#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CBaseAnimating::m_SaveData[] = { DEFINE_FIELD(CBaseMonster, m_flFrameRate, FIELD_FLOAT), DEFINE_FIELD(CBaseMonster, m_flGroundSpeed, FIELD_FLOAT), DEFINE_FIELD(CBaseMonster, m_flLastEventCheck, FIELD_TIME), DEFINE_FIELD(CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN), DEFINE_FIELD(CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN), }; #else TYPEDESCRIPTION (*CBaseAnimating::pm_SaveData)[5]; #endif // HOOK_GAMEDLL /* <10583> ../cstrike/dlls/animating.cpp:38 */ IMPLEMENT_SAVERESTORE(CBaseAnimating, CBaseDelay); /* <105cf> ../cstrike/dlls/animating.cpp:45 */ float CBaseAnimating::StudioFrameAdvance(float flInterval) { if (flInterval == 0.0f) { flInterval = gpGlobals->time - pev->animtime; if (flInterval <= 0.001) { pev->animtime = gpGlobals->time; return 0; } } if (pev->animtime == 0.0f) flInterval = 0; pev->frame += flInterval * m_flFrameRate * pev->framerate; pev->animtime = gpGlobals->time; if (pev->frame < 0.0 || pev->frame >= 256.0) { if (m_fSequenceLoops) pev->frame -= (int)(pev->frame / 256.0) * 256.0; else pev->frame = (pev->frame < 0) ? 0 : 255; m_fSequenceFinished = TRUE; } return flInterval; } /* <10605> ../cstrike/dlls/animating.cpp:77 */ int CBaseAnimating::LookupActivity(int activity) { void *pmodel = GET_MODEL_PTR(ENT(pev)); return ::LookupActivity(pmodel, pev, activity); } /* <10653> ../cstrike/dlls/animating.cpp:91 */ NOBODY int CBaseAnimating::LookupActivityHeaviest(int activity) { // { // void *pmodel; // 93 // } } /* <107b1> ../cstrike/dlls/animating.cpp:136 */ NOBODY void CBaseAnimating::DispatchAnimEvents(float flInterval) { // { // MonsterEvent_t event; // 138 // void *pmodel; // 140 // float flStart; // 152 // float flEnd; // 153 // int index; // 160 // } } /* <106a1> ../cstrike/dlls/animating.cpp:100 */ int CBaseAnimating::LookupSequence(const char *label) { void *pmodel = GET_MODEL_PTR(ENT(pev)); return ::LookupSequence(pmodel, label); } /* <10711> ../cstrike/dlls/animating.cpp:110 */ void CBaseAnimating::ResetSequenceInfo(void) { void *pmodel = GET_MODEL_PTR(ENT(pev)); GetSequenceInfo(pmodel, pev, &m_flFrameRate, &m_flGroundSpeed); m_fSequenceLoops = ((GetSequenceFlags() & STUDIO_LOOPING) != 0); pev->animtime = gpGlobals->time; pev->framerate = 1.0f; m_fSequenceFinished = FALSE; m_flLastEventCheck = gpGlobals->time; } /* <1077c> ../cstrike/dlls/animating.cpp:126 */ BOOL CBaseAnimating::GetSequenceFlags(void) { void *pmodel = GET_MODEL_PTR(ENT(pev)); return ::GetSequenceFlags(pmodel, pev); } /* <10837> ../cstrike/dlls/animating.cpp:171 */ float CBaseAnimating::SetBoneController(int iController, float flValue) { void *pmodel = GET_MODEL_PTR( ENT(pev) ); return SetController(pmodel, pev, iController, flValue); } /* <10893> ../cstrike/dlls/animating.cpp:180 */ void CBaseAnimating::InitBoneControllers(void) { void *pmodel = GET_MODEL_PTR(ENT(pev)); SetController(pmodel, pev, 0, 0); SetController(pmodel, pev, 1, 0); SetController(pmodel, pev, 2, 0); SetController(pmodel, pev, 3, 0); } /* <108d3> ../cstrike/dlls/animating.cpp:192 */ NOBODY float CBaseAnimating::SetBlending(int iBlender, float flValue) { // { // void *pmodel; // 194 // } } /* <1092f> ../cstrike/dlls/animating.cpp:201 */ NOBODY void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles) { } /* <10984> ../cstrike/dlls/animating.cpp:208 */ NOBODY void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles) { } /* <109d4> ../cstrike/dlls/animating.cpp:215 */ NOBODY int CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir) { // { // void *pmodel; // 217 // { // int iDir; // 221 // int sequence; // 222 // } // } } /* <10a5d> ../cstrike/dlls/animating.cpp:234 */ NOXREF void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval) { } /* <10aad> ../cstrike/dlls/animating.cpp:239 */ NOBODY void CBaseAnimating::SetBodygroup(int iGroup, int iValue) { } /* <10af0> ../cstrike/dlls/animating.cpp:244 */ NOBODY int CBaseAnimating::GetBodygroup(int iGroup) { } /* <10b5f> ../cstrike/dlls/animating.cpp:250 */ NOBODY int CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs) { } /* <10b99> ../cstrike/dlls/animating.cpp:258 */ NOBODY void CBaseAnimating::SetSequenceBox(void) { // { // class Vector mins; // 260 // class Vector maxs; // 260 // ExtractBbox(CBaseAnimating *const this, // int sequence, // float *mins, // float *maxs); // 263 // { // float yaw; // 267 // class Vector xvector; // 269 // class Vector yvector; // 269 // class Vector bounds; // 274 // class Vector rmin; // 279 // class Vector rmax; // 280 // class Vector base; // 281 // class Vector transformed; // 281 // Vector(Vector *const this, // float X, // float Y, // float Z); // 280 // Vector(Vector *const this, // float X, // float Y, // float Z); // 279 // { // int i; // 283 // { // int j; // 286 // { // int k; // 289 // { // int l; // 298 // } // } // } // } // } // } } #ifdef HOOK_GAMEDLL int CBaseAnimating::Save(CSave &save) { return Save_(save); } int CBaseAnimating::Restore(CRestore &restore) { return Restore_(restore); } //void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) //{ // HandleAnimEvent_(pEvent); //} #endif // HOOK_GAMEDLL