#include "precompiled.h" LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45, CCSUMP45); void CUMP45::__MAKE_VHOOK(Spawn)() { Precache(); m_iId = WEAPON_UMP45; SET_MODEL(edict(), "models/w_ump45.mdl"); m_iDefaultAmmo = UMP45_DEFAULT_GIVE; m_flAccuracy = 0.0f; m_bDelayFire = false; FallInit(); } void CUMP45::__MAKE_VHOOK(Precache)() { PRECACHE_MODEL("models/v_ump45.mdl"); PRECACHE_MODEL("models/w_ump45.mdl"); PRECACHE_SOUND("weapons/ump45-1.wav"); PRECACHE_SOUND("weapons/ump45_clipout.wav"); PRECACHE_SOUND("weapons/ump45_clipin.wav"); PRECACHE_SOUND("weapons/ump45_boltslap.wav"); m_iShell = PRECACHE_MODEL("models/pshell.mdl"); m_usFireUMP45 = PRECACHE_EVENT(1, "events/ump45.sc"); } int CUMP45::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { p->pszName = STRING(pev->classname); #ifdef REGAMEDLL_FIXES p->pszAmmo1 = "45acp"; #else p->pszAmmo1 = "45ACP"; #endif p->iMaxAmmo1 = MAX_AMMO_45ACP; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = UMP45_MAX_CLIP; p->iSlot = 0; p->iPosition = 15; p->iId = m_iId = WEAPON_UMP45; p->iFlags = 0; p->iWeight = UMP45_WEIGHT; return 1; } BOOL CUMP45::__MAKE_VHOOK(Deploy)() { m_flAccuracy = 0.0f; m_bDelayFire = false; iShellOn = 1; return DefaultDeploy("models/v_ump45.mdl", "models/p_ump45.mdl", UMP45_DRAW, "carbine", UseDecrement() != FALSE); } void CUMP45::__MAKE_VHOOK(PrimaryAttack)() { if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { UMP45Fire(0.24 * m_flAccuracy, 0.1, FALSE); } else { UMP45Fire(0.04 * m_flAccuracy, 0.1, FALSE); } } void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { Vector vecAiming, vecSrc, vecDir; int flag; m_bDelayFire = true; ++m_iShotsFired; m_flAccuracy = ((m_iShotsFired * m_iShotsFired) / 210) + 0.5f; if (m_flAccuracy > 1.0f) m_flAccuracy = 1.0f; if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.2); } if (TheBots != NULL) { TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); } return; } --m_iClip; m_pPlayer->pev->effects |= EF_MUZZLEFLASH; m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); vecSrc = m_pPlayer->GetGunPosition(); vecAiming = gpGlobals->v_forward; vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 1, BULLET_PLAYER_45ACP, UMP45_DAMAGE, UMP45_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed); #ifdef CLIENT_WEAPONS flag = FEV_NOTHOST; #else flag = 0; #endif PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireUMP45, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, int(m_pPlayer->pev->punchangle.x * 100), int(m_pPlayer->pev->punchangle.y * 100), FALSE, FALSE); m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f; if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { KickBack(0.125, 0.65, 0.55, 0.0475, 5.5, 4.0, 10); } else if (m_pPlayer->pev->velocity.Length2D() > 0) { KickBack(0.55, 0.3, 0.225, 0.03, 3.5, 2.5, 10); } else if (m_pPlayer->pev->flags & FL_DUCKING) { KickBack(0.25, 0.175, 0.125, 0.02, 2.25, 1.25, 10); } else { KickBack(0.275, 0.2, 0.15, 0.0225, 2.5, 1.5, 10); } } void CUMP45::__MAKE_VHOOK(Reload)() { if (m_pPlayer->ammo_45acp <= 0) return; if (DefaultReload(iMaxClip(), UMP45_RELOAD, UMP45_RELOAD_TIME)) { m_pPlayer->SetAnimation(PLAYER_RELOAD); m_flAccuracy = 0.0f; m_iShotsFired = 0; } } void CUMP45::__MAKE_VHOOK(WeaponIdle)() { ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f; SendWeaponAnim(UMP45_IDLE1, UseDecrement() != FALSE); }