#include "precompiled.h" /* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */ NOBODY void UseEntityState::OnEnter(CCSBot *me) { } /* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ NOBODY void UseEntityState::OnUpdate(CCSBot *me) { // { // float const useTimeout; // 25 // Vector pos; // 33 // { // class CCSBotManager *ctrl; // 39 // } // } // OnUpdate(UseEntityState *const this, // class CCSBot *me); // 21 } /* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */ NOBODY void UseEntityState::OnExit(CCSBot *me) { // ClearLookAt(CCSBot *const this); // 56 }