/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define SF_PATH_DISABLED BIT(0) #define SF_PATH_FIREONCE BIT(1) #define SF_PATH_ALTREVERSE BIT(2) #define SF_PATH_DISABLE_TRAIN BIT(3) #define SF_PATH_ALTERNATE BIT(15) class CPathTrack: public CPointEntity { public: virtual void Spawn(); virtual void KeyValue(KeyValueData* pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Activate(); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void SetPrevious(CPathTrack *pprevious); void Link(); // Returns ppath if enabled, NULL otherwise CPathTrack *ValidPath(CPathTrack *ppath, int testFlag); void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist); static CPathTrack *Instance(edict_t *pEdict); CPathTrack *LookAhead(Vector *origin, float dist, int move); CPathTrack *Nearest(Vector origin); CPathTrack *GetNext(); CPathTrack *GetPrevious(); public: static TYPEDESCRIPTION m_SaveData[]; float m_length; string_t m_altName; CPathTrack *m_pnext; CPathTrack *m_pprevious; CPathTrack *m_paltpath; }; const float TRAIN_STARTPITCH = 60.0f; const float TRAIN_MAXPITCH = 200.0f; const float TRAIN_MAXSPEED = 1000.0f; #define SF_TRACKTRAIN_NOPITCH BIT(0) #define SF_TRACKTRAIN_NOCONTROL BIT(1) #define SF_TRACKTRAIN_FORWARDONLY BIT(2) #define SF_TRACKTRAIN_PASSABLE BIT(3) class CFuncTrackTrain: public CBaseEntity { public: virtual void Spawn(); virtual void Precache(); virtual void Restart(); virtual void KeyValue(KeyValueData* pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } virtual void OverrideReset(); virtual BOOL OnControls(entvars_t *pev); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Blocked(CBaseEntity *pOther); public: void EXPORT Next(); void EXPORT Find(); void EXPORT NearestPath(); void EXPORT DeadEnd(); void NextThink(float thinkTime, BOOL alwaysThink); void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); } void SetControls(entvars_t *pevControls); void StopSound(); void UpdateSound(); static CFuncTrackTrain *Instance(edict_t *pEdict); static TYPEDESCRIPTION m_SaveData[]; CPathTrack *m_ppath; float m_length; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; float m_flVolume; float m_flBank; float m_oldSpeed; float m_fTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; private: unsigned short m_usAdjustPitch; }; class CFuncVehicle: public CBaseEntity { public: virtual void Spawn(); virtual void Precache(); virtual void Restart(); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } virtual int Classify(); virtual void OverrideReset(); virtual BOOL OnControls(entvars_t *pev); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Blocked(CBaseEntity *pOther); public: void EXPORT Next(); void EXPORT Find(); void EXPORT NearestPath(); void EXPORT DeadEnd(); void NextThink(float thinkTime, BOOL alwaysThink); void CollisionDetection(); void TerrainFollowing(); void CheckTurning(); void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); } void SetControls(entvars_t *pevControls); void StopSound(); void UpdateSound(); public: static CFuncVehicle *Instance(edict_t *pEdict); static TYPEDESCRIPTION m_SaveData[]; CPathTrack *m_ppath; float m_length; float m_width; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; int m_acceleration; float m_flVolume; float m_flBank; float m_oldSpeed; int m_iTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; float m_flTurnStartTime; float m_flLaunchTime; float m_flLastNormalZ; float m_flCanTurnNow; float m_flUpdateSound; Vector m_vFrontLeft; Vector m_vFront; Vector m_vFrontRight; Vector m_vBackLeft; Vector m_vBack; Vector m_vBackRight; Vector m_vSurfaceNormal; Vector m_vVehicleDirection; CBaseEntity *m_pDriver; private: unsigned short m_usAdjustPitch; };