 int fadeout; // volume fade out time 0 - 100 // Low Frequency Oscillator int lfotype; // 0) off 1) square 2) triangle 3) random int lforate; // 0 - 1000, how fast lfo osciallates int lfomodpitch; // 0-100 mod of current pitch. 0 is off. int lfomodvol; // 0-100 mod of current volume. 0 is off. int cspinup; // each trigger hit increments counter and spinup pitch int cspincount; int pitch; int spinupsav; int spindownsav; int pitchfrac; int vol; int fadeinsav; int fadeoutsav; int volfrac; int lfofrac; int lfomult; } dynpitchvol_t; class CAmbientGeneric: public CBaseEntity { public: virtual void Spawn(); virtual void Precache(); virtual void Restart(); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); void Restart_(); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); #endif public: void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT RampThink(); void InitModulationParms(); public: static TYPEDESCRIPTION IMPL(m_SaveData)[4]; float m_flAttenuation; // attenuation value dynpitchvol_t m_dpv; BOOL m_fActive; // only TRUE when the entity is playing a looping sound BOOL m_fLooping; // TRUE when the sound played will loop }; class CEnvSound: public CPointEntity { public: virtual void Spawn(); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Think(); #ifdef HOOK_GAMEDLL void Spawn_(); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Think_(); #endif public: static TYPEDESCRIPTION IMPL(m_SaveData)[2]; float m_flRadius; float m_flRoomtype; }; class CSpeaker: public CBaseEntity { public: virtual void Spawn(); virtual void Precache(); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); #endif public: void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT SpeakerThink(); public: static TYPEDESCRIPTION IMPL(m_SaveData)[1]; int m_preset; // preset number }; BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange); void USENTENCEG_InitLRU(unsigned char *plru, int count); int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); int USENTENCEG_Pick(int isentenceg, char *szfound); int SENTENCEG_GetIndex(const char *szgroupname); int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch); int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); void SENTENCEG_Init(); int SENTENCEG_Lookup(const char *sample, char *sentencenum); void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch); void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize); void TEXTURETYPE_Init(); char TEXTURETYPE_Find(char *name); float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; extern int gcTextures; #endif // SOUND_H