/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" HIDDEN Module g_GameDLLModule = { NULL, NULL, NULL, NULL }; HIDDEN Module g_EngineModule = { NULL, NULL, NULL, NULL }; extern const size_t g_BaseOffset; extern FunctionHook g_FunctionHooks[]; extern VirtualTableRef g_TableRefs[]; extern AddressRef g_FunctionRefs[]; extern AddressRef g_DataRefs[]; VirtualTableRef *GetVirtualTableRefAddr(const char *szClassName) { VirtualTableRef *refData = g_TableRefs; while (refData->symbolName != NULL) { if (!strcmp(refData->symbolName, szClassName)) { if (refData->originalAddress != NULL) { return refData; } } refData++; } return NULL; } bool GetAddressUsingHook(size_t addr) { for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++) { if (addr == cfh->originalAddress) { return true; } } return false; } size_t OffsetToRebase(size_t addr) { return (addr - g_GameDLLModule.base + g_BaseOffset); } void *GetFunctionEntity(const char *szClassName) { return Sys_GetProcAddress((HMODULE)g_GameDLLModule.base, szClassName); } void printAddrRebase(size_t addr,const char *funcName) { static int inum = 0; addr += g_BaseOffset - g_GameDLLModule.base; printf("#%d. %s - 0x%p\n", ++inum, funcName, (void *)addr); } FunctionHook *GetFunctionPtrByName(const char *funcName) { for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++) { if (!strcmp(cfh->symbolName, funcName)) return cfh; } return NULL; } void *GetOriginalFuncAddrOrDie(const char *funcName) { for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++) { if (!strcmp(cfh->symbolName, funcName)) return (void*) cfh->originalAddress; } regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName); return NULL; } void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def) { for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++) { if (!strcmp(cfh->symbolName, funcName)) return (void*)cfh->originalAddress; } return def; } void *GetFuncRefAddrOrDie(const char *funcName) { for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++) { if (!strcmp(cfh->symbolName, funcName)) return (void*)cfh->originalAddress; } regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName); return NULL; } void *GetFuncRefAddrOrDefault(const char *funcName, void *def) { for (AddressRef *cfh = &g_FunctionRefs[0]; cfh->symbolName; cfh++) { if (!strcmp(cfh->symbolName, funcName)) return (void*)cfh->originalAddress; } return def; } int nCountHook = 0; int HookGameDLL(size_t gameAddr, size_t engAddr) { if (gameAddr == NULL || !FindModuleByAddress(gameAddr, &g_GameDLLModule) || !FindModuleByAddress(engAddr, &g_EngineModule)) { return (FALSE); } // Find all addresses bool success = true; AddressRef *refData = g_DataRefs; while (refData->symbolName != NULL) { if (!GetAddress(&g_GameDLLModule, (Address *)refData, g_BaseOffset)) { #if _DEBUG printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refData->symbolName, refData->symbolIndex); success = false; #endif // _DEBUG } refData++; } AddressRef *refFunc = g_FunctionRefs; while (refFunc->symbolName != NULL) { if (!GetAddress(&g_GameDLLModule, (Address *)refFunc, g_BaseOffset)) { #if _DEBUG printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", refFunc->symbolName, refFunc->symbolIndex); success = false; #endif // _DEBUG } refFunc++; } FunctionHook *hookFunc = g_FunctionHooks; while (hookFunc->handlerFunc != NULL) { if (!GetAddress(&g_GameDLLModule, (Address*)hookFunc, g_BaseOffset)) { #if _DEBUG printf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i\n", hookFunc->symbolName, hookFunc->symbolIndex); success = false; #endif // _DEBUG } hookFunc++; } VirtualTableRef *refVtbl = g_TableRefs; while (refVtbl->symbolName != NULL) { if (!GetAddress(&g_GameDLLModule, (Address *)refVtbl, g_BaseOffset)) { #if _DEBUG printf(__FUNCTION__ ": symbol not found \"%s\"\n", refVtbl->symbolName); success = false; #endif // _DEBUG } refVtbl++; } if (!success) { #if _DEBUG printf(__FUNCTION__ ": failed to hook gamedll!\n"); #endif // _DEBUG return (FALSE); } #ifdef _WIN32 Module hlds_exe; if (!FindModuleByName("hlds.exe", &hlds_exe) && !FindModuleByName("hl.exe", &hlds_exe)) return (FALSE); TestSuite_Init(&g_EngineModule, &hlds_exe, g_FunctionRefs); #endif // _WIN32 refData = g_DataRefs; while (refData->addressRef != NULL) { if (!FindDataRef(&g_GameDLLModule, refData)) return (FALSE); refData++; } refFunc = g_FunctionRefs; while (refFunc->addressRef != NULL) { if (!FindDataRef(&g_GameDLLModule, refFunc)) return (FALSE); refFunc++; } // Actually hook all things if (!g_ReGameDLLRuntimeConfig.disableAllHooks) { hookFunc = g_FunctionHooks; while (hookFunc->handlerFunc != NULL) { if (!HookFunction(&g_GameDLLModule, hookFunc)) return (FALSE); hookFunc++; nCountHook++; } } #ifdef _WIN32 Regamedll_Debug_Init(); #endif // _WIN32 return (TRUE); }