/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef _MEMORY_H #define _MEMORY_H #include "osconfig.h" #define MAX_PATTERN 128 struct Section; struct Section { Section *next; size_t start; size_t size; size_t end; int protection; int inode; char filename[_MAX_FNAME]; int namelen; }; struct Module { size_t base; size_t size; size_t end; size_t handle; #ifdef WIN32 Section codeSection; #endif }; struct Address { // Keeps offset for SWDS on application start; during HookEngine() an real address is written here. size_t originalAddress; const char *symbolName; size_t address; int symbolIndex; }; struct FunctionHook { // Keeps offset for SWDS on application start; during HookEngine() an real address is written here. size_t originalAddress; const char *symbolName; size_t handlerFunc; int symbolIndex; bool bIsHooked; }; struct VirtualTableRef { size_t originalAddress; const char *symbolName; size_t size; }; struct AddressRef { // Keeps offset for SWDS on application start; during HookEngine() an real address is written here. size_t originalAddress; const char *symbolName; size_t addressRef; int symbolIndex; bool reverse; }; class CFuncAddr { public: uint32_t Addr; CFuncAddr *Next; void *operator new(size_t size){ return malloc(size * sizeof(CFuncAddr)); } void operator delete(void *cPoint) { free(cPoint); } CFuncAddr(uint32_t addr) { Addr = addr; Next = NULL; } ~CFuncAddr() { if (Next) { delete Next; Next = NULL; } } }; bool FindModuleByAddress(size_t addr, Module *module); bool FindModuleByName(const char *moduleName, Module *module); void ProcessModuleData(Module *module); size_t ConvertHexString(const char *srcHexString, unsigned char *outBuffer, size_t bufferSize); size_t MemoryFindForward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len); size_t MemoryFindBackward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len); size_t MemoryFindRefForwardPrefix8(size_t start, size_t end, size_t refAddress, uint8_t prefixValue, bool relative); uint32_t HookDWord(size_t addr, uint32_t newDWord); void ExchangeMemoryBytes(size_t origAddr, size_t dataAddr, uint32_t size); bool GetAddress(Module *module, Address *addr, size_t baseOffset); bool HookFunction(Module *module, FunctionHook *hook); void HookFunctionCall(void* hookWhat, void* hookAddr); bool HIDDEN FindDataRef(Module *module, AddressRef *ref); #ifdef WIN32 void FindAllCalls(Section* section, CFuncAddr** calls, uint32_t findRefsTo); #endif #if defined(HOOK_GAMEDLL) && defined(_WIN32) && !defined(REGAMEDLL_UNIT_TESTS) const char *stripClass(const char *str); void VirtualTableInit(void *ptr, const char *baseClass = NULL); void HIDDEN GetAddressVtableByClassname(const char *szClassName, const int iOffset = 0, bool bCreate = true); #endif // _WIN32 && REGAMEDLL_UNIT_TESTS #endif // _MEMORY_H