#include "precompiled.h" TYPEDESCRIPTION CRuleEntity::m_SaveData[] = { DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING), }; IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity) void CRuleEntity::Spawn() { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = EF_NODRAW; } void CRuleEntity::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "master")) { SetMaster(ALLOC_STRING(pkvd->szValue)); pkvd->fHandled = TRUE; } else { CBaseEntity::KeyValue(pkvd); } } bool CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) { if (!FStringNull(m_iszMaster)) { return UTIL_IsMasterTriggered(m_iszMaster, pActivator); } return true; } void CRulePointEntity::Spawn() { CRuleEntity::Spawn(); pev->frame = 0; pev->model = 0; } void CRuleBrushEntity::Spawn() { SET_MODEL(edict(), STRING(pev->model)); CRuleEntity::Spawn(); } LINK_ENTITY_TO_CLASS(game_score, CGameScore, CCSGameScore) void CGameScore::Spawn() { CRulePointEntity::Spawn(); } void CGameScore::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "points")) { SetPoints(Q_atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else { CRulePointEntity::KeyValue(pkvd); } } void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!pActivator || !CanFireForActivator(pActivator)) return; // Only players can use this if (pActivator->IsPlayer()) { if (AwardToTeam()) { pActivator->AddPointsToTeam(Points(), AllowNegativeScore()); } else { pActivator->AddPoints(Points(), AllowNegativeScore()); } } } LINK_ENTITY_TO_CLASS(game_end, CGameEnd, CCSGameEnd) void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; g_pGameRules->EndMultiplayerGame(); } // Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so // it can't impact saved Half-Life games. TYPEDESCRIPTION CGameText::m_SaveData[] = { DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)), }; LINK_ENTITY_TO_CLASS(game_text, CGameText, CCSGameText) IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity) void CGameText::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "channel")) { m_textParms.channel = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "x")) { m_textParms.x = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "y")) { m_textParms.y = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "effect")) { m_textParms.effect = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "color")) { int color[4]; UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue); m_textParms.r1 = color[0]; m_textParms.g1 = color[1]; m_textParms.b1 = color[2]; m_textParms.a1 = color[3]; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "color2")) { int color[4]; UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue); m_textParms.r2 = color[0]; m_textParms.g2 = color[1]; m_textParms.b2 = color[2]; m_textParms.a2 = color[3]; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadein")) { m_textParms.fadeinTime = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadeout")) { m_textParms.fadeoutTime = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "holdtime")) { m_textParms.holdTime = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fxtime")) { m_textParms.fxTime = Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else { CRulePointEntity::KeyValue(pkvd); } } void CGameText::Spawn() { #ifdef REGAMEDLL_FIXES // Don't allow entity triggering itself if (FStrEq(pev->target, pev->targetname)) { ALERT(at_warning, "%s \"%s\" the target applies to itself.\n", STRING(pev->classname), STRING(pev->targetname)); pev->target = iStringNull; } #endif } void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (MessageToAll()) { UTIL_HudMessageAll(m_textParms, MessageGet()); ALERT(at_aiconsole, "HUD-MSG to all: \"%s\"\n", MessageGet()); } else { #ifdef REGAMEDLL_FIXES if (FNullEnt(pActivator)) { ALERT(at_console, "Game_text \"%s\" got no activator for activator-only message.\n", STRING(pev->targetname)); } else #endif if (pActivator->IsNetClient()) { UTIL_HudMessage(pActivator, m_textParms, MessageGet()); ALERT(at_aiconsole, "HUD-MSG to \"%s\": \"%s\"\n", STRING(pActivator->pev->netname), MessageGet()); } } #ifdef REGAMEDLL_FIXES SUB_UseTargets(pActivator, USE_TOGGLE, 0); #endif } LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster, CCSGameTeamMaster) void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "teamindex")) { m_teamIndex = Q_atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "triggerstate")) { int type = Q_atoi(pkvd->szValue); switch (type) { case 0: m_triggerType = USE_OFF; break; case 2: m_triggerType = USE_TOGGLE; break; default: m_triggerType = USE_ON; break; } pkvd->fHandled = TRUE; } else { CRulePointEntity::KeyValue(pkvd); } } void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!pActivator || !CanFireForActivator(pActivator)) return; if (useType == USE_SET) { if (value < 0) { m_teamIndex = -1; } else { #ifdef REGAMEDLL_FIXES if (pActivator->IsPlayer()) m_teamIndex = ((CBasePlayer *)pActivator)->m_iTeam; else m_teamIndex = -1; #else m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID()); #endif } return; } if (TeamMatch(pActivator)) { SUB_UseTargets(pActivator, m_triggerType, value); if (RemoveOnFire()) { UTIL_Remove(this); } } } BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { return TeamMatch(pActivator); } const char *CGameTeamMaster::TeamID() { // Currently set to "no team" if (m_teamIndex < 0) { return ""; } // UNDONE: Fill this in with the team from the "teamlist" #ifdef REGAMEDLL_FIXES return GetTeamName(m_teamIndex); #else return g_pGameRules->GetIndexedTeamName(m_teamIndex); #endif } bool CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { if (m_teamIndex < 0 && AnyTeam()) return true; if (!pActivator) return false; #ifdef REGAMEDLL_FIXES CBasePlayer *pPlayer = static_cast(pActivator); if (!pPlayer->IsPlayer()) return false; return pPlayer->m_iTeam == m_teamIndex; #else return UTIL_TeamsMatch(pActivator->TeamID(), TeamID()); #endif } LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet) void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (ShouldClearTeam()) { // clear the team of our target SUB_UseTargets(pActivator, USE_SET, -1); } else { // set the team of our target to our activator's team SUB_UseTargets(pActivator, USE_SET, 0); } if (RemoveOnFire()) { UTIL_Remove(this); } } TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] = { DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING), }; LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone, CCSGamePlayerZone) IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity) void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "intarget")) { m_iszInTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "outtarget")) { m_iszOutTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "incount")) { m_iszInCount = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "outcount")) { m_iszOutCount = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else { CRuleBrushEntity::KeyValue(pkvd); } } class CGameZonePlayerVolumeListener: public CPlayerInVolumeAdapter { public: CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value); void PlayerDetected(const bool fInVolume, CBasePlayer *pPlayer) override { string_t targetName = fInVolume ? m_iszInTarget : m_iszOutTarget; if (FStringNull(targetName)) return; FireTargets(STRING(targetName), pPlayer, m_hActivator, m_useType, m_value); } private: string_t m_iszInTarget; string_t m_iszOutTarget; EHANDLE m_hActivator; USE_TYPE m_useType; float m_value; }; CGameZonePlayerVolumeListener::CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value) { m_iszInTarget = pBrushEntity->m_iszInTarget; m_iszOutTarget = pBrushEntity->m_iszOutTarget; m_hActivator = pActivator; m_useType = useType; m_value = value; } void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { int playersInCount = 0; int playersOutCount = 0; if (!CanFireForActivator(pActivator)) return; CGameZonePlayerVolumeListener adapter(this, pActivator, useType, value); UTIL_CountPlayersInBrushVolume(HasOnlyAlive(), this, playersInCount, playersOutCount, &adapter); if (!FStringNull(m_iszInCount)) { FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount); } if (!FStringNull(m_iszOutCount)) { FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount); } } LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt, CCSGamePlayerHurt) void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!pActivator || !CanFireForActivator(pActivator)) return; if (pActivator->IsPlayer()) { if (pev->dmg < 0) pActivator->TakeHealth(-pev->dmg, DMG_GENERIC); else pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC); } SUB_UseTargets(pActivator, useType, value); if (RemoveOnFire()) { UTIL_Remove(this); } } LINK_ENTITY_TO_CLASS(game_counter, CGameCounter, CCSGameCounter) void CGameCounter::Spawn() { // Save off the initial count SetInitialValue(CountValue()); CRulePointEntity::Spawn(); } void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; switch (useType) { case USE_ON: case USE_TOGGLE: CountUp(); break; case USE_OFF: CountDown(); break; case USE_SET: SetCountValue(int(value)); break; } if (HitLimit()) { SUB_UseTargets(pActivator, USE_TOGGLE, 0); if (RemoveOnFire()) { UTIL_Remove(this); } if (ResetOnFire()) { ResetCount(); } } } LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet, CCSGameCounterSet) void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; SUB_UseTargets(pActivator, USE_SET, pev->frags); if (RemoveOnFire()) { UTIL_Remove(this); } } LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip, CCSGamePlayerEquip) void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { CRulePointEntity::KeyValue(pkvd); if (!pkvd->fHandled) { for (int i = 0; i < MAX_EQUIP; i++) { if (FStringNull(m_weaponNames[i])) { char tmp[128]; UTIL_StripToken(pkvd->szKeyName, tmp); m_weaponNames[i] = ALLOC_STRING(tmp); m_weaponCount[i] = Q_atoi(pkvd->szValue); m_weaponCount[i] = Q_max(1, m_weaponCount[i]); pkvd->fHandled = TRUE; break; } } } } void CGamePlayerEquip::Touch(CBaseEntity *pOther) { if (!CanFireForActivator(pOther)) return; if (UseOnly()) return; EquipPlayer(pOther); } void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) { if (!pEntity || !pEntity->IsPlayer()) return; CBasePlayer *pPlayer = static_cast(pEntity); for (int i = 0; i < MAX_EQUIP; i++) { if (FStringNull(m_weaponNames[i])) break; #ifdef REGAMEDLL_ADD auto itemid = GetItemIdByName(STRING(m_weaponNames[i])); if (itemid != ITEM_NONE && pPlayer->HasRestrictItem(itemid, ITEM_TYPE_EQUIPPED)) continue; #endif for (int j = 0; j < m_weaponCount[i]; j++) { pPlayer->GiveNamedItemEx(STRING(m_weaponNames[i])); } } } void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { EquipPlayer(pActivator); } LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam, CCSGamePlayerTeam) const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName) { CBaseEntity *pTeamEntity = nullptr; while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName))) { if (FClassnameIs(pTeamEntity->pev, "game_team_master")) return pTeamEntity->TeamID(); } return nullptr; } void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (pActivator->IsPlayer()) { const char *pszTargetTeam = TargetTeamName(STRING(pev->target)); if (pszTargetTeam) { CBasePlayer *pPlayer = static_cast(pActivator); g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer()); } } if (RemoveOnFire()) { UTIL_Remove(this); } }