#include "precompiled.h" #define GALIL_MAX_SPEED 240 #define GALIL_DAMAGE 30 #define GALIL_RANGE_MODIFER 0.98 #define GALIL_RELOAD_TIME 2.45 enum galil_e { GALIL_IDLE1, GALIL_RELOAD, GALIL_DRAW, GALIL_SHOOT1, GALIL_SHOOT2, GALIL_SHOOT3 }; /* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ LINK_ENTITY_TO_CLASS(weapon_galil, CGalil); /* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */ void CGalil::__MAKE_VHOOK(Spawn)(void) { Precache(); m_iId = WEAPON_GALIL; SET_MODEL(edict(), "models/w_galil.mdl"); m_iDefaultAmmo = GALIL_DEFAULT_GIVE; FallInit(); } /* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */ void CGalil::__MAKE_VHOOK(Precache)(void) { PRECACHE_MODEL("models/v_galil.mdl"); PRECACHE_MODEL("models/w_galil.mdl"); PRECACHE_SOUND("weapons/galil-1.wav"); PRECACHE_SOUND("weapons/galil-2.wav"); PRECACHE_SOUND("weapons/galil_clipout.wav"); PRECACHE_SOUND("weapons/galil_clipin.wav"); PRECACHE_SOUND("weapons/galil_boltpull.wav"); m_iShell = PRECACHE_MODEL("models/rshell.mdl"); m_usFireGalil = PRECACHE_EVENT(1, "events/galil.sc"); } /* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */ int CGalil::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "556Nato"; p->iMaxAmmo1 = MAX_AMMO_556NATO; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = GALIL_MAX_CLIP; p->iSlot = 0; p->iPosition = 17; p->iId = m_iId = WEAPON_GALIL; p->iFlags = 0; p->iWeight = GALIL_WEIGHT; return 1; } /* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */ BOOL CGalil::__MAKE_VHOOK(Deploy)(void) { m_flAccuracy = 0.2; m_iShotsFired = 0; iShellOn = 1; return DefaultDeploy("models/v_galil.mdl", "models/p_galil.mdl", GALIL_DRAW, "ak47", UseDecrement() != FALSE); } /* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */ void CGalil::__MAKE_VHOOK(SecondaryAttack)(void) { ; } /* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */ void CGalil::__MAKE_VHOOK(PrimaryAttack)(void) { if (m_pPlayer->pev->waterlevel == 3) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.15); return; } if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { GalilFire(0.04 + (0.3 * m_flAccuracy), 0.0875, FALSE); } else if (m_pPlayer->pev->velocity.Length2D() > 140) { GalilFire(0.04 + (0.07 * m_flAccuracy), 0.0875, FALSE); } else { GalilFire(0.0375 * m_flAccuracy, 0.0875, FALSE); } } /* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { Vector vecAiming, vecSrc, vecDir; int flag; m_bDelayFire = true; m_iShotsFired++; m_flAccuracy = ((m_iShotsFired * m_iShotsFired * m_iShotsFired) / 200) + 0.35; if (m_flAccuracy > 1.25) m_flAccuracy = 1.25; if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.2); } if (TheBots != NULL) { TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); } return; } m_iClip--; m_pPlayer->pev->effects |= EF_MUZZLEFLASH; m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); vecSrc = m_pPlayer->GetGunPosition(); vecAiming = gpGlobals->v_forward; vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 2, BULLET_PLAYER_556MM, GALIL_DAMAGE, GALIL_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed); #ifdef CLIENT_WEAPONS flag = FEV_NOTHOST; #else flag = 0; #endif // CLIENT_WEAPONS PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireGalil, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, (int)(m_pPlayer->pev->punchangle.x * 10000000), (int)(m_pPlayer->pev->punchangle.y * 10000000), FALSE, FALSE); m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH; m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.28; if (m_pPlayer->pev->velocity.Length2D() > 0) { KickBack(1.0, 0.45, 0.28, 0.045, 3.75, 3.0, 7); } else if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { KickBack(1.2, 0.5, 0.23, 0.15, 5.5, 3.5, 6); } else if (m_pPlayer->pev->flags & FL_DUCKING) { KickBack(0.6, 0.3, 0.2, 0.0125, 3.25, 2.0, 7); } else { KickBack(0.65, 0.35, 0.25, 0.015, 3.5, 2.25, 7); } } /* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */ void CGalil::__MAKE_VHOOK(Reload)(void) { #ifdef REGAMEDLL_FIXES // to prevent reload if not enough ammo if (m_pPlayer->ammo_556nato <= 0) { return; } #endif // REGAMEDLL_FIXES if (DefaultReload(GALIL_MAX_CLIP, GALIL_RELOAD, GALIL_RELOAD_TIME)) { m_pPlayer->SetAnimation(PLAYER_RELOAD); m_flAccuracy = 0.2; m_iShotsFired = 0; m_bDelayFire = false; } } /* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */ void CGalil::__MAKE_VHOOK(WeaponIdle)(void) { ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase()) { m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20; SendWeaponAnim(GALIL_IDLE1, UseDecrement() != FALSE); } } #ifdef HOOK_GAMEDLL void CGalil::Spawn(void) { Spawn_(); } void CGalil::Precache(void) { Precache_(); } int CGalil::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); } BOOL CGalil::Deploy(void) { return Deploy_(); } void CGalil::PrimaryAttack(void) { PrimaryAttack_(); } void CGalil::SecondaryAttack(void) { SecondaryAttack_(); } void CGalil::Reload(void) { Reload_(); } void CGalil::WeaponIdle(void) { WeaponIdle_(); } #endif // HOOK_GAMEDLL