/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once class TutorMessageEvent { public: TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority); virtual ~TutorMessageEvent(); bool IsActive(float time); int GetPriority(); float GetTimeActive(float time); void SetActivationTime(float time); int GetID(); int GetDuplicateID(); void AddParameter(char *str); char *GetNextParameter(char *buf, int buflen); int GetNumParameters(); void SetNext(TutorMessageEvent *next); TutorMessageEvent *GetNext(); private: int m_messageID; int m_duplicateID; float m_activationTime; float m_lifetime; int m_priority; int m_numParameters; struct TutorMessageEventParam *m_paramList; TutorMessageEvent *m_next; }; class CBaseTutor { public: CBaseTutor(); virtual ~CBaseTutor(); virtual void TutorThink(float time) = 0; virtual void PurgeMessages() = 0; virtual void CallEventHandler(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther) = 0; virtual void ShowTutorMessage(TutorMessageEvent *event) = 0; virtual bool IsEntityInViewOfPlayer(CBaseEntity *pEntity, CBasePlayer *pPlayer); virtual bool IsBombsiteInViewOfPlayer(CBaseEntity *pEntity, CBasePlayer *pPlayer); virtual bool IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *pEntity); virtual bool IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *pPlayer); virtual bool IsPlayerLookingAtEntity(CBaseEntity *pEntity, CBasePlayer *pPlayer); virtual void HandleShotFired(Vector source, Vector target) = 0; virtual struct TutorMessage *GetTutorMessageDefinition(int messageID) = 0; public: void StartFrame(float time); void OnEvent(GameEventType event, CBaseEntity *pEntity = nullptr, CBaseEntity *pOther = nullptr); void ShotFired(Vector source, Vector target); void DisplayMessageToPlayer(CBasePlayer *pPlayer, int id, const char *szMessage, TutorMessageEvent *event); void DrawLineToEntity(CBasePlayer *pPlayer, int entindex, int id); void DisplayNewStateDescriptionToPlayer(); void CloseCurrentWindow(); void CheckForStateTransition(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOther); void CalculatePathForObjective(CBaseEntity *pPlayer); bool DoMessagesHaveSameID(int id1, int id2); protected: CBaseTutorStateSystem *m_stateSystem; TutorMessageEvent *m_eventList; float m_deadAirStartTime; float m_roundStartTime; }; extern CBaseTutor *TheTutor;