#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CFuncRotating::m_SaveData[] = { DEFINE_FIELD(CFuncRotating, m_flFanFriction, FIELD_FLOAT), DEFINE_FIELD(CFuncRotating, m_flAttenuation, FIELD_FLOAT), DEFINE_FIELD(CFuncRotating, m_flVolume, FIELD_FLOAT), DEFINE_FIELD(CFuncRotating, m_pitch, FIELD_FLOAT), DEFINE_FIELD(CFuncRotating, m_sounds, FIELD_INTEGER) }; TYPEDESCRIPTION CPendulum::m_SaveData[] = { DEFINE_FIELD(CPendulum, m_accel, FIELD_FLOAT), DEFINE_FIELD(CPendulum, m_distance, FIELD_FLOAT), DEFINE_FIELD(CPendulum, m_time, FIELD_TIME), DEFINE_FIELD(CPendulum, m_damp, FIELD_FLOAT), DEFINE_FIELD(CPendulum, m_maxSpeed, FIELD_FLOAT), DEFINE_FIELD(CPendulum, m_dampSpeed, FIELD_FLOAT), DEFINE_FIELD(CPendulum, m_center, FIELD_VECTOR), DEFINE_FIELD(CPendulum, m_start, FIELD_VECTOR), }; #else TYPEDESCRIPTION (*CFuncRotating::m_SaveData)[5]; TYPEDESCRIPTION (*CPendulum::m_SaveData)[8]; #endif // HOOK_GAMEDLL /* <1c36f> ../cstrike/dlls/bmodels.cpp:43 */ NOBODY Vector VecBModelOrigin(entvars_t *pevBModel) { } /* <1e384> ../cstrike/dlls/bmodels.cpp:63 */ LINK_ENTITY_TO_CLASS(func_wall, CFuncWall); /* <1d193> ../cstrike/dlls/bmodels.cpp:65 */ NOBODY void CFuncWall::Spawn_(void) { } /* <1d873> ../cstrike/dlls/bmodels.cpp:77 */ NOBODY void CFuncWall::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CFuncWall *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 77 } /* <1e44e> ../cstrike/dlls/bmodels.cpp:96 */ LINK_ENTITY_TO_CLASS(func_wall_toggle, CFuncWallToggle); /* <1e28f> ../cstrike/dlls/bmodels.cpp:98 */ NOBODY void CFuncWallToggle::Spawn_(void) { // Spawn(CFuncWall *const this); // 100 // TurnOff(CFuncWallToggle *const this); // 102 } /* <1e518> ../cstrike/dlls/bmodels.cpp:106 */ NOBODY void CFuncWallToggle::TurnOff(void) { } /* <1e53a> ../cstrike/dlls/bmodels.cpp:114 */ NOBODY void CFuncWallToggle::TurnOn(void) { } /* <1e55c> ../cstrike/dlls/bmodels.cpp:122 */ NOBODY BOOL CFuncWallToggle::IsOn(void) { } /* <1e101> ../cstrike/dlls/bmodels.cpp:130 */ NOBODY void CFuncWallToggle::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int status; // 132 // IsOn(CFuncWallToggle *const this); // 132 // TurnOff(CFuncWallToggle *const this); // 137 // TurnOn(CFuncWallToggle *const this); // 139 // } } /* <1e57d> ../cstrike/dlls/bmodels.cpp:155 */ LINK_ENTITY_TO_CLASS(func_conveyor, CFuncConveyor); /* <1e1c3> ../cstrike/dlls/bmodels.cpp:156 */ NOBODY void CFuncConveyor::Spawn_(void) { // Spawn(CFuncWall *const this); // 159 // UpdateSpeed(CFuncConveyor *const this, // float speed); // 174 } /* <1e647> ../cstrike/dlls/bmodels.cpp:179 */ NOBODY void CFuncConveyor::UpdateSpeed(float speed) { // { // int speedCode; // 182 // fabs(double __x); // 182 // } } /* <1e021> ../cstrike/dlls/bmodels.cpp:194 */ NOBODY void CFuncConveyor::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // UpdateSpeed(CFuncConveyor *const this, // float speed); // 197 } /* <1e695> ../cstrike/dlls/bmodels.cpp:217 */ LINK_ENTITY_TO_CLASS(func_illusionary, CFuncIllusionary); /* <1ddc9> ../cstrike/dlls/bmodels.cpp:219 */ NOBODY void CFuncIllusionary::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 221 // KeyValue(CFuncIllusionary *const this, // KeyValueData *pkvd); // 219 } /* <1d1db> ../cstrike/dlls/bmodels.cpp:230 */ NOBODY void CFuncIllusionary::Spawn_(void) { } /* <1e75f> ../cstrike/dlls/bmodels.cpp:262 */ LINK_ENTITY_TO_CLASS(func_monsterclip, CFuncMonsterClip); /* <1e24f> ../cstrike/dlls/bmodels.cpp:264 */ NOBODY void CFuncMonsterClip::Spawn_(void) { // Spawn(CFuncWall *const this); // 266 } /* <1e82c> ../cstrike/dlls/bmodels.cpp:313 */ LINK_ENTITY_TO_CLASS(func_rotating, CFuncRotating); /* <1d826> ../cstrike/dlls/bmodels.cpp:310 */ IMPLEMENT_SAVERESTORE(CFuncRotating, CBaseEntity); /* <1dc21> ../cstrike/dlls/bmodels.cpp:315 */ NOBODY void CFuncRotating::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 317 // FStrEq(const char *sz1, // const char *sz2); // 322 // FStrEq(const char *sz1, // const char *sz2); // 332 // FStrEq(const char *sz1, // const char *sz2); // 339 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 345 // { // Vector tmp; // 334 // operator!=(const Vector *const this, // const Vector &v); // 336 // } // atoi(const char *__nptr); // 341 // atof(const char *__nptr); // 324 // atof(const char *__nptr); // 319 } /* <1d5c4> ../cstrike/dlls/bmodels.cpp:362 */ NOBODY void CFuncRotating::Spawn_(void) { // operator*(const Vector ::Spawn(// float fl); // 404 } /* <1d28a> ../cstrike/dlls/bmodels.cpp:447 */ NOBODY void CFuncRotating::Precache_(void) { // { // char *szSoundFile; // 449 // operator!=(const Vector *const this, // const Vector &v); // 502 // } } /* <1dea4> ../cstrike/dlls/bmodels.cpp:517 */ NOBODY void CFuncRotating::HurtTouch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 519 // Length(const Vector *const this); // 526 // VecBModelOrigin(entvars_t *pevBModel); // 530 // operator-(const Vector *const this, // const Vector &v); // 530 // Normalize(const Vector *const this); // 530 // operator*(const Vector *const this, // float fl); // 530 // } } /* <1e8f9> ../cstrike/dlls/bmodels.cpp:540 */ NOBODY void CFuncRotating::RampPitchVol(int fUp) { // { // Vector vecAVel; // 543 // vec_t vecCur; // 544 // vec_t vecFinal; // 545 // float fpct; // 546 // float fvol; // 547 // float fpitch; // 548 // int pitch; // 549 // Vector(Vector *const this, // const Vector &v); // 543 // } } /* <1ea74> ../cstrike/dlls/bmodels.cpp:585 */ NOBODY void CFuncRotating::SpinUp(void) { // { // Vector vecAVel; // 587 // operator*(const Vector *const this, // float fl); // 590 // operator+(const Vector *const this, // const Vector &v); // 590 // Rotate(CFuncRotating *const this); // 604 // } } /* <1e9c3> ../cstrike/dlls/bmodels.cpp:615 */ NOBODY void CFuncRotating::SpinDown(void) { // { // Vector vecAVel; // 617 // vec_t vecdir; // 618 // operator*(const Vector *const this, // float fl); // 622 // operator-(const Vector *const this, // const Vector &v); // 622 // Rotate(CFuncRotating *const this); // 645 // } } /* <1d304> ../cstrike/dlls/bmodels.cpp:653 */ NOBODY void CFuncRotating::Rotate(void) { } /* <1d60e> ../cstrike/dlls/bmodels.cpp:661 */ NOBODY void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // operator!=(const Vector *const this, // const Vector &v); // 667 // operator!=(const Vector *const this, // const Vector &v); // 683 // operator*(const Vector *const this, // float fl); // 694 // Rotate(CFuncRotating *const this); // 697 } /* <1d325> ../cstrike/dlls/bmodels.cpp:706 */ NOBODY void CFuncRotating::Blocked_(CBaseEntity *pOther) { } /* <1eb14> ../cstrike/dlls/bmodels.cpp:747 */ LINK_ENTITY_TO_CLASS(func_pendulum, CPendulum); /* <1d7d9> ../cstrike/dlls/bmodels.cpp:761 */ IMPLEMENT_SAVERESTORE(CPendulum, CBaseEntity); /* <1db2a> ../cstrike/dlls/bmodels.cpp:765 */ NOBODY void CPendulum::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 767 // FStrEq(const char *sz1, // const char *sz2); // 772 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 778 // atof(const char *__nptr); // 769 // KeyValue(CPendulum *const this, // KeyValueData *pkvd); // 765 } /* <1d9c7> ../cstrike/dlls/bmodels.cpp:782 */ NOBODY void CPendulum::Spawn_(void) { // Spawn(CPendulum *const this); // 782 } /* <1d8ec> ../cstrike/dlls/bmodels.cpp:821 */ NOBODY void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // float delta; // 827 // } // PendulumUse(CPendulum *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 821 } /* <1d381> ../cstrike/dlls/bmodels.cpp:852 */ NOBODY void CPendulum::Stop(void) { } /* <1d3a7> ../cstrike/dlls/bmodels.cpp:861 */ NOBODY void CPendulum::Blocked_(CBaseEntity *pOther) { } /* <1d533> ../cstrike/dlls/bmodels.cpp:867 */ NOBODY void CPendulum::Swing(void) { // { // float delta; // 869 // float dt; // 869 // operator*(float fl, // const Vector &v); // 885 // } } /* <1d3f5> ../cstrike/dlls/bmodels.cpp:909 */ NOBODY void CPendulum::Touch_(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 911 // float damage; // 921 // VecBModelOrigin(entvars_t *pevBModel); // 928 // operator-(const Vector *const this, // const Vector &v); // 928 // Normalize(const Vector *const this); // 928 // operator*(const Vector *const this, // float fl); // 928 // } } /* <1da85> ../cstrike/dlls/bmodels.cpp:931 */ NOBODY void CPendulum::RopeTouch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 933 // edict(CBaseEntity *const this); // 946 // } // RopeTouch(CPendulum *const this, // class CBaseEntity *pOther); // 931 } #ifdef HOOK_GAMEDLL void CFuncWall::Spawn(void) { Spawn_(); } void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CFuncWallToggle::Spawn(void) { Spawn_(); } void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CFuncConveyor::Spawn(void) { Spawn_(); } void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } void CFuncIllusionary::Spawn(void) { Spawn_(); } void CFuncIllusionary::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } void CFuncMonsterClip::Spawn(void) { Spawn_(); } void CFuncRotating::Spawn(void) { Spawn_(); } void CFuncRotating::Precache(void) { Precache_(); } void CFuncRotating::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CFuncRotating::Save(CSave &save) { return Save_(save); } int CFuncRotating::Restore(CRestore &restore) { return Restore_(restore); } void CFuncRotating::Blocked(CBaseEntity *pOther) { Blocked_(pOther); } void CPendulum::Spawn(void) { Spawn_(); } void CPendulum::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CPendulum::Save(CSave &save) { return Save_(save); } int CPendulum::Restore(CRestore &restore) { return Restore_(restore); } void CPendulum::Touch(CBaseEntity *pOther) { Touch_(pOther); } void CPendulum::Blocked(CBaseEntity *pOther) { Blocked_(pOther); } #endif // HOOK_GAMEDLL