/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef VEHICLE_H #define VEHICLE_H #ifdef _WIN32 #pragma once #endif #define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000 #define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143 #define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334 #define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667 #define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000 #define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000 #define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000 #define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000 #define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667 #define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286 #define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000 #define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444 #define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000 #define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666 #define VEHICLE_STARTPITCH 60 #define VEHICLE_MAXPITCH 200 #define VEHICLE_MAXSPEED 1500 /* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */ class CFuncVehicleControls: public CBaseEntity { public: virtual void Spawn(void); virtual int ObjectCaps(void) { return ObjectCaps_(); } #ifdef HOOK_GAMEDLL void Spawn_(void); int ObjectCaps_(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } #endif // HOOK_GAMEDLL public: void EXPORT Find(void); };/* size: 152, cachelines: 3, members: 1 */ float_precision Fix2(float angle); void FixupAngles2(Vector &v); // linked objects C_DLLEXPORT void func_vehicle(entvars_t *pev); C_DLLEXPORT void func_vehiclecontrols(entvars_t *pev); #endif // VEHICLE_H