#include "precompiled.h" /* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */ NOBODY void PlantBombState::OnEnter(CCSBot *me) { // { // float yaw; // 25 // class Vector2D dir; // 26 // Vector down; // 28 // GetFeetZ(const class CCSBot *const this); // 28 // Vector(Vector *const this, // float X, // float Y, // float Z); // 28 // } } /* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */ NOBODY void PlantBombState::OnUpdate(CCSBot *me) { // { // class CBasePlayerWeapon *gun; // 38 // bool holdingC4; // 39 // float const timeout; // 59 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 54 // } } /* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */ NOBODY void PlantBombState::OnExit(CCSBot *me) { // ClearLookAt(CCSBot *const this); // 72 }