/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef PLATS_H #define PLATS_H #ifdef _WIN32 #pragma once #endif #define SF_PLAT_TOGGLE 0x0001 #define TRAIN_STARTPITCH 60 #define TRAIN_MAXPITCH 200 #define TRAIN_MAXSPEED 1000 #define SF_TRACK_ACTIVATETRAIN 0x00000001 #define SF_TRACK_RELINK 0x00000002 #define SF_TRACK_ROTMOVE 0x00000004 #define SF_TRACK_STARTBOTTOM 0x00000008 #define SF_TRACK_DONT_MOVE 0x00000010 #define FGUNTARGET_START_ON 0x0001 /* <12c817> ../cstrike/dlls/plats.cpp:33 */ class CBasePlatTrain: public CBaseToggle { public: virtual void Precache(void); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } // This is done to fix spawn flag collisions between this class and a derived class virtual BOOL IsTogglePlat(void) { return (pev->spawnflags & SF_PLAT_TOGGLE) != 0; } #ifdef HOOK_GAMEDLL void Precache_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); #endif // HOOK_GAMEDLL public: static TYPEDESCRIPTION IMPL(m_SaveData)[3]; public: BYTE m_bMoveSnd; BYTE m_bStopSnd; float m_volume; };/* size: 320, cachelines: 5, members: 5 */ /* <12c853> ../cstrike/dlls/plats.cpp:223 */ class CFuncPlat: public CBasePlatTrain { public: virtual void Spawn(void); virtual void Precache(void); virtual void Blocked(CBaseEntity *pOther); virtual void GoUp(void); virtual void GoDown(void); virtual void HitTop(void); virtual void HitBottom(void); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void Blocked_(CBaseEntity *pOther); void GoUp_(void); void GoDown_(void); void HitTop_(void); void HitBottom_(void); #endif // HOOK_GAMEDLL public: void Setup(void); void EXPORT PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void EXPORT CallGoDown(void); void EXPORT CallHitTop(void); void EXPORT CallHitBottom(void); };/* size: 320, cachelines: 5, members: 1 */ /* <12c86e> ../cstrike/dlls/plats.cpp:248 */ class CPlatTrigger: public CBaseEntity { public: virtual int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } virtual void Touch(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Touch_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL public: void SpawnInsideTrigger(CFuncPlat *pPlatform); public: CFuncPlat *m_pPlatform; };/* size: 156, cachelines: 3, members: 2 */ /* <12c8ee> ../cstrike/dlls/plats.cpp:515 */ class CFuncPlatRot: public CFuncPlat { public: virtual void Spawn(void); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void GoUp(void); virtual void GoDown(void); virtual void HitTop(void); virtual void HitBottom(void); #ifdef HOOK_GAMEDLL void Spawn_(void); int Save_(CSave &save); int Restore_(CRestore &restore); void GoUp_(void); void GoDown_(void); void HitTop_(void); void HitBottom_(void); #endif // HOOK_GAMEDLL public: void SetupRotation(void); void RotMove(Vector &destAngle, float time); public: static TYPEDESCRIPTION IMPL(m_SaveData)[2]; public: Vector m_end; Vector m_start; };/* size: 344, cachelines: 6, members: 4 */ /* <12c93c> ../cstrike/dlls/plats.cpp:628 */ class CFuncTrain: public CBasePlatTrain { public: virtual void Spawn(void); virtual void Precache(void); virtual void Restart(void); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Activate(void); virtual void OverrideReset(void); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Blocked(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void Restart_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Activate_(void); void OverrideReset_(void); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void Blocked_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL public: void EXPORT Wait(void); void EXPORT Next(void); public: static TYPEDESCRIPTION IMPL(m_SaveData)[3]; public: Vector m_vStartPosition; entvars_t *m_pevFirstTarget; entvars_t *m_pevCurrentTarget; int m_sounds; BOOL m_activated; };/* size: 348, cachelines: 6, members: 7 */ /* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */ class CFuncTrainControls: public CBaseEntity { public: virtual void Spawn(void); virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } #ifdef HOOK_GAMEDLL void Spawn_(void); #endif // HOOK_GAMEDLL public: void EXPORT Find(void); };/* size: 152, cachelines: 3, members: 1 */ /* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */ class CFuncTrackChange: public CFuncPlatRot { public: virtual void Spawn(void); virtual void Precache(void); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void OverrideReset(void); virtual void Touch(CBaseEntity *pOther); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual BOOL IsTogglePlat(void); virtual void EXPORT GoUp(void); virtual void EXPORT GoDown(void); virtual void HitBottom(void); virtual void HitTop(void); virtual void UpdateAutoTargets(int toggleState); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void OverrideReset_(void); void Touch_(CBaseEntity *pOther); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); BOOL IsTogglePlat_(void); void GoUp_(void); void GoDown_(void); void HitBottom_(void); void HitTop_(void); void UpdateAutoTargets_(int toggleState); #endif // HOOK_GAMEDLL public: void EXPORT Find(void); TRAIN_CODE EvaluateTrain(CPathTrack *pcurrent); void UpdateTrain(Vector &dest); /* <12c515> ../cstrike/dlls/plats.cpp:1675 */ void DisableUse(void) { m_use = 0; } /* <12c52e> ../cstrike/dlls/plats.cpp:1676 */ void EnableUse(void) { m_use = 1; } /* <12c547> ../cstrike/dlls/plats.cpp:1677 */ int UseEnabled(void) { return m_use; } public: static TYPEDESCRIPTION IMPL(m_SaveData)[9]; public: CPathTrack *m_trackTop; CPathTrack *m_trackBottom; CFuncTrackTrain *m_train; int m_trackTopName; int m_trackBottomName; int m_trainName; TRAIN_CODE m_code; int m_targetState; int m_use; };/* size: 380, cachelines: 6, members: 11 */ /* <12ca78> ../cstrike/dlls/plats.cpp:2043 */ class CFuncTrackAuto: public CFuncTrackChange { public: virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void UpdateAutoTargets(int toggleState); #ifdef HOOK_GAMEDLL void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void UpdateAutoTargets_(int toggleState); #endif // HOOK_GAMEDLL };/* size: 380, cachelines: 6, members: 1 */ /* <12caec> ../cstrike/dlls/plats.cpp:2136 */ class CGunTarget: public CBaseMonster { public: virtual void Spawn(void); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } virtual void Activate(void); virtual int Classify(void) { return CLASS_MACHINE; } virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); virtual int BloodColor(void) { return DONT_BLEED; } virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual Vector BodyTarget(const Vector &posSrc) { return pev->origin; } #ifdef HOOK_GAMEDLL void Spawn_(void); int Save_(CSave &save); int Restore_(CRestore &restore); void Activate_(void); int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL public: void EXPORT Next(void); void EXPORT Start(void); void EXPORT Wait(void); void Stop(void); public: static TYPEDESCRIPTION IMPL(m_SaveData)[1]; private: BOOL m_on; };/* size: 408, cachelines: 7, members: 3 */ void PlatSpawnInsideTrigger(entvars_t *pevPlatform); //float Fix(float angle); void FixupAngles(Vector &v); #ifdef HOOK_GAMEDLL // linked objects C_DLLEXPORT void func_plat(entvars_t *pev); C_DLLEXPORT void func_platrot(entvars_t *pev); C_DLLEXPORT void func_train(entvars_t *pev); C_DLLEXPORT void func_tracktrain(entvars_t *pev); C_DLLEXPORT void func_traincontrols(entvars_t *pev); C_DLLEXPORT void func_trackchange(entvars_t *pev); C_DLLEXPORT void func_trackautochange(entvars_t *pev); C_DLLEXPORT void func_guntarget(entvars_t *pev); #endif // HOOK_GAMEDLL #endif // PLATS_H