#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CFuncWeaponCheck::m_SaveData[] = { DEFINE_FIELD(CFuncWeaponCheck, sTriggerWithItems, FIELD_STRING), DEFINE_FIELD(CFuncWeaponCheck, sTriggerNoItems, FIELD_STRING), DEFINE_FIELD(CFuncWeaponCheck, iItemCount, FIELD_INTEGER), DEFINE_ARRAY(CFuncWeaponCheck, sMaster, FIELD_STRING, MAX_ITEM_COUNTS), DEFINE_FIELD(CFuncWeaponCheck, sItemName, FIELD_STRING), DEFINE_FIELD(CFuncWeaponCheck, iAnyWeapon, FIELD_INTEGER), }; TYPEDESCRIPTION CBaseGrenCatch::m_SaveData[] = { DEFINE_FIELD(CBaseGrenCatch, m_NeedGrenadeType, FIELD_INTEGER), DEFINE_FIELD(CBaseGrenCatch, m_fSmokeTouching, FIELD_BOOLEAN), DEFINE_FIELD(CBaseGrenCatch, m_fFlashTouched, FIELD_BOOLEAN), DEFINE_FIELD(CBaseGrenCatch, sTriggerOnGrenade, FIELD_STRING), DEFINE_FIELD(CBaseGrenCatch, sDisableOnGrenade, FIELD_STRING), }; #else TYPEDESCRIPTION (*CFuncWeaponCheck::pm_SaveData)[6]; TYPEDESCRIPTION (*CBaseGrenCatch::pm_SaveData)[5]; #endif // HOOK_GAMEDLL /* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */ NOBODY CHalfLifeTraining::CHalfLifeTraining(void) { PRECACHE_MODEL("models/w_weaponbox.mdl"); } /* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */ BOOL CHalfLifeTraining::IsDeathmatch_(void) { return FALSE; } /* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */ void CHalfLifeTraining::InitHUD_(CBasePlayer *pl) { ; } /* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */ void CHalfLifeTraining::HostageDied(void) { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex(1); if (pPlayer) pPlayer->pev->radsuit_finished = gpGlobals->time + 3; } /* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */ edict_t *CHalfLifeTraining::GetPlayerSpawnSpot_(CBasePlayer *pPlayer) { CBaseEntity *pSpot = UTIL_FindEntityByClassname(NULL, "info_player_start"); if (FNullEnt(pSpot)) { ALERT(at_error, "PutClientInServer: no info_player_start on level"); return INDEXENT(0); } pPlayer->pev->origin = pSpot->pev->origin + Vector(0, 0, 1); pPlayer->pev->v_angle = g_vecZero; pPlayer->pev->velocity = g_vecZero; pPlayer->pev->angles = pSpot->pev->angles; pPlayer->pev->punchangle = g_vecZero; pPlayer->pev->fixangle = 1; return pSpot->edict(); } /* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */ NOBODY void CHalfLifeTraining::PlayerThink_(CBasePlayer *pPlayer) { // { // class CGrenade *pBomb; // 94 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 81 // { // class CBasePlayerWeapon *pWeapon; // 82 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 124 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 127 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 105 // } } /* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */ void CHalfLifeTraining::PlayerSpawn_(CBasePlayer *pPlayer) { if (pPlayer->m_bNotKilled) return; fInBuyArea = TRUE; fVisitedBuyArea = FALSE; FillAccountTime = 0; pPlayer->m_iJoiningState = JOINED; pPlayer->m_iTeam = CT; pPlayer->m_bNotKilled = true; pPlayer->pev->body = 0; pPlayer->m_iModelName = MODEL_URBAN; fVGUIMenus = pPlayer->m_bVGUIMenus; SET_MODEL(ENT(pPlayer->pev), "models/player.mdl"); CBaseEntity *pWeaponEntity = NULL; while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL) pWeaponEntity->Touch(pPlayer); pPlayer->SetPlayerModel(false); pPlayer->Spawn(); pPlayer->m_iHideHUD |= (HIDEHUD_WEAPONS | HIDEHUD_HEALTH | HIDEHUD_TIMER | HIDEHUD_MONEY); } /* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */ NOBODY int CHalfLifeTraining::ItemShouldRespawn_(CItem *pItem) { } /* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */ NOBODY BOOL CHalfLifeTraining::FPlayerCanRespawn_(CBasePlayer *pPlayer) { } /* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */ NOBODY bool CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer) { } /* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */ NOBODY void CHalfLifeTraining::PlayerKilled_(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { // edict(CBaseEntity *const this); // 198 } /* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */ NOBODY void CHalfLifeTraining::CheckWinConditions_(void) { // { // class CBaseEntity *pHostage; // 229 // { // class CGrenade *pBomb; // 217 // Instance(edict_t *pent); // 225 // Instance(edict_t *pent); // 225 // } // { // class CGrenade *pBomb; // 205 // Instance(edict_t *pent); // 213 // Instance(edict_t *pent); // 213 // } // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 229 // Instance(edict_t *pent); // 229 // { // class CBaseEntity *pRescueArea; // 236 // class CBaseEntity *pFirstRescueArea; // 237 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 236 // Vector(Vector *const this, // float X, // float Y, // float Z); // 235 // Vector(Vector *const this, // float X, // float Y, // float Z); // 235 // Instance(edict_t *pent); // 236 // } // } } /* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */ IMPLEMENT_SAVERESTORE(CBaseGrenCatch, CBaseEntity); /* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */ LINK_ENTITY_TO_CLASS(func_grencatch, CBaseGrenCatch); /* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */ NOBODY void CBaseGrenCatch::Touch_(CBaseEntity *pOther) { // strstr(const char *__haystack, // const char *__needle); // 297 } /* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */ NOBODY void CBaseGrenCatch::Spawn_(void) { } /* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */ NOBODY void CBaseGrenCatch::Think_(void) { // { // class CGrenade *pGrenade; // 302 // BOOL m_fSmokeTouchingLastFrame; // 304 // class CBaseEntity *pTrigger; // 320 // { // class Vector vMax; // 311 // class Vector vMin; // 311 // Vector(Vector *const this, // float X, // float Y, // float Z); // 312 // Vector(Vector *const this, // float X, // float Y, // float Z); // 312 // Vector(Vector *const this, // const class Vector &const v); // 311 // Vector(Vector *const this, // const class Vector &const v); // 311 // strstr(const char *__haystack, // const char *__needle); // 314 // Length(const class Vector *const this); // 315 // } // } } /* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */ NOBODY void CBaseGrenCatch::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 360 // FStrEq(const char *sz1, // const char *sz2); // 365 // FStrEq(const char *sz1, // const char *sz2); // 370 // FStrEq(const char *sz1, // const char *sz2); // 372 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 376 // FStrEq(const char *sz1, // const char *sz2); // 373 } /* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */ NOBODY void CFuncWeaponCheck::Spawn_(void) { } /* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */ IMPLEMENT_SAVERESTORE(CFuncWeaponCheck, CBaseEntity); /* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */ LINK_ENTITY_TO_CLASS(func_weaponcheck, CFuncWeaponCheck); /* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */ NOBODY void CFuncWeaponCheck::Touch_(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 430 // } // Touch(CFuncWeaponCheck *const this, // class CBaseEntity *pOther); // 424 } /* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */ NOBODY void CFuncWeaponCheck::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 464 // FStrEq(const char *sz1, // const char *sz2); // 469 // KeyValue(CFuncWeaponCheck *const this, // KeyValueData *pkvd); // 462 } #ifdef HOOK_GAMEDLL void CBaseGrenCatch::Spawn(void) { Spawn_(); } void CBaseGrenCatch::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CBaseGrenCatch::Save(CSave &save) { return Save_(save); } int CBaseGrenCatch::Restore(CRestore &restore) { return Restore_(restore); } void CBaseGrenCatch::Think(void) { Think_(); } void CBaseGrenCatch::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CFuncWeaponCheck::Spawn(void) { Spawn_(); } void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CFuncWeaponCheck::Save(CSave &save) { return Save_(save); } int CFuncWeaponCheck::Restore(CRestore &restore) { return Restore_(restore); } void CFuncWeaponCheck::Touch(CBaseEntity *pOther) { Touch_(pOther); } BOOL CHalfLifeTraining::IsDeathmatch(void) { return IsDeathmatch_(); } void CHalfLifeTraining::InitHUD(CBasePlayer *pl) { InitHUD_(pl); } void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) { PlayerSpawn_(pPlayer); } void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer) { PlayerThink_(pPlayer); } BOOL CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer) { return FPlayerCanRespawn_(pPlayer); } edict_t *CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { return GetPlayerSpawnSpot_(pPlayer); } void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { PlayerKilled_(pVictim, pKiller, pInflictor); } int CHalfLifeTraining::ItemShouldRespawn(CItem *pItem) { return ItemShouldRespawn_(pItem); } void CHalfLifeTraining::CheckWinConditions(void) { CheckWinConditions_(); } #endif // HOOK_GAMEDLL