/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef STEAM_UTIL_H #define STEAM_UTIL_H #ifdef _WIN32 #pragma once #endif class SteamFile { public: SteamFile(const char *filename); ~SteamFile(void); bool IsValid(void) const { return (m_fileData) ? true : false; } bool Read(void *data, int length); private: byte *m_fileData; int m_fileDataLength; byte *m_cursor; int m_bytesLeft; };/* size: 16, cachelines: 1, members: 4 */ /* <4eb7b4> ../game_shared/steam_util.h:29 */ inline SteamFile::SteamFile(const char *filename) { m_fileData = (byte *)LOAD_FILE_FOR_ME(const_cast(filename), &m_fileDataLength); m_cursor = m_fileData; m_bytesLeft = m_fileDataLength; } /* <4eb65d> ../game_shared/steam_util.h:36 */ inline SteamFile::~SteamFile(void) { if (m_fileData) FREE_FILE(m_fileData); } /* <4bfdfa> ../game_shared/steam_util.h:42 */ inline bool SteamFile::Read(void *data, int length) { if (length > m_bytesLeft || m_cursor == NULL || m_bytesLeft <= 0) return false; byte *readCursor = static_cast(data); for (int i = 0; i < length; i++) { *readCursor++ = *m_cursor++; --m_bytesLeft; } return true; } #endif // STEAM_UTIL_H