/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once // custom enum enum ChooseTeamMenuSlot { MENU_SLOT_TEAM_UNDEFINED = -1, MENU_SLOT_TEAM_TERRORIST = 1, MENU_SLOT_TEAM_CT, MENU_SLOT_TEAM_VIP, MENU_SLOT_TEAM_RANDOM = 5, MENU_SLOT_TEAM_SPECT }; // custom enum enum BuyItemMenuSlot { MENU_SLOT_ITEM_VEST = 1, MENU_SLOT_ITEM_VESTHELM, MENU_SLOT_ITEM_FLASHGREN, MENU_SLOT_ITEM_HEGREN, MENU_SLOT_ITEM_SMOKEGREN, MENU_SLOT_ITEM_NVG, MENU_SLOT_ITEM_DEFUSEKIT, MENU_SLOT_ITEM_SHIELD, }; #define CS_NUM_SKIN 4 #define CZ_NUM_SKIN 5 #define FIELD_ORIGIN0 0 #define FIELD_ORIGIN1 1 #define FIELD_ORIGIN2 2 #define FIELD_ANGLES0 3 #define FIELD_ANGLES1 4 #define FIELD_ANGLES2 5 #define CUSTOMFIELD_ORIGIN0 0 #define CUSTOMFIELD_ORIGIN1 1 #define CUSTOMFIELD_ORIGIN2 2 #define CUSTOMFIELD_ANGLES0 3 #define CUSTOMFIELD_ANGLES1 4 #define CUSTOMFIELD_ANGLES2 5 #define CUSTOMFIELD_SKIN 6 #define CUSTOMFIELD_SEQUENCE 7 #define CUSTOMFIELD_ANIMTIME 8 typedef struct { float m_fTimeEnteredPVS; } ENTITYPVSSTATUS; const int MAX_ENTITIES = 1380; struct PLAYERPVSSTATUS { ENTITYPVSSTATUS m_Status[MAX_ENTITIES]; int headnode; int num_leafs; short int leafnums[MAX_ENT_LEAFS]; }; struct entity_field_alias_t { char name[32]; int field; }; C_DLLEXPORT int CountTeams(); C_DLLEXPORT int CountTeamPlayers(int iTeam); extern bool g_bServerActive; extern bool g_bItemCreatedByBuying; extern bool g_skipCareerInitialSpawn; extern unsigned short m_usResetDecals; extern unsigned short g_iShadowSprite; #ifdef REGAMEDLL_API void HandleMenu_ChooseAppearance_OrigFunc(CBasePlayer *pPlayer, int slot); BOOL HandleMenu_ChooseTeam_OrigFunc(CBasePlayer *pPlayer, int slot); bool BuyGunAmmo_OrigFunc(CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney); CBaseEntity *BuyWeaponByWeaponID_OrigFunc(CBasePlayer *pPlayer, WeaponIdType weaponID); void ShowMenu_OrigFunc(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText); void ShowVGUIMenu_OrigFunc(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu); #endif void LinkUserMessages(); void WriteSigonMessages(); int CMD_ARGC_(); const char *CMD_ARGV_(int i); void set_suicide_frame(entvars_t *pev); void BlinkAccount(CBasePlayer *pPlayer, int numBlinks = 2); BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason); void ClientDisconnect(edict_t *pEntity); void respawn(entvars_t *pev, BOOL fCopyCorpse = FALSE); void ClientKill(edict_t *pEntity); void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText); void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu); void ListPlayers(CBasePlayer *current); void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer); void CheckStartMoney(); void ClientPutInServer(edict_t *pEntity); void Host_Say(edict_t *pEntity, BOOL teamonly); void DropSecondary(CBasePlayer *pPlayer); void DropPrimary(CBasePlayer *pPlayer); bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon); void BuyPistol(CBasePlayer *pPlayer, int iSlot); void BuyShotgun(CBasePlayer *pPlayer, int iSlot); void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot); CBaseEntity *BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID); void BuyRifle(CBasePlayer *pPlayer, int iSlot); void BuyMachineGun(CBasePlayer *pPlayer, int iSlot); void BuyItem(CBasePlayer *pPlayer, int iSlot); void HandleMenu_ChooseAppearance(CBasePlayer *pPlayer, int slot); BOOL HandleMenu_ChooseTeam(CBasePlayer *pPlayer, int slot); void Radio1(CBasePlayer *pPlayer, int slot); void Radio2(CBasePlayer *pPlayer, int slot); void Radio3(CBasePlayer *pPlayer, int slot); bool BuyGunAmmo(CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney); bool BuyAmmo(CBasePlayer *pPlayer, int nSlot, bool bBlinkMoney); CBaseEntity *EntityFromUserID(int userID); int CountPlayersInServer(); BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand); BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand); void ClientCommand_(edict_t *pEntity); void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); void ServerDeactivate(); void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); void PlayerPreThink(edict_t *pEntity); void PlayerPostThink(edict_t *pEntity); void ParmsNewLevel(); void ParmsChangeLevel(); void StartFrame(); void EndFrame(); void ClientPrecache(); const char *GetGameDescription(); void SysEngine_Error(const char *error_string); void PlayerCustomization(edict_t *pEntity, customization_t *pCust); void SpectatorConnect(edict_t *pEntity); void SpectatorDisconnect(edict_t *pEntity); void SpectatorThink(edict_t *pEntity); void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); void ResetPlayerPVS(edict_t *client, int clientnum); bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum); void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs); bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime); BOOL AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, BOOL player, unsigned char *pSet); void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, edict_t *entity, int playermodelindex, Vector player_mins, Vector player_maxs); void Entity_FieldInit(struct delta_s *pFields); void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void Player_FieldInit(struct delta_s *pFields); void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void Custom_Entity_FieldInit(delta_s *pFields); void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void RegisterEncoders(); int GetWeaponData(edict_t *pEdict, struct weapon_data_s *info); void UpdateClientData(const edict_t *ent, int sendweapons, struct clientdata_s *cd); void CmdStart(const edict_t *pEdict, const struct usercmd_s *cmd, unsigned int random_seed); void CmdEnd(const edict_t *pEdict); int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); BOOL GetHullBounds(int hullnumber, float *mins, float *maxs); void CreateInstancedBaselines(); int InconsistentFile(const edict_t *pEdict, const char *filename, char *disconnect_message); int AllowLagCompensation(); inline const char *GetTeamName(int team) { switch (team) { case CT: return "CT"; case TERRORIST: return "TERRORIST"; case SPECTATOR: return "SPECTATOR"; default: return "UNASSIGNED"; } } extern int gmsgWeapPickup; extern int gmsgHudText; extern int gmsgHudTextPro; extern int gmsgHudTextArgs; extern int gmsgShake; extern int gmsgFade; extern int gmsgFlashlight; extern int gmsgFlashBattery; extern int gmsgResetHUD; extern int gmsgInitHUD; extern int gmsgViewMode; extern int gmsgShowGameTitle; extern int gmsgCurWeapon; extern int gmsgHealth; extern int gmsgDamage; extern int gmsgBattery; extern int gmsgTrain; extern int gmsgLogo; extern int gmsgWeaponList; extern int gmsgAmmoX; extern int gmsgDeathMsg; extern int gmsgScoreAttrib; extern int gmsgScoreInfo; extern int gmsgTeamInfo; extern int gmsgTeamScore; extern int gmsgGameMode; extern int gmsgMOTD; extern int gmsgServerName; extern int gmsgAmmoPickup; extern int gmsgItemPickup; extern int gmsgHideWeapon; extern int gmsgSayText; extern int gmsgTextMsg; extern int gmsgSetFOV; extern int gmsgShowMenu; extern int gmsgSendAudio; extern int gmsgRoundTime; extern int gmsgMoney; extern int gmsgBlinkAcct; extern int gmsgArmorType; extern int gmsgStatusValue; extern int gmsgStatusText; extern int gmsgStatusIcon; extern int gmsgBarTime; extern int gmsgReloadSound; extern int gmsgCrosshair; extern int gmsgNVGToggle; extern int gmsgRadar; extern int gmsgSpectator; extern int gmsgVGUIMenu; extern int gmsgCZCareer; extern int gmsgCZCareerHUD; extern int gmsgTaskTime; extern int gmsgTutorText; extern int gmsgTutorLine; extern int gmsgShadowIdx; extern int gmsgTutorState; extern int gmsgTutorClose; extern int gmsgAllowSpec; extern int gmsgBombDrop; extern int gmsgBombPickup; extern int gmsgHostagePos; extern int gmsgHostageK; extern int gmsgGeigerRange; extern int gmsgSendCorpse; extern int gmsgHLTV; extern int gmsgSpecHealth; extern int gmsgForceCam; extern int gmsgADStop; extern int gmsgReceiveW; extern int gmsgScenarioIcon; extern int gmsgBotVoice; extern int gmsgBuyClose; extern int gmsgItemStatus; extern int gmsgLocation; extern int gmsgSpecHealth2; extern int gmsgBarTime2; extern int gmsgBotProgress; extern int gmsgBrass; extern int gmsgFog; extern int gmsgShowTimer; extern int gmsgAccount; extern int gmsgHealthInfo;