/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef CLIENT_H #define CLIENT_H #ifdef _WIN32 #pragma once #endif #define FIELD_ORIGIN0 0 #define FIELD_ORIGIN1 1 #define FIELD_ORIGIN2 2 #define FIELD_ANGLES0 3 #define FIELD_ANGLES1 4 #define FIELD_ANGLES2 5 #define CUSTOMFIELD_ORIGIN0 0 #define CUSTOMFIELD_ORIGIN1 1 #define CUSTOMFIELD_ORIGIN2 2 #define CUSTOMFIELD_ANGLES0 3 #define CUSTOMFIELD_ANGLES1 4 #define CUSTOMFIELD_ANGLES2 5 #define CUSTOMFIELD_SKIN 6 #define CUSTOMFIELD_SEQUENCE 7 #define CUSTOMFIELD_ANIMTIME 8 typedef struct { float m_fTimeEnteredPVS; } ENTITYPVSSTATUS; /* size: 4, cachelines: 1, members: 1 */ typedef struct { ENTITYPVSSTATUS m_Status[1380]; int headnode; int num_leafs; short int leafnums[MAX_ENT_LEAFS]; } PLAYERPVSSTATUS; /* size: 5624, cachelines: 88, members: 4 */ typedef struct { char name[32]; int field; } entity_field_alias_t; /* size: 36, cachelines: 1, members: 2 */ #ifdef HOOK_GAMEDLL //#define g_flTimeLimit (*pg_flTimeLimit) //#define g_flResetTime (*pg_flResetTime) #define g_bClientPrintEnable (*pg_bClientPrintEnable) #define g_PVSStatus (*pg_PVSStatus) #define m_usResetDecals (*pm_usResetDecals) #define g_iShadowSprite (*pg_iShadowSprite) #define sPlayerModelFiles (*psPlayerModelFiles) #define g_skipCareerInitialSpawn (*pg_skipCareerInitialSpawn) #define entity_field_alias (*pentity_field_alias) #define player_field_alias (*pplayer_field_alias) #define custom_entity_field_alias (*pcustom_entity_field_alias) #define g_serveractive (*pg_serveractive) #endif // HOOK_GAMEDLL extern PLAYERPVSSTATUS g_PVSStatus[32]; #ifdef HOOK_GAMEDLL extern float g_flTimeLimit; extern float g_flResetTime; extern bool g_bClientPrintEnable; extern bool g_skipCareerInitialSpawn; extern char *sPlayerModelFiles[12]; extern bool g_skipCareerInitialSpawn; extern entity_field_alias_t entity_field_alias[6]; extern entity_field_alias_t player_field_alias[3]; extern entity_field_alias_t custom_entity_field_alias[9]; extern int g_serveractive; #endif // HOOK_GAMEDLL extern unsigned short m_usResetDecals; extern unsigned short g_iShadowSprite; NOXREF int CMD_ARGC_(void); NOXREF const char *CMD_ARGV_(int i); NOXREF void set_suicide_frame(entvars_t *pev); NOXREF void TeamChangeUpdate(CBasePlayer *player, int team_id); NOXREF void BlinkAccount(CBasePlayer *player, int numBlinks); BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason); void ClientDisconnect(edict_t *pEntity); void respawn(entvars_t *pev, BOOL fCopyCorpse = FALSE); void ClientKill(edict_t *pEntity); void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText); void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu); NOXREF C_DLLEXPORT int CountTeams(void); NOBODY void ListPlayers(CBasePlayer *current); C_DLLEXPORT int CountTeamPlayers(int iTeam); void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer); TeamName SelectDefaultTeam(void); void CheckStartMoney(void); void ClientPutInServer(edict_t *pEntity); int Q_strlen_(const char *str); NOBODY void Host_Say(edict_t *pEntity, int teamonly); NOBODY void DropPrimary(CBasePlayer *pPlayer); NOBODY bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon); NOBODY void BuyPistol(CBasePlayer *pPlayer, int iSlot); NOBODY void BuyShotgun(CBasePlayer *pPlayer, int iSlot); NOBODY void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot); NOBODY void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID); NOBODY void BuyRifle(CBasePlayer *pPlayer, int iSlot); NOBODY void BuyMachineGun(CBasePlayer *pPlayer, int iSlot); NOBODY void BuyItem(CBasePlayer *pPlayer, int iSlot); NOBODY void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot); NOBODY BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot); NOBODY void Radio1(CBasePlayer *player, int slot); NOBODY void Radio2(CBasePlayer *player, int slot); NOBODY void Radio3(CBasePlayer *player, int slot); NOBODY bool BuyGunAmmo(CBasePlayer &player, CBasePlayerItem &weapon, bool bBlinkMoney); NOBODY bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney); NOBODY CBaseEntity *EntityFromUserID(int userID); NOBODY int CountPlayersInServer(void); NOBODY BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand); NOBODY BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand); NOBODY void ClientCommand(edict_t *pEntity); NOBODY void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); NOBODY void ServerDeactivate(void); void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); void PlayerPreThink(edict_t *pEntity); void PlayerPostThink(edict_t *pEntity); void ParmsNewLevel(void); NOBODY void ParmsChangeLevel(void); NOBODY void StartFrame(void); void ClientPrecache(void); const char *GetGameDescription(void); void Sys_Error(const char *error_string); void PlayerCustomization(edict_t *pEntity, customization_t *pCust); void SpectatorConnect(edict_t *pEntity); void SpectatorDisconnect(edict_t *pEntity); void SpectatorThink(edict_t *pEntity); void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); NOXREF void ResetPlayerPVS(edict_t *client, int clientnum); NOXREF bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum); NOXREF void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs); NOXREF bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime); int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs); NOXREF void Entity_FieldInit(struct delta_s *pFields); void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); NOXREF void Player_FieldInit(struct delta_s *pFields); void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void Custom_Entity_FieldInit(delta_s *pFields); void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void RegisterEncoders(void); int GetWeaponData(edict_s *player, struct weapon_data_s *info); void UpdateClientData(const edict_s *ent, int sendweapons, clientdata_s *cd); void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); void CmdEnd(const edict_t *player); int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); int GetHullBounds(int hullnumber, float *mins, float *maxs); void CreateInstancedBaselines(void); int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); int AllowLagCompensation(void); // refs extern void (*pClientCommand)(edict_t *pEntity); extern void (*pHandleMenu_ChooseAppearance)(void); extern void (*pHandleMenu_ChooseTeam)(void); #endif // CLIENT_H